Add embedded assets, splash screens, and asset loading support

Features added:
- Embedded main.lua and Lua files support (EMBED_MAIN option)
- Embedded assets support (EMBED_ASSETS option)
- Splash screens with dual logo display (always embedded)
- Asset loading progress tracking API (BeginAssetLoading, UpdateAssetLoading, EndAssetLoading)
- Custom font embedding for splash/loading screens
- --log flag for Windows console control
- --no-logo flag to skip splash screens in development
- Python scripts for embedding (embed_lua.py, embed_assets.py, embed_logo.py, embed_font.py)
- Documentation (EMBEDDING.md, ASSET_LOADING.md, SPLASH_SCREENS.md)

This allows building single-executable releases with all Lua code and assets embedded.
This commit is contained in:
2025-11-03 17:48:56 +05:30
parent 3afcbd3200
commit 737214b71b
19 changed files with 1801 additions and 24 deletions

View File

@@ -4,6 +4,14 @@
#include "textures.h"
#include "lua_core.h"
/* Forward declarations from lua_core.c for asset loading */
extern int g_totalAssets;
extern int g_loadedAssets;
extern char g_currentAssetName[256];
extern bool g_showLoadingScreen;
extern float g_loadingProgress;
extern void drawLoadingScreen();
static size_t getBufferElementSize( Buffer* buffer ) {
switch ( buffer->type ) {
case BUFFER_UNSIGNED_CHAR: return sizeof( unsigned char );
@@ -1955,6 +1963,59 @@ int lcoreGetApplicationDirectory( lua_State* L ) {
return 1;
}
/*
> RL.BeginAssetLoading( int totalAssets )
Initialize asset loading progress tracking
- totalAssets: Total number of assets to load
*/
int lcoreBeginAssetLoading( lua_State* L ) {
g_totalAssets = luaL_checkinteger( L, 1 );
g_loadedAssets = 0;
g_showLoadingScreen = true;
g_loadingProgress = 0.0f;
g_currentAssetName[0] = '\0';
return 0;
}
/*
> RL.UpdateAssetLoading( string assetName )
Update loading progress for current asset
- assetName: Name of the asset currently being loaded
*/
int lcoreUpdateAssetLoading( lua_State* L ) {
const char* assetName = luaL_checkstring( L, 1 );
strncpy( g_currentAssetName, assetName, sizeof(g_currentAssetName) - 1 );
g_currentAssetName[sizeof(g_currentAssetName) - 1] = '\0';
g_loadedAssets++;
g_loadingProgress = (float)g_loadedAssets / (float)g_totalAssets;
if ( g_showLoadingScreen ) {
drawLoadingScreen();
}
return 0;
}
/*
> RL.EndAssetLoading()
Finish asset loading and hide loading screen
*/
int lcoreEndAssetLoading( lua_State* L ) {
g_showLoadingScreen = false;
g_totalAssets = 0;
g_loadedAssets = 0;
g_currentAssetName[0] = '\0';
return 0;
}
/*
> success = RL.MakeDirectory( string dirPath )

View File

@@ -15,6 +15,21 @@
#include "reasings.h"
#include "bitwiseOp.h"
#ifdef EMBED_MAIN
#include "embedded_main.h"
#endif
#ifdef EMBED_ASSETS
#include "embedded_assets.h"
#endif
/* Asset loading progress tracking (non-static so core.c can access) */
int g_totalAssets = 0;
int g_loadedAssets = 0;
char g_currentAssetName[256] = { '\0' };
bool g_showLoadingScreen = false;
float g_loadingProgress = 0.0f;
#ifdef PLATFORM_DESKTOP
#include "platforms/core_desktop_glfw.c"
#elif PLATFORM_DESKTOP_SDL2
@@ -25,6 +40,152 @@
#include "platforms/core_web.c"
#endif
/* Draw a nice loading screen with progress bar (non-static so core.c can call it) */
void drawLoadingScreen() {
int screenWidth = GetScreenWidth();
int screenHeight = GetScreenHeight();
BeginDrawing();
ClearBackground( BLACK );
int centerX = screenWidth / 2;
int centerY = screenHeight / 2;
const char* title = "LOADING";
