New rlgl functions and texture can be given as table.
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@@ -1238,20 +1238,20 @@ Set shader uniform value for texture ( sampler2d )
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- Success return true
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*/
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int lcoreSetShaderValueTexture( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !isValidTexture( L, 3 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t shaderId = lua_tointeger( L, 1 );
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int locIndex = lua_tointeger( L, 2 );
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size_t textureId = lua_tointeger( L, 3 );
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Texture texture = uluaGetTexture( L, 3 );
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if ( !validShader( shaderId ) || !validTexture( textureId, TEXTURE_TYPE_ALL ) ) {
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if ( !validShader( shaderId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, *texturesGetSourceTexture( textureId ) );
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SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, texture );
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lua_pushboolean( L, true );
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return 1;
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