Object libraries like Vector2 optimizations.
This commit is contained in:
@@ -7,6 +7,8 @@ KEY CHANGES:
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- ADDED Automation events.
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- CHANGE: Raygui lib callbacks to single table.
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- ADDED OpenGL Stencil management functions.
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- CHANGE: Object libraries like Vector2 optimizations. Separated table argument style for new and set methods.
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Option for pre generated temp objects. There was a lot of overhead on old new method.
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DETAILED CHANGES:
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- ADDED: GetBufferElementSize and GetBufferLength.
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@@ -40,6 +42,7 @@ DETAILED CHANGES:
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- ADDED: Raygui lib examples file browser.
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- CHANGE: Position argument added for GetCodepoint, GetCodepointNext and GetCodepointPrevious.
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- ADDED glEnable, glDisable, glGetString and glClear.
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- ADDED Stencil reflection example.
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------------------------------------------------------------------------
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0
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@@ -15,8 +15,8 @@ local WALL_MESH_HEIGHT = math.tan( RL.DEG2RAD * ( 90 - SHADOW_FOV / 2 ) ) * LIGH
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print( "WALL_MESH_HEIGHT", WALL_MESH_HEIGHT )
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local monitor = 0
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local monitorPos = Vector2:new( RL.GetMonitorPosition( monitor ) )
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local monitorSize = Vector2:new( RL.GetMonitorSize( monitor ) )
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local monitorPos = Vector2:newT( RL.GetMonitorPosition( monitor ) )
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local monitorSize = Vector2:newT( RL.GetMonitorSize( monitor ) )
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local winScale = 1
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local winSize = Vector2:new( RESOLUTION.x * winScale, RESOLUTION.y * winScale )
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@@ -32,6 +32,10 @@ local shadowMesh = nil
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local lights = {}
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local camera = nil -- 3D camera for shadow rendering.
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local kissa = Color:new( 255, 255, 255 )
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print( "Kissa", kissa )
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-- Init.
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local function addLight( pos, color, radius )
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@@ -98,19 +102,19 @@ function RL.init()
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lightRender = RL.LoadRenderTexture( { LIGHTRENDER_SIZE, LIGHTRENDER_SIZE } )
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tileTex = RL.LoadTexture( RL.GetBasePath().."../resources/images/tile.png" )
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lightTex = RL.LoadTexture( RL.GetBasePath().."../resources/images/light.png" )
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lightTexSize = Vector2:new( RL.GetTextureSize( lightTex ) )
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lightTexSize = Vector2:newT( RL.GetTextureSize( lightTex ) )
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RL.SetTextureFilter( tileTex, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( lightTex, RL.TEXTURE_FILTER_TRILINEAR )
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createShadowMesh()
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addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 )
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addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 )
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addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 )
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addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 )
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addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 )
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addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 )
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addLight( Vector2:new( 230, 480 ), Color:newT( RL.ORANGE ), 512 )
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addLight( Vector2:new( 600, 200 ), Color:newT( RL.RED ), 512 )
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addLight( Vector2:new( 384, 520 ), Color:newT( RL.GREEN ), 400 )
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addLight( Vector2:new( 880, 750 ), Color:newT( RL.BLUE ), 300 )
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addLight( Vector2:new( 800, 500 ), Color:newT( RL.PURPLE ), 512 )
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addLight( Vector2:new( 200, 760 ), Color:newT( RL.WHITE ), 400 )
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-- Stress test
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@@ -136,7 +140,7 @@ end
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-- Update.
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function RL.update( delta )
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lights[1].pos:set( RL.GetMousePosition() )
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lights[1].pos:setT( RL.GetMousePosition() )
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end
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-- Drawing.
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@@ -20,7 +20,7 @@ function Calculator:new( pos )
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padding = 10,
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onClicked = function()
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object:set2Top()
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object.dragPos = Vec2:new( RL.GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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object.dragPos = Vec2:newT( RL.GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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Gui.heldCallback = function() object:drag() end
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end,
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} )
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@@ -30,7 +30,7 @@ function Calculator:new( pos )
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:newT( RL.LIGHTGRAY ),
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} ) )
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object.handle:add( Gui.texture:new( {
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@@ -38,7 +38,7 @@ function Calculator:new( pos )
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:newT( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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@@ -51,8 +51,8 @@ function Calculator:new( pos )
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onClicked = function()
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object:setVisible( false )
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end,
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onMouseOver = function( self ) self.items[1].color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:new( RL.BLACK ) end,
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onMouseOver = function( this ) this.items[1].color = Color:newT( RL.WHITE ) end,
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notMouseOver = function( this ) this.items[1].color = Color:newT( RL.BLACK ) end,
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} )
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object.closeButton:add( Gui.texture:new( {
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@@ -73,7 +73,7 @@ function Calculator:new( pos )
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.GRAY ),
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color = Color:newT( RL.GRAY ),
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} ) )
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object.panel:add( Gui.texture:new( {
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@@ -81,7 +81,7 @@ function Calculator:new( pos )
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:newT( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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@@ -91,7 +91,7 @@ function Calculator:new( pos )
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bounds = Rect:new( 0, 0, object.windowRect.width - 16, object.DISPLAY_HIGHT ),
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padding = 10,
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drawBounds = true,
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color = Color:new( RL.WHITE )
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color = Color:newT( RL.WHITE )
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} )
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object.display:add( Gui.text:new( { text = "", fontSize = 30, VAling = Gui.ALING.CENTER, maxTextLen = 8 } ) )
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@@ -108,8 +108,8 @@ function Calculator:new( pos )
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table.insert( object.buttons, Gui.element:new( {
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bounds = Rect:new( 0, 0, 40, 32 ),
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drawBounds = true,
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onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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onMouseOver = function( self ) self.color = Color:newT( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:newT( RL.LIGHTGRAY ) end,
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} ) )
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object.buttons[ #object.buttons ].pos = Vec2:new( 8 + x * 46, object.HANDLE_HIGHT + object.DISPLAY_HIGHT + 16 + y * 38 )
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@@ -161,7 +161,7 @@ function Calculator:setPosition( pos )
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end
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function Calculator:drag()
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local mousePos = Vec2:new( RL.GetMousePosition() )
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local mousePos = Vec2:newT( RL.GetMousePosition() )
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local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
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self:setPosition( mousePos - self.dragPos )
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@@ -20,7 +20,7 @@ function FileExplorer:new( pos )
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padding = 10,
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onClicked = function()
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object:set2Top()
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object.dragPos = Vec2:new( RL.GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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object.dragPos = Vec2:newT( RL.GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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Gui.heldCallback = function() object:drag() end
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end,
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} )
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@@ -30,7 +30,7 @@ function FileExplorer:new( pos )
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:newT( RL.LIGHTGRAY ),
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} ) )
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object.handle:add( Gui.texture:new( {
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@@ -38,7 +38,7 @@ function FileExplorer:new( pos )
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:newT( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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@@ -51,8 +51,8 @@ function FileExplorer:new( pos )
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onClicked = function()
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object:setVisible( false )
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end,
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onMouseOver = function( self ) self.items[1].color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:new( RL.BLACK ) end,
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onMouseOver = function( self ) self.items[1].color = Color:newT( RL.WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:newT( RL.BLACK ) end,
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} )
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object.closeButton:add( Gui.texture:new( {
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@@ -73,7 +73,7 @@ function FileExplorer:new( pos )
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.GRAY ),
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color = Color:newT( RL.GRAY ),
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} ) )
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object.panel:add( Gui.texture:new( {
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@@ -81,7 +81,7 @@ function FileExplorer:new( pos )
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:newT( RL.LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
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} ) )
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@@ -90,7 +90,7 @@ function FileExplorer:new( pos )
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object.pathBox = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 64, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( RL.WHITE ),
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color = Color:newT( RL.WHITE ),
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-- onClicked = function() Gui.setInputFocus( object.pathBox ) end,
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-- inputFocus = function() object.pathBox.color = Color:new( BLUE ) end,
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-- inputUnfocus = function() object.pathBox.color = Color:new( WHITE ) end,
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@@ -103,8 +103,8 @@ function FileExplorer:new( pos )
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object.backButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, 56, object.HANDLE_HIGHT ),
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drawBounds = true,
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onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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onMouseOver = function( self ) self.color = Color:newT( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:newT( RL.LIGHTGRAY ) end,
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onClicked = function() object:backDir() end,
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} )
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@@ -112,7 +112,7 @@ function FileExplorer:new( pos )
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bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
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texture = BackTexture,
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HAling = Gui.ALING.CENTER,
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color = Color:new( RL.BLACK )
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color = Color:newT( RL.BLACK )
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} ) )
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-- Files.
