New rlgl functions and texture can be given as table.
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@@ -7,38 +7,33 @@ void luaCallProcess();
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void luaCallDraw();
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void luaCallExit();
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void luaRegister();
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/* Lua Util functions */
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/* Type validators. */
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bool isValidTexture( lua_State *L, int index );
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bool isValidRenderTexture( lua_State *L, int index );
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/* Lua Util functions. */
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Color uluaGetColor( lua_State *L );
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/* Only works with positive index. */
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Color uluaGetColorIndex( lua_State *L, int index );
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Vector2 uluaGetVector2( lua_State *L );
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/* Only works with positive index. */
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Vector2 uluaGetVector2Index( lua_State *L, int index );
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Vector3 uluaGetVector3( lua_State *L );
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/* Only works with positive index. */
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Vector3 uluaGetVector3Index( lua_State *L, int index );
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Vector4 uluaGetVector4( lua_State *L );
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/* Only works with positive index. */
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Vector4 uluaGetVector4Index( lua_State *L, int index );
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Rectangle uluaGetRectangle( lua_State *L );
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/* Only works with positive index. */
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Rectangle uluaGetRectangleIndex( lua_State *L, int index );
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Quaternion uluaGetQuaternion( lua_State *L );
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/* Only works with positive index. */
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Quaternion uluaGetQuaternionIndex( lua_State *L, int index );
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Matrix uluaGetMatrix( lua_State *L );
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/* Only works with positive index. */
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Matrix uluaGetMatrixIndex( lua_State *L, int index );
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BoundingBox uluaGetBoundingBox( lua_State *L );
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/* Only works with positive index. */
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BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index );
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Ray uluaGetRay( lua_State *L );
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/* Only works with positive index. */
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Ray uluaGetRayIndex( lua_State *L, int index );
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NPatchInfo uluaGetNPatchInfo( lua_State *L );
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/* Only works with positive index. */
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NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
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Texture uluaGetTexture( lua_State *L, int index );
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RenderTexture uluaGetRenderTexture( lua_State *L, int index );
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/* Push types. */
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void uluaPushColor( lua_State *L, Color color );
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void uluaPushVector2( lua_State *L, Vector2 vector );
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void uluaPushVector3( lua_State *L, Vector3 vector );
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