New rlgl functions and texture can be given as table.

This commit is contained in:
jussi
2023-06-01 20:35:06 +03:00
parent 4e09bc7d61
commit 8008ebf1b0
17 changed files with 773 additions and 296 deletions

116
API.md
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@@ -1005,13 +1005,13 @@ int id. Image type (multiple pixel formats supported). NOTE: Data stored in CPU
--- ---
> Texture = TextureId > Texture = TextureId or { id, width, height, mipmaps, format }
int id. Texture type (multiple internal formats supported). NOTE: Data stored in GPU memory (VRAM) int id. Texture type (multiple internal formats supported). NOTE: Data stored in GPU memory (VRAM)
--- ---
> RenderTexture = RenderTextureId > RenderTexture = RenderTextureId or { id, texture, depth }
int id. RenderTexture type, for texture rendering int id. RenderTexture type, for texture rendering
@@ -3571,7 +3571,7 @@ Load texture for rendering ( framebuffer )
> success = RL.UnloadTexture( Texture2D texture ) > success = RL.UnloadTexture( Texture2D texture )
Unload texture from GPU memory ( VRAM ) Unload texture from GPU memory ( VRAM ). NOTE! Must be texture id.
- Failure return false - Failure return false
- Success return true - Success return true
@@ -3702,11 +3702,20 @@ Set texture wrapping mode ( TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP... )
--- ---
> id = RL.GetTextureId( Texture2D texture )
Get texture OpenGL id
- Failure return false
- Success return int
---
> size = RL.GetTextureSize( Texture2D texture ) > size = RL.GetTextureSize( Texture2D texture )
Get texture size Get texture size
- Failure return nil - Failure return false
- Success return Vector2 - Success return Vector2
--- ---
@@ -6610,6 +6619,34 @@ Get light enabled
--- ---
## RLGL - Framebuffer state
---
> success = RL.rlEnableFramebuffer( int id )
Enable render texture (fbo)
- Failure return false
- Success return true
---
> RL.rlDisableFramebuffer()
Disable render texture (fbo), return to default framebuffer
---
> success = RL.rlActiveDrawBuffers( int count )
Activate multiple draw color buffers
- Failure return false
- Success return true
---
## RLGL - General render state ## RLGL - General render state
--- ---
@@ -6712,6 +6749,77 @@ Get current OpenGL version
--- ---
## RLGL - Textures management
---
> id = RL.rlLoadTexture( Vector2 size, int format, int mipmapCount )
Load texture in GPU
- Failure return -1
- Success return int
---
> id = RL.rlLoadTextureDepth( Vector2 size, bool useRenderBuffer )
Load depth texture/renderbuffer ( to be attached to fbo )
- Failure return -1
- Success return int
---
> success = RL.rlUnloadTexture( int id )
Unload texture from GPU memory
- Failure return false
- Success return true
---
## RLGL - Framebuffer management (fbo)
---
> fboId = RL.rlLoadFramebuffer( Vector2 size )
Load an empty framebuffer
- Failure return -1
- Success return int
---
> success = RL.rlFramebufferAttach( int fboId, int texId, int attachType, int texType, int mipLevel )
Attach texture/renderbuffer to a framebuffer
- Failure return false
- Success return true
---
> isComplete = RL.rlFramebufferComplete( int id )
Verify framebuffer is complete
- Failure return nil
- Success return bool
---
> success = RL.rlUnloadFramebuffer( int id )
Delete framebuffer from GPU
- Failure return nil
- Success return bool
---
## OpenGL - Framebuffer management ## OpenGL - Framebuffer management
--- ---

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@@ -2645,7 +2645,7 @@ function RL.LoadTextureCubemap( image, layout ) end
---@return any renderTexture ---@return any renderTexture
function RL.LoadRenderTexture( size ) end function RL.LoadRenderTexture( size ) end
---Unload texture from GPU memory ( VRAM ) ---Unload texture from GPU memory ( VRAM ). NOTE! Must be texture id.
---- Failure return false ---- Failure return false
---- Success return true ---- Success return true
---@param texture any ---@param texture any
@@ -2766,8 +2766,15 @@ function RL.SetTextureFilter( texture, filter ) end
---@return any success ---@return any success
function RL.SetTextureWrap( texture, wrap ) end function RL.SetTextureWrap( texture, wrap ) end
---Get texture OpenGL id
---- Failure return false
---- Success return int
---@param texture any
---@return any id
function RL.GetTextureId( texture ) end
---Get texture size ---Get texture size
---- Failure return nil ---- Failure return false
---- Success return Vector2 ---- Success return Vector2
---@param texture any ---@param texture any
---@return any size ---@return any size
@@ -5410,6 +5417,26 @@ function RL.GetLightColor( light ) end
---@return any enabled ---@return any enabled
function RL.IsLightEnabled( light ) end function RL.IsLightEnabled( light ) end
-- RLGL - Framebuffer state
---Enable render texture (fbo)
---- Failure return false
---- Success return true
---@param id integer
---@return any success
function RL.rlEnableFramebuffer( id ) end
---Disable render texture (fbo), return to default framebuffer
---@return any RL.rlDisableFramebuffer
function RL.rlDisableFramebuffer() end
---Activate multiple draw color buffers
---- Failure return false
---- Success return true
---@param count integer
---@return any success
function RL.rlActiveDrawBuffers( count ) end
-- RLGL - General render state -- RLGL - General render state
---Enable color blending ---Enable color blending
@@ -5478,6 +5505,66 @@ function RL.rlDisableSmoothLines() end
---@return any version ---@return any version
function RL.rlGetVersion() end function RL.rlGetVersion() end
-- RLGL - Textures management
---Load texture in GPU
---- Failure return -1
---- Success return int
---@param size table
---@param format integer
---@param mipmapCount integer
---@return any id
function RL.rlLoadTexture( size, format, mipmapCount ) end
---Load depth texture/renderbuffer ( to be attached to fbo )
---- Failure return -1
---- Success return int
---@param size table
---@param useRenderBuffer boolean
---@return any id
function RL.rlLoadTextureDepth( size, useRenderBuffer ) end
---Unload texture from GPU memory
---- Failure return false
---- Success return true
---@param id integer
---@return any success
function RL.rlUnloadTexture( id ) end
-- RLGL - Framebuffer management (fbo)
---Load an empty framebuffer
---- Failure return -1
---- Success return int
---@param size table
---@return any fboId
function RL.rlLoadFramebuffer( size ) end
---Attach texture/renderbuffer to a framebuffer
---- Failure return false
---- Success return true
---@param fboId integer
---@param texId integer
---@param attachType integer
---@param texType integer
---@param mipLevel integer
---@return any success
function RL.rlFramebufferAttach( fboId, texId, attachType, texType, mipLevel ) end
---Verify framebuffer is complete
---- Failure return nil
---- Success return bool
---@param id integer
---@return any isComplete
function RL.rlFramebufferComplete( id ) end
---Delete framebuffer from GPU
---- Failure return nil
---- Success return bool
---@param id integer
---@return any success
function RL.rlUnloadFramebuffer( id ) end
-- OpenGL - Framebuffer management -- OpenGL - Framebuffer management
---Copy a block of pixels from one framebuffer object to another. ---Copy a block of pixels from one framebuffer object to another.

