New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.

This commit is contained in:
jussi
2023-10-27 22:53:56 +03:00
parent 4cb4edcaf0
commit 7ef87c8e2f
20 changed files with 967 additions and 2904 deletions

View File

@@ -5,7 +5,8 @@ local LEVEL_SIZE = RESOLUTION[1] / TILE_SIZE
local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum wannabe.
-- Resources
local framebuffer = -1
local framebuffer = nil
local framebufferTex = nil
local monitor = 0
local monitorPos = RL.GetMonitorPosition( monitor )
local monitorSize = RL.GetMonitorSize( monitor )
@@ -73,6 +74,7 @@ function RL.init()
RL.SetWindowIcon( RL.LoadImage( RL.GetBasePath().."../resources/images/apple.png" ) )
framebuffer = RL.LoadRenderTexture( RESOLUTION )
framebufferTex = RL.GetRenderTextureTexture( framebuffer )
grassTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/grass.png" )
snakeTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/snake.png" )
appleTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/apple.png" )
@@ -218,5 +220,5 @@ function RL.draw()
RL.EndTextureMode()
-- Draw framebuffer to window.
RL.DrawTexturePro( framebuffer, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
RL.DrawTexturePro( framebufferTex, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
end