Quaternions.
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@@ -23,6 +23,7 @@ void uluaPushVector2( lua_State *L, Vector2 vector );
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void uluaPushVector3( lua_State *L, Vector3 vector );
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void uluaPushVector4( lua_State *L, Vector4 vector );
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void uluaPushRectangle( lua_State *L, Rectangle rect );
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void uluaPushQuaternion( lua_State *L, Quaternion quaternion );
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void uluaPushMatrix( lua_State *L, Matrix matrix );
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void uluaPushRay( lua_State *L, Ray ray );
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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