New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
This commit is contained in:
501
src/lua_core.c
501
src/lua_core.c
@@ -14,6 +14,116 @@
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#include "lgl.h"
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#include "reasings.h"
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/* Define types. */
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/* Buffer. */
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static int gcBuffer( lua_State *L ) {
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Buffer *buffer = luaL_checkudata ( L, 1, "Buffer" );
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free( buffer->data );
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}
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static void defineBuffer() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Buffer" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcBuffer );
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lua_setfield( L, -2, "__gc" );
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}
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/* Image */
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static int gcImage( lua_State *L ) {
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Image *image = luaL_checkudata ( L, 1, "Image" );
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printf( "gcImage\n" );
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UnloadImage( *image );
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}
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static void defineImage() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Image" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcImage );
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lua_setfield( L, -2, "__gc" );
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}
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/* Texture */
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static int gcTexture( lua_State *L ) {
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Texture *texture = luaL_checkudata ( L, 1, "Texture" );
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printf( "gcTexture\n" );
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UnloadTexture( *texture );
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}
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static void defineTexture() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Texture" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcTexture );
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lua_setfield( L, -2, "__gc" );
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}
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/* RenderRexture. */
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static int gcRenderTexture( lua_State *L ) {
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RenderTexture *renderTexture = luaL_checkudata ( L, 1, "RenderTexture" );
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printf( "gcRenderTexture\n" );
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UnloadRenderTexture( *renderTexture );
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}
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static void defineRenderTexture() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "RenderTexture" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcRenderTexture );
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lua_setfield( L, -2, "__gc" );
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}
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/* Camera2D. */
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static void defineCamera2D() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Camera2D" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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}
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/* Camera3D. */
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static void defineCamera3D() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Camera3D" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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}
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/* Shader. */
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static int gcShader( lua_State *L ) {
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Shader *shader = luaL_checkudata ( L, 1, "Shader" );
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printf( "gcShader\n" );
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UnloadShader( *shader );
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}
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static void defineShader() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Shader" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcShader );
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lua_setfield( L, -2, "__gc" );
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}
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/* Assing globals. */
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static void assignGlobalInt( int value, const char *name ) {
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lua_State *L = state->luaState;
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lua_pushinteger( L, value );
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@@ -371,9 +481,6 @@ static void defineGlobals() {
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assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" );
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assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" );
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assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" );
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/* TextureTypes */
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assignGlobalInt( TEXTURE_TYPE_TEXTURE, "TEXTURE_TYPE_TEXTURE" );
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assignGlobalInt( TEXTURE_TYPE_RENDER_TEXTURE, "TEXTURE_TYPE_RENDER_TEXTURE" );
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/* Colors */
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assignGlobalColor( LIGHTGRAY, "LIGHTGRAY" );
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assignGlobalColor( GRAY, "GRAY" );
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@@ -641,39 +748,6 @@ static void defineGlobals() {
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lua_pop( L, -1 );
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}
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static int gcBuffer( lua_State *L ) {
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Buffer *buffer = luaL_checkudata ( L, 1, "Buffer" );
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free( buffer->data );
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}
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static void defineBuffer() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Buffer" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcBuffer );
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lua_setfield( L, -2, "__gc" );
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}
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// static int gcTexture( lua_State *L ) {
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// Texture *texture = luaL_checkudata ( L, 1, "Texture" );
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// printf( "gcTexture\n" );
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// printf( "\ttexture->id = %d\n", texture->id );
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// UnloadTexture( *texture );
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// }
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// static void defineTexture() {
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// lua_State *L = state->luaState;
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// luaL_newmetatable( L, "Texture" );
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// lua_pushvalue( L, -1 );
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// lua_setfield( L, -2, "__index" );
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// lua_pushcfunction( L, gcTexture );
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// lua_setfield( L, -2, "__gc" );
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// }
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// Custom logging funtion.
