Raygui lib extensions property list.
This commit is contained in:
@@ -1,5 +1,5 @@
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------------------------------------------------------------------------
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Raygui 4.0
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0
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------------------------------------------------------------------------
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KEY CHANGES:
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- CHANGE: Switch to Raylib 5.0 and Raygui 4.0.
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@@ -31,7 +31,8 @@ KEY CHANGES:
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- CHANGE: GlyphInfo type to userdata.
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- ADDED: GlyphInfo management functions.
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- CHANGE: GuiTabBar works differently to raygui implementation.
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- UPDATED: Raygui lib enhancements.
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- CHANGE: Raygui lib refactoring.
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- ADDED: Raygui lib extensions property list.
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DETAILED CHANGES:
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- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
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@@ -59,7 +60,8 @@ DETAILED CHANGES:
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- FIXED: CameraLib. Slow lateral movement.
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- ADDED: GetGlyphInfoByIndex and GetGlyphAtlasRecByIndex.
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- ADDED: Raygui lib extensions example.
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- ADDED: Raygui.h returns textBounds for some controls.
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- CHANGE: Raygui.h returns textBounds for some controls.
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- CHANGE: Raygui lib changed term element to control to correspond raylib naming.
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------------------------------------------------------------------------
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Release: ReiLua version 0.6.0 Using Raylib 4.5
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2
devnotes
2
devnotes
@@ -3,6 +3,7 @@ Current {
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Backlog {
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* Raygui lib
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* Fonts for controls. Remember that it needs to affect init measurements.
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* Check if could remove flickering from changing draw order by making queue for order changing and only
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change them after everything is drawn.
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* Platform desktop SDL
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@@ -25,6 +26,7 @@ Backlog {
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}
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Bugs {
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* Test if Rectangle:fit works with negative position.
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}
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Needs Testing {
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@@ -15,22 +15,32 @@ Gui = Raygui:new()
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local buttonTexture = nil
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local winSize = Vec2:new( 1024, 720 )
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local cat = {
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texture = nil,
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source = Rect:new(),
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dest = Rect:new(),
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origin = Vec2:new(),
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rotation = 0.0,
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tint = Color:new( RL.WHITE ),
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visible = true,
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flipped = false
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}
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local function addButton( bounds, text, callback )
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local button = Gui:SpriteButton(
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Gui:SpriteButton(
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bounds,
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text,
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buttonTexture,
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{ source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
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{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
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callback
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callback,
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{
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{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
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{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
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}
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)
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button.styles = {
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{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
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{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
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{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
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}
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end
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local function addSpriteButtons()
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@@ -48,156 +58,151 @@ local function addSpriteButtons()
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addButton( bounds, "Quit", function() RL.CloseWindow() end )
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end
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local function getTextValue( text )
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local value = tonumber( text )
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if value == nil then value = 0 end
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return value
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end
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local function addPropertyList()
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local propertyList = Gui:PropertyList(
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Rect:new( 20, 20, 214, 256 ),
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PropertyList = Gui:PropertyList(
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Rect:new( 20, 20, 256, 328 ),
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"Property List",
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Rect:new( 0, 0, 200, 400 ),
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-- Rect:new( 0, 0, 400, 400 ),
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Vec2:new( 0, 0 ),
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-- Callback.
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nil,
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-- Grab callback.
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function( self ) Gui:set2Top( self ) end
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function( self ) Gui:set2Top( self ) end,
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nil,
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{
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{ RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
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}
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)
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local bounds = Rect:new( 2, 2, 200 - 4, 22 )
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local gap = bounds.height + 2
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
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propertyList.gui:Button(
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bounds,
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"Button",
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function() print( "Button clicked" ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:CheckBox(
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Rect:new( bounds.x, bounds.y, 20, 20 ),
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PropertyList:addControl( PropertyList.gui:Line(
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Rect:new(),
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"Cat Texture"
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) )
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--Transform.
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local transformGroup = PropertyList:addGroup( "Transform", false )
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-- Position.
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PropertyList:addControl( PropertyList.gui:Label(
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Rect:new(),
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"Position:"
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), transformGroup )
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PropertyList:addControl( PropertyList.gui:TextBox(
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Rect:new( 0, 0, 64, 22 ),
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cat.dest.x,
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32,
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false,
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function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.dest.x = self.value end
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), transformGroup, true )
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PropertyList:addControl( PropertyList.gui:TextBox(
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Rect:new( 74, 0, 64, 22 ),
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cat.dest.y,
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32,
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false,
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function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.dest.y = self.value end
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), transformGroup )
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-- Origin.
