New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
This commit is contained in:
@@ -1,8 +1,5 @@
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#pragma once
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/* Validators. */
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bool validCamera3D( size_t id );
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bool validShader( size_t id );
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/* Window. */
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int lcoreIsWindowReady( lua_State *L );
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int lcoreIsWindowFullscreen( lua_State *L );
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@@ -75,7 +72,6 @@ int lcoreSetShaderValueMatrix( lua_State *L );
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int lcoreSetShaderValueTexture( lua_State *L );
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int lcoreSetShaderValue( lua_State *L );
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int lcoreSetShaderValueV( lua_State *L );
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int lcoreUnloadShader( lua_State *L );
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/* File. */
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int lcoreGetBasePath( lua_State *L );
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int lcoreFileExists( lua_State *L );
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@@ -97,7 +93,6 @@ int lcoreLoadDroppedFiles( lua_State *L );
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int lcoreGetFileModTime( lua_State *L );
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/* Camera2D. */
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int lcoreCreateCamera2D( lua_State *L );
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int lcoreUnloadCamera2D( lua_State *L );
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int lcoreBeginMode2D( lua_State *L );
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int lcoreEndMode2D( lua_State *L );
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int lcoreSetCamera2DTarget( lua_State *L );
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@@ -110,7 +105,6 @@ int lcoreGetCamera2DRotation( lua_State *L );
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int lcoreGetCamera2DZoom( lua_State *L );
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/* Camera3D. */
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int lcoreCreateCamera3D( lua_State *L );
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int lcoreUnloadCamera3D( lua_State *L );
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int lcoreBeginMode3D( lua_State *L );
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int lcoreEndMode3D( lua_State *L );
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int lcoreSetCamera3DPosition( lua_State *L );
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@@ -28,10 +28,6 @@ typedef struct {
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int y;
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} Buffer;
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typedef struct {
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int age;
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} Kissa;
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bool luaInit( int argn, const char **argc );
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int luaTraceback( lua_State *L );
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bool luaCallMain();
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@@ -39,12 +35,8 @@ void luaCallProcess();
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void luaCallDraw();
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void luaCallExit();
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void luaRegister();
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/* Type validators. */
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bool isValidTexture( lua_State *L, int index, bool allowTable );
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bool isValidRenderTexture( lua_State *L, int index, bool allowTable );
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bool isValidCamera2D( lua_State *L, int index, bool allowTable );
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bool isValidCamera3D( lua_State *L, int index, bool allowTable );
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/* Lua Util functions. */
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bool uluaGetBoolean( lua_State *L, int index );
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Color uluaGetColor( lua_State *L );
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Color uluaGetColorIndex( lua_State *L, int index );
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Vector2 uluaGetVector2( lua_State *L );
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@@ -65,10 +57,6 @@ Ray uluaGetRay( lua_State *L );
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Ray uluaGetRayIndex( lua_State *L, int index );
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NPatchInfo uluaGetNPatchInfo( lua_State *L );
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NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
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Texture uluaGetTexture( lua_State *L, int index );
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RenderTexture uluaGetRenderTexture( lua_State *L, int index );
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Camera2D uluaGetCamera2D( lua_State *L, int index );
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Camera3D uluaGetCamera3D( lua_State *L, int index );
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/* Push types. */
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void uluaPushColor( lua_State *L, Color color );
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void uluaPushVector2( lua_State *L, Vector2 vector );
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@@ -80,7 +68,12 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
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void uluaPushRay( lua_State *L, Ray ray );
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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void uluaPushBoundingBox( lua_State *L, BoundingBox box );
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void uluaPushImage( lua_State *L, Image image );
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void uluaPushTexture( lua_State *L, Texture texture );
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void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );
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void uluaPushCamera2D( lua_State *L, Camera2D camera );
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void uluaPushCamera3D( lua_State *L, Camera3D camera );
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void uluaPushShader( lua_State *L, Shader shader );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLenIndex( lua_State *L, int index );
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@@ -3,9 +3,9 @@
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#define STRING_LEN 1024
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 5
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#define VERSION_MINOR 6
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#define VERSION_PATCH 0
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#define VERSION_DEV 0
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#define VERSION_DEV 1
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#include "glad.h"
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#include <stdio.h>
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@@ -7,13 +7,6 @@ typedef struct {
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unsigned int animCount;
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} ModelAnimations;