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static void logCustom( int logLevel, const char *text, va_list args ) {
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char string[ STRING_LEN ] = {'\0'};
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@@ -1060,8 +1134,14 @@ bool luaInit( int argn, const char **argc ) {
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return false;
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}
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defineGlobals();
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/* Define object types. */
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defineBuffer();
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// defineTexture();
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defineImage();
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defineTexture();
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defineRenderTexture();
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defineCamera2D();
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defineCamera3D();
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defineShader();
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/* Set arguments. */
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lua_getglobal( L, "RL" );
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@@ -1124,7 +1204,6 @@ bool luaCallMain() {
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if ( lua_tostring( state->luaState, -1 ) ) {
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TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( state->luaState, -1 ) );
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}
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lua_pushcfunction( L, luaTraceback );
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int tracebackidx = lua_gettop( L );
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@@ -1235,7 +1314,6 @@ void luaRegister() {
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/* Core. */
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/* Window. */
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assingGlobalFunction( "IsWindowReady", lcoreIsWindowReady );
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assingGlobalFunction( "IsWindowFullscreen", lcoreIsWindowFullscreen );
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assingGlobalFunction( "IsWindowHidden", lcoreIsWindowHidden );
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@@ -1307,7 +1385,6 @@ void luaRegister() {
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assingGlobalFunction( "SetShaderValueTexture", lcoreSetShaderValueTexture );
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assingGlobalFunction( "SetShaderValue", lcoreSetShaderValue );
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assingGlobalFunction( "SetShaderValueV", lcoreSetShaderValueV );
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assingGlobalFunction( "UnloadShader", lcoreUnloadShader );
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/* File. */
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assingGlobalFunction( "GetBasePath", lcoreGetBasePath );
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assingGlobalFunction( "FileExists", lcoreFileExists );
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@@ -1329,7 +1406,6 @@ void luaRegister() {
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assingGlobalFunction( "GetFileModTime", lcoreGetFileModTime );
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/* Camera2D. */
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assingGlobalFunction( "CreateCamera2D", lcoreCreateCamera2D );
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assingGlobalFunction( "UnloadCamera2D", lcoreUnloadCamera2D );
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assingGlobalFunction( "BeginMode2D", lcoreBeginMode2D );
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assingGlobalFunction( "EndMode2D", lcoreEndMode2D );
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assingGlobalFunction( "SetCamera2DTarget", lcoreSetCamera2DTarget );
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@@ -1342,7 +1418,6 @@ void luaRegister() {
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assingGlobalFunction( "GetCamera2DZoom", lcoreGetCamera2DZoom );
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/* Camera3D. */
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assingGlobalFunction( "CreateCamera3D", lcoreCreateCamera3D );
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assingGlobalFunction( "UnloadCamera3D", lcoreUnloadCamera3D );
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assingGlobalFunction( "BeginMode3D", lcoreBeginMode3D );
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assingGlobalFunction( "EndMode3D", lcoreEndMode3D );
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assingGlobalFunction( "SetCamera3DPosition", lcoreSetCamera3DPosition );
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@@ -1472,7 +1547,6 @@ void luaRegister() {
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assingGlobalFunction( "LoadImage", ltexturesLoadImage );
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assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture );
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assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen );
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assingGlobalFunction( "UnloadImage", ltexturesUnloadImage );
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assingGlobalFunction( "ExportImage", ltexturesExportImage );
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assingGlobalFunction( "ExportImageAsCode", ltexturesExportImageAsCode );
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/* Image Generation. */
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@@ -1535,7 +1609,6 @@ void luaRegister() {
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assingGlobalFunction( "LoadTextureFromImage", ltexturesLoadTextureFromImage );
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assingGlobalFunction( "LoadTextureCubemap", ltexturesLoadTextureCubemap );
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assingGlobalFunction( "LoadRenderTexture", ltexturesLoadRenderTexture );
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assingGlobalFunction( "UnloadTexture", ltexturesUnloadTexture );
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assingGlobalFunction( "IsTextureReady", ltexturesIsTextureReady );
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assingGlobalFunction( "UpdateTexture", ltexturesUpdateTexture );