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PropertyList:addControl( PropertyList.gui:Label(
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Rect:new(),
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"Origin:"
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), transformGroup )
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PropertyList:addControl( PropertyList.gui:TextBox(
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Rect:new( 0, 0, 64, 22 ),
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cat.dest.x,
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32,
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false,
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function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.origin.x = self.value end
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), transformGroup, true )
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PropertyList:addControl( PropertyList.gui:TextBox(
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Rect:new( 74, 0, 64, 22 ),
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cat.dest.y,
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32,
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false,
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function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.origin.y = self.value end
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), transformGroup )
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-- Rotation.
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PropertyList:addControl( PropertyList.gui:Slider(
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-- Rect:new( 112, 0, PropertyList.defaultControlSize.x - 150, 22 ),
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Rect:new( 60, 0, PropertyList.defaultControlSize.x - 150, 22 ),
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"Rotation",
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"0",
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0,
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0,
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360,
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function( self )
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self.value = Util.round( self.value )
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cat.rotation = self.value
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self.textRight = self.value
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end
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), transformGroup )
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-- Flipped.
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PropertyList:addControl( PropertyList.gui:CheckBox(
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Rect:new( 0, 0, 20, 20 ),
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"Flipped",
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cat.flipped,
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function( self ) cat.flipped = self.checked end
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-- {
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-- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
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-- }
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), transformGroup )
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-- Visibility.
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local visibilityGroup = PropertyList:addGroup( "Visibility", false )
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PropertyList:addControl( PropertyList.gui:CheckBox(
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Rect:new( 0, 0, 20, 20 ),
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"Visible",
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false,
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function() print( "Checked!" ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:Toggle(
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bounds,
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"Toggle",
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false,
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function( self ) print( "Toggled" ) end
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)
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-----
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bounds.y = bounds.y + gap
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local dropdown = propertyList.gui:DropdownBox(
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bounds,
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cat.visible,
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function( self ) cat.visible = self.checked end,
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{
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{ RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
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}
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), visibilityGroup )
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local tintGroup = PropertyList:addGroup( "Tint", false, visibilityGroup )
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PropertyList:addControl( PropertyList.gui:ColorPicker(
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Rect:new( 0, 0, 128, 128 ),
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"Color Picker",
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Color:new(),
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function( self ) cat.tint = self.color end
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), tintGroup )
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PropertyList:addControl( PropertyList.gui:Line(
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Rect:new(),
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"Testing"
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) )
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PropertyList:addControl( PropertyList.gui:DropdownBox(
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Rect:new(),
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"Dog\nGiraffe\nLion\nHorse",
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0,
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false,
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function( self ) print( self:getItem( self.active ) ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:Spinner(
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Rect:new( bounds.x, bounds.y, 96, 20 ),
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"Health",
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0,
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0,
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100,
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false,
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function( self ) print( "Spinner value changed to "..self.value ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:TextBox(
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bounds,
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"Name",
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32,
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false,
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function( self ) print( "Set text "..self.text ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:ColorBarAlpha(
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bounds,
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"",
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1.0
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)
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-----
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bounds.y = bounds.y + gap
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local valueBox = propertyList.gui:ValueBox(
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Rect:new( bounds.x, bounds.y, 96, 20 ),
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"Mana",
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0,
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0,
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100,
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false,
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function( self ) print( "ValueBox value changed to "..self.value ) end
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)
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valueBox.styles = {
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{ RL.VALUEBOX, RL.TEXT_PADDING, 2 },
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{ RL.VALUEBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT },
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}
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:Label(
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bounds,
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"Label"
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:Line(
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bounds,
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"Divider"
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:Slider(
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Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
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"min",
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"max",
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:SliderBar(
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Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
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"min",
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"max",
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:ProgressBar(
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Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
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"min",
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"max",
