Pointer variable declaration style change.

This commit is contained in:
jussi
2024-02-18 19:46:50 +02:00
parent 9b27daefc2
commit 836c9d1d00
33 changed files with 2476 additions and 2476 deletions

View File

@@ -5,17 +5,17 @@
#endif
typedef struct {
char *exePath;
char* exePath;
bool hasWindow;
bool run;
bool gcUnload;
lua_State *luaState;
lua_State* luaState;
Vector2 resolution;
int logLevelInvalid;
Font defaultFont;
Material defaultMaterial;
Texture defaultTexture;
int *RLGLcurrentShaderLocs;
int* RLGLcurrentShaderLocs;
/* Events. */
#ifdef PLATFORM_DESKTOP
/* Window events. */
@@ -38,12 +38,12 @@ typedef struct {
GLFWpentabletproximityfun glfwtabletProximityCallback;
#elif PLATFORM_DESKTOP_SDL
int SDL_eventQueueLen;
SDL_Event *SDL_eventQueue;
SDL_Event* SDL_eventQueue;
#endif
} State;
extern State *state;
bool stateInit( int argn, const char **argc, const char *exePath );
void stateInitInterpret( int argn, const char **argc );
bool stateInit( int argn, const char** argc, const char* exePath );
void stateInitInterpret( int argn, const char** argc );
void stateFree();