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assingGlobalFunction( "UpdateTextureRec", ltexturesUpdateTextureRec );
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@@ -1546,7 +1619,6 @@ void luaRegister() {
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assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
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assingGlobalFunction( "BeginTextureMode", ltexturesBeginTextureMode );
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assingGlobalFunction( "EndTextureMode", ltexturesEndTextureMode );
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assingGlobalFunction( "GetTextureType", ltexturesGetTextureType );
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/* Texture Configuration. */
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assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps );
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assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter );
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@@ -1555,6 +1627,10 @@ void luaRegister() {
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assingGlobalFunction( "GetTextureSize", ltexturesGetTextureSize );
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assingGlobalFunction( "GetTextureMipmaps", ltexturesGetTextureMipmaps );
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assingGlobalFunction( "GetTextureFormat", ltexturesGetTextureFormat );
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/* RenderTexture Configuration. */
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assingGlobalFunction( "GetRenderTextureId", ltexturesGetRenderTextureId );
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assingGlobalFunction( "GetRenderTextureTexture", ltexturesGetRenderTextureTexture );
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assingGlobalFunction( "GetRenderTextureDepthTexture", ltexturesGetRenderTextureDepthTexture );
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/* Color/pixel */
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assingGlobalFunction( "Fade", ltexturesFade );
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assingGlobalFunction( "ColorToInt", ltexturesColorToInt );
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@@ -2063,76 +2139,20 @@ void luaRegister() {
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lua_pop( L, -1 );
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}
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/* Type validators. */
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bool isValidTexture( lua_State *L, int index, bool allowTable ) {
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if ( lua_isnumber( L, index ) ) {
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int id = lua_tointeger( L, index );
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if ( 0 <= id && id < state->textureCount && state->textures[ id ] != NULL ) {
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return true;
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}
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}
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else if ( allowTable && lua_istable( L, index ) ) {
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return true;
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}
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TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Texture." );
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return false;
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}
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bool isValidRenderTexture( lua_State *L, int index, bool allowTable ) {
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if ( lua_isnumber( L, index ) ) {
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int id = lua_tointeger( L, index );
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if ( 0 <= id && id < state->textureCount && state->textures[ id ] != NULL
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&& state->textures[ id ]->type == TEXTURE_TYPE_RENDER_TEXTURE ) {
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return true;
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}
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}
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else if ( allowTable && lua_istable( L, index ) ) {
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return true;
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}
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TraceLog( state->logLevelInvalid, "%s", "Error. Invalid RenderTexture." );
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return false;
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}
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bool isValidCamera2D( lua_State *L, int index, bool allowTable ) {
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if ( lua_isnumber( L, index ) ) {
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int id = lua_tointeger( L, index );
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if ( 0 <= id && id < state->camera2DCount && state->camera2Ds[ id ] != NULL ) {
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return true;
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}
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}
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else if ( allowTable && lua_istable( L, index ) ) {
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return true;
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}
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TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Camera2D." );
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return false;
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}
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bool isValidCamera3D( lua_State *L, int index, bool allowTable ) {
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if ( lua_isnumber( L, index ) ) {
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int id = lua_tointeger( L, index );
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if ( ( 0 <= id && id < state->camera3DCount && state->camera3Ds[ id ] != NULL ) ) {
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return true;
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}
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}
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else if ( allowTable && lua_istable( L, index ) ) {
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return true;
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}
