New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
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@@ -1,8 +1,5 @@
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#pragma once
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/* Validators. */
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bool validCamera3D( size_t id );
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bool validShader( size_t id );
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/* Window. */
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int lcoreIsWindowReady( lua_State *L );
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int lcoreIsWindowFullscreen( lua_State *L );
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@@ -75,7 +72,6 @@ int lcoreSetShaderValueMatrix( lua_State *L );
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int lcoreSetShaderValueTexture( lua_State *L );
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int lcoreSetShaderValue( lua_State *L );
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int lcoreSetShaderValueV( lua_State *L );
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int lcoreUnloadShader( lua_State *L );
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/* File. */
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int lcoreGetBasePath( lua_State *L );
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int lcoreFileExists( lua_State *L );
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@@ -97,7 +93,6 @@ int lcoreLoadDroppedFiles( lua_State *L );
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int lcoreGetFileModTime( lua_State *L );
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/* Camera2D. */
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int lcoreCreateCamera2D( lua_State *L );
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int lcoreUnloadCamera2D( lua_State *L );
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int lcoreBeginMode2D( lua_State *L );
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int lcoreEndMode2D( lua_State *L );
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int lcoreSetCamera2DTarget( lua_State *L );
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@@ -110,7 +105,6 @@ int lcoreGetCamera2DRotation( lua_State *L );
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int lcoreGetCamera2DZoom( lua_State *L );
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/* Camera3D. */
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int lcoreCreateCamera3D( lua_State *L );
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int lcoreUnloadCamera3D( lua_State *L );
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int lcoreBeginMode3D( lua_State *L );
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int lcoreEndMode3D( lua_State *L );
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int lcoreSetCamera3DPosition( lua_State *L );
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