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:ToggleGroup(
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Rect:new( bounds.x, bounds.y, 64, bounds.height ),
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"Cat;Dog;Car",
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0,
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function( self ) print( self:getItem( self.active ) ) end
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)
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-----
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bounds.y = bounds.y + gap
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propertyList.gui:ColorPicker(
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Rect:new( bounds.x, bounds.y, 128, 128 ),
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"",
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Color:new()
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)
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) )
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propertyList.content.height = bounds.y + 130
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propertyList.gui:set2Top( dropdown )
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local test = PropertyList:addGroup( "Test", false )
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for i = 1, 5 do
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PropertyList:addControl( PropertyList.gui:CheckBox(
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-- Rect:new( 0, 0, 20, 20 ),
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Rect:new( 128, 0, 20, 20 ),
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i.."_Visible",
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false,
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function( self ) print( "Checked" ) end,
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{
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-- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT },
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{ RL.DEFAULT, RL.TEXT_SIZE, 32 }
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}
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), test )
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end
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end
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function RL.init()
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@@ -215,6 +220,13 @@ function RL.init()
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
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cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )
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cat.source:set( 0, 0, texSize.x, texSize.y )
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cat.dest = cat.source:clone()
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RL.GuiLoadStyle( RL.GetBasePath().."../resources/styles/style_dark.rgs" )
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addSpriteButtons()
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addPropertyList()
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end
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@@ -224,6 +236,14 @@ function RL.process( delta )
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end
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function RL.draw()
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RL.ClearBackground( { 50, 20, 75 } )
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RL.ClearBackground( RL.DARKBLUE )
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if cat.visible then
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if cat.flipped then
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RL.DrawTexturePro( cat.texture, { cat.source.x, cat.source.y, -cat.source.width, cat.source.height }, cat.dest, cat.origin, cat.rotation, cat.tint )
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else
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RL.DrawTexturePro( cat.texture, cat.source, cat.dest, cat.origin, cat.rotation, cat.tint )
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end
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end
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Gui:draw()
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end
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@@ -1,39 +1,161 @@
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local PropertyList = {}
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PropertyList.__index = PropertyList
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function PropertyList:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
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local RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24
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function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles )
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local object = setmetatable( {}, self )
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object._parent = nil
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local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
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local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
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object.padding = 4 -- Content edges.
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object.spacing = 4 -- Between controls.
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object.bounds = bounds:clone()
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object.text = text
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object.content = content:clone()
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object.scroll = scroll:clone()
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object.content = Rect:new(
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0,
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RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
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bounds.width - scrollBarWidth - object.padding * 2 - borderWidth * 2,
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bounds.height - scrollBarWidth - object.padding * 2 - borderWidth * 2
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)
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object.scroll = Vec2:new()
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object.view = Rect:new()
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.styles = styles
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object.gui = Raygui:new() -- Contains full independent gui system.
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object.controls = {}
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-- Set initial view and scroll.
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local _, scrollP, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
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object.scroll = Vec2:new( scrollP )
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-- Set initial view.
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local _, _, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
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object.view = Rect:new( view )
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object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
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object.framebuffer = RL.LoadRenderTexture( { object.view.width, object.view.height } )
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object.framebufferSize = Vec2:new( object.bounds.width, object.bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
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object.framebuffer = RL.LoadRenderTexture( object.framebufferSize )
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object.visible = true
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object.disabled = false
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object.draggable = true
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object.mouseScale = 1
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object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
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object.defaultControlSize = Vec2:new( object.content.width, 22 )
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object._forceCheckScroll = false
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object._posY = 0 -- In control list update.
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||||
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object:updateMouseOffset()
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return object
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end
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||||
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||||
function PropertyList:getDefaultBounds()
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return Rect:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
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||||
end
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||||
|
||||
local function getControlBounds( control )
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||||
return control.viewBounds or control.focusBounds or control.bounds
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||||
end
|
||||
|
||||
function PropertyList:updateControl( control )
|
||||
if control.visible then
|
||||
control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
|
||||
local bounds = getControlBounds( control )
|
||||
|
||||
if not control._noYAdvance then
|
||||
self._posY = self._posY + bounds.height + self.spacing
|
||||
end
|
||||
self.content = self.content:fit( bounds )
|
||||
end
|
||||
|
||||
if type( control._controls ) == "table" then
|
||||
for _, groupControl in ipairs( control._controls ) do
|
||||
groupControl.visible = control.active
|
||||
-- Deactivate any subgroups.