118
changelog
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@@ -2,35 +2,39 @@
Release: ReiLua version 0.5.0 Using Raylib 4.5 Release: ReiLua version 0.5.0 Using Raylib 4.5
------------------------------------------------------------------------ ------------------------------------------------------------------------
KEY CHANGES: KEY CHANGES:
- CHANGED: All ReiLua global variables and functions are now stored in global RL table. - CHANGED: All ReiLua global variables and functions are now stored in global RL table
- CHANGED: All examples are now changed to use new RL table method. - CHANGED: All examples are now changed to use new RL table method
- ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server. - ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server
- CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D. - CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D
- REVISED: How Lua argumets are handled. Now uluaGet*Index functions can take stack index(positive only). - REVISED: How Lua argumets are handled. Now uluaGet*Index functions can take stack index(positive only)
Also using positive stack indexing. Also using positive stack indexing
- ADDED: Camera3D Lua lib. - ADDED: Camera3D Lua lib
- ADDED: Raygui wrapper lib. - ADDED: Raygui wrapper lib
- CHANGED: Can now have multiple Music objects like other Raylib objects instead of just one. - CHANGED: Can now have multiple Music objects like other Raylib objects instead of just one
- CHANGED: Texture now can be either Texture or RenderTexture. No need to change texture source anymore. - CHANGED: Texture now can be either Texture or RenderTexture. No need to change texture source anymore
- ADDED: Material getter functions. - ADDED: Material getter functions
- ADDED: Light property functions. - ADDED: Light property functions
- ADDED: rlgl Framebuffer management (fbo) functions
- ADDED: rlgl Framebuffer state functions
- ADDED: rlgl Textures management functions
- ADDED: Texture and RenderTexture can be given as tables
Detailed changes: Detailed changes:
- FIXED: uluaGetRay was looking for integers instead of tables. - FIXED: uluaGetRay was looking for integers instead of tables
- REMOVED: SetCameraMode. - REMOVED: SetCameraMode
- REMOVED: SetCameraPanControl. - REMOVED: SetCameraPanControl
- REMOVED: SetCameraAltControl. - REMOVED: SetCameraAltControl
- REMOVED: SetCameraSmoothZoomControl. - REMOVED: SetCameraSmoothZoomControl
- REMOVED: SetCameraMoveControls. - REMOVED: SetCameraMoveControls
- REMOVED: DrawTextureTiled. - REMOVED: DrawTextureTiled
- REMOVED: DrawTexturePoly. - REMOVED: DrawTexturePoly
- REMOVED: DrawCubeTexture. - REMOVED: DrawCubeTexture
- REMOVED: PlaySoundMulti. - REMOVED: PlaySoundMulti
- REMOVED: StopSoundMulti. - REMOVED: StopSoundMulti
- REMOVED: GetSoundsPlaying. - REMOVED: GetSoundsPlaying
- CHANGED: UpdateCamera3D now takes int mode parameter. Same as UpdateCamera in raylib. - CHANGED: UpdateCamera3D now takes int mode parameter. Same as UpdateCamera in raylib
- ADDED: UpdateCamera3DPro. Same as UpdateCameraPro in raylib. - ADDED: UpdateCamera3DPro. Same as UpdateCameraPro in raylib
- ADDED: BLEND_CUSTOM_SEPARATE. - ADDED: BLEND_CUSTOM_SEPARATE
- ADDED: Vector2LineAngle - ADDED: Vector2LineAngle
- ADDED: CheckCollisionPointPoly - ADDED: CheckCollisionPointPoly
- ADDED: ColorTint - ADDED: ColorTint
@@ -66,8 +70,8 @@ Detailed changes:
- REMOVED: GetTextureSource - REMOVED: GetTextureSource
- REMOVED: UnloadRenderTexture - REMOVED: UnloadRenderTexture
- ADDED: GetTextureType - ADDED: GetTextureType
- FIXED: Vector3RotateByAxisAngle was not connected. - FIXED: Vector3RotateByAxisAngle was not registered.
- FIXED: uluaGetBoundingBoxIndex was looking for numbers instead of tables. - FIXED: uluaGetBoundingBoxIndex was looking for numbers instead of tables
- ADDED: IsTextureReady - ADDED: IsTextureReady
- FIXED: UnloadTexture did not set texture id to NULL. - FIXED: UnloadTexture did not set texture id to NULL.
- ADDED: DrawBillboardPro - ADDED: DrawBillboardPro
@@ -75,37 +79,39 @@ Detailed changes:
- ADDED: More rlgl General render state functions. - ADDED: More rlgl General render state functions.
- ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader - ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader
- ADDED: SetMaterialParams and GetMaterialParams - ADDED: SetMaterialParams and GetMaterialParams
- ADDED: TextureReference functions for RenderTexture texture or depth texture
- ADDED: GetTextureId
------------------------------------------------------------------------ ------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2 Release: ReiLua version 0.4.0 Using Raylib 4.2
------------------------------------------------------------------------ ------------------------------------------------------------------------
KEY CHANGES: KEY CHANGES:
- ADDED: This changelog. - ADDED: This changelog
- ADDED: Lua interpreter mode. - ADDED: Lua interpreter mode
- ADDED: Easings extra module. - ADDED: Easings extra module
- ADDED: exit function. - ADDED: exit function
- FIXED: uluaGetNPatchInfo fix for RL_DrawTextureNPatch. Guess this was never tested and did not work at all >:E. - FIXED: uluaGetNPatchInfo fix for RL_DrawTextureNPatch. Guess this was never tested and did not work at all >:E
- ADDED: Flag option (-s) for doc_parser.lua for exporting module APIs to separate files. - ADDED: Flag option (-s) for doc_parser.lua for exporting module APIs to separate files
- ADDED: ReiLuaGui. - ADDED: ReiLuaGui
- ADDED: ReiLuaGui Examples. - ADDED: ReiLuaGui Examples
- ADDED: Draw Mesh Instanced Example. - ADDED: Draw Mesh Instanced Example
- CHANGED: RL_DrawQuad3DTexture now takes vertex colors instead of just single color. - CHANGED: RL_DrawQuad3DTexture now takes vertex colors instead of just single color
Detailed changes: Detailed changes:
- ADDED: Help argument. - ADDED: Help argument
- CHANGED: RL_rlSetLineWidth renamed to RL_rlglSetLineWidth. - CHANGED: RL_rlSetLineWidth renamed to RL_rlglSetLineWidth
- CHANGED: RL_rlGetLineWidth renamed to RL_rlglGetLineWidth. - CHANGED: RL_rlGetLineWidth renamed to RL_rlglGetLineWidth
- FIXED: DrawRectangleGradient V and H expecting wrong arguments. - FIXED: DrawRectangleGradient V and H expecting wrong arguments
- ADDED: RL_LoadDirectoryFilesEx. - ADDED: RL_LoadDirectoryFilesEx
- FIXED: RL_DrawLineBezierQuad was called RL_DrawLineBezier in API. - FIXED: RL_DrawLineBezierQuad was called RL_DrawLineBezier in API
- ADDED: Color lib. - ADDED: Color lib
- FIXED: RL_DrawEllipse and RL_DrawEllipseLines expecting wrong arguments. - FIXED: RL_DrawEllipse and RL_DrawEllipseLines expecting wrong arguments
- ADDED: RL_IsPathFile. - ADDED: RL_IsPathFile
- ADDED: RL_SetMaterialShader. - ADDED: RL_SetMaterialShader
- ADDED: RL_GetFileLength. - ADDED: RL_GetFileLength
- ADDED: RL_LoadFontEx. - ADDED: RL_LoadFontEx
- FIXED: RL_ImageAlphaClear expecting wrong arguments. - FIXED: RL_ImageAlphaClear expecting wrong arguments
- ADDED: BLEND_ALPHA_PREMULTIPLY. - ADDED: BLEND_ALPHA_PREMULTIPLY
- CHANGED: RL_GetWindowSize renamed to RL_GetScreenSize. - CHANGED: RL_GetWindowSize renamed to RL_GetScreenSize
- ADDED: RL_GetKeyName and RL_GetKeyScancode. GLFW Functions. - ADDED: RL_GetKeyName and RL_GetKeyScancode. GLFW Functions
- ADDED: KEY_UNKNOWN. - ADDED: KEY_UNKNOWN

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@@ -20,8 +20,8 @@ Backlog {
* ImageDrawCircleLines * ImageDrawCircleLines
* ImageBlurGaussian * ImageBlurGaussian
* Models * Models
* LoadMaterials * LoadMaterials (Load materials from model file)
* LoadMaterialsFromModel (Could then for example edit and set back to model)
* Needs Testing * Needs Testing
* UpdateTexture * UpdateTexture
* UpdateTextureRec * UpdateTextureRec
@@ -35,4 +35,4 @@ Backlog {
Bugs { Bugs {
* CameraLib. Lateral movement is slower if looking down or up. * CameraLib. Lateral movement is slower if looking down or up.
} }

