New object types for all types.
This commit is contained in:
126
src/lua_core.c
126
src/lua_core.c
@@ -194,7 +194,7 @@ static void defineMusic() {
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lua_setfield( L, -2, "__gc" );
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}
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/* Music. */
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/* Light. */
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static void defineLight() {
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lua_State *L = state->luaState;
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@@ -203,6 +203,93 @@ static void defineLight() {
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lua_setfield( L, -2, "__index" );
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}
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/* Material. */
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static int gcMaterial( lua_State *L ) {
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Material *material = luaL_checkudata ( L, 1, "Material" );
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printf( "gcMaterial\n" );
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// int MAX_MATERIAL_MAPS = 12;
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// Unload loaded texture maps (avoid unloading default texture, managed by raylib)
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// if ( material->maps != NULL ) {
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// for ( int i = 0; i < MAX_MATERIAL_MAPS; i++ ) {
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// if ( material->maps[i].texture.id != rlGetTextureIdDefault() ) {
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// printf( "gcMaterial material->maps[i].texture.id = %d\n", material->maps[i].texture.id );
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// rlUnloadTexture( material->maps[i].texture.id );
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// }
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// }
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// }
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/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
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RL_FREE( material->maps );
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}
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static void defineMaterial() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Material" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcMaterial );
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lua_setfield( L, -2, "__gc" );
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}
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/* Mesh. */
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static int gcMesh( lua_State *L ) {
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Mesh *mesh = luaL_checkudata ( L, 1, "Mesh" );
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printf( "gcMesh\n" );
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UnloadMesh( *mesh );
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}
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static void defineMesh() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Mesh" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcMesh );
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lua_setfield( L, -2, "__gc" );
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}
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/* Model. */
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static int gcModel( lua_State *L ) {
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Model *model = luaL_checkudata ( L, 1, "Model" );
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printf( "gcModel\n" );
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UnloadModel( *model );
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// UnloadModelKeepMeshes( *model );
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}
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static void defineModel() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Model" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcModel );
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lua_setfield( L, -2, "__gc" );
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}
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/* ModelAnimation. */
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static int gcModelAnimation( lua_State *L ) {
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ModelAnimation *modelAnimation = luaL_checkudata ( L, 1, "ModelAnimation" );
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printf( "gcModelAnimation\n" );
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UnloadModelAnimation( *modelAnimation );
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}
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static void defineModelAnimation() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "ModelAnimation" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcModelAnimation );
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lua_setfield( L, -2, "__gc" );
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}
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/* Assing globals. */
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static void assignGlobalInt( int value, const char *name ) {
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@@ -243,7 +330,10 @@ static void defineGlobals() {
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lua_getglobal( L, "RL" );
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uluaPushFont( L, GetFontDefault() );
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lua_setfield( L, -2, "fontDefault" );
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lua_setfield( L, -2, "defaultFont" );
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uluaPushMaterial( L, LoadMaterialDefault() );
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lua_setfield( L, -2, "defaultMaterial" );
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/*DOC_START*/
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/* ConfigFlags */
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@@ -1229,6 +1319,10 @@ bool luaInit( int argn, const char **argc ) {
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defineSound();
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defineMusic();
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defineLight();
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defineMaterial();
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defineMesh();
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defineModel();
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defineModelAnimation();
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/* Define globals. */
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defineGlobals();
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@@ -1769,7 +1863,6 @@ void luaRegister() {
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assingGlobalFunction( "GenMeshHeightmap", lmodelsGenMeshHeightmap );
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assingGlobalFunction( "GenMeshCustom", lmodelsGenMeshCustom );
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assingGlobalFunction( "UpdateMesh", lmodelsUpdateMesh );
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assingGlobalFunction( "UnloadMesh", lmodelsUnloadMesh );
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assingGlobalFunction( "DrawMesh", lmodelsDrawMesh );
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assingGlobalFunction( "DrawMeshInstanced", lmodelsDrawMeshInstanced );
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assingGlobalFunction( "SetMeshColor", lmodelsSetMeshColor );
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@@ -1779,7 +1872,6 @@ void luaRegister() {
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/* Material. */
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assingGlobalFunction( "LoadMaterialDefault", lmodelsLoadMaterialDefault );
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assingGlobalFunction( "CreateMaterial", lmodelsCreateMaterial );
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assingGlobalFunction( "UnloadMaterial", lmodelsUnloadMaterial );
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assingGlobalFunction( "SetMaterialTexture", lmodelsSetMaterialTexture );
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assingGlobalFunction( "SetMaterialColor", lmodelsSetMaterialColor );
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assingGlobalFunction( "SetMaterialValue", lmodelsSetMaterialValue );
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@@ -1793,7 +1885,6 @@ void luaRegister() {
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/* Model. */
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assingGlobalFunction( "LoadModel", lmodelsLoadModel );
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assingGlobalFunction( "LoadModelFromMesh", lmodelsLoadModelFromMesh );
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assingGlobalFunction( "UnloadModel", lmodelsUnloadModel );
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assingGlobalFunction( "DrawModel", lmodelsDrawModel );
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assingGlobalFunction( "DrawModelEx", lmodelsDrawModelEx );
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assingGlobalFunction( "SetModelMaterial", lmodelsSetModelMaterial );
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@@ -1806,7 +1897,6 @@ void luaRegister() {
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/* Animations. */
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assingGlobalFunction( "LoadModelAnimations", lmodelsLoadModelAnimations );
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assingGlobalFunction( "UpdateModelAnimation", lmodelsUpdateModelAnimation );
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assingGlobalFunction( "UnloadModelAnimations", lmodelsUnloadModelAnimations );
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assingGlobalFunction( "IsModelAnimationValid", lmodelsIsModelAnimationValid );
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assingGlobalFunction( "GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
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assingGlobalFunction( "GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
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@@ -2988,6 +3078,30 @@ void uluaPushLight( lua_State *L, Light light ) {
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luaL_setmetatable( L, "Light" );
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}
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void uluaPushMaterial( lua_State *L, Material material ) {
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Material *materialP = lua_newuserdata( L, sizeof( Material ) );
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*materialP = material;
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luaL_setmetatable( L, "Material" );
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}
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void uluaPushMesh( lua_State *L, Mesh mesh ) {
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Mesh *meshP = lua_newuserdata( L, sizeof( Mesh ) );
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*meshP = mesh;
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luaL_setmetatable( L, "Mesh" );
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}
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void uluaPushModel( lua_State *L, Model model ) {
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Model *modelP = lua_newuserdata( L, sizeof( Model ) );
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*modelP = model;
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luaL_setmetatable( L, "Model" );
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}
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void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation ) {
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ModelAnimation *modelAnimationP = lua_newuserdata( L, sizeof( ModelAnimation ) );
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*modelAnimationP = modelAnimation;
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luaL_setmetatable( L, "ModelAnimation" );
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}
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int uluaGetTableLen( lua_State *L ) {
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return uluaGetTableLenIndex( L, lua_gettop( L ) );
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}
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