Pointer variable declaration style change.
This commit is contained in:
278
include/lrlgl.h
278
include/lrlgl.h
@@ -1,158 +1,158 @@
|
||||
#pragma once
|
||||
|
||||
/* Matrix operations */
|
||||
int lrlglMatrixMode( lua_State *L );
|
||||
int lrlglPushMatrix( lua_State *L );
|
||||
int lrlglPopMatrix( lua_State *L );
|
||||
int lrlglLoadIdentity( lua_State *L );
|
||||
int lrlglTranslatef( lua_State *L );
|
||||
int lrlglRotatef( lua_State *L );
|
||||
int lrlglScalef( lua_State *L );
|
||||
int lrlglMultMatrixf( lua_State *L );
|
||||
int lrlglFrustum( lua_State *L );
|
||||
int lrlglOrtho( lua_State *L );
|
||||
int lrlglViewport( lua_State *L );
|
||||
int lrlglMatrixMode( lua_State* L );
|
||||
int lrlglPushMatrix( lua_State* L );
|
||||
int lrlglPopMatrix( lua_State* L );
|
||||
int lrlglLoadIdentity( lua_State* L );
|
||||
int lrlglTranslatef( lua_State* L );
|
||||
int lrlglRotatef( lua_State* L );
|
||||
int lrlglScalef( lua_State* L );
|
||||
int lrlglMultMatrixf( lua_State* L );
|
||||
int lrlglFrustum( lua_State* L );
|
||||
int lrlglOrtho( lua_State* L );
|
||||
int lrlglViewport( lua_State* L );
|
||||
/* Vertex level operations */
|
||||
int lrlglBegin( lua_State *L );
|
||||
int lrlglEnd( lua_State *L );
|
||||
int lrlglVertex2f( lua_State *L );
|
||||
int lrlglVertex3f( lua_State *L );
|
||||
int lrlglTexCoord2f( lua_State *L );
|
||||
int lrlglNormal3f( lua_State *L );
|
||||
int lrlglColor4ub( lua_State *L );
|
||||
int lrlglColor3f( lua_State *L );
|
||||
int lrlglColor4f( lua_State *L );
|
||||
int lrlglBegin( lua_State* L );
|
||||
int lrlglEnd( lua_State* L );
|
||||
int lrlglVertex2f( lua_State* L );
|
||||
int lrlglVertex3f( lua_State* L );
|
||||
int lrlglTexCoord2f( lua_State* L );
|
||||
int lrlglNormal3f( lua_State* L );
|
||||
int lrlglColor4ub( lua_State* L );
|
||||
int lrlglColor3f( lua_State* L );
|
||||
int lrlglColor4f( lua_State* L );
|
||||
/* Vertex buffers state */
|
||||
int lrlglEnableVertexArray( lua_State *L );
|
||||
int lrlglDisableVertexArray( lua_State *L );
|
||||
int lrlglEnableVertexBuffer( lua_State *L );
|
||||
int lrlglDisableVertexBuffer( lua_State *L );
|
||||
int lrlglEnableVertexBufferElement( lua_State *L );
|
||||
int lrlglDisableVertexBufferElement( lua_State *L );
|
||||
int lrlglEnableVertexAttribute( lua_State *L );
|
||||
int lrlglDisableVertexAttribute( lua_State *L );
|
||||
int lrlglEnableVertexArray( lua_State* L );
|
||||
int lrlglDisableVertexArray( lua_State* L );
|
||||
int lrlglEnableVertexBuffer( lua_State* L );
|
||||
int lrlglDisableVertexBuffer( lua_State* L );
|
||||
int lrlglEnableVertexBufferElement( lua_State* L );
|
||||
int lrlglDisableVertexBufferElement( lua_State* L );
|
||||
int lrlglEnableVertexAttribute( lua_State* L );
|
||||
int lrlglDisableVertexAttribute( lua_State* L );
|
||||
/* Textures state */
|
||||
int lrlglActiveTextureSlot( lua_State *L );
|
||||
int lrlglEnableTexture( lua_State *L );
|
||||