int titleSize = 32;
int titleWidth = MeasureText( title, titleSize );
DrawText( title, centerX - titleWidth / 2, centerY - 80, titleSize, WHITE );
static float dotTime = 0.0f;
dotTime += 0.016f;
int dotCount = (int)(dotTime * 2.0f) % 4;
int dotStartX = centerX + titleWidth / 2 + 10;
int dotY = centerY - 80 + titleSize - 12;
for ( int i = 0; i < dotCount; i++ ) {
DrawRectangle( dotStartX + i * 8, dotY, 4, 4, WHITE );
}
int barWidth = 200;
int barHeight = 16;
int barX = centerX - barWidth / 2;
int barY = centerY;
DrawRectangle( barX - 2, barY - 2, barWidth + 4, barHeight + 4, WHITE );
DrawRectangle( barX, barY, barWidth, barHeight, BLACK );
int fillWidth = (int)(barWidth * g_loadingProgress);
if ( fillWidth > 0 ) {
DrawRectangle( barX, barY, fillWidth, barHeight, WHITE );
for ( int y = 0; y < barHeight; y += 2 ) {
for ( int x = 0; x < fillWidth; x += 4 ) {
if ( (x + y) % 4 == 0 ) {
DrawRectangle( barX + x, barY + y, 1, 1, BLACK );
}
}
}
}
if ( g_totalAssets > 0 ) {
char progressText[32];
sprintf( progressText, "%d/%d", g_loadedAssets, g_totalAssets );
int progressWidth = MeasureText( progressText, 16 );
DrawText( progressText, centerX - progressWidth / 2, barY + barHeight + 12, 16, WHITE );
}
if ( g_currentAssetName[0] != '\0' ) {
int assetNameWidth = MeasureText( g_currentAssetName, 10 );
DrawText( g_currentAssetName, centerX - assetNameWidth / 2, barY + barHeight + 36, 10, WHITE );
}
int cornerSize = 8;
int margin = 40;
DrawRectangle( margin, margin, cornerSize, 2, WHITE );
DrawRectangle( margin, margin, 2, cornerSize, WHITE );
DrawRectangle( screenWidth - margin - cornerSize, margin, cornerSize, 2, WHITE );
DrawRectangle( screenWidth - margin - 2, margin, 2, cornerSize, WHITE );
DrawRectangle( margin, screenHeight - margin - cornerSize, 2, cornerSize, WHITE );
DrawRectangle( margin, screenHeight - margin - 2, cornerSize, 2, WHITE );
DrawRectangle( screenWidth - margin - cornerSize, screenHeight - margin - 2, cornerSize, 2, WHITE );
DrawRectangle( screenWidth - margin - 2, screenHeight - margin - cornerSize, 2, cornerSize, WHITE );
EndDrawing();
}
#ifdef EMBED_MAIN
/* Custom loader for embedded Lua files */
static int embedded_lua_loader( lua_State* L ) {
const char* name = lua_tostring( L, 1 );
if ( name == NULL ) return 0;
for ( int i = 0; i < embedded_lua_file_count; i++ ) {
const EmbeddedLuaFile* file = &embedded_lua_files[i];
const char* basename = file->name;
size_t name_len = strlen( name );
size_t base_len = strlen( basename );
if ( strcmp( basename, name ) == 0 ||
( base_len > 4 && strcmp( basename + base_len - 4, ".lua" ) == 0 &&
strncmp( basename, name, base_len - 4 ) == 0 && name_len == base_len - 4 ) ) {
if ( luaL_loadbuffer( L, (const char*)file->data, file->size, file->name ) == 0 ) {
return 1;
}
else {
lua_pushfstring( L, "\n\tembedded loader error: %s", lua_tostring( L, -1 ) );
return 1;
}
}
}
lua_pushfstring( L, "\n\tno embedded file '%s'", name );
return 1;
}
#endif
#ifdef EMBED_ASSETS
/* Helper function to find embedded asset by name */
static const EmbeddedAsset* find_embedded_asset( const char* name ) {
if ( name == NULL ) return NULL;
for ( int i = 0; i < embedded_asset_count; i++ ) {
if ( strcmp( embedded_assets[i].name, name ) == 0 ) {
return &embedded_assets[i];
}
}
return NULL;
}
/* Override LoadFileData to check embedded assets first */
unsigned char* LoadFileData_Embedded( const char* fileName, int* dataSize ) {
const EmbeddedAsset* asset = find_embedded_asset( fileName );