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@@ -130,7 +130,7 @@ function FileExplorer:new( pos )
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object.fileName = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 70, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( RL.WHITE ),
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color = Color:newT( RL.WHITE ),
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} )
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object.fileName:add( Gui.text:new( { text = "", maxTextLen = 32, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
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@@ -140,10 +140,10 @@ function FileExplorer:new( pos )
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object.openButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, 64, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( RL.WHITE ),
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color = Color:newT( RL.WHITE ),
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onClicked = function() object:openFile() end,
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onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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onMouseOver = function( self ) self.color = Color:newT( RL.WHITE ) end,
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notMouseOver = function( self ) self.color = Color:newT( RL.LIGHTGRAY ) end,
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} )
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object.openButton:add( Gui.text:new( { text = "Open", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
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@@ -257,14 +257,14 @@ function FileExplorer:addFileToList( file, texture, color, func )
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bounds = Rect:new( 0, 0, 20, 20 ),
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texture = texture,
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VAling = Gui.ALING.CENTER,
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color = Color:new( color ),
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color = Color:newT( color ),
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} ) )
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element.bounds.width = element.items[1].bounds.width + element.padding + element.items[2].bounds.width
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end
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function FileExplorer:drag()
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local mousePos = Vec2:new( RL.GetMousePosition() )
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local mousePos = Vec2:newT( RL.GetMousePosition() )
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local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
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self:setPosition( mousePos - self.dragPos )
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@@ -51,8 +51,8 @@ local function initGui()
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calculator:setVisible( true )
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fileExplorer:setVisible( true )
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end,
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onMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
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notMouseOver = function( self ) self.color = Color:new( RL.GRAY ) end,
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onMouseOver = function( self ) self.color = Color:newT( RL.LIGHTGRAY ) end,
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notMouseOver = function( self ) self.color = Color:newT( RL.GRAY ) end,
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} )
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showButton:add( Gui.text:new( { text = "Show", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
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@@ -77,7 +77,7 @@ function RL.init()
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end
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function RL.update( delta )
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Gui.update( Vec2:new( RL.GetMousePosition() ) )
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Gui.update( Vec2:newT( RL.GetMousePosition() ) )
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end
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function RL.draw()
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@@ -23,7 +23,7 @@ function RL.init()
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end
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function RL.update( delta )
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local moveDir = Vec2:new()
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local moveDir = Vec2:new( 0, 0 )
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if RL.IsKeyDown( RL.KEY_RIGHT ) then
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moveDir.x = 1
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@@ -18,8 +18,8 @@ local shader = -1
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local lights = {}
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function RL.init()
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local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
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local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
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local winSize = Vec2:new( 1028, 720 )
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RL.SetWindowTitle( "Simple Lighting" )
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@@ -5,9 +5,9 @@ package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Vec2 = require( "vector2" )
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local monitor = 0
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local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
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local winSize = Vec2:new( RL.GetScreenSize() )
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local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
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local winSize = Vec2:newT( RL.GetScreenSize() )
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local polygon = {
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texture = -1,
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@@ -56,7 +56,7 @@ function RL.update( delta )
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-- Update points rotation with an angle transform
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-- NOTE: Base points position are not modified
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for i = 1, #polygon.points do
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polygon.positions[i] = Vec2:new( RL.Vector2Rotate( polygon.points[i], polygon.angle ) )
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polygon.positions[i] = Vec2:newT( RL.Vector2Rotate( polygon.points[i], polygon.angle ) )
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end
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end
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@@ -10,8 +10,8 @@ local camera = {}
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local targetVisible = false
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function RL.init()
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local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
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local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
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local winSize = Vec2:new( 1028, 720 )
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RL.SetWindowTitle( "Free Camera3D" )
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@@ -21,7 +21,7 @@ function RL.init()
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end
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function RL.update( delta )
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local mousePosition = Vec2:new( RL.GetMousePosition() )
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local mousePosition = Vec2:newT( RL.GetMousePosition() )
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-- Resize the n-patch based on mouse position
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dstRec.width = mousePosition.x - dstRec.x;
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@@ -81,8 +81,8 @@ local function createMap()
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end
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function RL.init()
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local monitorPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
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local monitorSize = Vec2:new( RL.GetMonitorSize( monitor ) )
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local monitorPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
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local monitorSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
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||||
RL.SetWindowTitle( "Platformer" )
|
||||
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
||||
@@ -223,7 +223,7 @@ end
|
||||
|
||||
function RL.update( delta )
|
||||
if RL.IsWindowResized() then
|
||||
winSize:set( RL.GetScreenSize() )
|
||||
winSize:setT( RL.GetScreenSize() )
|
||||
end
|
||||
|
||||
playerMovement( delta )
|
||||
|
||||
@@ -54,8 +54,8 @@ end
|
||||
|
||||
function RL.init()
|
||||
-- Set window to center of monitor.
|
||||
local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
|
||||
local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
|
||||
|
||||
RL.SetConfigFlags( RL.FLAG_VSYNC_HINT )
|
||||
RL.SetWindowSize( winSize )
|
||||
@@ -125,6 +125,6 @@ function RL.draw()
|
||||
|
||||
-- Draw score.
|
||||
RL.DrawText( tostring( playerLeft.score ), { 50, 10 }, 40, RL.WHITE )
|
||||
local rightTextSize = Vec2:new( RL.MeasureTextEx( RL.GetFontDefault(), tostring( playerRight.score ), 40, 2 ) )
|
||||
local rightTextSize = Vec2:newT( RL.MeasureTextEx( RL.GetFontDefault(), tostring( playerRight.score ), 40, 2 ) )
|
||||
RL.DrawText( tostring( playerRight.score ), { winSize.x - 50 - rightTextSize.x, 10 }, 40, RL.WHITE )
|
||||
end
|
||||
|
||||
@@ -26,8 +26,8 @@ end
|
||||
|
||||
function RL.init()
|
||||
local monitor = 0
|
||||
local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
|
||||
local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
|
||||
local winSize = Vec2:new( 1024, 800 )
|
||||
|
||||
RL.SetWindowTitle( "Raygui examples" )
|
||||
|
||||
@@ -19,11 +19,11 @@ local buttonTexture = nil
|
||||
local winSize = Vec2:new( 1024, 720 )
|
||||
local cat = {
|
||||
texture = nil,
|
||||
source = Rect:new(),
|
||||
dest = Rect:new(),
|
||||
origin = Vec2:new(),
|
||||
source = Rect:new( 0, 0, 0, 0 ),
|
||||
dest = Rect:new( 0, 0, 0, 0 ),
|
||||
origin = Vec2:new( 0, 0 ),
|
||||
rotation = 0.0,
|
||||
tint = Color:new( RL.WHITE ),
|
||||
tint = Color:newT( RL.WHITE ),
|
||||
visible = true,
|
||||
flipped = false
|
||||
}
|
||||
@@ -88,7 +88,7 @@ local function addPropertyList()
|
||||
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
|
||||
|
||||
PropertyList:addControl( PropertyList.gui:Line(
|
||||
Rect:new(),
|
||||
Rect:new( 0, 0, 0, 0 ),
|
||||
"Cat Texture"
|
||||
) )
|
||||
|
||||
@@ -98,7 +98,7 @@ local function addPropertyList()
|
||||
|
||||
-- Position.
|
||||
PropertyList:addControl( PropertyList.gui:Label(
|
||||
Rect:new(),
|
||||
Rect:new( 0, 0, 0, 0 ),
|
||||
"Position:"
|
||||
), transformGroup )
|
||||
PropertyList:addControl( PropertyList.gui:TextBox(
|
||||
@@ -133,7 +133,7 @@ local function addPropertyList()
|
||||
), transformGroup )
|
||||
-- Origin.
|
||||
PropertyList:addControl( PropertyList.gui:Label(
|
||||
Rect:new(),
|
||||
Rect:new( 0, 0, 0, 0 ),
|
||||
"Origin:"
|
||||
), transformGroup )
|
||||
PropertyList:addControl( PropertyList.gui:TextBox(
|
||||
@@ -219,19 +219,19 @@ local function addPropertyList()
|
||||
PropertyList:addControl( PropertyList.gui:ColorPicker(
|
||||
Rect:new( 0, 0, 128, 128 ),
|
||||
"Color Picker",
|
||||
Color:new(),
|
||||
Color:new( 255, 255, 255, 255 ),
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) cat.tint = self.color end
|
||||
}
|
||||
), tintGroup )
|
||||
|
||||
PropertyList:addControl( PropertyList.gui:Line(
|
||||
Rect:new(),
|
||||
Rect:new( 0, 0, 0, 0 ),
|
||||
"Testing"
|
||||
) )
|
||||
|
||||
PropertyList:addControl( PropertyList.gui:DropdownBox(
|
||||
Rect:new(),
|
||||
Rect:new( 0, 0, 0, 0 ),
|
||||
"Dog\nGiraffe\nLion\nHorse",
|
||||
0,
|
||||
false,
|
||||
@@ -298,8 +298,8 @@ end
|
||||
|
||||
function RL.init()
|
||||
local monitor = 0
|
||||
local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
|
||||
local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
|
||||
|
||||
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||
@@ -312,7 +312,7 @@ function RL.init()
|
||||
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
|
||||
|
||||
cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
|
||||
local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )
|
||||
local texSize = Vec2:newT( RL.GetTextureSize( cat.texture ) )
|
||||
cat.source:set( 0, 0, texSize.x, texSize.y )
|
||||
cat.dest = cat.source:clone()
|
||||
|
||||
|
||||
@@ -10,8 +10,8 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip )
|
||||
|
||||
object.bounds = bounds:clone()
|
||||
object.text = text
|
||||
object.scroll = Vec2:new()
|
||||
object.view = Rect:new()
|
||||
object.scroll = Vec2:new( 0, 0 )
|
||||
object.view = Rect:new( 0, 0, 0, 0 )
|
||||
object.callbacks = callbacks -- scroll, grab, drag.