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TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Camera3D." );
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return false;
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}
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/* Lua util functions. */
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bool uluaGetBoolean( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TBOOLEAN );
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return lua_toboolean( L, index );
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}
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Color uluaGetColor( lua_State *L ) {
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return uluaGetColorIndex( L, lua_gettop( L ) );
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}
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Color uluaGetColorIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Color color = { 0, 0, 0, 255 };
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if ( !lua_istable( L, index ) ) {
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@@ -2188,7 +2208,7 @@ Vector2 uluaGetVector2( lua_State *L ) {
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}
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Vector2 uluaGetVector2Index( lua_State *L, int index ) {
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// luaL_checktype( L, index, LUA_TTABLE );
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luaL_checktype( L, index, LUA_TTABLE );
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Vector2 vector = { 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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@@ -2232,6 +2252,7 @@ Vector3 uluaGetVector3( lua_State *L ) {
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}
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Vector3 uluaGetVector3Index( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Vector3 vector = { 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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@@ -2281,6 +2302,7 @@ Vector4 uluaGetVector4( lua_State *L ) {
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}
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Vector4 uluaGetVector4Index( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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@@ -2336,6 +2358,7 @@ Rectangle uluaGetRectangle( lua_State *L ) {
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}
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Rectangle uluaGetRectangleIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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@@ -2392,6 +2415,7 @@ Quaternion uluaGetQuaternion( lua_State *L ) {
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}
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Quaternion uluaGetQuaternionIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, index ) ) {
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@@ -2447,6 +2471,7 @@ Matrix uluaGetMatrix( lua_State *L ) {
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}
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Matrix uluaGetMatrixIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Matrix matrix = { 0.0f };
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float m[4][4];
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@@ -2486,6 +2511,7 @@ BoundingBox uluaGetBoundingBox( lua_State *L ) {
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}
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BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } };
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if ( !lua_istable( L, index ) ) {
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@@ -2530,6 +2556,7 @@ Ray uluaGetRay( lua_State *L ) {
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}
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Ray uluaGetRayIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } };
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if ( !lua_istable( L, index ) ) {
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@@ -2574,6 +2601,7 @@ NPatchInfo uluaGetNPatchInfo( lua_State *L ) {
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}
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NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH };
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if ( !lua_istable( L, index ) ) {
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@@ -2635,216 +2663,6 @@ NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ) {
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return npatch;
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}
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Texture uluaGetTexture( lua_State *L, int index ) {
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Texture texture = { 0 };
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if ( lua_isnumber( L, index ) ) {
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texture = *texturesGetSourceTexture( lua_tointeger( L, index ) );
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}
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else if ( lua_istable( L, index ) ) {
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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||||
if ( lua_isnumber( L, -2 ) ) {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
texture.id = lua_tointeger( L, -1 );
|
||||
break;
|
||||
case 1:
|
||||
texture.width = lua_tointeger( L, -1 );
|
||||
break;
|
||||
case 2:
|
||||
texture.height = lua_tointeger( L, -1 );
|
||||
break;
|
||||
case 3:
|
||||
texture.mipmaps = lua_tointeger( L, -1 );
|
||||
break;
|
||||
case 4:
|
||||
texture.format = lua_tointeger( L, -1 );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( lua_isstring( L, -2 ) ) {
|
||||
if ( strcmp( "id", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
texture.id = lua_tointeger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "width", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
texture.width = lua_tointeger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "height", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
texture.height = lua_tointeger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "mipmaps", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
texture.mipmaps = lua_tointeger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "format", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
texture.format = lua_tointeger( L, -1 );
|
||||
}
|
||||
}
|
||||
i++;
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
RenderTexture uluaGetRenderTexture( lua_State *L, int index ) {