if ( asset != NULL ) {
*dataSize = asset->size;
unsigned char* data = (unsigned char*)malloc( asset->size );
if ( data != NULL ) {
memcpy( data, asset->data, asset->size );
}
return data;
}
return LoadFileData( fileName, dataSize );
}
/* Check if file exists in embedded assets */
bool FileExists_Embedded( const char* fileName ) {
if ( find_embedded_asset( fileName ) != NULL ) {
return true;
}
return FileExists( fileName );
}
#endif
/* Custom implementation since LuaJIT doesn't have lua_geti. */
static void lua_getiCustom( lua_State* L, int index, int i ) {
lua_pushinteger( L, i ); // Push the index onto the stack
@@ -1446,11 +1607,51 @@ int luaTraceback( lua_State* L ) {
return 1;
}
void luaCallMain() {
bool luaCallMain() {
lua_State* L = state->luaState;
char path[ STRING_LEN ] = { '\0' };
/* Show loading screen */
BeginDrawing();
ClearBackground( RAYWHITE );
const char* loadingText = "Loading...";
int fontSize = 40;
int textWidth = MeasureText( loadingText, fontSize );
DrawText( loadingText, ( GetScreenWidth() - textWidth ) / 2, GetScreenHeight() / 2 - fontSize / 2, fontSize, DARKGRAY );
EndDrawing();
#ifdef EMBED_MAIN
/* Register custom loader for embedded files */
lua_getglobal( L, "package" );
lua_getfield( L, -1, "loaders" );
if ( lua_isnil( L, -1 ) ) {
lua_pop( L, 1 );
lua_getfield( L, -1, "searchers" ); /* Lua 5.2+ uses 'searchers' */
}
/* Insert our loader at position 2 (before file loaders) */
lua_len( L, -1 );
int num_loaders = lua_tointeger( L, -1 );
lua_pop( L, 1 );
for ( int i = num_loaders; i >= 2; i-- ) {
lua_rawgeti( L, -1, i );
lua_rawseti( L, -2, i + 1 );
}
lua_pushcfunction( L, embedded_lua_loader );
lua_rawseti( L, -2, 2 );
lua_pop( L, 2 ); /* Pop loaders/searchers and package */
/* Load from embedded data */
if ( luaL_loadbuffer( L, (const char*)embedded_main_lua, embedded_main_lua_len, "main.lua" ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error loading embedded main.lua: %s\n", lua_tostring( L, -1 ) );
return false;
}
if ( lua_pcall( L, 0, 0, 0 ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error executing embedded main.lua: %s\n", lua_tostring( L, -1 ) );
return false;
}
#else
/* If web, set path to resources folder. */
#ifdef PLATFORM_WEB
snprintf( path, STRING_LEN, "main.lua" );
@@ -1467,17 +1668,16 @@ void luaCallMain() {
#endif
if ( !FileExists( path ) ) {
TraceLog( LOG_ERROR, "Cannot find file: %s\n", path );
state->run = false;
return;
return false;
}
luaL_dofile( L, path );
/* Check errors in main.lua */
if ( lua_tostring( L, -1 ) ) {
TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( L, -1 ) );
state->run = false;
return;
return false;
}
#endif
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
/* Apply custom callback here. */
@@ -1489,8 +1689,7 @@ void luaCallMain() {
if ( lua_isfunction( L, -1 ) ) {
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
state->run = false;
return;
return false;
}
}
lua_pop( L, -1 );
@@ -1502,8 +1701,25 @@ void luaCallMain() {
stateContextInit();
}
else {
state->run = false;
return false;
}
lua_getglobal( L, "RL" );
lua_getfield( L, -1, "init" );
if ( lua_isfunction( L, -1 ) ) {
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
return false;
}
}
else {
TraceLog( LOG_ERROR, "%s", "No Lua init found!" );
return false;
}
lua_pop( L, -1 );
return state->run;
}
void luaCallInit() {
@@ -1789,6 +2005,10 @@ void luaRegister() {
assingGlobalFunction( "GetPrevDirectoryPath", lcoreGetPrevDirectoryPath );
