Pointer variable declaration style change.
This commit is contained in:
220
include/rmath.h
220
include/rmath.h
@@ -4,117 +4,117 @@ int imin( int a, int b );
|
||||
int imax( int a, int b );
|
||||
|
||||
/* Utils. */
|
||||
int lmathClamp( lua_State *L );
|
||||
int lmathLerp( lua_State *L );
|
||||
int lmathNormalize( lua_State *L );
|
||||
int lmathRemap( lua_State *L );
|
||||
int lmathWrap( lua_State *L );
|
||||
int lmathFloatEquals( lua_State *L );
|
||||
int lmathClamp( lua_State* L );
|
||||
int lmathLerp( lua_State* L );
|
||||
int lmathNormalize( lua_State* L );
|
||||
int lmathRemap( lua_State* L );
|
||||
int lmathWrap( lua_State* L );
|
||||
int lmathFloatEquals( lua_State* L );
|
||||
/* Vector2. */
|
||||
int lmathVector2Zero( lua_State *L );
|
||||
int lmathVector2One( lua_State *L );
|
||||
int lmathVector2Add( lua_State *L );
|
||||
int lmathVector2AddValue( lua_State *L );
|
||||
int lmathVector2Subtract( lua_State *L );
|
||||
int lmathVector2SubtractValue( lua_State *L );
|
||||
int lmathVector2Length( lua_State *L );
|
||||
int lmathVector2LengthSqr( lua_State *L );
|
||||
int lmathVector2DotProduct( lua_State *L );
|
||||
int lmathVector2Distance( lua_State *L );
|
||||
int lmathVector2DistanceSqr( lua_State *L );
|
||||
int lmathVector2Angle( lua_State *L );
|
||||
int lmathVector2LineAngle( lua_State *L );
|
||||
int lmathVector2Scale( lua_State *L );
|
||||
int lmathVector2Multiply( lua_State *L );
|
||||
int lmathVector2Negate( lua_State *L );
|
||||
int lmathVector2Divide( lua_State *L );
|
||||
int lmathVector2Normalize( lua_State *L );
|
||||
int lmathVector2Transform( lua_State *L );
|
||||
int lmathVector2Lerp( lua_State *L );
|
||||
int lmathVector2Reflect( lua_State *L );
|
||||
int lmathVector2Rotate( lua_State *L );
|
||||
int lmathVector2MoveTowards( lua_State *L );
|
||||
int lmathVector2Invert( lua_State *L );
|
||||
int lmathVector2Clamp( lua_State *L );
|
||||
int lmathVector2ClampValue( lua_State *L );
|
||||
int lmathVector2Equals( lua_State *L );
|
||||
int lmathVector2Zero( lua_State* L );
|
||||
int lmathVector2One( lua_State* L );
|
||||
int lmathVector2Add( lua_State* L );
|
||||
int lmathVector2AddValue( lua_State* L );
|
||||
int lmathVector2Subtract( lua_State* L );
|
||||
int lmathVector2SubtractValue( lua_State* L );
|
||||
int lmathVector2Length( lua_State* L );
|
||||
int lmathVector2LengthSqr( lua_State* L );
|
||||
int lmathVector2DotProduct( lua_State* L );
|
||||
int lmathVector2Distance( lua_State* L );
|
||||
int lmathVector2DistanceSqr( lua_State* L );
|
||||
int lmathVector2Angle( lua_State* L );
|
||||
int lmathVector2LineAngle( lua_State* L );
|
||||
int lmathVector2Scale( lua_State* L );
|
||||
int lmathVector2Multiply( lua_State* L );
|
||||
int lmathVector2Negate( lua_State* L );
|
||||
int lmathVector2Divide( lua_State* L );
|
||||
int lmathVector2Normalize( lua_State* L );
|
||||
int lmathVector2Transform( lua_State* L );
|
||||
int lmathVector2Lerp( lua_State* L );
|
||||
int lmathVector2Reflect( lua_State* L );
|
||||
int lmathVector2Rotate( lua_State* L );
|
||||
int lmathVector2MoveTowards( lua_State* L );
|
||||
int lmathVector2Invert( lua_State* L );
|
||||
int lmathVector2Clamp( lua_State* L );
|
||||
int lmathVector2ClampValue( lua_State* L );
|
||||
int lmathVector2Equals( lua_State* L );
|
||||
/* Vector3. */
|
||||
int lmathVector3Zero( lua_State *L );
|
||||
int lmathVector3One( lua_State *L );
|
||||
int lmathVector3Add( lua_State *L );
|
||||
int lmathVector3AddValue( lua_State *L );
|
||||
int lmathVector3Subtract( lua_State *L );
|
||||
int lmathVector3SubtractValue( lua_State *L );
|
||||
int lmathVector3Scale( lua_State *L );
|
||||