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@@ -188,9 +188,9 @@ apiFile:write( "\n> Rectangle = { 0.0, 0.0, 1.0, 1.0 } or { x = 0.0, y = 0.0, wi
{ x, y, width ,height }. Rectangle type\n\n---\n" ) { x, y, width ,height }. Rectangle type\n\n---\n" )
apiFile:write( "\n> Image = ImageId\n\ apiFile:write( "\n> Image = ImageId\n\
int id. Image type (multiple pixel formats supported). NOTE: Data stored in CPU memory (RAM)\n\n---\n" ) int id. Image type (multiple pixel formats supported). NOTE: Data stored in CPU memory (RAM)\n\n---\n" )
apiFile:write( "\n> Texture = TextureId\n\ apiFile:write( "\n> Texture = TextureId or { id, width, height, mipmaps, format }\n\
int id. Texture type (multiple internal formats supported). NOTE: Data stored in GPU memory (VRAM)\n\n---\n" ) int id. Texture type (multiple internal formats supported). NOTE: Data stored in GPU memory (VRAM)\n\n---\n" )
apiFile:write( "\n> RenderTexture = RenderTextureId\n\ apiFile:write( "\n> RenderTexture = RenderTextureId or { id, texture, depth }\n\
int id. RenderTexture type, for texture rendering\n\n---\n" ) int id. RenderTexture type, for texture rendering\n\n---\n" )
apiFile:write( "\n> Font = FontId\n\ apiFile:write( "\n> Font = FontId\n\
int id. Font type, includes texture and chars data\n\n---\n" ) int id. Font type, includes texture and chars data\n\n---\n" )

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@@ -295,5 +295,5 @@ function RL.draw()
RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST ) -- RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST )
end end

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@@ -1,5 +1,9 @@
#pragma once #pragma once
/* Framebuffer state. */
int lrlglEnableFramebuffer( lua_State *L );
int lrlglDisableFramebuffer( lua_State *L );
int lrlglActiveDrawBuffers( lua_State *L );
/* General render state. */ /* General render state. */
int lrlglEnableColorBlend( lua_State *L ); int lrlglEnableColorBlend( lua_State *L );
int lrlglDisableColorBlend( lua_State *L ); int lrlglDisableColorBlend( lua_State *L );
@@ -15,4 +19,13 @@ int lrlglGetLineWidth( lua_State *L );
int lrlglEnableSmoothLines( lua_State *L ); int lrlglEnableSmoothLines( lua_State *L );
int lrlglDisableSmoothLines( lua_State *L ); int lrlglDisableSmoothLines( lua_State *L );
/* Initialization functions */ /* Initialization functions */
int lrlglGetVersion( lua_State *L ); int lrlglGetVersion( lua_State *L );
/* Textures management */
int lrlglLoadTexture( lua_State *L );
int lrlglLoadTextureDepth( lua_State *L );
int lrlglUnloadTexture( lua_State *L );
/* Framebuffer management (fbo) */
int lrlglLoadFramebuffer( lua_State *L );
int lrlglFramebufferAttach( lua_State *L );
int lrlglFramebufferComplete( lua_State *L );
int lrlglUnloadFramebuffer( lua_State *L );

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@@ -7,38 +7,33 @@ void luaCallProcess();
void luaCallDraw(); void luaCallDraw();
void luaCallExit(); void luaCallExit();
void luaRegister(); void luaRegister();
/* Lua Util functions */ /* Type validators. */
bool isValidTexture( lua_State *L, int index );
bool isValidRenderTexture( lua_State *L, int index );
/* Lua Util functions. */
Color uluaGetColor( lua_State *L ); Color uluaGetColor( lua_State *L );
/* Only works with positive index. */
Color uluaGetColorIndex( lua_State *L, int index ); Color uluaGetColorIndex( lua_State *L, int index );
Vector2 uluaGetVector2( lua_State *L ); Vector2 uluaGetVector2( lua_State *L );
/* Only works with positive index. */
Vector2 uluaGetVector2Index( lua_State *L, int index ); Vector2 uluaGetVector2Index( lua_State *L, int index );
Vector3 uluaGetVector3( lua_State *L ); Vector3 uluaGetVector3( lua_State *L );
/* Only works with positive index. */
Vector3 uluaGetVector3Index( lua_State *L, int index ); Vector3 uluaGetVector3Index( lua_State *L, int index );
Vector4 uluaGetVector4( lua_State *L ); Vector4 uluaGetVector4( lua_State *L );
/* Only works with positive index. */
Vector4 uluaGetVector4Index( lua_State *L, int index ); Vector4 uluaGetVector4Index( lua_State *L, int index );
Rectangle uluaGetRectangle( lua_State *L ); Rectangle uluaGetRectangle( lua_State *L );
/* Only works with positive index. */
Rectangle uluaGetRectangleIndex( lua_State *L, int index ); Rectangle uluaGetRectangleIndex( lua_State *L, int index );
Quaternion uluaGetQuaternion( lua_State *L ); Quaternion uluaGetQuaternion( lua_State *L );
/* Only works with positive index. */
Quaternion uluaGetQuaternionIndex( lua_State *L, int index ); Quaternion uluaGetQuaternionIndex( lua_State *L, int index );
Matrix uluaGetMatrix( lua_State *L ); Matrix uluaGetMatrix( lua_State *L );
/* Only works with positive index. */
Matrix uluaGetMatrixIndex( lua_State *L, int index ); Matrix uluaGetMatrixIndex( lua_State *L, int index );
BoundingBox uluaGetBoundingBox( lua_State *L ); BoundingBox uluaGetBoundingBox( lua_State *L );
/* Only works with positive index. */
BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index ); BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index );
Ray uluaGetRay( lua_State *L ); Ray uluaGetRay( lua_State *L );
/* Only works with positive index. */
Ray uluaGetRayIndex( lua_State *L, int index ); Ray uluaGetRayIndex( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L ); NPatchInfo uluaGetNPatchInfo( lua_State *L );
/* Only works with positive index. */
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ); NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
Texture uluaGetTexture( lua_State *L, int index );
RenderTexture uluaGetRenderTexture( lua_State *L, int index );
/* Push types. */
void uluaPushColor( lua_State *L, Color color ); void uluaPushColor( lua_State *L, Color color );
void uluaPushVector2( lua_State *L, Vector2 vector ); void uluaPushVector2( lua_State *L, Vector2 vector );
void uluaPushVector3( lua_State *L, Vector3 vector ); void uluaPushVector3( lua_State *L, Vector3 vector );

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@@ -9,6 +9,7 @@ typedef struct {
typedef struct { typedef struct {
int type; int type;
int texRef; /* TextureReference. */
Texture texture; Texture texture;
RenderTexture renderTexture; RenderTexture renderTexture;
} ReiTexture; } ReiTexture;