assingGlobalFunction( "GetWorkingDirectory", lcoreGetWorkingDirectory );
assingGlobalFunction( "GetApplicationDirectory", lcoreGetApplicationDirectory );
/* Asset loading functions. */
assingGlobalFunction( "BeginAssetLoading", lcoreBeginAssetLoading );
assingGlobalFunction( "UpdateAssetLoading", lcoreUpdateAssetLoading );
assingGlobalFunction( "EndAssetLoading", lcoreEndAssetLoading );
assingGlobalFunction( "MakeDirectory", lcoreMakeDirectory );
assingGlobalFunction( "ChangeDirectory", lcoreChangeDirectory );
assingGlobalFunction( "IsPathFile", lcoreIsPathFile );

View File

@@ -1,6 +1,15 @@
#include "main.h"
#include "state.h"
#include "lua_core.h"
#include "splash.h"
#ifdef _WIN32
// Forward declarations for Windows console functions
extern __declspec(dllimport) int __stdcall AllocConsole(void);
extern __declspec(dllimport) int __stdcall FreeConsole(void);
extern __declspec(dllimport) void* __stdcall GetStdHandle(unsigned long nStdHandle);
extern __declspec(dllimport) int __stdcall SetStdHandle(unsigned long nStdHandle, void* hHandle);
#endif
static inline void printVersion() {
if ( VERSION_DEV ) {
@@ -22,30 +31,92 @@ static inline void printVersion() {
int main( int argn, const char** argc ) {
char basePath[ STRING_LEN ] = { '\0' };
bool interpret_mode = false;
bool show_console = false;
bool skip_splash = false;
#ifdef _WIN32
/* Check for --log and --no-logo arguments */
for ( int i = 1; i < argn; i++ ) {
if ( strcmp( argc[i], "--log" ) == 0 ) {
show_console = true;
}
if ( strcmp( argc[i], "--no-logo" ) == 0 ) {
skip_splash = true;
}
}
/* Show or hide console based on --log argument */
if ( show_console ) {
/* Allocate a console if we don't have one */
if ( AllocConsole() ) {
freopen( "CONOUT$", "w", stdout );
freopen( "CONOUT$", "w", stderr );
freopen( "CONIN$", "r", stdin );
}
}
else {
/* Hide console window */
FreeConsole();
}
#else
/* Check for --no-logo on non-Windows platforms */
for ( int i = 1; i < argn; i++ ) {
if ( strcmp( argc[i], "--no-logo" ) == 0 ) {
skip_splash = true;
break;
}
}
#endif
if ( 1 < argn ) {
if ( strcmp( argc[1], "--version" ) == 0 || strcmp( argc[1], "-v" ) == 0 ) {
/* Skip --log and --no-logo flags to find the actual command */
int arg_index = 1;
while ( arg_index < argn && ( strcmp( argc[arg_index], "--log" ) == 0 || strcmp( argc[arg_index], "--no-logo" ) == 0 ) ) {
arg_index++;
}
if ( arg_index < argn && ( strcmp( argc[arg_index], "--version" ) == 0 || strcmp( argc[arg_index], "-v" ) == 0 ) ) {
printVersion();
return 1;
}
else if ( strcmp( argc[1], "--help" ) == 0 || strcmp( argc[1], "-h" ) == 0 ) {
printf( "Usage: ReiLua [Options] [Directory to main.lua or main]\nOptions:\n-h --help\tThis help\n-v --version\tShow ReiLua version\n-i --interpret\tInterpret mode [File name]\n" );
else if ( arg_index < argn && ( strcmp( argc[arg_index], "--help" ) == 0 || strcmp( argc[arg_index], "-h" ) == 0 ) ) {
printf( "Usage: ReiLua [Options] [Directory to main.lua or main]\nOptions:\n-h --help\tThis help\n-v --version\tShow ReiLua version\n-i --interpret\tInterpret mode [File name]\n--log\t\tShow console for logging\n--no-logo\tSkip splash screens (development)\n" );
return 1;
}
else if ( strcmp( argc[1], "--interpret" ) == 0 || strcmp( argc[1], "-i" ) == 0 ) {
else if ( arg_index < argn && ( strcmp( argc[arg_index], "--interpret" ) == 0 || strcmp( argc[arg_index], "-i" ) == 0 ) ) {
interpret_mode = true;
if ( 2 < argn ) {
sprintf( basePath, "%s/%s", GetWorkingDirectory(), argc[2] );
