UnloadModelAnimations and IsModelAnimationValid.
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@@ -1029,6 +1029,8 @@ void luaRegister() {
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/* Animations. */
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lua_register( L, "RL_LoadModelAnimations", lmodelsLoadModelAnimations );
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lua_register( L, "RL_UpdateModelAnimation", lmodelsUpdateModelAnimation );
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lua_register( L, "RL_UnloadModelAnimations", lmodelsUnloadModelAnimations );
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lua_register( L, "RL_IsModelAnimationValid", lmodelsIsModelAnimationValid );
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lua_register( L, "RL_GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
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lua_register( L, "RL_GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
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/* Collision. */
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