Fixed fast_tilemap and texture_atlas_repeat examples.

This commit is contained in:
jussi
2025-09-18 15:30:12 +03:00
parent 3f27d9037d
commit 77ba40f97e
6 changed files with 61 additions and 28 deletions

View File

@@ -39,7 +39,7 @@ local function setTile( meshData, pos, texcoord )
local texelSize = Vector2:new( 1 / tilemap.texSize.x, 1 / tilemap.texSize.y )
for i, v in ipairs( QUAD.VERTICES ) do
table.insert( meshData.vertices, ( pos + v ):scale( tilemap.tileSize ) )
table.insert( meshData.vertices, ( Vector3:temp( pos.x + v.x, pos.y + v.y, 0 ) ):scale( tilemap.tileSize ) )
table.insert( meshData.texcoords, ( QUAD.TEXCOORDS[i] + texcoord ) * texelSize:scale( tilemap.tileSize ) )
table.insert( meshData.colors, RL.WHITE )
end