int lrlglDisableTexture( lua_State *L );
|
||||
int lrlglEnableTextureCubemap( lua_State *L );
|
||||
int lrlglDisableTextureCubemap( lua_State *L );
|
||||
int lrlglTextureParameters( lua_State *L );
|
||||
int lrlglCubemapParameters( lua_State *L );
|
||||
int lrlglActiveTextureSlot( lua_State* L );
|
||||
int lrlglEnableTexture( lua_State* L );
|
||||
int lrlglDisableTexture( lua_State* L );
|
||||
int lrlglEnableTextureCubemap( lua_State* L );
|
||||
int lrlglDisableTextureCubemap( lua_State* L );
|
||||
int lrlglTextureParameters( lua_State* L );
|
||||
int lrlglCubemapParameters( lua_State* L );
|
||||
/* Shader state. */
|
||||
int lrlglEnableShader( lua_State *L );
|
||||
int lrlglDisableShader( lua_State *L );
|
||||
int lrlglEnableShader( lua_State* L );
|
||||
int lrlglDisableShader( lua_State* L );
|
||||
/* Framebuffer state. */
|
||||
int lrlglEnableFramebuffer( lua_State *L );
|
||||
int lrlglDisableFramebuffer( lua_State *L );
|
||||
int lrlglActiveDrawBuffers( lua_State *L );
|
||||
int lrlglEnableFramebuffer( lua_State* L );
|
||||
int lrlglDisableFramebuffer( lua_State* L );
|
||||
int lrlglActiveDrawBuffers( lua_State* L );
|
||||
/* General render state. */
|
||||
int lrlglEnableColorBlend( lua_State *L );
|
||||
int lrlglDisableColorBlend( lua_State *L );
|
||||
int lrlglEnableDepthTest( lua_State *L );
|
||||
int lrlglDisableDepthTest( lua_State *L );
|
||||
int lrlglEnableDepthMask( lua_State *L );
|
||||
int lrlglDisableDepthMask( lua_State *L );
|
||||
int lrlglEnableBackfaceCulling( lua_State *L );
|
||||
int lrlglDisableBackfaceCulling( lua_State *L );
|
||||
int lrlglSetCullFace( lua_State *L );
|
||||
int lrlglEnableScissorTest( lua_State *L );
|
||||
int lrlglDisableScissorTest( lua_State *L );
|
||||
int lrlglScissor( lua_State *L );
|
||||
int lrlglEnableWireMode( lua_State *L );
|
||||
int lrlglDisableWireMode( lua_State *L );
|
||||
int lrlglSetLineWidth( lua_State *L );
|
||||
int lrlglGetLineWidth( lua_State *L );
|
||||
int lrlglEnableSmoothLines( lua_State *L );
|
||||
int lrlglDisableSmoothLines( lua_State *L );
|
||||
int lrlglEnableStereoRender( lua_State *L );
|
||||
int lrlglDisableStereoRender( lua_State *L );
|
||||
int lrlglIsStereoRenderEnabled( lua_State *L );
|
||||
int lrlglClearColor( lua_State *L );
|
||||
int lrlglClearScreenBuffers( lua_State *L );
|
||||
int lrlglCheckErrors( lua_State *L );
|
||||
int lrlglSetBlendMode( lua_State *L );
|
||||
int lrlglSetBlendFactors( lua_State *L );
|
||||
int lrlglSetBlendFactorsSeparate( lua_State *L );
|
||||
int lrlglEnableColorBlend( lua_State* L );
|
||||
int lrlglDisableColorBlend( lua_State* L );
|
||||
int lrlglEnableDepthTest( lua_State* L );
|
||||
int lrlglDisableDepthTest( lua_State* L );
|
||||
int lrlglEnableDepthMask( lua_State* L );
|
||||
int lrlglDisableDepthMask( lua_State* L );
|
||||
int lrlglEnableBackfaceCulling( lua_State* L );
|
||||
int lrlglDisableBackfaceCulling( lua_State* L );
|
||||