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@@ -1,13 +1,12 @@
#pragma once #pragma once
/* TEXTURE_TYPE_ALL is internal and used for accepting every type. */ /* TEXTURE_TYPE_ALL is internal and used for accepting every type. */
enum TEXTURE_TYPE { TEXTURE_TYPE_TEXTURE, TEXTURE_TYPE_RENDER_TEXTURE, TEXTURE_TYPE_ALL }; enum TextureType { TEXTURE_TYPE_TEXTURE, TEXTURE_TYPE_RENDER_TEXTURE, TEXTURE_TYPE_ALL };
/* Validators. */ /* Validators. */
bool validImage( size_t id ); bool validImage( size_t id );
bool validTexture( size_t id, int type ); // bool validTexture( size_t id, int type );
bool validRenderTexture( size_t id ); // bool validTexture( lua_State *L, int index );
bool validSourceTexture( size_t id );
Texture2D* texturesGetSourceTexture( size_t id ); Texture2D* texturesGetSourceTexture( size_t id );
void texturesFreeTexture( size_t id ); void texturesFreeTexture( size_t id );
/* Image Loading. */ /* Image Loading. */
@@ -91,6 +90,7 @@ int ltexturesGetTextureType( lua_State *L );
int ltexturesGenTextureMipmaps( lua_State *L ); int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L ); int ltexturesSetTextureFilter( lua_State *L );
int ltexturesSetTextureWrap( lua_State *L ); int ltexturesSetTextureWrap( lua_State *L );
int ltexturesGetTextureId( lua_State *L );
int ltexturesGetTextureSize( lua_State *L ); int ltexturesGetTextureSize( lua_State *L );
int ltexturesGetTextureMipmaps( lua_State *L ); int ltexturesGetTextureMipmaps( lua_State *L );
int ltexturesGetTextureFormat( lua_State *L ); int ltexturesGetTextureFormat( lua_State *L );

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@@ -1238,20 +1238,20 @@ Set shader uniform value for texture ( sampler2d )
- Success return true - Success return true
*/ */
int lcoreSetShaderValueTexture( lua_State *L ) { int lcoreSetShaderValueTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) { if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !isValidTexture( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t shaderId = lua_tointeger( L, 1 ); size_t shaderId = lua_tointeger( L, 1 );
int locIndex = lua_tointeger( L, 2 ); int locIndex = lua_tointeger( L, 2 );
size_t textureId = lua_tointeger( L, 3 ); Texture texture = uluaGetTexture( L, 3 );
if ( !validShader( shaderId ) || !validTexture( textureId, TEXTURE_TYPE_ALL ) ) { if ( !validShader( shaderId ) ) {
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, *texturesGetSourceTexture( textureId ) ); SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, texture );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;

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@@ -18,38 +18,31 @@ Use -1 RenderTexture for window framebuffer.
- Success return true - Success return true
*/ */
int lglBlitFramebuffer( lua_State *L ) { int lglBlitFramebuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) if ( !isValidRenderTexture( L, 1) || !isValidRenderTexture( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) { || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
int srcTexId = lua_tointeger( L, 1 ); RenderTexture2D srcTex = uluaGetRenderTexture( L, 1 );
int dstTexId = lua_tointeger( L, 2 ); RenderTexture2D dstTex = uluaGetRenderTexture( L, 2 );
Rectangle srcRect = uluaGetRectangleIndex( L, 3 ); Rectangle srcRect = uluaGetRectangleIndex( L, 3 );
Rectangle dstRect = uluaGetRectangleIndex( L, 4 ); Rectangle dstRect = uluaGetRectangleIndex( L, 4 );
int mask = lua_tointeger( L, 5 ); int mask = lua_tointeger( L, 5 );
int filter = lua_tointeger( L, 6 ); int filter = lua_tointeger( L, 6 );
// if ( ( !validRenderTexture( srcTexId ) && srcTexId != -1 ) && ( !validRenderTexture( dstTexId ) && dstTexId != -1 ) ) { if ( lua_tointeger( L, 1 ) == -1 ) {
if ( ( !validTexture( srcTexId, TEXTURE_TYPE_RENDER_TEXTURE ) && srcTexId != -1 )
&& ( !validTexture( dstTexId, TEXTURE_TYPE_RENDER_TEXTURE ) && dstTexId != -1 ) ) {
lua_pushboolean( L, false );
return 1;
}
if ( srcTexId == -1 ) {
glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
} }
else { else {
glBindFramebuffer( GL_READ_FRAMEBUFFER, state->textures[ srcTexId ]->renderTexture.id ); glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex.id );
} }
if ( dstTexId == -1 ) { if ( lua_tointeger( L, 2 ) == -1 ) {
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ); glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
} }
else { else {
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, state->textures[ dstTexId ]->renderTexture.id ); glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex.id );
} }
glBlitFramebuffer( glBlitFramebuffer(

View File

@@ -1018,6 +1018,7 @@ void luaRegister() {
assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps ); assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps );
assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter ); assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter );
assingGlobalFunction( "SetTextureWrap", ltexturesSetTextureWrap ); assingGlobalFunction( "SetTextureWrap", ltexturesSetTextureWrap );
assingGlobalFunction( "GetTextureId", ltexturesGetTextureId );
assingGlobalFunction( "GetTextureSize", ltexturesGetTextureSize ); assingGlobalFunction( "GetTextureSize", ltexturesGetTextureSize );
assingGlobalFunction( "GetTextureMipmaps", ltexturesGetTextureMipmaps ); assingGlobalFunction( "GetTextureMipmaps", ltexturesGetTextureMipmaps );
assingGlobalFunction( "GetTextureFormat", ltexturesGetTextureFormat ); assingGlobalFunction( "GetTextureFormat", ltexturesGetTextureFormat );
@@ -1370,6 +1371,10 @@ void luaRegister() {
assingGlobalFunction( "IsLightEnabled", llightsIsLightEnabled ); assingGlobalFunction( "IsLightEnabled", llightsIsLightEnabled );
/* RLGL */ /* RLGL */
/* Framebuffer state. */
assingGlobalFunction( "rlEnableFramebuffer", lrlglEnableFramebuffer );
assingGlobalFunction( "rlDisableFramebuffer", lrlglDisableFramebuffer );
assingGlobalFunction( "rlActiveDrawBuffers", lrlglActiveDrawBuffers );
/* General render state. */ /* General render state. */
assingGlobalFunction( "rlEnableColorBlend", lrlglEnableColorBlend ); assingGlobalFunction( "rlEnableColorBlend", lrlglEnableColorBlend );
assingGlobalFunction( "rlDisableColorBlend", lrlglDisableColorBlend ); assingGlobalFunction( "rlDisableColorBlend", lrlglDisableColorBlend );
@@ -1386,6 +1391,15 @@ void luaRegister() {
assingGlobalFunction( "rlDisableSmoothLines", lrlglDisableSmoothLines ); assingGlobalFunction( "rlDisableSmoothLines", lrlglDisableSmoothLines );
/* Initialization functions. */ /* Initialization functions. */
assingGlobalFunction( "rlGetVersion", lrlglGetVersion ); assingGlobalFunction( "rlGetVersion", lrlglGetVersion );
/* Textures management */
assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
assingGlobalFunction( "rlUnloadTexture", lrlglUnloadTexture );
/* Framebuffer management (fbo). */
assingGlobalFunction( "rlLoadFramebuffer", lrlglLoadFramebuffer );
assingGlobalFunction( "rlFramebufferAttach", lrlglFramebufferAttach );
assingGlobalFunction( "rlFramebufferComplete", lrlglFramebufferComplete );
assingGlobalFunction( "rlUnloadFramebuffer", lrlglUnloadFramebuffer );
/* OpenGL */ /* OpenGL */
/* Framebuffer management. */ /* Framebuffer management. */
@@ -1430,6 +1444,28 @@ void luaRegister() {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
/* Type validators. */
bool isValidTexture( lua_State *L, int index ) {
if ( lua_isnumber( L, index ) || lua_istable( L, index ) ) {
return true;
}
else {
TraceLog( LOG_WARNING, "%s", "Error. Invalid texture." );
return false;
}
}
bool isValidRenderTexture( lua_State *L, int index ) {
if ( lua_isnumber( L, index ) || lua_istable( L, index ) ) {
return true;
}
else {
TraceLog( LOG_WARNING, "%s", "Error. Invalid renderTexture." );
return false;
}
}
/* Lua util functions. */ /* Lua util functions. */
Color uluaGetColor( lua_State *L ) { Color uluaGetColor( lua_State *L ) {
@@ -1939,6 +1975,114 @@ NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ) {
return npatch; return npatch;
} }
Texture uluaGetTexture( lua_State *L, int index ) {
Texture texture = { 0 };
if ( lua_isnumber( L, index ) ) {
if ( 0 <= lua_tointeger( L, index ) ) {
texture = *texturesGetSourceTexture( lua_tointeger( L, index ) );
}
}
else if ( lua_istable( L, index ) ) {
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
texture.id = lua_tointeger( L, -1 );
break;
case 1:
texture.width = lua_tointeger( L, -1 );
break;
case 2:
texture.height = lua_tointeger( L, -1 );
break;
case 3:
texture.mipmaps = lua_tointeger( L, -1 );
break;
case 4:
texture.format = lua_tointeger( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "id", (char*)lua_tostring( L, -2 ) ) == 0 ) {
texture.id = lua_tointeger( L, -1 );
}
else if ( strcmp( "width", (char*)lua_tostring( L, -2 ) ) == 0 ) {
texture.width = lua_tointeger( L, -1 );
}
else if ( strcmp( "height", (char*)lua_tostring( L, -2 ) ) == 0 ) {
texture.height = lua_tointeger( L, -1 );
}
else if ( strcmp( "mipmaps", (char*)lua_tostring( L, -2 ) ) == 0 ) {
texture.mipmaps = lua_tointeger( L, -1 );
}
else if ( strcmp( "format", (char*)lua_tostring( L, -2 ) ) == 0 ) {
texture.format = lua_tointeger( L, -1 );
}
}
i++;
lua_pop( L, 1 );
}
}
return texture;
}
RenderTexture uluaGetRenderTexture( lua_State *L, int index ) {
RenderTexture renderTexture = { 0 };
if ( lua_isnumber( L, index ) ) {
if ( 0 <= lua_tointeger( L, index ) ) {
renderTexture = state->textures[ lua_tointeger( L, index ) ]->renderTexture;
}
}
else if ( lua_istable( L, index ) ) {
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
renderTexture.id = lua_tointeger( L, -1 );
break;
case 1:
renderTexture.texture = uluaGetTexture( L, lua_gettop( L ) );
break;
case 2:
renderTexture.depth = uluaGetTexture( L, lua_gettop( L ) );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "id", (char*)lua_tostring( L, -2 ) ) == 0 ) {
renderTexture.id = lua_tointeger( L, -1 );
}
else if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) {
renderTexture.texture = uluaGetTexture( L, lua_gettop( L ) );
}
else if ( strcmp( "depth", (char*)lua_tostring( L, -2 ) ) == 0 ) {
renderTexture.depth = uluaGetTexture( L, lua_gettop( L ) );
}
}
i++;
lua_pop( L, 1 );
}
}
return renderTexture;
}
/* Push types. */
void uluaPushColor( lua_State *L, Color color ) { void uluaPushColor( lua_State *L, Color color ) {
lua_createtable( L, 3, 0 ); lua_createtable( L, 3, 0 );
lua_pushnumber( L, color.r ); lua_pushnumber( L, color.r );

