LoadImageRaw, LoadImageAnim and LoadImageFromMemory. Version 0.6.
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@@ -2678,11 +2678,38 @@ function RL.GetCollisionRec( rec1, rec2 ) end
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-- Textures - Image loading functions
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---Load image from file into CPU memory (RAM)
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---- Failure return nil
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---- Success return Image
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---@param fileName string
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---@return any image
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function RL.LoadImage( fileName ) end
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---Load image from RAW file data
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---- Failure return nil
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---- Success return Image
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---@param fileName string
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---@param size table
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---@param format integer
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---@param headerSize integer
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---@return any image
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function RL.LoadImageRaw( fileName, size, format, headerSize ) end
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---Load image sequence from file (frames appended to image.data). All frames are returned in RGBA format
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---- Failure return nil
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---- Success return Image, int
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---@param fileName string
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---@return any image
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---@return any frameCount
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function RL.LoadImageAnim( fileName ) end
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---Load image from memory buffer, fileType refers to extension: i.e. '.png'
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---- Success return Image
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---@param fileType string
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---@param data any
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---@return any image
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---@return any frameCount
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function RL.LoadImageFromMemory( fileType, data ) end
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---Load image from GPU texture data
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---- Success return Image
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---@param texture any
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