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
@@ -183,8 +183,8 @@ end
|
||||
function PropertyList:draw()
|
||||
local oldScroll = self.scroll:clone()
|
||||
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view:set( view )
|
||||
self.scroll:set( scroll )
|
||||
self.view:setT( view )
|
||||
self.scroll:setT( scroll )
|
||||
|
||||
if self.scroll ~= oldScroll or self._forceCheckScroll then
|
||||
if not self._forceCheckScroll then
|
||||
@@ -237,7 +237,7 @@ function PropertyList:setSize( size )
|
||||
self.defaultControlSize = Vec2:new( self.content.width, self.defaultControlHeight )
|
||||
|
||||
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view = Rect:new( view )
|
||||
self.view = Rect:newT( view )
|
||||
|
||||
self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
|
||||
self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
|
||||
|
||||
@@ -42,7 +42,7 @@ function TreeItem:setOpenIcon()
|
||||
end
|
||||
|
||||
function TreeItem:draw()
|
||||
local buttonRect = Rect:new()
|
||||
local buttonRect = Rect:new( 0, 0, 0, 0 )
|
||||
local hasContainer = 0 < #self.controls
|
||||
local lineCol = RL.GetColor( RL.GuiGetStyle( RL.DEFAULT, RL.LINE_COLOR ) )
|
||||
|
||||
|
||||
@@ -20,8 +20,8 @@ function TreeView:new( bounds, text, callbacks, styles, tooltip )
|
||||
|
||||
object.bounds = bounds:clone()
|
||||
object.text = text
|
||||
object.scroll = Vec2:new()
|
||||
object.view = Rect:new()
|
||||
object.scroll = Vec2:new( 0, 0 )
|
||||
object.view = Rect:new( 0, 0, 0, 0 )
|
||||
object.callbacks = callbacks -- select, grab, drag.
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
@@ -269,7 +269,7 @@ function TreeView:itemSelect( item )
|
||||
end
|
||||
|
||||
function TreeView:update()
|
||||
local mousePos = Vec2:new( RL.GetMousePosition() )
|
||||
local mousePos = Vec2:newT( RL.GetMousePosition() )
|
||||
local guiMousePos = mousePos + self.gui.mouseOffset
|
||||
local mouseInView = self.view:checkCollisionPoint( mousePos )
|
||||
|
||||
@@ -336,8 +336,8 @@ end
|
||||
function TreeView:draw()
|
||||
local oldScroll = self.scroll:clone()
|
||||
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view:set( view )
|
||||
self.scroll:set( scroll )
|
||||
self.view:setT( view )
|
||||
self.scroll:setT( scroll )
|
||||
|
||||
if self.scroll ~= oldScroll or self._forceCheckScroll then
|
||||
if not self._forceCheckScroll then
|
||||
@@ -386,7 +386,7 @@ function TreeView:setSize( size )
|
||||
self.defaultControlSize = Vec2:new( self.content.width, self.defaultControlHeight )
|
||||
|
||||
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view = Rect:new( view )
|
||||
self.view = Rect:newT( view )
|
||||
|
||||
self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
|
||||
self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
|
||||
|
||||
@@ -323,13 +323,13 @@ function RL.init()
|
||||
local colorpicker = Gui:ColorPicker(
|
||||
Rect:new( 1500, 32, 128, 128 ),
|
||||
"Color Picker",
|
||||
Color:new(),
|
||||
Color:new( 255, 255, 255, 255 ),
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local colorpanel = Gui:ColorPanel(
|
||||
Rect:new( 1700, 32, 128, 128 ),
|
||||
"Color Panel",
|
||||
Color:new(),
|
||||
Color:new( 255, 255, 255, 255 ),
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local colorbaralpha = Gui:ColorBarAlpha(
|
||||
|
||||
@@ -61,15 +61,15 @@ function Camera3D:setProjection( projection )
|
||||
end
|
||||
|
||||
function Camera3D:getPosition()
|
||||
return Vec3:new( RL.GetCamera3DPosition( self.camera ) )
|
||||
return Vec3:newT( RL.GetCamera3DPosition( self.camera ) )
|
||||
end
|
||||
|
||||
function Camera3D:getTarget()
|
||||
return Vec3:new( RL.GetCamera3DTarget( self.camera ) )
|
||||
return Vec3:newT( RL.GetCamera3DTarget( self.camera ) )
|
||||
end
|
||||
|
||||
function Camera3D:getUp()
|
||||
return Vec3:new( RL.GetCamera3DUp( self.camera ) )
|
||||
return Vec3:newT( RL.GetCamera3DUp( self.camera ) )
|
||||
end
|
||||
|
||||
function Camera3D:getFoyv()
|
||||
@@ -82,18 +82,18 @@ end
|
||||
|
||||
--- Returns the cameras forward vector ( normalized )
|
||||
function Camera3D:getForward()
|
||||
return Vec3:new( RL.GetCamera3DForward( self.camera ) )
|
||||
return Vec3:newT( RL.GetCamera3DForward( self.camera ) )
|
||||
end
|
||||
|
||||
--- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector
|
||||
function Camera3D:getUpward()
|
||||
return Vec3:new( RL.GetCamera3DUpNormalized( self.camera ) )
|
||||
return Vec3:newT( RL.GetCamera3DUpNormalized( self.camera ) )
|
||||
end
|
||||
|
||||
function Camera3D:update( delta )
|
||||
if self.mode == self.MODES.FREE then
|
||||
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
|
||||
local mouseDelta = Vec2:new( RL.GetMouseDelta() )
|
||||
local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
|
||||
|
||||
if RL.IsKeyDown( self.KEYS.PAN ) then
|
||||
mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta )
|
||||
@@ -116,13 +116,13 @@ function Camera3D:update( delta )
|
||||
RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll )
|
||||
end
|
||||
elseif self.mode == self.MODES.FIRST_PERSON then
|
||||
local mouseDelta = Vec2:new( RL.GetMouseDelta() )
|
||||
local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
|
||||
|
||||
mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta )
|
||||
|
||||
RL.Camera3DYaw( self.camera, -mouseDelta.x, false )
|
||||
RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false )
|
||||
RL.SetMousePosition( Vec2:new( RL.GetScreenSize() ):scale( 0.5 ) )
|
||||
RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) )
|
||||
|
||||
local distance = self.KEYBOARD_MOVE_SPEED * delta
|
||||
|
||||
|
||||
@@ -47,41 +47,33 @@ local metatable = {
|
||||
}
|
||||
|
||||
function Color:new( r, g, b, a )
|
||||
if type( r ) == "table" then
|
||||
r, g, b, a = table.unpack( r )
|
||||
elseif type( r ) == "nil" then
|
||||
r, g, b, a = 0, 0, 0, 255
|
||||
end
|
||||
|
||||
if a == nil then
|
||||
a = 255
|
||||
end
|
||||
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.r = r
|
||||
object.g = g
|
||||
object.b = b
|
||||
object.a = a
|
||||
object.r = r or 255
|
||||
object.g = g or 255
|
||||
object.b = b or 255
|
||||
object.a = a or 255
|
||||
|
||||
return object
|
||||
return object
|
||||
end
|
||||
|
||||
function Color:newT( t )
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.r, object.g, object.b, object.a = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Color:set( r, g, b, a )
|
||||
if type( r ) == "table" then
|
||||
r, g, b, a = table.unpack( r )
|
||||
elseif type( r ) == "nil" then
|
||||
r, g, b, a = 0, 0, 0, 255
|
||||
end
|
||||
self.r = r or 255
|
||||
self.g = g or 255
|
||||
self.b = b or 255
|
||||
self.a = a or 255
|
||||
end
|
||||
|
||||
if a == nil then
|
||||
a = 255
|
||||
end
|
||||
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a
|
||||
function Color:setT( t )
|
||||
self.r, self.g, self.b, self.a = table.unpack( t )
|
||||
end
|
||||
|
||||
function Color:arr()
|
||||
@@ -101,7 +93,7 @@ function Color:scale( scalar )
|
||||
end
|
||||
|
||||
function Color:fade( alpha )
|
||||
return Color:new( RL.Fade( self, alpha ) )
|
||||
return Color:newT( RL.Fade( self, alpha ) )
|
||||
end
|
||||
|
||||
function Color:toHex()
|
||||
@@ -109,7 +101,7 @@ function Color:toHex()
|
||||
end
|
||||
|
||||
function Color:fromHex( hexValue )
|
||||
return Color:new( RL.GetColor( hexValue ) )
|
||||
return Color:newT( RL.GetColor( hexValue ) )
|
||||
end
|
||||
|
||||
function Color:getNormalized()
|
||||
@@ -117,31 +109,31 @@ function Color:getNormalized()
|
||||
end
|
||||
|
||||
function Color:fromNormalized( normalized )
|
||||
return Color:new( RL.ColorFromNormalized( normalized ) )
|
||||
return Color:newT( RL.ColorFromNormalized( normalized ) )
|
||||
end
|
||||
|
||||
function Color:toHSV()
|
||||
return Vector3:new( RL.ColorToHSV( self ) )
|
||||
return Vector3:newT( RL.ColorToHSV( self ) )
|
||||
end
|
||||
|
||||
function Color:fromHSV( hue, saturation, value )
|
||||
return Color:new( RL.ColorFromHSV( hue, saturation, value ) )
|
||||
return Color:newT( RL.ColorFromHSV( hue, saturation, value ) )
|
||||
end
|
||||
|
||||
function Color:tint( tint )
|
||||
return Color:new( RL.ColorTint( self, tint ) )
|
||||
return Color:newT( RL.ColorTint( self, tint ) )
|
||||
end
|
||||
|
||||
function Color:brightness( factor )
|