View File

@@ -708,14 +708,13 @@ Draw 3D textured quad. ( Texture coordinates opengl style 0.0 - 1.0 ).
- Success return true - Success return true
*/ */
int lmodelDrawQuad3DTexture( lua_State *L ) { int lmodelDrawQuad3DTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) { if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawQuad3DTexture( Texture2D texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawQuad3DTexture( Texture2D texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
/* Texture. */ /* Texture. */
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
/* Vertices. */ /* Vertices. */
Vector3 vertices[4] = { 0 }; Vector3 vertices[4] = { 0 };
@@ -761,14 +760,9 @@ int lmodelDrawQuad3DTexture( lua_State *L ) {
//TODO Normals. maybe something like Vector3Normalize(Vector3CrossProduct(Vector3Subtract(vB, vA), Vector3Subtract(vC, vA))); //TODO Normals. maybe something like Vector3Normalize(Vector3CrossProduct(Vector3Subtract(vB, vA), Vector3Subtract(vC, vA)));
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) {
lua_pushboolean( L, false );
return 1;
}
/* Draw. */ /* Draw. */
rlCheckRenderBatchLimit( 4 ); rlCheckRenderBatchLimit( 4 );
rlSetTexture( texturesGetSourceTexture( texId )->id ); rlSetTexture( texture.id );
rlBegin( RL_QUADS ); rlBegin( RL_QUADS );
for ( i = 0; i < 4; ++i ) { for ( i = 0; i < 4; ++i ) {
@@ -1668,13 +1662,7 @@ int lmodelsCreateMaterial( lua_State *L ) {
while ( lua_next( L, t4 ) != 0 ) { while ( lua_next( L, t4 ) != 0 ) {
if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 && lua_isnumber( L, -1 ) ) { if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 && lua_isnumber( L, -1 ) ) {
size_t texId = lua_tointeger( L, -1 ); state->materials[i]->maps[map].texture = uluaGetTexture( L, lua_gettop( L ) );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) {
lua_pushboolean( L, false );
return 1;
}
state->materials[i]->maps[map].texture = *texturesGetSourceTexture( texId );
} }
else if ( strcmp( "color", (char*)lua_tostring( L, -2 ) ) == 0 && lua_istable( L, -1 ) ) { else if ( strcmp( "color", (char*)lua_tostring( L, -2 ) ) == 0 && lua_istable( L, -1 ) ) {
state->materials[i]->maps[map].color = uluaGetColor( L ); state->materials[i]->maps[map].color = uluaGetColor( L );
@@ -1755,20 +1743,16 @@ Set texture for a material map type ( MATERIAL_MAP_ALBEDO, MATERIAL_MAP_METALNES
- Success return true - Success return true
*/ */
int lmodelsSetMaterialTexture( lua_State *L ) { int lmodelsSetMaterialTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) { if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !isValidTexture( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialTexture( Material material, int mapType, Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialTexture( Material material, int mapType, Texture2D texture )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t materialId = lua_tointeger( L, 1 ); size_t materialId = lua_tointeger( L, 1 );
int mapType = lua_tointeger( L, 2 ); int mapType = lua_tointeger( L, 2 );
size_t texId = lua_tointeger( L, 3 ); Texture texture = uluaGetTexture( L, 3 );
if ( !validMaterial( materialId ) || !validTexture( texId, TEXTURE_TYPE_ALL ) ) { SetMaterialTexture( state->materials[ materialId ], mapType, texture );
lua_pushboolean( L, false );
return 1;
}
SetMaterialTexture( state->materials[ materialId ], mapType, *texturesGetSourceTexture( texId ) );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -2197,7 +2181,6 @@ int lmodelsDrawModelEx( lua_State *L ) {
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
DrawModelEx( *state->models[ modelId ], position, rotationAxis, rotationAngle, scale, tint ); DrawModelEx( *state->models[ modelId ], position, rotationAxis, rotationAngle, scale, tint );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
@@ -2266,14 +2249,13 @@ int lmodelsSetModelMeshMaterial( lua_State *L ) {
return 1; return 1;
} }
size_t modelId = lua_tointeger( L, 1 ); size_t modelId = lua_tointeger( L, 1 );
int meshId = lua_tointeger( L, 2 ); size_t meshId = lua_tointeger( L, 2 );
int materialId = lua_tointeger( L, 3 ); size_t materialId = lua_tointeger( L, 3 );
if ( !validModel( modelId ) ) { if ( !validModel( modelId ) || !validMesh( meshId ) || !validMaterial( materialId ) ) {
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
SetModelMeshMaterial( state->models[ modelId ], meshId, materialId ); SetModelMeshMaterial( state->models[ modelId ], meshId, materialId );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
@@ -2289,23 +2271,23 @@ Draw a billboard texture
- Success return true - Success return true
*/ */
int lmodelsDrawBillboard( lua_State *L ) { int lmodelsDrawBillboard( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) if ( !lua_isnumber( L, 1 ) || !isValidTexture( L, 2 ) || !lua_istable( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) { || !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t cameraId = lua_tointeger( L, 1 ); size_t cameraId = lua_tointeger( L, 1 );
size_t texId = lua_tointeger( L, 2 ); Texture texture = uluaGetTexture( L, 2 );
Vector3 position = uluaGetVector3Index( L, 3 ); Vector3 position = uluaGetVector3Index( L, 3 );
float size = lua_tonumber( L, 4 ); float size = lua_tonumber( L, 4 );
Color tint = uluaGetColorIndex( L, 5 ); Color tint = uluaGetColorIndex( L, 5 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) || !validCamera3D( cameraId ) ) { if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
DrawBillboard( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), position, size, tint ); DrawBillboard( *state->camera3Ds[ cameraId ], texture, position, size, tint );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -2320,25 +2302,25 @@ Draw a billboard texture defined by source
- Success return true - Success return true
*/ */
int lmodelsDrawBillboardRec( lua_State *L ) { int lmodelsDrawBillboardRec( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) if ( !lua_isnumber( L, 1 ) || !isValidTexture( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_istable( L, 5 ) || !lua_istable( L, 6 ) ) { || !lua_istable( L, 4 ) || !lua_istable( L, 5 ) || !lua_istable( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t cameraId = lua_tointeger( L, 1 ); size_t cameraId = lua_tointeger( L, 1 );
size_t texId = lua_tointeger( L, 2 ); Texture texture = uluaGetTexture( L, 2 );
Rectangle source = uluaGetRectangleIndex( L, 3 ); Rectangle source = uluaGetRectangleIndex( L, 3 );
Vector3 position = uluaGetVector3Index( L, 4 ); Vector3 position = uluaGetVector3Index( L, 4 );
Vector2 size = uluaGetVector2Index( L, 5 ); Vector2 size = uluaGetVector2Index( L, 5 );
Color tint = uluaGetColorIndex( L, 6 ); Color tint = uluaGetColorIndex( L, 6 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) || !validCamera3D( cameraId ) ) { if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
// DrawBillboardRec( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, size, tint ); // DrawBillboardRec( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, size, tint );
DrawBillboardRecNoRatio( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, size, tint ); DrawBillboardRecNoRatio( *state->camera3Ds[ cameraId ], texture, source, position, size, tint );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -2353,7 +2335,7 @@ Draw a billboard texture defined by source and rotation
- Success return true - Success return true
*/ */
int lmodelsDrawBillboardPro( lua_State *L ) { int lmodelsDrawBillboardPro( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) if ( !lua_isnumber( L, 1 ) || !isValidTexture( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_istable( L, 5 ) || !lua_istable( L, 6 ) || !lua_istable( L, 4 ) || !lua_istable( L, 5 ) || !lua_istable( L, 6 )
|| !lua_istable( L, 7 ) || !lua_isnumber( L, 8 ) || !lua_istable( L, 9 ) ) { || !lua_istable( L, 7 ) || !lua_isnumber( L, 8 ) || !lua_istable( L, 9 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboardPro( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboardPro( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )" );
@@ -2361,7 +2343,7 @@ int lmodelsDrawBillboardPro( lua_State *L ) {
return 1; return 1;
} }
size_t cameraId = lua_tointeger( L, 1 ); size_t cameraId = lua_tointeger( L, 1 );
size_t texId = lua_tointeger( L, 2 ); Texture texture = uluaGetTexture( L, 2 );
Rectangle source = uluaGetRectangleIndex( L, 3 ); Rectangle source = uluaGetRectangleIndex( L, 3 );
Vector3 position = uluaGetVector3Index( L, 4 ); Vector3 position = uluaGetVector3Index( L, 4 );
Vector3 up = uluaGetVector3Index( L, 5 ); Vector3 up = uluaGetVector3Index( L, 5 );
@@ -2370,12 +2352,12 @@ int lmodelsDrawBillboardPro( lua_State *L ) {
float rotation = lua_tonumber( L, 8 ); float rotation = lua_tonumber( L, 8 );
Color tint = uluaGetColorIndex( L, 9 ); Color tint = uluaGetColorIndex( L, 9 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) || !validCamera3D( cameraId ) ) { if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
// DrawBillboardPro( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, up, size, origin, rotation, tint ); // DrawBillboardPro( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, up, size, origin, rotation, tint );
DrawBillboardProNoRatio( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, up, size, origin, rotation, tint ); DrawBillboardProNoRatio( *state->camera3Ds[ cameraId ], texture, source, position, up, size, origin, rotation, tint );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;