|
||||
RenderTexture renderTexture = { 0 };
|
||||
|
||||
if ( lua_isnumber( L, index ) ) {
|
||||
renderTexture = state->textures[ lua_tointeger( L, index ) ]->renderTexture;
|
||||
}
|
||||
else if ( lua_istable( L, index ) ) {
|
||||
int t = index, i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
if ( lua_isnumber( L, -2 ) ) {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
renderTexture.id = lua_tointeger( L, -1 );
|
||||
break;
|
||||
case 1:
|
||||
renderTexture.texture = uluaGetTexture( L, lua_gettop( L ) );
|
||||
break;
|
||||
case 2:
|
||||
renderTexture.depth = uluaGetTexture( L, lua_gettop( L ) );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( lua_isstring( L, -2 ) ) {
|
||||
if ( strcmp( "id", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
renderTexture.id = lua_tointeger( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
renderTexture.texture = uluaGetTexture( L, lua_gettop( L ) );
|
||||
}
|
||||
else if ( strcmp( "depth", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
renderTexture.depth = uluaGetTexture( L, lua_gettop( L ) );
|
||||
}
|
||||
}
|
||||
i++;
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
return renderTexture;
|
||||
}
|
||||
|
||||
Camera2D uluaGetCamera2D( lua_State *L, int index ) {
|
||||
Camera2D camera = { 0 };
|
||||
|
||||
if ( lua_isnumber( L, index ) ) {
|
||||
camera = *state->camera2Ds[ lua_tointeger( L, index ) ];
|
||||
}
|
||||
else if ( lua_istable( L, index ) ) {
|
||||
int t = index, i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
if ( lua_isnumber( L, -2 ) ) {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
camera.offset = uluaGetVector2Index( L, lua_gettop( L ) );
|
||||
break;
|
||||
case 1:
|
||||
camera.target = uluaGetVector2Index( L, lua_gettop( L ) );
|
||||
break;
|
||||
case 2:
|
||||
camera.rotation = lua_tonumber( L, -1 );
|
||||
break;
|
||||
case 3:
|
||||
camera.zoom = lua_tonumber( L, -1 );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( lua_isstring( L, -2 ) ) {
|
||||
if ( strcmp( "offset", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.offset = uluaGetVector2Index( L, lua_gettop( L ) );
|
||||
}
|
||||
else if ( strcmp( "target", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.target = uluaGetVector2Index( L, lua_gettop( L ) );
|
||||
}
|
||||
else if ( strcmp( "rotation", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.rotation = lua_tonumber( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "zoom", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.zoom = lua_tonumber( L, -1 );
|
||||
}
|
||||
}
|
||||
i++;
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
return camera;
|
||||
}
|
||||
|
||||
Camera3D uluaGetCamera3D( lua_State *L, int index ) {
|
||||
Camera3D camera = { 0 };
|
||||
|
||||
if ( lua_isnumber( L, index ) ) {
|
||||
camera = *state->camera3Ds[ lua_tointeger( L, index ) ];
|
||||
}
|
||||
else if ( lua_istable( L, index ) ) {
|
||||
int t = index, i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
if ( lua_isnumber( L, -2 ) ) {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
camera.position = uluaGetVector3Index( L, lua_gettop( L ) );
|
||||
break;
|
||||
case 1:
|
||||
camera.target = uluaGetVector3Index( L, lua_gettop( L ) );
|
||||
break;
|
||||
case 2:
|
||||
camera.up = uluaGetVector3Index( L, lua_gettop( L ) );
|
||||
break;
|
||||
case 3:
|
||||
camera.fovy = lua_tonumber( L, -1 );
|
||||
break;
|
||||
case 4:
|
||||
camera.projection = lua_tointeger( L, -1 );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( lua_isstring( L, -2 ) ) {
|
||||
if ( strcmp( "position", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.position = uluaGetVector3Index( L, lua_gettop( L ) );
|
||||
}
|
||||
else if ( strcmp( "target", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.target = uluaGetVector3Index( L, lua_gettop( L ) );
|
||||
}
|
||||
else if ( strcmp( "up", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.up = uluaGetVector3Index( L, lua_gettop( L ) );
|
||||
}
|
||||
else if ( strcmp( "fovy", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.fovy = lua_tonumber( L, -1 );
|
||||
}
|
||||
else if ( strcmp( "projection", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
||||
camera.projection = lua_tointeger( L, -1 );
|
||||
}
|
||||
}
|
||||
i++;
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
return camera;
|
||||
}
|
||||
|
||||
/* Push types. */
|
||||
|
||||
void uluaPushColor( lua_State *L, Color color ) {
|
||||
@@ -3017,18 +2835,40 @@ void uluaPushBoundingBox( lua_State *L, BoundingBox box ) {
|
||||
lua_rawseti( L, -2, 2 );
|
||||
}
|
||||
|
||||
void uluaPushImage( lua_State *L, Image image ) {
|
||||
Image *imageP = lua_newuserdata( L, sizeof( Image ) );
|
||||
*imageP = image;
|
||||
luaL_setmetatable( L, "Image" );
|
||||
}
|
||||
|
||||
void uluaPushTexture( lua_State *L, Texture texture ) {
|
||||
lua_createtable( L, 5, 0 );
|
||||
lua_pushinteger( L, texture.id );
|
||||
lua_setfield( L, -2, "id" );
|
||||
lua_pushinteger( L, texture.width );
|
||||
lua_setfield( L, -2, "width" );
|
||||
lua_pushinteger( L, texture.height );
|
||||
lua_setfield( L, -2, "height" );
|
||||
lua_pushinteger( L, texture.mipmaps );
|
||||
lua_setfield( L, -2, "mipmaps" );
|
||||
lua_pushinteger( L, texture.format );
|
||||
lua_setfield( L, -2, "format" );
|
||||
Texture *textureP = lua_newuserdata( L, sizeof( Texture ) );
|
||||
*textureP = texture;
|
||||
luaL_setmetatable( L, "Texture" );
|
||||
}
|
||||
|
||||
void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture ) {
|
||||
RenderTexture *renderTextureP = lua_newuserdata( L, sizeof( RenderTexture ) );
|
||||
*renderTextureP = renderTexture;
|
||||
luaL_setmetatable( L, "RenderTexture" );
|
||||
}
|
||||
|
||||
void uluaPushCamera2D( lua_State *L, Camera2D camera ) {
|
||||
Camera2D *cameraP = lua_newuserdata( L, sizeof( Camera2D ) );
|
||||
*cameraP = camera;
|
||||
luaL_setmetatable( L, "Camera2D" );
|
||||
}
|
||||
|
||||
void uluaPushCamera3D( lua_State *L, Camera3D camera ) {
|
||||
Camera3D *cameraP = lua_newuserdata( L, sizeof( Camera3D ) );
|
||||
*cameraP = camera;
|
||||
luaL_setmetatable( L, "Camera3D" );
|
||||
}
|
||||
|
||||
void uluaPushShader( lua_State *L, Shader shader ) {
|
||||
Shader *shaderP = lua_newuserdata( L, sizeof( Shader ) );
|
||||
*shaderP = shader;
|
||||
luaL_setmetatable( L, "Shader" );
|
||||
}
|
||||
|
||||
int uluaGetTableLen( lua_State *L ) {
|
||||
@@ -3036,6 +2876,7 @@ int uluaGetTableLen( lua_State *L ) {
|
||||
}
|
||||
|
||||
int uluaGetTableLenIndex( lua_State *L, int index ) {
|
||||
luaL_checktype( L, index, LUA_TTABLE );
|
||||
int t = index, i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user