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typedef struct {
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int type;
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int texRef; /* TextureReference. */
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Texture texture;
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RenderTexture renderTexture;
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} ReiTexture;
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typedef struct {
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char *exePath;
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bool hasWindow;
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@@ -23,14 +16,6 @@ typedef struct {
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size_t guiFont;
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int logLevelInvalid;
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/* Resources. */
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/* Images. */
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Image **images;
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size_t imageCount;
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size_t imageAlloc;
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/* Textures. */
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ReiTexture **textures;
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size_t textureCount;
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size_t textureAlloc;
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/* Fonts. */
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Font **fonts;
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size_t fontCount;
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@@ -47,14 +32,6 @@ typedef struct {
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Music **musics;
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size_t musicCount;
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size_t musicAlloc;
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/* Camera2D's. */
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Camera2D **camera2Ds;
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size_t camera2DCount;
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size_t camera2DAlloc;
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/* Camera3D's. */
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Camera3D **camera3Ds;
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size_t camera3DCount;
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size_t camera3DAlloc;
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/* Meshes. */
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Mesh **meshes;
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size_t meshCount;
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@@ -71,10 +48,6 @@ typedef struct {
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ModelAnimations **animations;
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size_t animationCount;
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size_t animationAlloc;
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/* Shaders. */
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Shader **shaders;
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size_t shaderCount;
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size_t shaderAlloc;
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/* Lights. */
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Light **lights;
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size_t lightCount;
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@@ -1,19 +1,9 @@
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#pragma once
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/* TEXTURE_TYPE_ALL is internal and used for accepting every type. */
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enum TextureType { TEXTURE_TYPE_TEXTURE, TEXTURE_TYPE_RENDER_TEXTURE, TEXTURE_TYPE_ALL };
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/* Validators. */
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bool validImage( size_t id );
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// bool validTexture( size_t id, int type );
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// bool validTexture( lua_State *L, int index );
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Texture2D* texturesGetSourceTexture( size_t id );
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void texturesFreeTexture( size_t id );
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/* Image Loading. */
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int ltexturesLoadImage( lua_State *L );
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int ltexturesLoadImageFromTexture( lua_State *L );
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int ltexturesLoadImageFromScreen( lua_State *L );
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int ltexturesUnloadImage( lua_State *L );
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int ltexturesExportImage( lua_State *L );
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int ltexturesExportImageAsCode( lua_State *L );
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/* Image Generation. */
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@@ -76,7 +66,6 @@ int ltexturesLoadTexture( lua_State *L );
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int ltexturesLoadTextureFromImage( lua_State *L );
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int ltexturesLoadTextureCubemap( lua_State *L );
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int ltexturesLoadRenderTexture( lua_State *L );
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int ltexturesUnloadTexture( lua_State *L );
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int ltexturesIsTextureReady( lua_State *L );
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int ltexturesUpdateTexture( lua_State *L );
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int ltexturesUpdateTextureRec( lua_State *L );
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@@ -87,7 +76,6 @@ int ltexturesDrawTexturePro( lua_State *L );
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int ltexturesDrawTextureNPatch( lua_State *L );
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int ltexturesBeginTextureMode( lua_State *L );
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int ltexturesEndTextureMode( lua_State *L );
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int ltexturesGetTextureType( lua_State *L );
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/* Texture Configuration. */
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int ltexturesGenTextureMipmaps( lua_State *L );
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int ltexturesSetTextureFilter( lua_State *L );
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@@ -96,6 +84,10 @@ int ltexturesGetTextureId( lua_State *L );
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int ltexturesGetTextureSize( lua_State *L );
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int ltexturesGetTextureMipmaps( lua_State *L );
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int ltexturesGetTextureFormat( lua_State *L );
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/* RenderTexture Configuration. */
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int ltexturesGetRenderTextureId( lua_State *L );
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int ltexturesGetRenderTextureTexture( lua_State *L );
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int ltexturesGetRenderTextureDepthTexture( lua_State *L );
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/* Color/pixel */
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int ltexturesFade( lua_State *L );
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int ltexturesColorToInt( lua_State *L );
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