||||
return Color:new( RL.ColorBrightness( self, factor ) )
|
||||
return Color:newT( RL.ColorBrightness( self, factor ) )
|
||||
end
|
||||
|
||||
function Color:contrast( contrast )
|
||||
return Color:new( RL.ColorContrast( self, contrast ) )
|
||||
return Color:newT( RL.ColorContrast( self, contrast ) )
|
||||
end
|
||||
|
||||
function Color:alphaBlend( dst, src, tint )
|
||||
return Color:new( RL.ColorAlphaBlend( dst, src, tint ) )
|
||||
return Color:newT( RL.ColorAlphaBlend( dst, src, tint ) )
|
||||
end
|
||||
|
||||
function Color:lerp( color, amount )
|
||||
@@ -153,4 +145,47 @@ function Color:lerp( color, amount )
|
||||
)
|
||||
end
|
||||
|
||||
local TEMP_COUNT = 100
|
||||
local tempPool = {}
|
||||
local curTemp = 1
|
||||
|
||||
for _ = 1, TEMP_COUNT do
|
||||
table.insert( tempPool, Color:new( 255, 255, 255, 255 ) )
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Color:temp( r, g, b, a )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.r = r or 255
|
||||
object.g = g or 255
|
||||
object.b = b or 255
|
||||
object.a = a or 255
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Color:tempT( t )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.r, object.g, object.b, object.a = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Color:getTempId()
|
||||
return curTemp
|
||||
end
|
||||
|
||||
return Color
|
||||
|
||||
@@ -224,7 +224,7 @@ function Text:new( set )
|
||||
object.text = setProperty( set, "text", "" )
|
||||
object.fontSize = setProperty( set, "fontSize", Gui.fontSize )
|
||||
object.spacing = setProperty( set, "spacing", Gui.spacing )
|
||||
object.color = setProperty( set, "color", Color:new( RL.BLACK ) )
|
||||
object.color = setProperty( set, "color", Color:newT( RL.BLACK ) )
|
||||
object.maxTextLen = setProperty( set, "maxTextLen", nil )
|
||||
object.allowLineBreak = setProperty( set, "allowLineBreak", false )
|
||||
|
||||
@@ -243,7 +243,7 @@ function Text:set( text )
|
||||
self.text = text
|
||||
end
|
||||
|
||||
local textSize = Vec2:new( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) )
|
||||
local textSize = Vec2:newT( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) )
|
||||
|
||||
self.bounds.width = textSize.x
|
||||
self.bounds.height = textSize.y
|
||||
@@ -273,7 +273,7 @@ function Texture:new( set )
|
||||
object.source = setProperty( set, "source", Rect:new( 0, 0, 0, 0 ) )
|
||||
object.origin = setProperty( set, "origin", Vec2:new( 0, 0 ) )
|
||||
object.rotation = setProperty( set, "rotation", 0 )
|
||||
object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
|
||||
object.color = setProperty( set, "color", Color:newT( RL.WHITE ) )
|
||||
object.nPatchInfo = setProperty( set, "nPatchInfo", nil )
|
||||
|
||||
object.visible = setProperty( set, "visible", true )
|
||||
@@ -289,7 +289,7 @@ function Texture:set( texture )
|
||||
return
|
||||
end
|
||||
|
||||
local texSize = Vec2:new( RL.GetTextureSize( texture ) )
|
||||
local texSize = Vec2:newT( RL.GetTextureSize( texture ) )
|
||||
|
||||
if self.bounds.width == 0 or self.bounds.height == 0 then
|
||||
self.bounds.width = texSize.x
|
||||
@@ -349,7 +349,7 @@ function Shape:new( set )
|
||||
object.roundness = setProperty( set, "roundness", 1 )
|
||||
object.segments = setProperty( set, "segments", 4 )
|
||||
|
||||
object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
|
||||
object.color = setProperty( set, "color", Color:newT( RL.WHITE ) )
|
||||
|
||||
object.visible = setProperty( set, "visible", true )
|
||||
object._parent = nil
|
||||
@@ -418,7 +418,7 @@ function Element:new( set )
|
||||
object.visible = setProperty( set, "visible", true )
|
||||
object.disabled = setProperty( set, "disabled", false )
|
||||
object.drawBounds = setProperty( set, "drawBounds", false )
|
||||
object.color = setProperty( set, "color", Color:new( RL.GRAY ) )
|
||||
object.color = setProperty( set, "color", Color:newT( RL.GRAY ) )
|
||||
|
||||
object.items = {}
|
||||
|
||||
@@ -488,7 +488,7 @@ function Element:draw()
|
||||
local usedScissor = false
|
||||
|
||||
if self._visibilityBounds ~= nil then
|
||||
local rect = Rect:new( RL.GetCollisionRec( self.bounds, self._visibilityBounds ) )
|
||||
local rect = Rect:newT( RL.GetCollisionRec( self.bounds, self._visibilityBounds ) )
|
||||
|
||||
-- Use scissor mode only on partyally visible.
|
||||
if rect.width == 0 and rect.height == 0 then
|
||||
@@ -547,7 +547,7 @@ function Container:new( set )
|
||||
object.showScrollbar = setProperty( set, "showScrollbar", false )
|
||||
object.scrollbarWidth = setProperty( set, "scrollbarWidth", Gui.scrollbarWidth )
|
||||
object.scrollAmount = setProperty( set, "scrollAmount", Gui.scrollAmount ) -- When using mouse scroll.
|
||||
object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
|
||||
object.color = setProperty( set, "color", Color:newT( RL.WHITE ) )
|
||||
object.drawBounds = setProperty( set, "drawBounds", false )
|
||||
object.drawScrollRect = setProperty( set, "drawScrollRect", false )
|
||||
-- For grid container. Do not set both.
|
||||
@@ -691,7 +691,7 @@ function Container:update()
|
||||
self._VScrollbar = Element:new( {
|
||||
padding = 0,
|
||||
drawBounds = true,
|
||||
color = Color:new( RL.GRAY ),
|
||||
color = Color:newT( RL.GRAY ),
|
||||
onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 0, 1 ) ) end end,
|
||||
} )
|
||||
|
||||
@@ -700,7 +700,7 @@ function Container:update()
|
||||
VAling = Gui.ALING.NONE,
|
||||
bounds = Rect:new( 0, 0, 0, 0 ),
|
||||
shape = Gui.SHAPE.RECTANGLE_ROUNDED,
|
||||
color = Color:new( RL.LIGHTGRAY ),
|
||||
color = Color:newT( RL.LIGHTGRAY ),
|
||||
} ) )
|
||||
end
|
||||
|
||||
@@ -708,7 +708,7 @@ function Container:update()
|
||||
self._HScrollbar = Element:new( {
|
||||
padding = 0,
|
||||
drawBounds = true,
|
||||
color = Color:new( RL.GRAY ),
|
||||
color = Color:newT( RL.GRAY ),
|
||||
onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 1, 0 ) ) end end,
|
||||
} )
|
||||
|
||||
@@ -717,7 +717,7 @@ function Container:update()
|
||||
VAling = Gui.ALING.CENTER,
|
||||
bounds = Rect:new( 0, 0, 0, 0 ),
|
||||
shape = Gui.SHAPE.RECTANGLE_ROUNDED,
|
||||
color = Color:new( RL.LIGHTGRAY ),
|
||||
color = Color:newT( RL.LIGHTGRAY ),
|
||||
} ) )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -50,31 +50,15 @@ Matrix.meta = {
|
||||
function Matrix:new( m )
|
||||
local object = setmetatable( {}, Matrix.meta )
|
||||
|
||||
if type( m ) == "table" then
|
||||
object.m = deepCopy( m )
|
||||
else
|
||||
object.m = RL.MatrixIdentity()
|
||||
end
|
||||
object.m = deepCopy( m )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Matrix:set( m )
|
||||
if type( m ) == "table" then
|
||||
self.m = deepCopy( m )
|
||||
else
|
||||
self.m = RL.MatrixIdentity()
|
||||
end
|
||||
self.m = deepCopy( m )
|
||||
end
|
||||
|
||||
-- function Matrix:arr()
|
||||
-- return self.m
|
||||
-- end
|
||||
|
||||
-- function Matrix:unpack()
|
||||
-- return self.m
|
||||
-- end
|
||||
|
||||
function Matrix:clone()
|
||||
return Matrix:new( self )
|
||||
end
|
||||
|
||||
@@ -13,19 +13,19 @@ local metatable = {
|
||||
return "{"..tostring( q.x )..", "..tostring( q.y )..", "..tostring( q.z )..", "..tostring( q.w ).."}"
|
||||
end,
|
||||
__add = function( q1, q2 )
|
||||
return Quaternion:new( RL.QuaternionAdd( q1, q2 ) )
|
||||
return Quaternion:newT( RL.QuaternionAdd( q1, q2 ) )
|
||||
end,
|
||||
__sub = function( q1, q2 )
|
||||
return Quaternion:new( RL.QuaternionSubtract( q1, q2 ) )
|
||||
return Quaternion:newT( RL.QuaternionSubtract( q1, q2 ) )
|
||||
end,
|
||||
__mul = function( q1, q2 )
|
||||
return Quaternion:new( RL.QuaternionMultiply( q1, q2 ) )
|
||||
return Quaternion:newT( RL.QuaternionMultiply( q1, q2 ) )
|
||||
end,
|
||||
__div = function( q1, q2 )
|
||||
return Quaternion:new( RL.QuaternionDivide( q1, q2 ) )
|
||||
return Quaternion:newT( RL.QuaternionDivide( q1, q2 ) )
|
||||
end,
|
||||
__unm = function( q )
|
||||
return Quaternion:new( RL.QuaternionInvert( q ) )
|
||||
return Quaternion:newT( RL.QuaternionInvert( q ) )
|
||||
end,
|
||||
__len = function()
|
||||
return 4
|
||||
@@ -39,33 +39,33 @@ local metatable = {
|
||||
}
|
||||
|
||||
function Quaternion:new( x, y, z, w )
|
||||
if type( x ) == "table" then
|
||||
x, y, z, w = table.unpack( x )
|
||||
elseif type( x ) == "nil" then
|
||||
x, y, z, w = 0, 0, 0, 1 -- QuaternionIdentity.