int lrlglSetCullFace( lua_State* L );
|
||||
int lrlglEnableScissorTest( lua_State* L );
|
||||
int lrlglDisableScissorTest( lua_State* L );
|
||||
int lrlglScissor( lua_State* L );
|
||||
int lrlglEnableWireMode( lua_State* L );
|
||||
int lrlglDisableWireMode( lua_State* L );
|
||||
int lrlglSetLineWidth( lua_State* L );
|
||||
int lrlglGetLineWidth( lua_State* L );
|
||||
int lrlglEnableSmoothLines( lua_State* L );
|
||||
int lrlglDisableSmoothLines( lua_State* L );
|
||||
int lrlglEnableStereoRender( lua_State* L );
|
||||
int lrlglDisableStereoRender( lua_State* L );
|
||||
int lrlglIsStereoRenderEnabled( lua_State* L );
|
||||
int lrlglClearColor( lua_State* L );
|
||||
int lrlglClearScreenBuffers( lua_State* L );
|
||||
int lrlglCheckErrors( lua_State* L );
|
||||
int lrlglSetBlendMode( lua_State* L );
|
||||
int lrlglSetBlendFactors( lua_State* L );
|
||||
int lrlglSetBlendFactorsSeparate( lua_State* L );
|
||||
/* Initialization functions */
|
||||
int lrlglGetVersion( lua_State *L );
|
||||
int lrlglSetFramebufferWidth( lua_State *L );
|
||||
int lrlglGetFramebufferWidth( lua_State *L );
|
||||
int lrlglSetFramebufferHeight( lua_State *L );
|
||||
int lrlglGetFramebufferHeight( lua_State *L );
|
||||
int lrlglGetTextureIdDefault( lua_State *L );
|
||||
int lrlglGetShaderIdDefault( lua_State *L );
|
||||
int lrlglGetShaderLocsDefault( lua_State *L );
|
||||
int lrlglGetVersion( lua_State* L );
|
||||
int lrlglSetFramebufferWidth( lua_State* L );
|
||||
int lrlglGetFramebufferWidth( lua_State* L );
|
||||
int lrlglSetFramebufferHeight( lua_State* L );
|
||||
int lrlglGetFramebufferHeight( lua_State* L );
|
||||
int lrlglGetTextureIdDefault( lua_State* L );
|
||||
int lrlglGetShaderIdDefault( lua_State* L );
|
||||
int lrlglGetShaderLocsDefault( lua_State* L );
|
||||
/* Render batch management */
|
||||
int lrlglLoadRenderBatch( lua_State *L );
|
||||
int lrlglUnloadRenderBatch( lua_State *L );
|
||||
int lrlglDrawRenderBatch( lua_State *L );
|
||||
int lrlglSetRenderBatchActive( lua_State *L );
|
||||
int lrlglDrawRenderBatchActive( lua_State *L );
|
||||
int lrlglCheckRenderBatchLimit( lua_State *L );
|
||||
int lrlglSetTexture( lua_State *L );
|
||||
int lrlglLoadRenderBatch( lua_State* L );
|
||||
int lrlglUnloadRenderBatch( lua_State* L );
|
||||
int lrlglDrawRenderBatch( lua_State* L );
|
||||
int lrlglSetRenderBatchActive( lua_State* L );
|
||||
int lrlglDrawRenderBatchActive( lua_State* L );
|
||||
int lrlglCheckRenderBatchLimit( lua_State* L );
|
||||
int lrlglSetTexture( lua_State* L );
|
||||
/* Vertex buffers management */
|
||||
int lrlglLoadVertexArray( lua_State *L );
|
||||
int lrlglLoadVertexBuffer( lua_State *L );
|
||||
int lrlglLoadVertexBufferElement( lua_State *L );
|
||||
int lrlglUpdateVertexBuffer( lua_State *L );
|
||||
int lrlglUpdateVertexBufferElements( lua_State *L );
|
||||
int lrlglUnloadVertexArray( lua_State *L );
|
||||
int lrlglUnloadVertexBuffer( lua_State *L );
|
