Pointer variable declaration style change.
This commit is contained in:
162
src/audio.c
162
src/audio.c
@@ -12,7 +12,7 @@
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Initialize audio device and context
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*/
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int laudioInitAudioDevice( lua_State *L ) {
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int laudioInitAudioDevice( lua_State* L ) {
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InitAudioDevice();
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return 0;
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@@ -23,7 +23,7 @@ int laudioInitAudioDevice( lua_State *L ) {
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Close the audio device and context
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*/
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int laudioCloseAudioDevice( lua_State *L ) {
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int laudioCloseAudioDevice( lua_State* L ) {
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CloseAudioDevice();
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return 0;
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@@ -36,7 +36,7 @@ Check if audio device has been initialized successfully
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- Success return bool
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*/
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int laudioIsAudioDeviceReady( lua_State *L ) {
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int laudioIsAudioDeviceReady( lua_State* L ) {
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lua_pushboolean( L, IsAudioDeviceReady() );
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return 1;
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@@ -47,7 +47,7 @@ int laudioIsAudioDeviceReady( lua_State *L ) {
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Set master volume (listener)
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*/
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int laudioSetMasterVolume( lua_State *L ) {
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int laudioSetMasterVolume( lua_State* L ) {
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float volume = luaL_checknumber( L, 1 );
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SetMasterVolume( volume );
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@@ -62,7 +62,7 @@ Get master volume (listener)
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- Success return float
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*/
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int laudioGetMasterVolume( lua_State *L ) {
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int laudioGetMasterVolume( lua_State* L ) {
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lua_pushnumber( L, GetMasterVolume() );
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return 1;
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@@ -80,7 +80,7 @@ Load sound from file
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- Failure return nil
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- Success return Sound
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*/
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int laudioLoadSound( lua_State *L ) {
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int laudioLoadSound( lua_State* L ) {
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if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
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uluaPushSound( L, LoadSound( lua_tostring( L, 1 ) ) );
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@@ -100,7 +100,7 @@ Load wave data from file
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- Failure return nil
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- Success return Wave
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*/
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int laudioLoadWave( lua_State *L ) {
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int laudioLoadWave( lua_State* L ) {
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if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
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uluaPushWave( L, LoadWave( lua_tostring( L, 1 ) ) );
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@@ -119,7 +119,7 @@ Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
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- Success return Wave
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*/
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int laudioLoadWaveFromMemory( lua_State *L ) {
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int laudioLoadWaveFromMemory( lua_State* L ) {
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const char* fileType = luaL_checkstring( L, 1 );
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Buffer* buffer = uluaGetBuffer( L, 2 );
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@@ -135,8 +135,8 @@ Checks if wave data is ready
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- Success return bool
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*/
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int laudioIsWaveReady( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioIsWaveReady( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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lua_pushboolean( L, IsWaveReady( *wave ) );
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@@ -150,8 +150,8 @@ Load sound from wave data
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- Success return Sound
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*/
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int laudioLoadSoundFromWave( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioLoadSoundFromWave( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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uluaPushSound( L, LoadSoundFromWave( *wave ) );
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@@ -165,8 +165,8 @@ Create a new sound that shares the same sample data as the source sound, does no
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- Success return Sound
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*/
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int laudioLoadSoundAlias( lua_State *L ) {
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Sound *source = uluaGetSound( L, 1 );
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int laudioLoadSoundAlias( lua_State* L ) {
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Sound* source = uluaGetSound( L, 1 );
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uluaPushSound( L, LoadSoundAlias( *source ) );
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@@ -180,8 +180,8 @@ Checks if a sound is ready
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- Success return bool
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*/
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int laudioIsSoundReady( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioIsSoundReady( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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lua_pushboolean( L, IsSoundReady( *sound ) );
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@@ -193,8 +193,8 @@ int laudioIsSoundReady( lua_State *L ) {
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Unload wave data
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*/
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int laudioUnloadWave( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioUnloadWave( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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UnloadWave( *wave );
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@@ -206,8 +206,8 @@ int laudioUnloadWave( lua_State *L ) {
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Unload sound
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*/
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int laudioUnloadSound( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioUnloadSound( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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UnloadSound( *sound );
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@@ -219,8 +219,8 @@ int laudioUnloadSound( lua_State *L ) {
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Unload a sound alias (does not deallocate sample data)
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*/
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int laudioUnloadSoundAlias( lua_State *L ) {
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Sound *alias = uluaGetSound( L, 1 );
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int laudioUnloadSoundAlias( lua_State* L ) {
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Sound* alias = uluaGetSound( L, 1 );
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UnloadSoundAlias( *alias );
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@@ -234,8 +234,8 @@ Export wave data to file, returns true on success
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- Success return bool
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*/
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int laudioExportWave( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioExportWave( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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lua_pushboolean( L, ExportWave( *wave, luaL_checkstring( L, 2 ) ) );
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@@ -249,8 +249,8 @@ Export wave sample data to code (.h), returns true on success
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- Success return true
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*/
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int laudioExportWaveAsCode( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioExportWaveAsCode( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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lua_pushboolean( L, ExportWaveAsCode( *wave, luaL_checkstring( L, 2 ) ) );
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@@ -266,8 +266,8 @@ int laudioExportWaveAsCode( lua_State *L ) {
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Play a sound
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*/
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int laudioPlaySound( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioPlaySound( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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PlaySound( *sound );
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@@ -279,8 +279,8 @@ int laudioPlaySound( lua_State *L ) {
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Stop playing a sound
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*/
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int laudioStopSound( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioStopSound( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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StopSound( *sound );
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@@ -292,8 +292,8 @@ int laudioStopSound( lua_State *L ) {