|
||||
end
|
||||
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.x = x
|
||||
object.y = y
|
||||
object.z = z
|
||||
object.w = w
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
object.z = z or 0
|
||||
object.w = w or 1
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Quaternion:newT( t )
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.x, object.y, object.z, object.w = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Quaternion:set( x, y, z, w )
|
||||
if type( x ) == "table" then
|
||||
x, y, z, w = table.unpack( x )
|
||||
elseif type( x ) == "nil" then
|
||||
x, y, z, w = 0, 0, 0, 1 -- QuaternionIdentity.
|
||||
end
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.z = z or 0
|
||||
self.w = w or 1
|
||||
end
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.z = z
|
||||
self.w = w
|
||||
function Quaternion:setT( t )
|
||||
self.x, self.y, self.z, self.w = table.unpack( t )
|
||||
end
|
||||
|
||||
function Quaternion:arr()
|
||||
@@ -81,15 +81,15 @@ function Quaternion:clone()
|
||||
end
|
||||
|
||||
function Quaternion:addValue( value )
|
||||
return Quaternion:new( RL.QuaternionAddValue( self, value ) )
|
||||
return Quaternion:newT( RL.QuaternionAddValue( self, value ) )
|
||||
end
|
||||
|
||||
function Quaternion:subValue( value )
|
||||
return Quaternion:new( RL.QuaternionSubtractValue( self, value ) )
|
||||
return Quaternion:newT( RL.QuaternionSubtractValue( self, value ) )
|
||||
end
|
||||
|
||||
function Quaternion:identity()
|
||||
return Quaternion:new( RL.QuaternionIdentity() )
|
||||
return Quaternion:newT( RL.QuaternionIdentity() )
|
||||
end
|
||||
|
||||
function Quaternion:length()
|
||||
@@ -97,88 +97,103 @@ function Quaternion:length()
|
||||
end
|
||||
|
||||
function Quaternion:normalize()
|
||||
return Quaternion:new( RL.QuaternionNormalize( self ) )
|
||||
return Quaternion:newT( RL.QuaternionNormalize( self ) )
|
||||
end
|
||||
|
||||
function Quaternion:invert()
|
||||
return Quaternion:new( RL.QuaternionInvert( self ) )
|
||||
return Quaternion:newT( RL.QuaternionInvert( self ) )
|
||||
end
|
||||
|
||||
function Quaternion:scale( scalar )
|
||||
return Quaternion:new( RL.QuaternionScale( self, scalar ) )
|
||||
return Quaternion:newT( RL.QuaternionScale( self, scalar ) )
|
||||
end
|
||||
|
||||
function Quaternion:lerp( q2, value )
|
||||
return Quaternion:new( RL.QuaternionLerp( self, q2, value ) )
|
||||
return Quaternion:newT( RL.QuaternionLerp( self, q2, value ) )
|
||||
end
|
||||
|
||||
function Quaternion:nLerp( q2, value )
|
||||
return Quaternion:new( RL.QuaternionNLerp( self, q2, value ) )
|
||||
return Quaternion:newT( RL.QuaternionNLerp( self, q2, value ) )
|
||||
end
|
||||
|
||||
function Quaternion:sLerp( q2, value )
|
||||
return Quaternion:new( RL.QuaternionSLerp( self, q2, value ) )
|
||||
return Quaternion:newT( RL.QuaternionSLerp( self, q2, value ) )
|
||||
end
|
||||
|
||||
function Quaternion:fromVector3ToVector3( from, to )
|
||||
return Vector3:new( RL.QuaternionFromVector3ToVector3( from, to ) )
|
||||
return Vector3:newT( RL.QuaternionFromVector3ToVector3( from, to ) )
|
||||
end
|
||||
|
||||
function Quaternion:fromMatrix( mat )
|
||||
return Quaternion:new( RL.QuaternionFromMatrix( mat ) )
|
||||
return Quaternion:newT( RL.QuaternionFromMatrix( mat ) )
|
||||
end
|
||||
|
||||
function Quaternion:toMatrix()
|
||||
return Matrix:new( RL.QuaternionToMatrix( self ) )
|
||||
return Matrix:newT( RL.QuaternionToMatrix( self ) )
|
||||
end
|
||||
|
||||
function Quaternion:fromAxisAngle( axis, angle )
|
||||
return Quaternion:new( RL.QuaternionFromAxisAngle( axis, angle ) )
|
||||
return Quaternion:newT( RL.QuaternionFromAxisAngle( axis, angle ) )
|
||||
end
|
||||
|
||||
function Quaternion:toAxisAngle()
|
||||
local axis, angle = Quaternion:new( RL.QuaternionToAxisAngle( self ) )
|
||||
local axis, angle = Quaternion:newT( RL.QuaternionToAxisAngle( self ) )
|
||||
return Vector3:new( axis ), angle
|
||||
end
|
||||
|
||||
function Quaternion:fromEuler( pitch, yaw, roll )
|
||||
return Quaternion:new( RL.QuaternionFromEuler( pitch, yaw, roll ) )
|
||||
return Quaternion:newT( RL.QuaternionFromEuler( pitch, yaw, roll ) )
|
||||
end
|
||||
|
||||
function Quaternion:toEuler()
|
||||
return Vector3:new( RL.QuaternionToEuler( self ) )
|
||||
return Vector3:newT( RL.QuaternionToEuler( self ) )
|
||||
end
|
||||
|
||||
function Quaternion:transform( mat )
|
||||
return Quaternion:new( RL.QuaternionTransform( self, mat ) )
|
||||
return Quaternion:newT( RL.QuaternionTransform( self, mat ) )
|
||||
end
|
||||
|
||||
function Quaternion:addEq( q2 )
|
||||
self.x = self.x + q2.x
|
||||
self.y = self.y + q2.y
|
||||
self.z = self.z + q2.z
|
||||
self.w = self.w + q2.w
|
||||
local TEMP_COUNT = 100
|
||||
local tempPool = {}
|
||||
local curTemp = 1
|
||||
|
||||
for _ = 1, TEMP_COUNT do
|
||||
table.insert( tempPool, Quaternion:new( 0, 0, 0, 1 ) )
|
||||
end
|
||||
|
||||
function Quaternion:subEq( q2 )
|
||||
self.x = self.x - q2.x
|
||||
self.y = self.y - q2.y
|
||||
self.z = self.z - q2.z
|
||||
self.w = self.w - q2.w
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Quaternion:temp( x, y, z, w )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
object.z = z or 0
|
||||
object.w = w or 1
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Quaternion:mulEq( q2 )
|
||||
self.x = self.x * q2.x
|
||||
self.y = self.y * q2.y
|
||||
self.z = self.z * q2.z
|
||||
self.w = self.w * q2.w
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Quaternion:tempT( t )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x, object.y, object.z, object.w = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Quaternion:divEq( q2 )
|
||||
self.x = self.x / q2.x
|
||||
self.y = self.y / q2.y
|
||||
self.z = self.z / q2.z
|
||||
self.w = self.w / q2.w
|
||||
function Quaternion:getTempId()
|
||||
return curTemp
|
||||
end
|
||||
|
||||
return Quaternion
|
||||
|
||||
@@ -259,7 +259,7 @@ function ScrollPanel:new( bounds, text, content, scroll, callbacks, styles, tool
|
||||
object.text = text
|
||||
object.content = content:clone()
|
||||
object.scroll = scroll:clone()
|
||||
object.view = Rect:new()
|
||||
object.view = Rect:new( 0, 0, 0, 0 )
|
||||
object.callbacks = callbacks -- scroll, grab, drag.
|
||||
|
||||
object.visible = true
|
||||
@@ -278,8 +278,8 @@ end
|
||||
function ScrollPanel:draw()
|
||||
local oldScroll = self.scroll:clone()
|
||||
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view:set( view )
|
||||
self.scroll:set( scroll )
|
||||
self.view:setT( view )
|
||||
self.scroll:setT( scroll )
|
||||
|
||||
if self.scroll ~= oldScroll then
|
||||
self._gui:checkScrolling()
|
||||
@@ -581,10 +581,10 @@ function CheckBox:new( bounds, text, checked, callbacks, styles, tooltip )
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.textBounds = Rect:new()
|
||||
object.textBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.focusBounds = bounds:clone()
|
||||
|
||||
object._focusBoundsOffset = Vec2:new() -- Used in set position.
|
||||
object._focusBoundsOffset = Vec2:new( 0, 0 ) -- Used in set position.
