New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
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@@ -7,13 +7,6 @@ typedef struct {
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unsigned int animCount;
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} ModelAnimations;
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typedef struct {
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int type;
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int texRef; /* TextureReference. */
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Texture texture;
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RenderTexture renderTexture;
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} ReiTexture;
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typedef struct {
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char *exePath;
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bool hasWindow;
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@@ -23,14 +16,6 @@ typedef struct {
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size_t guiFont;
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int logLevelInvalid;
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/* Resources. */
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/* Images. */
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Image **images;
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size_t imageCount;
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size_t imageAlloc;
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/* Textures. */
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ReiTexture **textures;
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size_t textureCount;
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size_t textureAlloc;
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/* Fonts. */
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Font **fonts;
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size_t fontCount;
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@@ -47,14 +32,6 @@ typedef struct {
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Music **musics;
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size_t musicCount;
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size_t musicAlloc;
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/* Camera2D's. */
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Camera2D **camera2Ds;
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size_t camera2DCount;
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size_t camera2DAlloc;
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/* Camera3D's. */
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Camera3D **camera3Ds;
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size_t camera3DCount;
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size_t camera3DAlloc;
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/* Meshes. */
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Mesh **meshes;
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size_t meshCount;
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@@ -71,10 +48,6 @@ typedef struct {
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ModelAnimations **animations;
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size_t animationCount;
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size_t animationAlloc;
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/* Shaders. */
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Shader **shaders;
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size_t shaderCount;
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size_t shaderAlloc;
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/* Lights. */
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Light **lights;
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size_t lightCount;
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