View File

@@ -3,6 +3,61 @@
#include "lua_core.h" #include "lua_core.h"
#include "lrlgl.h" #include "lrlgl.h"
/*
## RLGL - Framebuffer state
*/
/*
> success = RL.rlEnableFramebuffer( int id )
Enable render texture (fbo)
- Failure return false
- Success return true
*/
int lrlglEnableFramebuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlEnableFramebuffer( int id )" );
lua_pushboolean( L, false );
return 1;
}
rlEnableFramebuffer( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> RL.rlDisableFramebuffer()
Disable render texture (fbo), return to default framebuffer
*/
int lrlglDisableFramebuffer( lua_State *L ) {
rlDisableFramebuffer();
return 0;
}
/*
> success = RL.rlActiveDrawBuffers( int count )
Activate multiple draw color buffers
- Failure return false
- Success return true
*/
int lrlglActiveDrawBuffers( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlActiveDrawBuffers( int count )" );
lua_pushboolean( L, false );
return 1;
}
rlActiveDrawBuffers( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/* /*
## RLGL - General render state ## RLGL - General render state
*/ */
@@ -186,3 +241,167 @@ int lrlglGetVersion( lua_State *L ) {
return 1; return 1;
} }
/*
## RLGL - Textures management
*/
/*
> id = RL.rlLoadTexture( Vector2 size, int format, int mipmapCount )
Load texture in GPU
- Failure return -1
- Success return int
*/
int lrlglLoadTexture( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadTexture( Vector2 size, int format, int mipmapCount )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
int format = lua_tointeger( L, 2 );
int mipmapCount = lua_tointeger( L, 3 );
lua_pushinteger( L, rlLoadTexture( NULL, size.x, size.y, format, mipmapCount ) );
return 1;
}
/*
> id = RL.rlLoadTextureDepth( Vector2 size, bool useRenderBuffer )
Load depth texture/renderbuffer ( to be attached to fbo )
- Failure return -1
- Success return int
*/
int lrlglLoadTextureDepth( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadTextureDepth( Vector2 size, bool useRenderBuffer )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
bool useRenderBuffer = lua_toboolean( L, 2 );
lua_pushinteger( L, rlLoadTextureDepth( size.x, size.y, useRenderBuffer ) );
return 1;
}
/*
> success = RL.rlUnloadTexture( int id )
Unload texture from GPU memory
- Failure return false
- Success return true
*/
int lrlglUnloadTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlUnloadTexture( int id )" );
lua_pushboolean( L, false );
return 1;
}
rlUnloadTexture( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
## RLGL - Framebuffer management (fbo)
*/
/*
> fboId = RL.rlLoadFramebuffer( Vector2 size )
Load an empty framebuffer
- Failure return -1
- Success return int
*/
int lrlglLoadFramebuffer( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadFramebuffer( Vector2 size )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
lua_pushinteger( L, rlLoadFramebuffer( size.x, size.y ) );
return 1;
}
/*
> success = RL.rlFramebufferAttach( int fboId, int texId, int attachType, int texType, int mipLevel )
Attach texture/renderbuffer to a framebuffer
- Failure return false
- Success return true
*/
int lrlglFramebufferAttach( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlFramebufferAttach( int fboId, int texId, int attachType, int texType, int mipLevel )" );
lua_pushboolean( L, false );
return 1;
}
unsigned int fboId = lua_tointeger( L, 1 );
unsigned int texId = lua_tointeger( L, 2 );
int attachType = lua_tointeger( L, 3 );
int texType = lua_tointeger( L, 4 );
int mipLevel = lua_tointeger( L, 5 );
rlFramebufferAttach( fboId, texId, attachType, texType, mipLevel );
lua_pushboolean( L, true );
return 1;
}
/*
> isComplete = RL.rlFramebufferComplete( int id )
Verify framebuffer is complete
- Failure return nil
- Success return bool
*/
int lrlglFramebufferComplete( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlFramebufferComplete( int id )" );
lua_pushnil( L );
return 1;
}
unsigned int id = lua_tointeger( L, 1 );
lua_pushboolean( L, rlFramebufferComplete( id ) );
return 1;
}
/*
> success = RL.rlUnloadFramebuffer( int id )
Delete framebuffer from GPU
- Failure return nil
- Success return bool
*/
int lrlglUnloadFramebuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlUnloadFramebuffer( int id )" );
lua_pushboolean( L, false );
return 1;
}
unsigned int id = lua_tointeger( L, 1 );
rlUnloadFramebuffer( id );
lua_pushboolean( L, true );
return 1;
}

