New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.

This commit is contained in:
jussi
2023-10-27 22:53:56 +03:00
parent 4cb4edcaf0
commit 7ef87c8e2f
20 changed files with 967 additions and 2904 deletions

View File

@@ -1,19 +1,9 @@
#pragma once
/* TEXTURE_TYPE_ALL is internal and used for accepting every type. */
enum TextureType { TEXTURE_TYPE_TEXTURE, TEXTURE_TYPE_RENDER_TEXTURE, TEXTURE_TYPE_ALL };
/* Validators. */
bool validImage( size_t id );
// bool validTexture( size_t id, int type );
// bool validTexture( lua_State *L, int index );
Texture2D* texturesGetSourceTexture( size_t id );
void texturesFreeTexture( size_t id );
/* Image Loading. */
int ltexturesLoadImage( lua_State *L );
int ltexturesLoadImageFromTexture( lua_State *L );
int ltexturesLoadImageFromScreen( lua_State *L );
int ltexturesUnloadImage( lua_State *L );
int ltexturesExportImage( lua_State *L );
int ltexturesExportImageAsCode( lua_State *L );
/* Image Generation. */
@@ -76,7 +66,6 @@ int ltexturesLoadTexture( lua_State *L );
int ltexturesLoadTextureFromImage( lua_State *L );
int ltexturesLoadTextureCubemap( lua_State *L );
int ltexturesLoadRenderTexture( lua_State *L );
int ltexturesUnloadTexture( lua_State *L );
int ltexturesIsTextureReady( lua_State *L );
int ltexturesUpdateTexture( lua_State *L );
int ltexturesUpdateTextureRec( lua_State *L );
@@ -87,7 +76,6 @@ int ltexturesDrawTexturePro( lua_State *L );
int ltexturesDrawTextureNPatch( lua_State *L );
int ltexturesBeginTextureMode( lua_State *L );
int ltexturesEndTextureMode( lua_State *L );
int ltexturesGetTextureType( lua_State *L );
/* Texture Configuration. */
int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L );
@@ -96,6 +84,10 @@ int ltexturesGetTextureId( lua_State *L );
int ltexturesGetTextureSize( lua_State *L );
int ltexturesGetTextureMipmaps( lua_State *L );
int ltexturesGetTextureFormat( lua_State *L );
/* RenderTexture Configuration. */
int ltexturesGetRenderTextureId( lua_State *L );
int ltexturesGetRenderTextureTexture( lua_State *L );
int ltexturesGetRenderTextureDepthTexture( lua_State *L );
/* Color/pixel */
int ltexturesFade( lua_State *L );
int ltexturesColorToInt( lua_State *L );