|
||||
if not control.active and type( groupControl._controls ) == "table" then
|
||||
groupControl.active = false
|
||||
end
|
||||
|
||||
self:updateControl( groupControl )
|
||||
end
|
||||
end
|
||||
self.gui:set2Back( control )
|
||||
end
|
||||
|
||||
function PropertyList:updateContent()
|
||||
self._posY = self.padding
|
||||
|
||||
self.content.width = 0
|
||||
self.content.height = 0
|
||||
|
||||
for _, control in ipairs( self.controls ) do
|
||||
self:updateControl( control )
|
||||
end
|
||||
self.content.x = 0
|
||||
self.content.y = 0
|
||||
self.content.height = self.content.height + self.padding + self.view.height - self.defaultControlSize.y - self.spacing
|
||||
self.content.width = self.content.width + self.padding
|
||||
self._forceCheckScroll = true
|
||||
end
|
||||
|
||||
-- Leave control bounds size to 0 to use default. Optional group for parameter 2
|
||||
function PropertyList:addControl( control, group, noYAdvance )
|
||||
control._noYAdvance = noYAdvance
|
||||
|
||||
if control.bounds.width == 0 or control.bounds.height == 0 then
|
||||
control.bounds = self:getDefaultBounds()
|
||||
end
|
||||
if control.bounds.x == 0 then
|
||||
control.bounds.x = self.padding
|
||||
end
|
||||
|
||||
if group ~= nil then
|
||||
table.insert( group._controls, control )
|
||||
else
|
||||
table.insert( self.controls, control )
|
||||
end
|
||||
|
||||
self:updateContent()
|
||||
return control
|
||||
end
|
||||
|
||||
local function setGroupText( text, active )
|
||||
if active then
|
||||
return RL.GuiIconText( 120, text )
|
||||
else
|
||||
return RL.GuiIconText( 119, text )
|
||||
end
|
||||
end
|
||||
|
||||
function PropertyList:addGroup( name, active, group )
|
||||
if active == nil then
|
||||
active = false
|
||||
end
|
||||
|
||||
local control = self.gui:Toggle(
|
||||
self:getDefaultBounds(),
|
||||
setGroupText( name, active ),
|
||||
active,
|
||||
function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
|
||||
{
|
||||
{ RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }
|
||||
}
|
||||
)
|
||||
control._controls = {} -- Prefix _ to try to prevent clashing with control definition.
|
||||
|
||||
if group ~= nil then
|
||||
table.insert( group._controls, control )
|
||||
else
|
||||
table.insert( self.controls, control )
|
||||
end
|
||||
|
||||
self:updateContent()
|
||||
return control
|
||||
end
|
||||
|
||||
function PropertyList:process()
|
||||
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
|
||||
self.gui.locked = true
|
||||
@@ -55,15 +177,17 @@ end
|
||||
function PropertyList:draw()
|
||||
local oldScroll = self.scroll:clone()
|
||||
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view:set( view )
|
||||
self.scroll:set( scroll )
|
||||
|
||||
self.view = Rect:new( view )
|
||||
self.scroll = Vec2:new( scroll )
|
||||
if self.scroll ~= oldScroll or self._forceCheckScroll then
|
||||
if not self._forceCheckScroll then
|
||||
self._parent:checkScrolling()
|
||||
end
|
||||
self._forceCheckScroll = false
|
||||
|
||||
if self.scroll ~= oldScroll then
|
||||
self._parent:checkScrolling()
|
||||
|
||||
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
|
||||
self:updateMouseOffset()
|
||||
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
@@ -72,7 +196,7 @@ function PropertyList:draw()
|
||||
|
||||
RL.DrawTexturePro(
|
||||
RL.GetRenderTextureTexture( self.framebuffer ),
|
||||
{ 0, 0, self.view.width, -self.view.height },
|
||||
{ 0, self.framebufferSize.y - self.view.height, self.view.width, -self.view.height },
|
||||
{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
|
||||
{ 0, 0 },
|
||||
0.0,
|
||||
@@ -92,8 +216,8 @@ function PropertyList:setPosition( pos )
|
||||
end
|
||||
|
||||
function PropertyList:register( gui )
|
||||
function gui:PropertyList( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
|
||||
return self:addElement( PropertyList:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
|
||||
function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles )
|
||||
return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles ) )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
local SpriteButton = {}
|
||||
SpriteButton.__index = SpriteButton
|
||||
|
||||
function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
|
||||
function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles )
|
||||
local object = setmetatable( {}, self )
