UnloadModelAnimations and IsModelAnimationValid.

This commit is contained in:
jussi
2022-06-13 00:20:34 +03:00
parent 4cb361733e
commit 7b26e0aa68
5 changed files with 78 additions and 0 deletions

18
API.md
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@@ -4252,6 +4252,24 @@ Update model animation pose
--- ---
> success = RL_UnloadModelAnimations( ModelAnimations animations )
Unload animation data
- Failure return false
- Success return true
---
> valid = RL_IsModelAnimationValid( Model model, ModelAnimations animations )
Check model animation skeleton match
- Failure return nil
- Success return bool
---
> boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation ) > boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation )
Return modelAnimation bone count Return modelAnimation bone count

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@@ -47,6 +47,7 @@ function draw()
RL_DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } ) RL_DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
RL_DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, WHITE ) RL_DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, WHITE )
RL_DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } ) RL_DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
RL_DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RED )
RL_EndTextureMode() RL_EndTextureMode()
RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE ) RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )

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@@ -61,6 +61,8 @@ int lmodelsGetModelTransform( lua_State *L );
/* Animations. */ /* Animations. */
int lmodelsLoadModelAnimations( lua_State *L ); int lmodelsLoadModelAnimations( lua_State *L );
int lmodelsUpdateModelAnimation( lua_State *L ); int lmodelsUpdateModelAnimation( lua_State *L );
int lmodelsUnloadModelAnimations( lua_State *L );
int lmodelsIsModelAnimationValid( lua_State *L );
int lmodelsGetModelAnimationBoneCount( lua_State *L ); int lmodelsGetModelAnimationBoneCount( lua_State *L );
int lmodelsGetModelAnimationFrameCount( lua_State *L ); int lmodelsGetModelAnimationFrameCount( lua_State *L );
/* Collision. */ /* Collision. */

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@@ -1029,6 +1029,8 @@ void luaRegister() {
/* Animations. */ /* Animations. */
lua_register( L, "RL_LoadModelAnimations", lmodelsLoadModelAnimations ); lua_register( L, "RL_LoadModelAnimations", lmodelsLoadModelAnimations );
lua_register( L, "RL_UpdateModelAnimation", lmodelsUpdateModelAnimation ); lua_register( L, "RL_UpdateModelAnimation", lmodelsUpdateModelAnimation );
lua_register( L, "RL_UnloadModelAnimations", lmodelsUnloadModelAnimations );
lua_register( L, "RL_IsModelAnimationValid", lmodelsIsModelAnimationValid );
lua_register( L, "RL_GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount ); lua_register( L, "RL_GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
lua_register( L, "RL_GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount ); lua_register( L, "RL_GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
/* Collision. */ /* Collision. */

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@@ -2146,6 +2146,61 @@ int lmodelsUpdateModelAnimation( lua_State *L ) {
return 1; return 1;
} }
/*
> success = RL_UnloadModelAnimations( ModelAnimations animations )
Unload animation data
- Failure return false
- Success return true
*/
int lmodelsUnloadModelAnimations( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadModelAnimations( ModelAnimations animations )" );
lua_pushboolean( L, false );
return 1;
}
size_t animId = lua_tointeger( L, -1 );
if ( !validAnimation( animId ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadModelAnimation( *state->animations[ animId ]->animations );
state->animations[ animId ]->animCount = 0;
state->animations[ animId ] = NULL;
lua_pushboolean( L, true );
return 1;
}
/*
> valid = RL_IsModelAnimationValid( Model model, ModelAnimations animations )
Check model animation skeleton match
- Failure return nil
- Success return bool
*/
int lmodelsIsModelAnimationValid( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsModelAnimationValid( Model model, ModelAnimations animations )" );
lua_pushnil( L );
return 1;
}
size_t animId = lua_tointeger( L, -1 );
size_t modelId = lua_tointeger( L, -2 );
if ( !validModel( modelId ) || !validAnimation( animId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, IsModelAnimationValid( *state->models[ modelId ], *state->animations[ animId ]->animations ) );
return 1;
}
/* /*
> boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation ) > boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation )