Raygui lib extensions property list.

This commit is contained in:
jussi
2024-01-10 22:19:00 +02:00
parent 863f596b76
commit 7460a16cae
9 changed files with 655 additions and 405 deletions

View File

@@ -15,22 +15,32 @@ Gui = Raygui:new()
local buttonTexture = nil
local winSize = Vec2:new( 1024, 720 )
local cat = {
texture = nil,
source = Rect:new(),
dest = Rect:new(),
origin = Vec2:new(),
rotation = 0.0,
tint = Color:new( RL.WHITE ),
visible = true,
flipped = false
}
local function addButton( bounds, text, callback )
local button = Gui:SpriteButton(
Gui:SpriteButton(
bounds,
text,
buttonTexture,
{ source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
callback
callback,
{
{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
}
)
button.styles = {
{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
}
end
local function addSpriteButtons()
@@ -48,156 +58,151 @@ local function addSpriteButtons()
addButton( bounds, "Quit", function() RL.CloseWindow() end )
end
local function getTextValue( text )
local value = tonumber( text )
if value == nil then value = 0 end
return value
end
local function addPropertyList()
local propertyList = Gui:PropertyList(
Rect:new( 20, 20, 214, 256 ),
PropertyList = Gui:PropertyList(
Rect:new( 20, 20, 256, 328 ),
"Property List",
Rect:new( 0, 0, 200, 400 ),
-- Rect:new( 0, 0, 400, 400 ),
Vec2:new( 0, 0 ),
-- Callback.
nil,
-- Grab callback.
function( self ) Gui:set2Top( self ) end
function( self ) Gui:set2Top( self ) end,
nil,
{
{ RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
}
)
local bounds = Rect:new( 2, 2, 200 - 4, 22 )
local gap = bounds.height + 2
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
propertyList.gui:Button(
bounds,
"Button",
function() print( "Button clicked" ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:CheckBox(
Rect:new( bounds.x, bounds.y, 20, 20 ),
PropertyList:addControl( PropertyList.gui:Line(
Rect:new(),
"Cat Texture"
) )
--Transform.
local transformGroup = PropertyList:addGroup( "Transform", false )
-- Position.
PropertyList:addControl( PropertyList.gui:Label(
Rect:new(),
"Position:"
), transformGroup )
PropertyList:addControl( PropertyList.gui:TextBox(
Rect:new( 0, 0, 64, 22 ),
cat.dest.x,
32,
false,
function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.dest.x = self.value end
), transformGroup, true )
PropertyList:addControl( PropertyList.gui:TextBox(
Rect:new( 74, 0, 64, 22 ),
cat.dest.y,
32,
false,
function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.dest.y = self.value end
), transformGroup )
-- Origin.
PropertyList:addControl( PropertyList.gui:Label(
Rect:new(),
"Origin:"
), transformGroup )
PropertyList:addControl( PropertyList.gui:TextBox(
Rect:new( 0, 0, 64, 22 ),
cat.dest.x,
32,
false,
function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.origin.x = self.value end
), transformGroup, true )
PropertyList:addControl( PropertyList.gui:TextBox(
Rect:new( 74, 0, 64, 22 ),
cat.dest.y,
32,
false,
function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.origin.y = self.value end
), transformGroup )
-- Rotation.
PropertyList:addControl( PropertyList.gui:Slider(
-- Rect:new( 112, 0, PropertyList.defaultControlSize.x - 150, 22 ),
Rect:new( 60, 0, PropertyList.defaultControlSize.x - 150, 22 ),
"Rotation",
"0",
0,
0,
360,
function( self )
self.value = Util.round( self.value )
cat.rotation = self.value
self.textRight = self.value
end
), transformGroup )
-- Flipped.
PropertyList:addControl( PropertyList.gui:CheckBox(
Rect:new( 0, 0, 20, 20 ),
"Flipped",
cat.flipped,
function( self ) cat.flipped = self.checked end
-- {
-- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
-- }