|
||||
object._parent = nil
|
||||
|
||||
@@ -11,6 +11,7 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
|
||||
object.nPatchNormal = nPatchNormal
|
||||
object.nPatchPressed = nPatchPressed
|
||||
object.callback = callback
|
||||
object.styles = styles
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
@@ -42,8 +43,8 @@ function SpriteButton:setPosition( pos )
|
||||
end
|
||||
|
||||
function SpriteButton:register( gui )
|
||||
function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
|
||||
return self:addElement( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
|
||||
function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles )
|
||||
return self:addControl( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles ) )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -68,13 +68,13 @@ function RL.init()
|
||||
local button = Gui:Button(
|
||||
Rect:new( 245, 188, 64, 32 ),
|
||||
"Dog",
|
||||
function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
|
||||
function() toggleGroup:setText( "Dog;Cat\nEagle" ) end,
|
||||
{
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
|
||||
}
|
||||
)
|
||||
button.styles = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
|
||||
}
|
||||
button.texture = texture
|
||||
button.textureRect = textureRect
|
||||
local checkbox = Gui:CheckBox(
|
||||
@@ -183,11 +183,11 @@ function RL.init()
|
||||
function( self ) self.visible = false end,
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end,
|
||||
nil
|
||||
nil,
|
||||
{
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
}
|
||||
)
|
||||
windowbox.styles = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
}
|
||||
windowbox.texture = texture
|
||||
windowbox.textureRect = textureRect
|
||||
|
||||
@@ -203,13 +203,14 @@ function RL.init()
|
||||
Rect:new( 400, 64, 256, 128 ),
|
||||
"Panel",
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end
|
||||
function( self ) Gui:set2Top( self ) end,
|
||||
nil,
|
||||
{
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
|
||||
{ RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
|
||||
{ RL.DEFAULT, RL.BACKGROUND_COLOR, RL.ColorToInt( RL.DARKBLUE ) },
|
||||
}
|
||||
)
|
||||
panel.styles = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
|
||||
{ RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
|
||||
{ RL.DEFAULT, RL.BACKGROUND_COLOR, RL.ColorToInt( RL.DARKBLUE ) },
|
||||
}
|
||||
tabBar = Gui:GuiTabBar(
|
||||
Rect:new( 700, 520, 700, 32 ),
|
||||
"Cat;Dog;Horse;Cow;Dog;Horse;Cow",
|
||||
@@ -240,13 +241,13 @@ function RL.init()
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
function( self ) print( self:getItem( self.active ) ) end
|
||||
function( self ) print( self:getItem( self.active ) ) end,
|
||||
{
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
|
||||
}
|
||||
)
|
||||
listviewex.styles = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
|
||||
}
|
||||
listviewex.texture = texture
|
||||
listviewex.textureRect = textureRect
|
||||
local messagebox = Gui:MessageBox(
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
BIN
examples/resources/styles/style_dark.rgs
Normal file
BIN
examples/resources/styles/style_dark.rgs
Normal file
Binary file not shown.
@@ -2662,7 +2662,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
|
||||
//if (multiline) cursor.y = GetTextLines()
|
||||
|
||||
// Finish text editing on ENTER or mouse click outside bounds
|
||||
if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
|
||||
if ((!multiline && IsKeyPressed(KEY_ENTER)) || (!multiline && IsKeyPressed(KEY_KP_ENTER)) ||
|
||||
(!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
|
||||
{
|
||||
textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
|
||||
@@ -2825,7 +2825,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
|
||||
GuiState state = guiState;
|
||||
|
||||
char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0";
|
||||
sprintf(textValue, "%i", *value);
|
||||
sprintf(textValue, "%i", *value);
|
||||
|
||||
Rectangle textBounds = { 0 };
|
||||
if (text != NULL)
|
||||
@@ -2858,6 +2858,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
|
||||
{
|
||||
int key = GetCharPressed();
|
||||
if ((key >= 48) && (key <= 57))
|
||||
// if ( ( key >= 48 && key <= 57 ) || key == 45 )
|
||||
{
|
||||
textValue[keyCount] = (char)key;
|
||||
keyCount++;
|
||||
|
||||
Reference in New Issue
Block a user