UnloadModelAnimations and IsModelAnimationValid.
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18
API.md
18
API.md
@@ -4252,6 +4252,24 @@ Update model animation pose
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---
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> success = RL_UnloadModelAnimations( ModelAnimations animations )
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Unload animation data
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- Failure return false
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- Success return true
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---
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> valid = RL_IsModelAnimationValid( Model model, ModelAnimations animations )
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Check model animation skeleton match
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- Failure return nil
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- Success return bool
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---
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> boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation )
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Return modelAnimation bone count
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