SDL3 Events.

This commit is contained in:
jussi
2025-03-14 22:06:34 +02:00
parent 63f3c1781c
commit 7d59796907
8 changed files with 1435 additions and 344 deletions

View File

@@ -8,6 +8,9 @@ function RL.init()
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetTextLineSpacing( 24 )
-- RL.EnableEventWaiting()
-- RL.DisableEventWaiting()
end
local function getEventType( event )
@@ -67,46 +70,54 @@ end
local mousePos = { 0, 0 }
local cursorMode = 1
function RL.event( event )
text = "Event: "..getEventType( event ).."\n"
local pen = {
state = RL.SDL_EVENT_PEN_UP,
pos = { 0, 0 },
pressure = 0,
down = false,
eraser = false,
}
if event.type == RL.GLFW_WINDOW_SIZE_EVENT then
text = text.."width: "..event.width.." height: "..event.height
elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then
text = text.."maximized: "..event.maximized
elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then
text = text.."iconified: "..event.iconified
elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then
text = text.."focused: "..event.focused
elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then
text = text.."count: "..event.count.."\n"
for _, path in ipairs( event.paths ) do
text = text..path.."\n"
end
elseif event.type == RL.GLFW_KEY_EVENT then
text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods
text = text .."\nkeyName: "..keyName( event.key )
elseif event.type == RL.GLFW_CHAR_EVENT then
text = text.."key: "..event.key
-- text = text .."\nchar: "..string.char( event.key )
text = text .."\nchar: "..utf8.char( event.key )
elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then
text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods
elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then
text = text.."x: "..event.x.." y: "..event.y
elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then
text = text.."xoffset: "..event.xoffset.." yoffset: "..event.yoffset
elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then
text = text.."enter: "..event.enter
cursorIn = event.enter
elseif event.type == RL.EVENT_JOYSTICK then
text = text.."jid: "..event.jid.." event: "..event.event
if event.event == RL.GLFW_CONNECTED then
text = text.."\nConnected"
elseif event.event == RL.GLFW_DISCONNECTED then
text = text.."\nDisconnected"
end
end
function RL.event( event )
-- text = "Event: "..getEventType( event ).."\n"
-- if event.type == RL.GLFW_WINDOW_SIZE_EVENT then
-- text = text.."width: "..event.width.." height: "..event.height
-- elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then
-- text = text.."maximized: "..event.maximized
-- elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then
-- text = text.."iconified: "..event.iconified
-- elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then
-- text = text.."focused: "..event.focused
-- elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then
-- text = text.."count: "..event.count.."\n"
-- for _, path in ipairs( event.paths ) do
-- text = text..path.."\n"
-- end
-- elseif event.type == RL.GLFW_KEY_EVENT then
-- text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods
-- text = text .."\nkeyName: "..keyName( event.key )
-- elseif event.type == RL.GLFW_CHAR_EVENT then
-- text = text.."key: "..event.key
-- -- text = text .."\nchar: "..string.char( event.key )
-- text = text .."\nchar: "..utf8.char( event.key )
-- elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then
-- text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods
-- elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then
-- text = text.."x: "..event.x.." y: "..event.y
-- elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then
-- text = text.."xoffset: "..event.xoffset.." yoffset: "..event.yoffset
-- elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then
-- text = text.."enter: "..event.enter
-- cursorIn = event.enter
-- elseif event.type == RL.EVENT_JOYSTICK then
-- text = text.."jid: "..event.jid.." event: "..event.event
-- if event.event == RL.GLFW_CONNECTED then
-- text = text.."\nConnected"
-- elseif event.event == RL.GLFW_DISCONNECTED then
-- text = text.."\nDisconnected"
-- end
-- end
-- Some SDL events.
@@ -148,6 +159,45 @@ function RL.event( event )
-- elseif event.type == RL.GLFW_PEN_TABLET_PROXIMITY_EVENT then
-- print( event.state )
-- end
-- Some SDL3 events.
text = event.type.."\n\n"
if event.type == RL.SDL_EVENT_KEY_DOWN or event.type == RL.SDL_EVENT_KEY_UP then
text = text.."key: "..event.key.." repeat: "..tostring( event.repeating )
elseif event.type == RL.SDL_EVENT_PEN_AXIS then
text = text.."pen_state: "..event.pen_state.." axis: "..event.axis.." value: "..event.value
pen.pressure = event.value
pen.state = event.pen_state
pen.pos[1] = event.x
pen.pos[2] = event.y
elseif event.type == RL.SDL_EVENT_PEN_MOTION then
text = text.."pen_state: "..event.pen_state.." pos: "..event.x..", "..event.y
pen.pos[1] = event.x
pen.pos[2] = event.y
elseif event.type == RL.SDL_EVENT_PEN_DOWN or event.type == RL.SDL_EVENT_PEN_UP then
pen.down = event.down
pen.eraser = event.eraser
elseif event.type == RL.SDL_EVENT_CLIPBOARD_UPDATE then
print( "SDL_EVENT_CLIPBOARD_UPDATE:" )
for i, t in ipairs( event.mime_types ) do
print( i, t )
end
elseif event.type == RL.SDL_EVENT_GAMEPAD_AXIS_MOTION then
text = text.."axis: "..event.axis.."value: "..event.value
print( "axis: "..event.axis.." value: "..event.value )
elseif event.type == RL.SDL_EVENT_GAMEPAD_ADDED then
print( "SDL_EVENT_GAMEPAD_ADDED" )
end
end
local function drawSDL3PenCircle()
RL.DrawCircleLines( pen.pos, 32, RL.GREEN )
if pen.down then
RL.DrawCircle( pen.pos, pen.pressure * 32, pen.eraser and RL.YELLOW or RL.BLUE )
end
end
function RL.draw()
@@ -157,5 +207,7 @@ function RL.draw()
RL.ClearBackground( RL.RED )
end
drawSDL3PenCircle()
RL.DrawText( text, textPos, 20, RL.BLACK )
end