||||
int lrlglSetVertexAttribute( lua_State *L );
|
||||
int lrlglSetVertexAttributeDivisor( lua_State *L );
|
||||
int lrlglSetVertexAttributeDefault( lua_State *L );
|
||||
int lrlglDrawVertexArray( lua_State *L );
|
||||
int lrlglDrawVertexArrayElements( lua_State *L );
|
||||
int lrlglDrawVertexArrayInstanced( lua_State *L );
|
||||
int lrlglDrawVertexArrayElementsInstanced( lua_State *L );
|
||||
int lrlglLoadVertexArray( lua_State* L );
|
||||
int lrlglLoadVertexBuffer( lua_State* L );
|
||||
int lrlglLoadVertexBufferElement( lua_State* L );
|
||||
int lrlglUpdateVertexBuffer( lua_State* L );
|
||||
int lrlglUpdateVertexBufferElements( lua_State* L );
|
||||
int lrlglUnloadVertexArray( lua_State* L );
|
||||
int lrlglUnloadVertexBuffer( lua_State* L );
|
||||
int lrlglSetVertexAttribute( lua_State* L );
|
||||
int lrlglSetVertexAttributeDivisor( lua_State* L );
|
||||
int lrlglSetVertexAttributeDefault( lua_State* L );
|
||||
int lrlglDrawVertexArray( lua_State* L );
|
||||
int lrlglDrawVertexArrayElements( lua_State* L );
|
||||
int lrlglDrawVertexArrayInstanced( lua_State* L );
|
||||
int lrlglDrawVertexArrayElementsInstanced( lua_State* L );
|
||||
/* Textures management */
|
||||
int lrlglLoadTexture( lua_State *L );
|
||||
int lrlglLoadTextureDepth( lua_State *L );
|
||||
int lrlglLoadTextureCubemap( lua_State *L );
|
||||
int lrlglUpdateTexture( lua_State *L );
|
||||
int lrlglGetGlTextureFormats( lua_State *L );
|
||||
int lrlglGetPixelFormatName( lua_State *L );
|
||||
int lrlglUnloadTexture( lua_State *L );
|
||||
int lrlglGenTextureMipmaps( lua_State *L );
|
||||
int lrlglReadTexturePixels( lua_State *L );
|
||||
int lrlglReadScreenPixels( lua_State *L );
|
||||
int lrlglLoadTexture( lua_State* L );
|
||||
int lrlglLoadTextureDepth( lua_State* L );
|
||||
int lrlglLoadTextureCubemap( lua_State* L );
|
||||
int lrlglUpdateTexture( lua_State* L );
|
||||
int lrlglGetGlTextureFormats( lua_State* L );
|
||||
int lrlglGetPixelFormatName( lua_State* L );
|
||||
int lrlglUnloadTexture( lua_State* L );
|
||||
int lrlglGenTextureMipmaps( lua_State* L );
|
||||
int lrlglReadTexturePixels( lua_State* L );
|
||||
int lrlglReadScreenPixels( lua_State* L );
|
||||
/* Framebuffer management (fbo) */
|
||||
int lrlglLoadFramebuffer( lua_State *L );
|
||||
int lrlglFramebufferAttach( lua_State *L );
|
||||
int lrlglFramebufferComplete( lua_State *L );
|
||||
int lrlglUnloadFramebuffer( lua_State *L );
|
||||
int lrlglLoadFramebuffer( lua_State* L );
|
||||
int lrlglFramebufferAttach( lua_State* L );
|
||||
int lrlglFramebufferComplete( lua_State* L );
|
||||
int lrlglUnloadFramebuffer( lua_State* L );
|
||||
/* Shaders management */
|
||||
int lrlglLoadShaderCode( lua_State *L );
|
||||
int lrlglCompileShader( lua_State *L );
|
||||
int lrlglLoadShaderProgram( lua_State *L );
|
||||
int lrlglUnloadShaderProgram( lua_State *L );
|
||||
int lrlglGetLocationUniform( lua_State *L );
|
||||
