Matrix library.
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@@ -1308,7 +1308,7 @@ int lmathMatrixRotateZ( lua_State *L ) {
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}
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/*
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> result = RL.MatrixRotateXYZ( Vector3 angle )
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> result = RL.MatrixRotateXYZ( Vector3 angles )
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Get xyz-rotation matrix (angles in radians)
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@@ -1323,7 +1323,7 @@ int lmathMatrixRotateXYZ( lua_State *L ) {
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}
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/*
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> result = RL.MatrixRotateZYX( Vector3 angle )
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> result = RL.MatrixRotateZYX( Vector3 angles )
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Get zyx-rotation matrix (angles in radians)
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