if ( arg_index + 1 < argn ) {
sprintf( basePath, "%s/%s", GetWorkingDirectory(), argc[arg_index + 1] );
}
}
else{
sprintf( basePath, "%s/%s", GetWorkingDirectory(), argc[1] );
else if ( arg_index < argn ) {
sprintf( basePath, "%s/%s", GetWorkingDirectory(), argc[arg_index] );
}
else {
/* Only flags were provided, use default path search */
char testPath[ STRING_LEN ] = { '\0' };
sprintf( testPath, "%s/main.lua", GetWorkingDirectory() );
if ( FileExists( testPath ) ) {
sprintf( basePath, "%s", GetWorkingDirectory() );
}
else {
sprintf( basePath, "%s", GetApplicationDirectory() );
}
}
}
/* If no argument given, assume main.lua is in exe directory. */
/* If no argument given, check current directory first, then exe directory. */
else {
sprintf( basePath, "%s", GetApplicationDirectory() );
char testPath[ STRING_LEN ] = { '\0' };
sprintf( testPath, "%s/main.lua", GetWorkingDirectory() );
if ( FileExists( testPath ) ) {
sprintf( basePath, "%s", GetWorkingDirectory() );
}
else {
sprintf( basePath, "%s", GetApplicationDirectory() );
}
}
if ( interpret_mode ) {
@@ -65,15 +136,30 @@ int main( int argn, const char** argc ) {
else {
printVersion();
stateInit( argn, argc, basePath );
luaCallMain();
luaCallInit();
/* Show splash screens if not skipped */
if ( !skip_splash ) {
splashInit();
bool splashDone = false;
while ( !splashDone && !WindowShouldClose() ) {
float delta = GetFrameTime();
splashDone = splashUpdate( delta );
splashDraw();
}
splashCleanup();
}
/* Now run the main Lua program */
state->run = luaCallMain();
while ( state->run ) {
luaCallUpdate();
luaCallDraw();
if ( WindowShouldClose() ) {
state->run = false;
}
luaCallUpdate();
luaCallDraw();
}
luaCallExit();
}

198
src/splash.c Normal file
View File

@@ -0,0 +1,198 @@
#include "main.h"
#include "state.h"
#include "splash.h"
#ifdef EMBED_LOGO
#include "embedded_logo.h"
#endif
#define FADE_IN_TIME 0.8f
#define DISPLAY_TIME 2.5f
#define FADE_OUT_TIME 0.8f
#define SPLASH_TOTAL_TIME (FADE_IN_TIME + DISPLAY_TIME + FADE_OUT_TIME)
typedef enum {
SPLASH_INDRAJITH,
SPLASH_MADE_WITH,
SPLASH_DONE
} SplashState;
static SplashState currentSplash = SPLASH_INDRAJITH;
static float splashTimer = 0.0f;
static Texture2D raylibLogo = { 0 };
static Texture2D reiluaLogo = { 0 };
static bool logosLoaded = false;
static float getSplashAlpha( float timer ) {
if ( timer < FADE_IN_TIME ) {
return timer / FADE_IN_TIME;
}
else if ( timer < FADE_IN_TIME + DISPLAY_TIME ) {
return 1.0f;
}
else {
float fadeOut = timer - FADE_IN_TIME - DISPLAY_TIME;
return 1.0f - ( fadeOut / FADE_OUT_TIME );
}
}
static void loadSplashLogos() {
if ( logosLoaded ) return;
#ifdef EMBED_LOGO
/* Load from embedded data */
Image raylib_img = LoadImageFromMemory( ".png", embedded_raylib_logo, embedded_raylib_logo_size );
raylibLogo = LoadTextureFromImage( raylib_img );
UnloadImage( raylib_img );
Image reilua_img = LoadImageFromMemory( ".png", embedded_reilua_logo, embedded_reilua_logo_size );
reiluaLogo = LoadTextureFromImage( reilua_img );
UnloadImage( reilua_img );
#else
/* Load from files (development mode) */
if ( FileExists( "logo/raylib_logo.png" ) ) {
raylibLogo = LoadTexture( "logo/raylib_logo.png" );
}
if ( FileExists( "logo/reilua_logo.png" ) ) {
reiluaLogo = LoadTexture( "logo/reilua_logo.png" );
}
#endif
logosLoaded = true;
}
static void unloadSplashLogos() {
if ( !logosLoaded ) return;
UnloadTexture( raylibLogo );
UnloadTexture( reiluaLogo );
logosLoaded = false;
}
