Add embedded assets, splash screens, and asset loading support
Features added: - Embedded main.lua and Lua files support (EMBED_MAIN option) - Embedded assets support (EMBED_ASSETS option) - Splash screens with dual logo display (always embedded) - Asset loading progress tracking API (BeginAssetLoading, UpdateAssetLoading, EndAssetLoading) - Custom font embedding for splash/loading screens - --log flag for Windows console control - --no-logo flag to skip splash screens in development - Python scripts for embedding (embed_lua.py, embed_assets.py, embed_logo.py, embed_font.py) - Documentation (EMBEDDING.md, ASSET_LOADING.md, SPLASH_SCREENS.md) This allows building single-executable releases with all Lua code and assets embedded.
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embed_font.py
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57
embed_font.py
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#!/usr/bin/env python3
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"""
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Embed font file into C header.
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Usage: python embed_font.py <output.h> <font.ttf>
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"""
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import sys
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import os
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def embed_file(file_path, var_name):
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"""Convert a file to a C byte array"""
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with open(file_path, 'rb') as f:
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data = f.read()
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output = f"/* {os.path.basename(file_path)} */\n"
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output += f"static const unsigned char {var_name}[] = {{\n"
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# Write bytes in rows of 16
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for i in range(0, len(data), 16):
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chunk = data[i:i+16]
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hex_values = ', '.join(f'0x{b:02x}' for b in chunk)
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output += f" {hex_values},\n"
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output += "};\n"
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output += f"static const unsigned int {var_name}_size = {len(data)};\n\n"
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return output
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def main():
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if len(sys.argv) != 3:
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print("Usage: python embed_font.py <output.h> <font.ttf>")
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sys.exit(1)
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output_file = sys.argv[1]
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font_file = sys.argv[2]
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# Check if file exists
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if not os.path.exists(font_file):
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print(f"Error: {font_file} not found!")
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sys.exit(1)
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# Generate header content
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header_content = "/* Auto-generated embedded font file */\n"
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header_content += "#pragma once\n\n"
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# Embed font file
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header_content += embed_file(font_file, "embedded_font_data")
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# Write to output file
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with open(output_file, 'w') as f:
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f.write(header_content)
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print(f"Generated {output_file}")
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print(f" - Embedded {font_file} ({os.path.getsize(font_file)} bytes)")
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if __name__ == "__main__":
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main()
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