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
|
||||
@@ -600,7 +600,7 @@ function CheckBox:draw()
|
||||
local textBounds = nil
|
||||
|
||||
_, self.checked, textBounds = RL.GuiCheckBox( self.bounds, self.text, self.checked )
|
||||
self.textBounds:set( textBounds )
|
||||
self.textBounds:setT( textBounds )
|
||||
self.focusBounds = self.bounds:fit( self.textBounds )
|
||||
self._focusBoundsOffset:set( self.focusBounds.x - self.bounds.x, self.focusBounds.y - self.bounds.y )
|
||||
|
||||
@@ -758,10 +758,10 @@ function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callbac
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.textBounds = Rect:new()
|
||||
object.textBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.viewBounds = bounds:clone()
|
||||
|
||||
object._viewBoundsOffset = Vec2:new()
|
||||
object._viewBoundsOffset = Vec2:new( 0, 0 )
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
|
||||
@@ -782,7 +782,7 @@ function Spinner:draw()
|
||||
local textBounds
|
||||
|
||||
result, self.value, textBounds = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
||||
self.textBounds:set( textBounds )
|
||||
self.textBounds:setT( textBounds )
|
||||
self.viewBounds = self.bounds:fit( self.textBounds )
|
||||
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
|
||||
|
||||
@@ -829,10 +829,10 @@ function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callba
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.textBounds = Rect:new()
|
||||
object.textBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.viewBounds = bounds:clone()
|
||||
|
||||
object._viewBoundsOffset = Vec2:new()
|
||||
object._viewBoundsOffset = Vec2:new( 0, 0 )
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
|
||||
@@ -853,7 +853,7 @@ function ValueBox:draw()
|
||||
local textBounds
|
||||
|
||||
result, self.value, textBounds = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
||||
self.textBounds:set( textBounds )
|
||||
self.textBounds:setT( textBounds )
|
||||
self.viewBounds = self.bounds:fit( self.textBounds )
|
||||
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
|
||||
|
||||
@@ -949,11 +949,11 @@ function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, cal
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.textLeftBounds = Rect:new()
|
||||
object.textRightBounds = Rect:new()
|
||||
object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.textRightBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.viewBounds = bounds:clone()
|
||||
|
||||
object._viewBoundsOffset = Vec2:new()
|
||||
object._viewBoundsOffset = Vec2:new( 0, 0 )
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
|
||||
@@ -968,8 +968,8 @@ function Slider:draw()
|
||||
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
|
||||
|
||||
_, self.value, textLeftBounds, textRightBounds = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
self.textLeftBounds:set( textLeftBounds )
|
||||
self.textRightBounds:set( textRightBounds )
|
||||
self.textLeftBounds:setT( textLeftBounds )
|
||||
self.textRightBounds:setT( textRightBounds )
|
||||
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
|
||||
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
|
||||
|
||||
@@ -1013,11 +1013,11 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.textLeftBounds = Rect:new()
|
||||
object.textRightBounds = Rect:new()
|
||||
object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.textRightBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.viewBounds = bounds:clone()
|
||||
|
||||
object._viewBoundsOffset = Vec2:new()
|
||||
object._viewBoundsOffset = Vec2:new( 0, 0 )
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
|
||||
@@ -1032,8 +1032,8 @@ function SliderBar:draw()
|
||||
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
|
||||
|
||||
_, self.value, textLeftBounds, textRightBounds = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
self.textLeftBounds:set( textLeftBounds )
|
||||
self.textRightBounds:set( textRightBounds )
|
||||
self.textLeftBounds:setT( textLeftBounds )
|
||||
self.textRightBounds:setT( textRightBounds )
|
||||
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
|
||||
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
|
||||
|
||||
@@ -1077,11 +1077,11 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.textLeftBounds = Rect:new()
|
||||
object.textRightBounds = Rect:new()
|
||||
object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.textRightBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.viewBounds = bounds:clone()
|
||||
|
||||
object._viewBoundsOffset = Vec2:new()
|
||||
object._viewBoundsOffset = Vec2:new( 0, 0 )
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
|
||||
@@ -1096,8 +1096,8 @@ function ProgressBar:draw()
|
||||
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
|
||||
|
||||
_, self.value, textLeftBounds, textRightBounds = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
self.textLeftBounds:set( textLeftBounds )
|
||||
self.textRightBounds:set( textRightBounds )
|
||||
self.textLeftBounds:setT( textLeftBounds )
|
||||
self.textRightBounds:setT( textRightBounds )
|
||||
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
|
||||
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
|
||||
|
||||
@@ -1204,7 +1204,7 @@ function Grid:new( bounds, text, spacing, subdivs, callbacks, styles, tooltip )
|
||||
object.subdivs = subdivs
|
||||
object.callbacks = callbacks -- cellChange.
|
||||
|
||||
object.mouseCell = Vec2:new()
|
||||
object.mouseCell = Vec2:new( 0, 0 )
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.styles = styles
|
||||
@@ -1222,7 +1222,7 @@ function Grid:draw()
|
||||
local mouseCell = {}
|
||||
|
||||
_, mouseCell = RL.GuiGrid( self.bounds, self.text, self.spacing, self.subdivs, self.mouseCell )
|
||||
self.mouseCell:set( mouseCell )
|
||||
self.mouseCell:setT( mouseCell )
|
||||
|
||||
if oldCell ~= self.mouseCell and self.callbacks.cellChange ~= nil then
|
||||
self.callbacks.cellChange( self )
|
||||
@@ -1455,7 +1455,7 @@ function ColorPicker:new( bounds, text, color, callbacks, styles, tooltip )
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.focusBounds = Rect:new()
|
||||
object.focusBounds = Rect:new( 0, 0, 0, 0 )
|
||||
object.styles = styles
|
||||
object.tooltip = tooltip
|
||||
|
||||
@@ -1483,7 +1483,7 @@ function ColorPicker:draw()
|
||||
local oldColor = self.color:clone()
|
||||
local _, color = RL.GuiColorPicker( self.bounds, self.text, self.color )
|
||||
|
||||
self.color = Color:new( color )
|
||||
self.color = Color:newT( color )
|
||||
|
||||
if self.color ~= oldColor then
|
||||
if not self._gui:clickedInBounds( self.focusBounds ) then
|
||||
@@ -1535,7 +1535,7 @@ function ColorPanel:draw()
|
||||
local oldColor = self.color:clone()
|
||||
local _, color = RL.GuiColorPanel( self.bounds, self.text, self.color )
|
||||
|
||||
self.color = Color:new( color )
|
||||
self.color = Color:newT( color )
|
||||
|
||||
if oldColor ~= self.color then
|
||||
if not self._gui:clickedInBounds( self.bounds ) then
|
||||
@@ -1718,15 +1718,15 @@ function Raygui:new()
|
||||
object.controls = {}
|
||||
object.focused = 0
|
||||
object.dragging = nil
|
||||
object.grabPos = Vec2:new()
|
||||
object.grabPos = Vec2:new( 0, 0 )
|
||||
object.scrolling = false
|
||||
object.textEdit = false
|
||||
object.textEditControl = nil
|
||||
object.defaultTexture = RL.GetTextureDefault()
|
||||
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
|
||||
object.defaultFont = RL.GuiGetFont()
|
||||
object.mouseOffset = Vec2:new()
|
||||
object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
|
||||
object.mouseOffset = Vec2:new( 0, 0 )
|
||||
object.view = Rect:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
|
||||
object.tooltip = {
|
||||
text = nil,
|
||||
offset = Vec2:new( 12, 24 ),
|
||||
@@ -1759,7 +1759,7 @@ function Raygui:update()
|
||||
RL.SetMouseOffset( self.mouseOffset )
|
||||
|
||||
if RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then
|
||||
self._mousePressPos:set( RL.GetMousePosition() )
|
||||
self._mousePressPos:setT( RL.GetMousePosition() )
|
||||
end
|
||||
-- Focused is 0 if not over any control.
|
||||
self.focused = 0
|
||||
@@ -1784,7 +1784,7 @@ function Raygui:update()
|
||||
self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
|
||||
else
|
||||
self.tooltip.text = control.tooltip
|
||||
self.tooltip.position = Vec2:new( RL.GetMousePosition() ) + self.tooltip.offset
|
||||
self.tooltip.position = Vec2:newT( RL.GetMousePosition() ) + self.tooltip.offset
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1802,12 +1802,12 @@ function Raygui:update()
|
||||
end
|
||||
|
||||
function Raygui:drag( control )
|
||||
local mousePos = Vec2:new( RL.GetMousePosition() )
|
||||
local mousePos = Vec2:tempT( RL.GetMousePosition() )
|
||||
local mouseOver = RL.CheckCollisionPointRec( mousePos, control.bounds )
|
||||
|
||||
if not control.disabled and control.draggable and control ~= self.dragging and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT )
|
||||
and mouseOver and mousePos.y - control.bounds.y <= self.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT then
|
||||
self.grabPos = mousePos - Vec2:new( control.bounds.x, control.bounds.y )
|
||||
self.grabPos = mousePos - Vec2:temp( control.bounds.x, control.bounds.y )
|
||||
|
||||
if control.callbacks.grab ~= nil then
|
||||
control.callbacks.grab( control )
|
||||
@@ -1843,7 +1843,7 @@ function Raygui:_addLastProperty( property )
|
||||
end
|
||||
|
||||
function Raygui:drawTooltip()
|
||||
local textSize = Vec2:new( RL.MeasureTextEx(
|
||||
local textSize = Vec2:tempT( RL.MeasureTextEx(
|
||||
self.defaultFont,
|
||||
self.tooltip.text,
|
||||
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
|
||||
@@ -1853,11 +1853,11 @@ function Raygui:drawTooltip()
|
||||
local view = self.view:clone()
|
||||
-- If no view size, clamp to window size.