int lmathVector3Multiply( lua_State *L );
|
||||
int lmathVector3CrossProduct( lua_State *L );
|
||||
int lmathVector3Perpendicular( lua_State *L );
|
||||
int lmathVector3Length( lua_State *L );
|
||||
int lmathVector3LengthSqr( lua_State *L );
|
||||
int lmathVector3DotProduct( lua_State *L );
|
||||
int lmathVector3Distance( lua_State *L );
|
||||
int lmathVector3DistanceSqr( lua_State *L );
|
||||
int lmathVector3Angle( lua_State *L );
|
||||
int lmathVector3Negate( lua_State *L );
|
||||
int lmathVector3Divide( lua_State *L );
|
||||
int lmathVector3Normalize( lua_State *L );
|
||||
int lmathVector3OrthoNormalize( lua_State *L );
|
||||
int lmathVector3Transform( lua_State *L );
|
||||
int lmathVector3RotateByQuaternion( lua_State *L );
|
||||
int lmathVector3RotateByAxisAngle( lua_State *L );
|
||||
int lmathVector3Lerp( lua_State *L );
|
||||
int lmathVector3Reflect( lua_State *L );
|
||||
int lmathVector3Min( lua_State *L );
|
||||
int lmathVector3Max( lua_State *L );
|
||||
int lmathVector3Barycenter( lua_State *L );
|
||||
int lmathVector3Unproject( lua_State *L );
|
||||
int lmathVector3Invert( lua_State *L );
|
||||
int lmathVector3Clamp( lua_State *L );
|
||||
int lmathVector3ClampValue( lua_State *L );
|
||||
int lmathVector3Equals( lua_State *L );
|
||||
int lmathVector3Refract( lua_State *L );
|
||||
int lmathVector3Zero( lua_State* L );
|
||||
int lmathVector3One( lua_State* L );
|
||||
int lmathVector3Add( lua_State* L );
|
||||
int lmathVector3AddValue( lua_State* L );
|
||||
int lmathVector3Subtract( lua_State* L );
|
||||
int lmathVector3SubtractValue( lua_State* L );
|
||||
int lmathVector3Scale( lua_State* L );
|
||||
int lmathVector3Multiply( lua_State* L );
|
||||
int lmathVector3CrossProduct( lua_State* L );
|
||||
int lmathVector3Perpendicular( lua_State* L );
|
||||
int lmathVector3Length( lua_State* L );
|
||||
int lmathVector3LengthSqr( lua_State* L );
|
||||
int lmathVector3DotProduct( lua_State* L );
|
||||
int lmathVector3Distance( lua_State* L );
|
||||
int lmathVector3DistanceSqr( lua_State* L );
|
||||
int lmathVector3Angle( lua_State* L );
|
||||
int lmathVector3Negate( lua_State* L );
|
||||
int lmathVector3Divide( lua_State* L );
|
||||
int lmathVector3Normalize( lua_State* L );
|
||||
int lmathVector3OrthoNormalize( lua_State* L );
|
||||
int lmathVector3Transform( lua_State* L );
|
||||
int lmathVector3RotateByQuaternion( lua_State* L );
|
||||
int lmathVector3RotateByAxisAngle( lua_State* L );
|
||||
int lmathVector3Lerp( lua_State* L );
|
||||
int lmathVector3Reflect( lua_State* L );
|
||||
int lmathVector3Min( lua_State* L );
|
||||
int lmathVector3Max( lua_State* L );
|
||||
int lmathVector3Barycenter( lua_State* L );
|
||||
int lmathVector3Unproject( lua_State* L );
|
||||
int lmathVector3Invert( lua_State* L );
|
||||
int lmathVector3Clamp( lua_State* L );
|
||||
int lmathVector3ClampValue( lua_State* L );
|
||||
int lmathVector3Equals( lua_State* L );
|
||||
int lmathVector3Refract( lua_State* L );
|
||||
/* Matrix. */
|
||||
int lmathMatrixDeterminant( lua_State *L );
|
||||
int lmathMatrixTrace( lua_State *L );
|
||||
int lmathMatrixTranspose( lua_State *L );
|
||||
int lmathMatrixInvert( lua_State *L );
|
||||
int lmathMatrixIdentity( lua_State *L );
|
||||
int lmathMatrixAdd( lua_State *L );
|
||||
int lmathMatrixSubtract( lua_State *L );
|
||||
int lmathMatrixMultiply( lua_State *L );
|
||||
int lmathMatrixTranslate( lua_State *L );
|
||||
int lmathMatrixRotate( lua_State *L );
|
||||
int lmathMatrixRotateX( lua_State *L );
|
||||
int lmathMatrixRotateY( lua_State *L );
|
||||
int lmathMatrixRotateZ( lua_State *L );
|
||||
int lmathMatrixRotateXYZ( lua_State *L );
|
||||
