New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.

This commit is contained in:
jussi
2023-10-27 22:53:56 +03:00
parent 4cb4edcaf0
commit 7ef87c8e2f
20 changed files with 967 additions and 2904 deletions

View File

@@ -28,10 +28,6 @@ typedef struct {
int y;
} Buffer;
typedef struct {
int age;
} Kissa;
bool luaInit( int argn, const char **argc );
int luaTraceback( lua_State *L );
bool luaCallMain();
@@ -39,12 +35,8 @@ void luaCallProcess();
void luaCallDraw();
void luaCallExit();
void luaRegister();
/* Type validators. */
bool isValidTexture( lua_State *L, int index, bool allowTable );
bool isValidRenderTexture( lua_State *L, int index, bool allowTable );
bool isValidCamera2D( lua_State *L, int index, bool allowTable );
bool isValidCamera3D( lua_State *L, int index, bool allowTable );
/* Lua Util functions. */
bool uluaGetBoolean( lua_State *L, int index );
Color uluaGetColor( lua_State *L );
Color uluaGetColorIndex( lua_State *L, int index );
Vector2 uluaGetVector2( lua_State *L );
@@ -65,10 +57,6 @@ Ray uluaGetRay( lua_State *L );
Ray uluaGetRayIndex( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L );
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
Texture uluaGetTexture( lua_State *L, int index );
RenderTexture uluaGetRenderTexture( lua_State *L, int index );
Camera2D uluaGetCamera2D( lua_State *L, int index );
Camera3D uluaGetCamera3D( lua_State *L, int index );
/* Push types. */
void uluaPushColor( lua_State *L, Color color );
void uluaPushVector2( lua_State *L, Vector2 vector );
@@ -80,7 +68,12 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
void uluaPushRay( lua_State *L, Ray ray );
void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
void uluaPushBoundingBox( lua_State *L, BoundingBox box );
void uluaPushImage( lua_State *L, Image image );
void uluaPushTexture( lua_State *L, Texture texture );
void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );
void uluaPushCamera2D( lua_State *L, Camera2D camera );
void uluaPushCamera3D( lua_State *L, Camera3D camera );
void uluaPushShader( lua_State *L, Shader shader );
int uluaGetTableLen( lua_State *L );
int uluaGetTableLenIndex( lua_State *L, int index );