|
||||
if view.width == 0 or view.height == 0 then
|
||||
local screenSize = Vec2:new( RL.GetScreenSize() )
|
||||
local screenSize = Vec2:tempT( RL.GetScreenSize() )
|
||||
view.width = screenSize.x
|
||||
view.height = screenSize.y
|
||||
end
|
||||
|
||||
|
||||
RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text )
|
||||
end
|
||||
|
||||
@@ -1922,6 +1922,7 @@ function Raygui:checkScrolling()
|
||||
end
|
||||
|
||||
function Raygui:clickedInBounds( bounds )
|
||||
print( self._mousePressPos, bounds )
|
||||
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
|
||||
end
|
||||
|
||||
|
||||
@@ -44,33 +44,33 @@ Rectangle.meta = {
|
||||
}
|
||||
|
||||
function Rectangle:new( x, y, width, height )
|
||||
if type( x ) == "table" then
|
||||
x, y, width, height = table.unpack( x )
|
||||
elseif type( x ) == "nil" then
|
||||
x, y, width, height = 0, 0, 0, 0
|
||||
end
|
||||
|
||||
local object = setmetatable( {}, Rectangle.meta )
|
||||
|
||||
object.x = x
|
||||
object.y = y
|
||||
object.width = width
|
||||
object.height = height
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
object.width = width or 0
|
||||
object.height = height or 0
|
||||
|
||||
return object
|
||||
return object
|
||||
end
|
||||
|
||||
function Rectangle:newT( t )
|
||||
local object = setmetatable( {}, Rectangle.meta )
|
||||
|
||||
object.x, object.y, object.width, object.height = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Rectangle:set( x, y, width, height )
|
||||
if type( x ) == "table" then
|
||||
x, y, width, height = table.unpack( x )
|
||||
elseif type( x ) == "nil" then
|
||||
x, y, width, height = 0, 0, 0, 0
|
||||
end
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.width = width or 0
|
||||
self.height = height or 0
|
||||
end
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
function Rectangle:setT( t )
|
||||
self.x, self.y, self.width, self.height = table.unpack( t )
|
||||
end
|
||||
|
||||
function Rectangle:arr()
|
||||
@@ -153,4 +153,47 @@ function Rectangle:getCollisionRec( rec )
|
||||
return Rectangle:new( RL.GetCollisionRec( self, rec ) )
|
||||
end
|
||||
|
||||
local TEMP_COUNT = 100
|
||||
local tempPool = {}
|
||||
local curTemp = 1
|
||||
|
||||
for _ = 1, TEMP_COUNT do
|
||||
table.insert( tempPool, Rectangle:new( 0, 0, 0, 0 ) )
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Rectangle:temp( x, y, width, height )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
object.width = width or 0
|
||||
object.height = height or 0
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Rectangle:tempT( t )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x, object.y, object.width, object.height = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Rectangle:getTempId()
|
||||
return curTemp
|
||||
end
|
||||
|
||||
return Rectangle
|
||||
|
||||
@@ -21,27 +21,15 @@ local metatable = {
|
||||
}
|
||||
|
||||
function Rune:new( string )
|
||||
if type( string ) == "table" then
|
||||
string = RL.LoadUTF8( string )
|
||||
elseif type( string ) == "nil" then
|
||||
string = ""
|
||||
end
|
||||
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.string = string
|
||||
object.string = string or ""
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Rune:set( string )
|
||||
if type( string ) == "table" then
|
||||
string = RL.LoadUTF8( string )
|
||||
elseif type( string ) == "nil" then
|
||||
string = ""
|
||||
end
|
||||
|
||||
self.string = string
|
||||
self.string = string or ""
|
||||
end
|
||||
|
||||
function Rune:clone()
|
||||
@@ -57,12 +45,12 @@ function Rune:getCodepoints()
|
||||
end
|
||||
|
||||
function Rune:getCodepoint( index )
|
||||
local codepoint = RL.GetCodepoint( self:sub( index, index ) )
|
||||
local codepoint = RL.GetCodepoint( self.string, index )
|
||||
return codepoint
|
||||
end
|
||||
|
||||
function Rune:getCodepointSize( index )
|
||||
local _, codepointSize = RL.GetCodepoint( self:sub( index, index ) )
|
||||
local _, codepointSize = RL.GetCodepoint( self.string, index )
|
||||
return codepointSize
|
||||
end
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ local metatable = {
|
||||
end,
|
||||
__add = function( v1, v2 )
|
||||
return Vector2:new( v1.x + v2.x, v1.y + v2.y )
|
||||
-- return Vector2:newOld( v1.x + v2.x, v1.y + v2.y )
|
||||
end,
|
||||
__sub = function( v1, v2 )
|
||||
return Vector2:new( v1.x - v2.x, v1.y - v2.y )
|
||||
@@ -42,27 +43,29 @@ local metatable = {
|
||||
}
|
||||
|
||||
function Vector2:new( x, y )
|
||||
if type( x ) == "table" then
|
||||
x, y = table.unpack( x )
|
||||
elseif type( x ) == "nil" then
|
||||
x, y = 0, 0
|
||||
end
|
||||
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.x = x
|
||||
object.y = y
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Vector2:newT( t )
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.x, object.y = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Vector2:set( x, y )
|
||||
if type( x ) == "table" then
|
||||
x, y = table.unpack( x )
|
||||
end
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
end
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
function Vector2:setT( t )
|
||||
self.x, self.y = table.unpack( t )
|
||||
end
|
||||
|
||||
function Vector2:arr()
|
||||
@@ -98,11 +101,11 @@ function Vector2:ceil()
|
||||
end
|
||||
|
||||
function Vector2:addValue( value )
|
||||
return Vector2:new( RL.Vector2AddValue( self, value ) )
|
||||
return Vector2:newT( RL.Vector2AddValue( self, value ) )
|
||||
end
|
||||
|
||||
function Vector2:subValue( value )
|
||||
return Vector2:new( RL.Vector2SubtractValue( self, value ) )
|
||||
return Vector2:newT( RL.Vector2SubtractValue( self, value ) )
|
||||
end
|
||||
|
||||
function Vector2:length()
|
||||
@@ -138,43 +141,43 @@ function Vector2:atan2()
|
||||
end
|
||||
|
||||
function Vector2:scale( scale )
|
||||
return Vector2:new( RL.Vector2Scale( self, scale ) )
|
||||
return Vector2:newT( RL.Vector2Scale( self, scale ) )
|
||||
end
|
||||
|
||||
function Vector2:normalize()
|
||||
return Vector2:new( RL.Vector2Normalize( self ) )
|
||||
return Vector2:newT( RL.Vector2Normalize( self ) )
|
||||
end
|
||||
|
||||
function Vector2:transform( mat )
|
||||
return Vector2:new( RL.Vector2Transform( self, mat ) )
|
||||
return Vector2:newT( RL.Vector2Transform( self, mat ) )
|
||||
end
|
||||
|
||||
function Vector2:lerp( v2, value )
|
||||
return Vector2:new( RL.Vector2Lerp( self, v2, value ) )
|
||||
return Vector2:newT( RL.Vector2Lerp( self, v2, value ) )
|
||||
end
|
||||
|
||||
function Vector2:reflect( normal )
|
||||
return Vector2:new( RL.Vector2Reflect( self, normal ) )
|
||||
return Vector2:newT( RL.Vector2Reflect( self, normal ) )
|
||||
end
|
||||
|
||||
function Vector2:rotate( angle )
|
||||
return Vector2:new( RL.Vector2Rotate( self, angle ) )
|
||||
return Vector2:newT( RL.Vector2Rotate( self, angle ) )
|
||||
end
|
||||
|
||||
function Vector2:moveTowards( target, maxDistance )
|
||||
return Vector2:new( RL.Vector2MoveTowards( self, target, maxDistance ) )
|
||||
return Vector2:newT( RL.Vector2MoveTowards( self, target, maxDistance ) )
|
||||
end
|
||||
|
||||
function Vector2:invert()
|
||||
return Vector2:new( RL.Vector2Invert( self ) )
|
||||
return Vector2:newT( RL.Vector2Invert( self ) )
|
||||
end
|
||||
|
||||
function Vector2:clamp( min, max )
|
||||
return Vector2:new( RL.Vector2Clamp( self, min, max ) )
|
||||
return Vector2:newT( RL.Vector2Clamp( self, min, max ) )
|
||||
end
|
||||
|
||||
function Vector2:clampValue( min, max )
|
||||
return Vector2:new( RL.Vector2ClampValue( self, min, max ) )
|
||||
return Vector2:newT( RL.Vector2ClampValue( self, min, max ) )
|
||||
end
|
||||
|
||||
function Vector2:equals( v2 )
|
||||
@@ -201,4 +204,45 @@ function Vector2:divEq( v2 )
|
||||
self.y = self.y / v2.y
|
||||
end
|
||||
|
||||
local TEMP_COUNT = 100
|
||||
local tempPool = {}
|
||||
local curTemp = 1
|
||||
|
||||
for _ = 1, TEMP_COUNT do
|
||||
table.insert( tempPool, Vector2:new( 0, 0 ) )
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Vector2:temp( x, y )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Vector2:tempT( t )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x, object.y = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Vector2:getTempId()