View File

@@ -18,19 +18,15 @@ defining a font char white rectangle would allow drawing everything in a single
- Success return true - Success return true
*/ */
int lshapesSetShapesTexture( lua_State *L ) { int lshapesSetShapesTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) { if ( !isValidTexture( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShapesTexture( Texture2D texture, Rectangle source )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShapesTexture( Texture2D texture, Rectangle source )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
Rectangle source = uluaGetRectangleIndex( L, 2 ); Rectangle source = uluaGetRectangleIndex( L, 2 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { SetShapesTexture( texture, source );
lua_pushboolean( L, false );
return 1;
}
SetShapesTexture( *texturesGetSourceTexture( texId ), source );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;

View File

@@ -44,19 +44,19 @@ bool validImage( size_t id ) {
} }
} }
bool validTexture( size_t id, int type ) { // bool validTexture( size_t id, int type ) {
if ( id < 0 || state->textureCount < id || state->textures[ id ] == NULL ) { // if ( id < 0 || state->textureCount < id || state->textures[ id ] == NULL ) {
TraceLog( LOG_WARNING, "%s %d", "Invalid texture", id ); // TraceLog( LOG_WARNING, "%s %d", "Invalid texture", id );
return false; // return false;
} // }
else if ( type != TEXTURE_TYPE_ALL && type != state->textures[ id ]->type ) { // else if ( type != TEXTURE_TYPE_ALL && type != state->textures[ id ]->type ) {
TraceLog( LOG_WARNING, "%s %d", "Wrong texture type", type ); // TraceLog( LOG_WARNING, "%s %d", "Wrong texture type", type );
return false; // return false;
} // }
else { // else {
return true; // return true;
} // }
} // }
static int newImage() { static int newImage() {
int i = 0; int i = 0;
@@ -154,19 +154,15 @@ Load image from GPU texture data
- Success return int - Success return int
*/ */
int ltexturesLoadImageFromTexture( lua_State *L ) { int ltexturesLoadImageFromTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) { if ( !isValidTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageFromTexture( Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageFromTexture( Texture2D texture )" );
lua_pushinteger( L, -1 ); lua_pushinteger( L, -1 );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newImage(); int i = newImage();
*state->images[i] = LoadImageFromTexture( *texturesGetSourceTexture( texId ) ); *state->images[i] = LoadImageFromTexture( texture );
lua_pushinteger( L, i ); lua_pushinteger( L, i );
return 1; return 1;
@@ -1730,7 +1726,7 @@ int ltexturesLoadRenderTexture( lua_State *L ) {
/* /*
> success = RL.UnloadTexture( Texture2D texture ) > success = RL.UnloadTexture( Texture2D texture )
Unload texture from GPU memory ( VRAM ) Unload texture from GPU memory ( VRAM ). NOTE! Must be texture id.
- Failure return false - Failure return false
- Success return true - Success return true
@@ -1743,10 +1739,6 @@ int ltexturesUnloadTexture( lua_State *L ) {
} }
size_t texId = lua_tointeger( L, 1 ); size_t texId = lua_tointeger( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) {
lua_pushboolean( L, false );
return 1;
}
texturesFreeTexture( texId ); texturesFreeTexture( texId );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
@@ -1762,18 +1754,14 @@ Check if a texture is ready
- Success return true - Success return true
*/ */
int ltexturesIsTextureReady( lua_State *L ) { int ltexturesIsTextureReady( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) { if ( !isValidTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsTextureReady( Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsTextureReady( Texture2D texture )" );
lua_pushnil( L ); lua_pushnil( L );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_TEXTURE ) ) { lua_pushboolean( L, IsTextureReady( texture ) );
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, IsTextureReady( state->textures[ texId ]->texture) );
return 1; return 1;
} }
@@ -1788,17 +1776,13 @@ NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 25
- Success return true - Success return true
*/ */
int ltexturesUpdateTexture( lua_State *L ) { int ltexturesUpdateTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) { if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTexture( Texture2D texture, int{} pixels )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTexture( Texture2D texture, int{} pixels )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_TEXTURE ) ) {
lua_pushboolean( L, false );
return 1;
}
size_t len = uluaGetTableLenIndex( L, 2 ); size_t len = uluaGetTableLenIndex( L, 2 );
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) ); unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
@@ -1822,8 +1806,7 @@ int ltexturesUpdateTexture( lua_State *L ) {
i++; i++;
lua_pop( L, 1 ); lua_pop( L, 1 );
} }
// UpdateTexture( *state->textures[ texId ], pixels ); UpdateTexture( texture, pixels );
UpdateTexture( state->textures[ texId ]->texture, pixels );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
free( pixels ); free( pixels );
@@ -1841,17 +1824,13 @@ NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 25
- Success return true - Success return true
*/ */
int ltexturesUpdateTextureRec( lua_State *L ) { int ltexturesUpdateTextureRec( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) { if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_TEXTURE ) ) {
lua_pushboolean( L, false );
return 1;
}
size_t len = uluaGetTableLenIndex( L, 3 ); size_t len = uluaGetTableLenIndex( L, 3 );
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) ); unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
@@ -1879,7 +1858,7 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
Rectangle rec = uluaGetRectangleIndex( L, 2 ); Rectangle rec = uluaGetRectangleIndex( L, 2 );
UpdateTextureRec( state->textures[ texId ]->texture, rec, pixels ); UpdateTextureRec( texture, rec, pixels );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
free( pixels ); free( pixels );
@@ -1900,21 +1879,16 @@ Draw a Texture2D
- Success return true - Success return true
*/ */
int ltexturesDrawTexture( lua_State *L ) { int ltexturesDrawTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) { if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
Vector2 pos = uluaGetVector2Index( L, 2 ); Vector2 pos = uluaGetVector2Index( L, 2 );
Color color = uluaGetColorIndex( L, 3 ); Color color = uluaGetColorIndex( L, 3 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { DrawTexture( texture, pos.x, pos.y, color );
lua_pushboolean( L, false );
return 1;
}
DrawTexture( *texturesGetSourceTexture( texId ), pos.x, pos.y, color );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -1929,22 +1903,17 @@ Draw a part of a texture defined by a rectangle
- Success return true - Success return true
*/ */
int ltexturesDrawTextureRec( lua_State *L ) { int ltexturesDrawTextureRec( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) { if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 ); Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Vector2 pos = uluaGetVector2Index( L, 3 ); Vector2 pos = uluaGetVector2Index( L, 3 );
Color tint = uluaGetColorIndex( L, 4 ); Color tint = uluaGetColorIndex( L, 4 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { DrawTextureRec( texture, srcRect, pos, tint );
lua_pushboolean( L, false );
return 1;
}
DrawTextureRec( *texturesGetSourceTexture( texId ), srcRect, pos, tint );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -1959,25 +1928,20 @@ Draw a part of a texture defined by a rectangle with "pro" parameters
- Success return true - Success return true
*/ */
int ltexturesDrawTexturePro( lua_State *L ) { int ltexturesDrawTexturePro( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) { || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 ); Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Rectangle dstRect = uluaGetRectangleIndex( L, 3 ); Rectangle dstRect = uluaGetRectangleIndex( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 ); Vector2 origin = uluaGetVector2Index( L, 4 );
float rot = lua_tonumber( L, 5 ); float rot = lua_tonumber( L, 5 );
Color color = uluaGetColorIndex( L, 6 ); Color color = uluaGetColorIndex( L, 6 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { DrawTexturePro( texture, srcRect, dstRect, origin, rot, color );
lua_pushboolean( L, false );
return 1;
}
