New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
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@@ -5,7 +5,8 @@ local LEVEL_SIZE = RESOLUTION[1] / TILE_SIZE
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local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum wannabe.
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-- Resources
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local framebuffer = -1
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local framebuffer = nil
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local framebufferTex = nil
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local monitor = 0
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local monitorPos = RL.GetMonitorPosition( monitor )
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local monitorSize = RL.GetMonitorSize( monitor )
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@@ -73,6 +74,7 @@ function RL.init()
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RL.SetWindowIcon( RL.LoadImage( RL.GetBasePath().."../resources/images/apple.png" ) )
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framebuffer = RL.LoadRenderTexture( RESOLUTION )
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framebufferTex = RL.GetRenderTextureTexture( framebuffer )
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grassTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/grass.png" )
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snakeTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/snake.png" )
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appleTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/apple.png" )
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@@ -218,5 +220,5 @@ function RL.draw()
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RL.EndTextureMode()
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-- Draw framebuffer to window.
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RL.DrawTexturePro( framebuffer, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
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RL.DrawTexturePro( framebufferTex, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
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end
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