static void drawIndrajithSplash( float alpha ) {
int screenWidth = GetScreenWidth();
int screenHeight = GetScreenHeight();
ClearBackground( (Color){ 230, 41, 55, 255 } ); // Raylib red
const char* text = "INDRAJITH MAKES GAMES";
int fontSize = 48;
float spacing = 2.0f;
Color textColor = WHITE;
textColor.a = (unsigned char)(255 * alpha);
/* Draw text with slight expansion effect during fade in */
float scale = 0.95f + (alpha * 0.05f); // Subtle scale from 0.95 to 1.0
/* Measure text with proper spacing for accurate centering */
Vector2 textSize = MeasureTextEx( state->defaultFont, text, fontSize * scale, spacing );
/* Calculate centered position */
Vector2 position = {
(float)(screenWidth / 2) - (textSize.x / 2),
(float)(screenHeight / 2) - (textSize.y / 2)
};
/* Draw with proper kerning */
DrawTextEx( state->defaultFont, text, position, fontSize * scale, spacing, textColor );
}
static void drawMadeWithSplash( float alpha ) {
int screenWidth = GetScreenWidth();
int screenHeight = GetScreenHeight();
ClearBackground( BLACK );
/* "Made using" text at top */
const char* madeText = "Made using";
int madeSize = 32;
int madeWidth = MeasureText( madeText, madeSize );
Color textColor = WHITE;
textColor.a = (unsigned char)(255 * alpha);
int textY = screenHeight / 2 - 100;
DrawText( madeText, screenWidth / 2 - madeWidth / 2, textY, madeSize, textColor );
/* Calculate logo sizes and positions - scale down if too large */
int maxLogoSize = 200;
float raylibScale = 1.0f;
float reiluaScale = 1.0f;
if ( raylibLogo.id > 0 && raylibLogo.width > maxLogoSize ) {
raylibScale = (float)maxLogoSize / (float)raylibLogo.width;
}
if ( reiluaLogo.id > 0 && reiluaLogo.width > maxLogoSize ) {
reiluaScale = (float)maxLogoSize / (float)reiluaLogo.width;
}
int raylibWidth = (int)(raylibLogo.width * raylibScale);
int raylibHeight = (int)(raylibLogo.height * raylibScale);
int reiluaWidth = (int)(reiluaLogo.width * reiluaScale);
int reiluaHeight = (int)(reiluaLogo.height * reiluaScale);
/* Position logos side by side with spacing */
int spacing = 40;
int totalWidth = raylibWidth + spacing + reiluaWidth;
int startX = screenWidth / 2 - totalWidth / 2;
int logoY = screenHeight / 2 - 20;
Color tint = WHITE;
tint.a = (unsigned char)(255 * alpha);
/* Draw Raylib logo */
if ( raylibLogo.id > 0 ) {
Rectangle source = { 0, 0, (float)raylibLogo.width, (float)raylibLogo.height };
Rectangle dest = { (float)startX, (float)logoY, (float)raylibWidth, (float)raylibHeight };
DrawTexturePro( raylibLogo, source, dest, (Vector2){ 0, 0 }, 0.0f, tint );
}
/* Draw ReiLua logo */
if ( reiluaLogo.id > 0 ) {
int reiluaX = startX + raylibWidth + spacing;
Rectangle source = { 0, 0, (float)reiluaLogo.width, (float)reiluaLogo.height };
Rectangle dest = { (float)reiluaX, (float)logoY, (float)reiluaWidth, (float)reiluaHeight };
DrawTexturePro( reiluaLogo, source, dest, (Vector2){ 0, 0 }, 0.0f, tint );
}
}
void splashInit() {
loadSplashLogos();
currentSplash = SPLASH_INDRAJITH;
splashTimer = 0.0f;
}
bool splashUpdate( float delta ) {
splashTimer += delta;
if ( splashTimer >= SPLASH_TOTAL_TIME ) {
splashTimer = 0.0f;
currentSplash++;
}
return currentSplash >= SPLASH_DONE;
}
void splashDraw() {
float alpha = getSplashAlpha( splashTimer );
BeginDrawing();
switch ( currentSplash ) {
case SPLASH_INDRAJITH:
drawIndrajithSplash( alpha );
break;
case SPLASH_MADE_WITH:
drawMadeWithSplash( alpha );
break;
default:
break;
}
EndDrawing();
}
void splashCleanup() {
unloadSplashLogos();
}