int lrlglGetLocationAttrib( lua_State *L );
|
||||
int lrlglSetUniform( lua_State *L );
|
||||
int lrlglSetUniformMatrix( lua_State *L );
|
||||
int lrlglSetUniformSampler( lua_State *L );
|
||||
int lrlglSetShader( lua_State *L );
|
||||
int lrlglLoadShaderCode( lua_State* L );
|
||||
int lrlglCompileShader( lua_State* L );
|
||||
int lrlglLoadShaderProgram( lua_State* L );
|
||||
int lrlglUnloadShaderProgram( lua_State* L );
|
||||
int lrlglGetLocationUniform( lua_State* L );
|
||||
int lrlglGetLocationAttrib( lua_State* L );
|
||||
int lrlglSetUniform( lua_State* L );
|
||||
int lrlglSetUniformMatrix( lua_State* L );
|
||||
int lrlglSetUniformSampler( lua_State* L );
|
||||
int lrlglSetShader( lua_State* L );
|
||||
/* Compute shader management */
|
||||
int lrlglLoadComputeShaderProgram( lua_State *L );
|
||||
int lrlglComputeShaderDispatch( lua_State *L );
|
||||
int lrlglLoadComputeShaderProgram( lua_State* L );
|
||||
int lrlglComputeShaderDispatch( lua_State* L );
|
||||
/* Shader buffer storage object management (ssbo) */
|
||||
int lrlglLoadShaderBuffer( lua_State *L );
|
||||
int lrlglUnloadShaderBuffer( lua_State *L );
|
||||
int lrlglUpdateShaderBuffer( lua_State *L );
|
||||
int lrlglBindShaderBuffer( lua_State *L );
|
||||
int lrlglReadShaderBuffer( lua_State *L );
|
||||
int lrlglCopyShaderBuffer( lua_State *L );
|
||||
int lrlglGetShaderBufferSize( lua_State *L );
|
||||
int lrlglLoadShaderBuffer( lua_State* L );
|
||||
int lrlglUnloadShaderBuffer( lua_State* L );
|
||||
int lrlglUpdateShaderBuffer( lua_State* L );
|
||||
int lrlglBindShaderBuffer( lua_State* L );
|
||||
int lrlglReadShaderBuffer( lua_State* L );
|
||||
int lrlglCopyShaderBuffer( lua_State* L );
|
||||
int lrlglGetShaderBufferSize( lua_State* L );
|
||||
/* Buffer management */
|
||||
int lrlglBindImageTexture( lua_State *L );
|
||||
int lrlglBindImageTexture( lua_State* L );
|
||||
/* Matrix state management */
|
||||
int lrlglGetMatrixModelview( lua_State *L );
|
||||
int lrlglGetMatrixProjection( lua_State *L );
|
||||
int lrlglGetMatrixTransform( lua_State *L );
|
||||
int lrlglGetMatrixProjectionStereo( lua_State *L );
|
||||
int lrlglGetMatrixViewOffsetStereo( lua_State *L );
|
||||
int lrlglSetMatrixProjection( lua_State *L );
|
||||
int lrlglSetMatrixModelview( lua_State *L );
|
||||
int lrlglSetMatrixProjectionStereo( lua_State *L );
|
||||
int lrlglSetMatrixViewOffsetStereo( lua_State *L );
|
||||
int lrlglGetMatrixModelview( lua_State* L );
|
||||
int lrlglGetMatrixProjection( lua_State* L );
|
||||
int lrlglGetMatrixTransform( lua_State* L );
|
||||
int lrlglGetMatrixProjectionStereo( lua_State* L );
|
||||
int lrlglGetMatrixViewOffsetStereo( lua_State* L );
|
||||
int lrlglSetMatrixProjection( lua_State* L );
|
||||
int lrlglSetMatrixModelview( lua_State* L );
|
||||
int lrlglSetMatrixProjectionStereo( lua_State* L );
|
||||
int lrlglSetMatrixViewOffsetStereo( lua_State* L );
|
||||
|
||||
Reference in New Issue
Block a user