int lmathMatrixRotateZYX( lua_State *L );
|
||||
int lmathMatrixScale( lua_State *L );
|
||||
int lmathMatrixFrustum( lua_State *L );
|
||||
int lmathMatrixPerspective( lua_State *L );
|
||||
int lmathMatrixOrtho( lua_State *L );
|
||||
int lmathMatrixLookAt( lua_State *L );
|
||||
int lmathMatrixDeterminant( lua_State* L );
|
||||
int lmathMatrixTrace( lua_State* L );
|
||||
int lmathMatrixTranspose( lua_State* L );
|
||||
int lmathMatrixInvert( lua_State* L );
|
||||
int lmathMatrixIdentity( lua_State* L );
|
||||
int lmathMatrixAdd( lua_State* L );
|
||||
int lmathMatrixSubtract( lua_State* L );
|
||||
int lmathMatrixMultiply( lua_State* L );
|
||||
int lmathMatrixTranslate( lua_State* L );
|
||||
int lmathMatrixRotate( lua_State* L );
|
||||
int lmathMatrixRotateX( lua_State* L );
|
||||
int lmathMatrixRotateY( lua_State* L );
|
||||
int lmathMatrixRotateZ( lua_State* L );
|
||||
int lmathMatrixRotateXYZ( lua_State* L );
|
||||
int lmathMatrixRotateZYX( lua_State* L );
|
||||
int lmathMatrixScale( lua_State* L );
|
||||
int lmathMatrixFrustum( lua_State* L );
|
||||
int lmathMatrixPerspective( lua_State* L );
|
||||
int lmathMatrixOrtho( lua_State* L );
|
||||
int lmathMatrixLookAt( lua_State* L );
|
||||
/* Quaternion. */
|
||||
int lmathQuaternionAdd( lua_State *L );
|
||||
int lmathQuaternionAddValue( lua_State *L );
|
||||
int lmathQuaternionSubtract( lua_State *L );
|
||||
int lmathQuaternionSubtractValue( lua_State *L );
|
||||
int lmathQuaternionIdentity( lua_State *L );
|
||||
int lmathQuaternionLength( lua_State *L );
|
||||
int lmathQuaternionNormalize( lua_State *L );
|
||||
int lmathQuaternionInvert( lua_State *L );
|
||||
int lmathQuaternionMultiply( lua_State *L );
|
||||
int lmathQuaternionScale( lua_State *L );
|
||||
int lmathQuaternionDivide( lua_State *L );
|
||||
int lmathQuaternionLerp( lua_State *L );
|
||||
int lmathQuaternionNlerp( lua_State *L );
|
||||
int lmathQuaternionSlerp( lua_State *L );
|
||||
int lmathQuaternionFromVector3ToVector3( lua_State *L );
|
||||
int lmathQuaternionFromMatrix( lua_State *L );
|
||||
int lmathQuaternionToMatrix( lua_State *L );
|
||||
int lmathQuaternionFromAxisAngle( lua_State *L );
|
||||
int lmathQuaternionToAxisAngle( lua_State *L );
|
||||
int lmathQuaternionFromEuler( lua_State *L );
|
||||
int lmathQuaternionToEuler( lua_State *L );
|
||||
int lmathQuaternionTransform( lua_State *L );
|
||||
int lmathQuaternionEquals( lua_State *L );
|
||||
int lmathQuaternionAdd( lua_State* L );
|
||||
int lmathQuaternionAddValue( lua_State* L );
|
||||
int lmathQuaternionSubtract( lua_State* L );
|
||||
int lmathQuaternionSubtractValue( lua_State* L );
|
||||
int lmathQuaternionIdentity( lua_State* L );
|
||||
int lmathQuaternionLength( lua_State* L );
|
||||
int lmathQuaternionNormalize( lua_State* L );
|
||||
int lmathQuaternionInvert( lua_State* L );
|
||||
int lmathQuaternionMultiply( lua_State* L );
|
||||
int lmathQuaternionScale( lua_State* L );
|
||||
int lmathQuaternionDivide( lua_State* L );
|
||||
int lmathQuaternionLerp( lua_State* L );
|
||||
int lmathQuaternionNlerp( lua_State* L );
|
||||
int lmathQuaternionSlerp( lua_State* L );
|
||||
int lmathQuaternionFromVector3ToVector3( lua_State* L );
|
||||
int lmathQuaternionFromMatrix( lua_State* L );
|
||||
int lmathQuaternionToMatrix( lua_State* L );
|
||||
int lmathQuaternionFromAxisAngle( lua_State* L );
|
||||
int lmathQuaternionToAxisAngle( lua_State* L );
|
||||
int lmathQuaternionFromEuler( lua_State* L );
|
||||
int lmathQuaternionToEuler( lua_State* L );
|
||||
int lmathQuaternionTransform( lua_State* L );
|
||||
int lmathQuaternionEquals( lua_State* L );
|
||||
|
||||
Reference in New Issue
Block a user