|
||||
return curTemp
|
||||
end
|
||||
|
||||
return Vector2
|
||||
|
||||
@@ -44,31 +44,31 @@ local metatable = {
|
||||
}
|
||||
|
||||
function Vector3:new( x, y, z )
|
||||
if type( x ) == "table" then
|
||||
x, y, z = table.unpack( x )
|
||||
elseif type( x ) == "nil" then
|
||||
x, y, z = 0, 0, 0
|
||||
end
|
||||
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.x = x
|
||||
object.y = y
|
||||
object.z = z
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
object.z = z or 0
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Vector3:newT( t )
|
||||
local object = setmetatable( {}, metatable )
|
||||
|
||||
object.x, object.y, object.z = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Vector3:set( x, y, z )
|
||||
if type( x ) == "table" then
|
||||
x, y, z = table.unpack( x )
|
||||
elseif type( x ) == "nil" then
|
||||
x, y, z = 0, 0, 0
|
||||
end
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.z = z or 0
|
||||
end
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.z = z
|
||||
function Vector3:setT( t )
|
||||
self.x, self.y, self.z = table.unpack( t )
|
||||
end
|
||||
|
||||
function Vector3:arr()
|
||||
@@ -100,11 +100,11 @@ function Vector3:abs()
|
||||
end
|
||||
|
||||
function Vector3:min( v2 )
|
||||
return Vector3:new( RL.Vector3Min( self, v2 ) )
|
||||
return Vector3:newT( RL.Vector3Min( self, v2 ) )
|
||||
end
|
||||
|
||||
function Vector3:max( v2 )
|
||||
return Vector3:new( RL.Vector3Max( self, v2 ) )
|
||||
return Vector3:newT( RL.Vector3Max( self, v2 ) )
|
||||
end
|
||||
|
||||
function Vector3:floor()
|
||||
@@ -116,23 +116,23 @@ function Vector3:ceil()
|
||||
end
|
||||
|
||||
function Vector3:addValue( value )
|
||||
return Vector3:new( RL.Vector3AddValue( self, value ) )
|
||||
return Vector3:newT( RL.Vector3AddValue( self, value ) )
|
||||
end
|
||||
|
||||
function Vector3:subValue( value )
|
||||
return Vector3:new( RL.Vector3SubtractValue( self, value ) )
|
||||
return Vector3:newT( RL.Vector3SubtractValue( self, value ) )
|
||||
end
|
||||
|
||||
function Vector3:scale( scalar )
|
||||
return Vector3:new( RL.Vector3Scale( self, scalar ) )
|
||||
return Vector3:newT( RL.Vector3Scale( self, scalar ) )
|
||||
end
|
||||
|
||||
function Vector3:cross( v2 )
|
||||
return Vector3:new( RL.Vector3CrossProduct( self, v2 ) )
|
||||
return Vector3:newT( RL.Vector3CrossProduct( self, v2 ) )
|
||||
end
|
||||
|
||||
function Vector3:perpendicular()
|
||||
return Vector3:new( RL.Vector3Perpendicular( self ) )
|
||||
return Vector3:newT( RL.Vector3Perpendicular( self ) )
|
||||
end
|
||||
|
||||
function Vector3:length()
|
||||
@@ -160,11 +160,11 @@ function Vector3:angle( v2 )
|
||||
end
|
||||
|
||||
function Vector3:negate()
|
||||
return Vector3:new( RL.Vector3Negate( self ) )
|
||||
return Vector3:newT( RL.Vector3Negate( self ) )
|
||||
end
|
||||
|
||||
function Vector3:normalize()
|
||||
return Vector3:new( RL.Vector3Normalize( self ) )
|
||||
return Vector3:newT( RL.Vector3Normalize( self ) )
|
||||
end
|
||||
|
||||
function Vector3:orthoNormalize( v2 )
|
||||
@@ -173,35 +173,35 @@ function Vector3:orthoNormalize( v2 )
|
||||
end
|
||||
|
||||
function Vector3:transform( mat )
|
||||
return Vector3:new( RL.Vector3Transform( self, mat ) )
|
||||
return Vector3:newT( RL.Vector3Transform( self, mat ) )
|
||||
end
|
||||
|
||||
function Vector3:rotateByQuaternion( q )
|
||||
return Vector3:new( RL.Vector3RotateByQuaternion( self, q ) )
|
||||
return Vector3:newT( RL.Vector3RotateByQuaternion( self, q ) )
|
||||
end
|
||||
|
||||
function Vector3:rotateByAxisAngle( axis, angle )
|
||||
return Vector3:new( RL.Vector3RotateByAxisAngle( self, axis, angle ) )
|
||||
return Vector3:newT( RL.Vector3RotateByAxisAngle( self, axis, angle ) )
|
||||
end
|
||||
|
||||
function Vector3:lerp( v2, value )
|
||||
return Vector3:new( RL.Vector3Lerp( self, v2, value ) )
|
||||
return Vector3:newT( RL.Vector3Lerp( self, v2, value ) )
|
||||
end
|
||||
|
||||
function Vector3:reflect( normal )
|
||||
return Vector3:new( RL.Vector3Reflect( self, normal ) )
|
||||
return Vector3:newT( RL.Vector3Reflect( self, normal ) )
|
||||
end
|
||||
|
||||
function Vector3:invert()
|
||||
return Vector3:new( RL.Vector3Invert( self ) )
|
||||
return Vector3:newT( RL.Vector3Invert( self ) )
|
||||
end
|
||||
|
||||
function Vector3:clamp( min, max )
|
||||
return Vector3:new( RL.Vector3Clamp( self, min, max ) )
|
||||
return Vector3:newT( RL.Vector3Clamp( self, min, max ) )
|
||||
end
|
||||
|
||||
function Vector3:clampValue( min, max )
|
||||
return Vector3:new( RL.Vector3ClampValue( self, min, max ) )
|
||||
return Vector3:newT( RL.Vector3ClampValue( self, min, max ) )
|
||||
end
|
||||
|
||||
function Vector3:equals( v2 )
|
||||
@@ -232,4 +232,46 @@ function Vector3:divEq( v2 )
|
||||
self.z = self.z / v2.z
|
||||
end
|
||||
|
||||
local TEMP_COUNT = 100
|
||||
local tempPool = {}
|
||||
local curTemp = 1
|
||||
|
||||
for _ = 1, TEMP_COUNT do
|
||||
table.insert( tempPool, Vector3:new( 0, 0, 0 ) )
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Vector3:temp( x, y, z )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x = x or 0
|
||||
object.y = y or 0
|
||||
object.z = z or 0
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
-- Uses pre generated objects to avoid "slow" table generation.
|
||||
function Vector3:tempT( t )
|
||||
local object = tempPool[ curTemp ]
|
||||
curTemp = curTemp + 1
|
||||
|
||||
if TEMP_COUNT < curTemp then
|
||||
curTemp = 1
|
||||
end
|
||||
|
||||
object.x, object.y, object.z = table.unpack( t )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function Vector3:getTempId()
|
||||
return curTemp
|
||||
end
|
||||
|
||||
return Vector3
|
||||
|
||||
@@ -12,7 +12,7 @@ local triangle = {
|
||||
texture = {
|
||||
id = -1,
|
||||
data = nil,
|
||||
size = Vec2:new(),
|
||||
size = Vec2:new( 0, 0 ),
|
||||
mipmaps = 0,
|
||||
format = 0,
|
||||
},
|
||||
@@ -60,7 +60,7 @@ local function loadTexture( path )
|
||||
local image = RL.LoadImage( path )
|
||||
|
||||
triangle.texture.data = RL.GetImageData( image )
|
||||
triangle.texture.size = Vec2:new( RL.GetImageSize( image ) )
|
||||
triangle.texture.size = Vec2:newT( RL.GetImageSize( image ) )
|
||||
triangle.texture.format = RL.GetImageFormat( image )
|
||||
triangle.texture.mipmaps = RL.GetImageMipmaps( image )
|
||||
|
||||
@@ -131,8 +131,8 @@ local function createTriangle()
|
||||
end
|
||||
|
||||
function RL.init()
|
||||
local monitorPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
|
||||
local monitorSize = Vec2:new( RL.GetMonitorSize( monitor ) )
|
||||
local monitorPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
|
||||
local monitorSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
|
||||
|
||||
RL.SetWindowTitle( "RLGL Hello Triangle" )
|
||||
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
||||
|
||||
@@ -13,8 +13,8 @@ local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum.
|
||||
-- Resources
|
||||
local framebuffer = nil
|
||||
local monitor = 0
|
||||
local monitorPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
|
||||
local monitorSize = Vec2:new( RL.GetMonitorSize( monitor ) )
|
||||
local monitorPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
|
||||
local monitorSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
|
||||
local winScale = 6
|
||||
local winSize = Vec2:new( RESOLUTION.x * winScale, RESOLUTION.y * winScale )
|
||||
local gameState = STATE.GAME
|
||||
@@ -248,6 +248,4 @@ function RL.draw()
|
||||
0.0,
|
||||
RL.WHITE
|
||||
)
|
||||
|
||||
RL.DrawFPS( { 20, 20 } )
|
||||
end
|
||||
|
||||
@@ -13,9 +13,9 @@ function RL.init()
|
||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
||||
|
||||
local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
|
||||
local winSize = Vec2:new( RL.GetScreenSize() )
|
||||
local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
|
||||
local winSize = Vec2:newT( RL.GetScreenSize() )
|
||||
|
||||
RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
|
||||
|
||||
|
||||
Reference in New Issue
Block a user