), transformGroup )
-- Visibility.
local visibilityGroup = PropertyList:addGroup( "Visibility", false )
PropertyList:addControl( PropertyList.gui:CheckBox(
Rect:new( 0, 0, 20, 20 ),
"Visible",
false,
function() print( "Checked!" ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Toggle(
bounds,
"Toggle",
false,
function( self ) print( "Toggled" ) end
)
-----
bounds.y = bounds.y + gap
local dropdown = propertyList.gui:DropdownBox(
bounds,
cat.visible,
function( self ) cat.visible = self.checked end,
{
{ RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
}
), visibilityGroup )
local tintGroup = PropertyList:addGroup( "Tint", false, visibilityGroup )
PropertyList:addControl( PropertyList.gui:ColorPicker(
Rect:new( 0, 0, 128, 128 ),
"Color Picker",
Color:new(),
function( self ) cat.tint = self.color end
), tintGroup )
PropertyList:addControl( PropertyList.gui:Line(
Rect:new(),
"Testing"
) )
PropertyList:addControl( PropertyList.gui:DropdownBox(
Rect:new(),
"Dog\nGiraffe\nLion\nHorse",
0,
false,
function( self ) print( self:getItem( self.active ) ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Spinner(
Rect:new( bounds.x, bounds.y, 96, 20 ),
"Health",
0,
0,
100,
false,
function( self ) print( "Spinner value changed to "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:TextBox(
bounds,
"Name",
32,
false,
function( self ) print( "Set text "..self.text ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ColorBarAlpha(
bounds,
"",
1.0
)
-----
bounds.y = bounds.y + gap
local valueBox = propertyList.gui:ValueBox(
Rect:new( bounds.x, bounds.y, 96, 20 ),
"Mana",
0,
0,
100,
false,
function( self ) print( "ValueBox value changed to "..self.value ) end
)
valueBox.styles = {
{ RL.VALUEBOX, RL.TEXT_PADDING, 2 },
{ RL.VALUEBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT },
}
-----
bounds.y = bounds.y + gap
propertyList.gui:Label(
bounds,
"Label"
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Line(
bounds,
"Divider"
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Slider(
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:SliderBar(
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ProgressBar(
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ToggleGroup(
Rect:new( bounds.x, bounds.y, 64, bounds.height ),
"Cat;Dog;Car",
0,
function( self ) print( self:getItem( self.active ) ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ColorPicker(
Rect:new( bounds.x, bounds.y, 128, 128 ),
"",
Color:new()
)
) )
propertyList.content.height = bounds.y + 130
propertyList.gui:set2Top( dropdown )
local test = PropertyList:addGroup( "Test", false )
for i = 1, 5 do
PropertyList:addControl( PropertyList.gui:CheckBox(
-- Rect:new( 0, 0, 20, 20 ),
Rect:new( 128, 0, 20, 20 ),
i.."_Visible",
false,
function( self ) print( "Checked" ) end,
{
-- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT },
{ RL.DEFAULT, RL.TEXT_SIZE, 32 }
}
), test )
end
end
function RL.init()
@@ -215,6 +220,13 @@ function RL.init()
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )
cat.source:set( 0, 0, texSize.x, texSize.y )
cat.dest = cat.source:clone()
RL.GuiLoadStyle( RL.GetBasePath().."../resources/styles/style_dark.rgs" )
addSpriteButtons()
addPropertyList()
end
@@ -224,6 +236,14 @@ function RL.process( delta )
end
function RL.draw()
RL.ClearBackground( { 50, 20, 75 } )
RL.ClearBackground( RL.DARKBLUE )
if cat.visible then
if cat.flipped then
RL.DrawTexturePro( cat.texture, { cat.source.x, cat.source.y, -cat.source.width, cat.source.height }, cat.dest, cat.origin, cat.rotation, cat.tint )
else
RL.DrawTexturePro( cat.texture, cat.source, cat.dest, cat.origin, cat.rotation, cat.tint )
end
end
Gui:draw()
end