DrawTexturePro( *texturesGetSourceTexture( texId ), srcRect, dstRect, origin, rot, color );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -1992,24 +1956,20 @@ Draws a texture ( or part of it ) that stretches or shrinks nicely
- Success return true - Success return true
*/ */
int ltexturesDrawTextureNPatch( lua_State *L ) { int ltexturesDrawTextureNPatch( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) { || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
NPatchInfo nPatchInfo = uluaGetNPatchInfoIndex( L, 2 ); NPatchInfo nPatchInfo = uluaGetNPatchInfoIndex( L, 2 );
Rectangle dest = uluaGetRectangleIndex( L, 3 ); Rectangle dest = uluaGetRectangleIndex( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 ); Vector2 origin = uluaGetVector2Index( L, 4 );
float rotation = lua_tonumber( L, 5 ); float rotation = lua_tonumber( L, 5 );
Color tint = uluaGetColorIndex( L, 6 ); Color tint = uluaGetColorIndex( L, 6 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint );
lua_pushboolean( L, false );
return 1;
}
DrawTextureNPatch( *texturesGetSourceTexture( texId ), nPatchInfo, dest, origin, rotation, tint );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -2024,19 +1984,14 @@ Begin drawing to render texture
- Success return true - Success return true
*/ */
int ltexturesBeginTextureMode( lua_State *L ) { int ltexturesBeginTextureMode( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) { if ( !isValidRenderTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginTextureMode( RenderTexture2D target )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginTextureMode( RenderTexture2D target )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); RenderTexture renderTexture = uluaGetRenderTexture( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_RENDER_TEXTURE ) ) { BeginTextureMode( renderTexture );
lua_pushboolean( L, false );
return 1;
}
BeginTextureMode( state->textures[ texId ]->renderTexture );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -2069,10 +2024,6 @@ int ltexturesGetTextureType( lua_State *L ) {
} }
size_t texId = lua_tointeger( L, 1 ); size_t texId = lua_tointeger( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushinteger( L, state->textures[ texId ]->type ); lua_pushinteger( L, state->textures[ texId ]->type );
return 1; return 1;
@@ -2091,18 +2042,14 @@ Generate GPU mipmaps for a texture
- Success return true - Success return true
*/ */
int ltexturesGenTextureMipmaps( lua_State *L ) { int ltexturesGenTextureMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) { if ( !isValidTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenTextureMipmaps( Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenTextureMipmaps( Texture2D texture )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { GenTextureMipmaps( &texture );
lua_pushboolean( L, false );
return 1;
}
GenTextureMipmaps( texturesGetSourceTexture( texId ) );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -2117,20 +2064,15 @@ Set texture scaling filter mode ( TEXTURE_FILTER_POINT, TEXTURE_FILTER_BILINEAR.
- Success return true - Success return true
*/ */
int ltexturesSetTextureFilter( lua_State *L ) { int ltexturesSetTextureFilter( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) { if ( !isValidTexture( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureFilter( Texture2D texture, int filter )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureFilter( Texture2D texture, int filter )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
int filter = lua_tointeger( L, 2 ); int filter = lua_tointeger( L, 2 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { SetTextureFilter( texture, filter );
lua_pushboolean( L, false );
return 1;
}
SetTextureFilter( *texturesGetSourceTexture( texId ), filter );
lua_pushboolean( L, true ); lua_pushboolean( L, true );
return 1; return 1;
@@ -2145,21 +2087,36 @@ Set texture wrapping mode ( TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP... )
- Success return true - Success return true
*/ */
int ltexturesSetTextureWrap( lua_State *L ) { int ltexturesSetTextureWrap( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) { if ( !isValidTexture( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureWrap( Texture2D texture, int wrap )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureWrap( Texture2D texture, int wrap )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
int wrap = lua_tointeger( L, 2 ); int wrap = lua_tointeger( L, 2 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { SetTextureWrap( texture, wrap );
lua_pushboolean( L, true );
return 1;
}
/*
> id = RL.GetTextureId( Texture2D texture )
Get texture OpenGL id
- Failure return false
- Success return int
*/
int ltexturesGetTextureId( lua_State *L ) {
if ( !isValidTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureId( Texture2D texture )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
Texture texture = uluaGetTexture( L, 1 );
SetTextureWrap( *texturesGetSourceTexture( texId ), wrap ); lua_pushinteger( L, texture.id );
lua_pushboolean( L, true );
return 1; return 1;
} }
@@ -2169,22 +2126,16 @@ int ltexturesSetTextureWrap( lua_State *L ) {
Get texture size Get texture size
- Failure return nil - Failure return false
- Success return Vector2 - Success return Vector2
*/ */
int ltexturesGetTextureSize( lua_State *L ) { int ltexturesGetTextureSize( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) { if ( !isValidTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureSize( Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureSize( Texture2D texture )" );
lua_pushnil( L ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) {
lua_pushnil( L );
return 1;
}
Texture2D texture = *texturesGetSourceTexture( texId );
uluaPushVector2( L, (Vector2){ texture.width, texture.height } ); uluaPushVector2( L, (Vector2){ texture.width, texture.height } );
return 1; return 1;
@@ -2199,18 +2150,12 @@ Get texture mipmaps. Mipmap levels, 1 by default
- Success return int - Success return int
*/ */
int ltexturesGetTextureMipmaps( lua_State *L ) { int ltexturesGetTextureMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) { if ( !isValidTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureMipmaps( Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureMipmaps( Texture2D texture )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validImage( texId ) ) {
lua_pushboolean( L, false );
return 1;
}
Texture2D texture = *texturesGetSourceTexture( texId );
lua_pushinteger( L, texture.mipmaps ); lua_pushinteger( L, texture.mipmaps );
return 1; return 1;
@@ -2225,18 +2170,12 @@ Get texture mipmaps. Mipmap levels, 1 by default
- Success return int - Success return int
*/ */
int ltexturesGetTextureFormat( lua_State *L ) { int ltexturesGetTextureFormat( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) { if ( !isValidTexture( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureFormat( Texture2D texture )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureFormat( Texture2D texture )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
if ( !validImage( texId ) ) {
lua_pushboolean( L, false );
return 1;
}
Texture2D texture = *texturesGetSourceTexture( texId );
lua_pushinteger( L, texture.format ); lua_pushinteger( L, texture.format );
return 1; return 1;
@@ -2516,20 +2455,14 @@ Get pixel color from source texture
- Success return Color - Success return Color
*/ */
int ltexturesGetPixelColor( lua_State *L ) { int ltexturesGetPixelColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) { if ( !isValidTexture( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPixelColor( Texture2D texture, Vector2 position )" ); TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPixelColor( Texture2D texture, Vector2 position )" );
lua_pushboolean( L, false ); lua_pushboolean( L, false );
return 1; return 1;
} }
size_t texId = lua_tointeger( L, 1 ); Texture texture = uluaGetTexture( L, 1 );
Vector2 pos = uluaGetVector2Index( L, 2 ); Vector2 pos = uluaGetVector2Index( L, 2 );
Image srcImage = LoadImageFromTexture( texture );
if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) {
lua_pushboolean( L, false );
return 1;
}
Texture2D *texture = texturesGetSourceTexture( texId );
Image srcImage = LoadImageFromTexture( *texture );
uluaPushColor( L, GetImageColor( srcImage, pos.x, pos.y ) ); uluaPushColor( L, GetImageColor( srcImage, pos.x, pos.y ) );
UnloadImage( srcImage ); UnloadImage( srcImage );