Small fix to dungeon cravler demo.

This commit is contained in:
jussi
2022-02-24 18:02:22 +02:00
parent 30ae308c9b
commit 7c7b406aaf
4 changed files with 26 additions and 5 deletions

View File

@@ -26,7 +26,7 @@ function init()
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
camera = RL_CreateCamera3D()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 2, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
@@ -70,6 +70,27 @@ function init()
matrix = RL_MatrixMultiply( RL_MatrixIdentity(), RL_MatrixTranslate( { -4, 0, -4 } ) )
end
function process( delta )
-- print( "RL_GetTouchPointCount()", RL_GetTouchPointCount() )
-- print( "RL_GetGestureDetected()", RL_GetGestureDetected() )
-- local gesture = RL_GetGestureDetected()
-- if gesture then
-- local dragVec = RL_GetGestureDragVector()
-- local pinchVec = RL_GetGesturePinchVector()
-- -- print( "gesture "..gesture, "dragVec "..dragVec[1]..", "..dragVec[2] )
-- print( "gesture "..gesture, "dragVec "..pinchVec[1]..", "..pinchVec[2] )
-- end
-- local vec = RL_GetGestureDragVector()
-- print( vec[1]..", "..vec[2] )
-- if RL_IsGestureDetected() then
-- print( RL_GetGestureDetected() )
-- end
end
function draw()
RL_ClearBackground( { 100, 150, 100 } )
RL_UpdateCamera3D( camera )