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Pause a sound
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*/
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int laudioPauseSound( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioPauseSound( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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PauseSound( *sound );
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@@ -305,8 +305,8 @@ int laudioPauseSound( lua_State *L ) {
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Resume a paused sound
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*/
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int laudioResumeSound( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioResumeSound( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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ResumeSound( *sound );
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@@ -320,8 +320,8 @@ Check if a sound is currently playing
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- Success return bool
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*/
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int laudioIsSoundPlaying( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioIsSoundPlaying( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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lua_pushboolean( L, IsSoundPlaying( *sound ) );
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@@ -333,8 +333,8 @@ int laudioIsSoundPlaying( lua_State *L ) {
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Set volume for a sound (1.0 is max level)
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*/
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int laudioSetSoundVolume( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioSetSoundVolume( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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float volume = luaL_checknumber( L, 2 );
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SetSoundVolume( *sound, volume );
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@@ -347,8 +347,8 @@ int laudioSetSoundVolume( lua_State *L ) {
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Set pitch for a sound (1.0 is base level)
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*/
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int laudioSetSoundPitch( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioSetSoundPitch( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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float pitch = luaL_checknumber( L, 2 );
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SetSoundPitch( *sound, pitch );
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@@ -361,8 +361,8 @@ int laudioSetSoundPitch( lua_State *L ) {
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Set pan for a sound (0.5 is center)
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*/
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int laudioSetSoundPan( lua_State *L ) {
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Sound *sound = uluaGetSound( L, 1 );
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int laudioSetSoundPan( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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float pan = luaL_checknumber( L, 2 );
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SetSoundPan( *sound, pan );
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@@ -375,8 +375,8 @@ int laudioSetSoundPan( lua_State *L ) {
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Convert wave data to desired format
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*/
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int laudioWaveFormat( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioWaveFormat( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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int sampleRate = luaL_checkinteger( L, 2 );
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int sampleSize = luaL_checkinteger( L, 3 );
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int channels = luaL_checkinteger( L, 4 );
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@@ -393,8 +393,8 @@ Copy a wave to a new wave
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- Success return Wave
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*/
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int laudioWaveCopy( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioWaveCopy( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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uluaPushWave( L, WaveCopy( *wave ) );
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@@ -406,8 +406,8 @@ int laudioWaveCopy( lua_State *L ) {
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Crop a wave to defined samples range
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*/
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int laudioWaveCrop( lua_State *L ) {
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Wave *wave = uluaGetWave( L, 1 );
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int laudioWaveCrop( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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int initSample = luaL_checkinteger( L, 2 );
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int finalSample = luaL_checkinteger( L, 3 );
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@@ -427,7 +427,7 @@ Load music stream from file
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- Success return Music
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*/
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int laudioLoadMusicStream( lua_State *L ) {
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int laudioLoadMusicStream( lua_State* L ) {
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if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
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uluaPushMusic( L, LoadMusicStream( lua_tostring( L, 1 ) ) );
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@@ -462,8 +462,8 @@ Checks if a music stream is ready
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- Success return bool
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*/
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int laudioIsMusicReady( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioIsMusicReady( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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lua_pushboolean( L, IsMusicReady( *music ) );
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@@ -475,8 +475,8 @@ int laudioIsMusicReady( lua_State *L ) {
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Unload music stream
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*/
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int laudioUnloadMusicStream( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioUnloadMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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UnloadMusicStream( *music );
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@@ -488,8 +488,8 @@ int laudioUnloadMusicStream( lua_State *L ) {
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Start music playing
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*/
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int laudioPlayMusicStream( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioPlayMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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PlayMusicStream( *music );
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@@ -503,8 +503,8 @@ Check if music is playing
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- Success return bool
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*/
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int laudioIsMusicStreamPlaying( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioIsMusicStreamPlaying( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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lua_pushboolean( L, IsMusicStreamPlaying( *music ) );
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@@ -516,8 +516,8 @@ int laudioIsMusicStreamPlaying( lua_State *L ) {
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Updates buffers for music streaming
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*/
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int laudioUpdateMusicStream( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioUpdateMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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UpdateMusicStream( *music );
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@@ -529,8 +529,8 @@ int laudioUpdateMusicStream( lua_State *L ) {
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Stop music playing
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*/
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int laudioStopMusicStream( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioStopMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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StopMusicStream( *music );
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@@ -542,8 +542,8 @@ int laudioStopMusicStream( lua_State *L ) {
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Pause music playing
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*/
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int laudioPauseMusicStream( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioPauseMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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PauseMusicStream( *music );
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@@ -555,8 +555,8 @@ int laudioPauseMusicStream( lua_State *L ) {
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Resume playing paused music
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*/
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int laudioResumeMusicStream( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioResumeMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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ResumeMusicStream( *music );
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@@ -568,8 +568,8 @@ int laudioResumeMusicStream( lua_State *L ) {
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Seek music to a position (in seconds)
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*/
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int laudioSeekMusicStream( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioSeekMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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float position = luaL_checknumber( L, 2 );
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SeekMusicStream( *music, position );
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@@ -582,8 +582,8 @@ int laudioSeekMusicStream( lua_State *L ) {
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Set volume for music (1.0 is max level)
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*/
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int laudioSetMusicVolume( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioSetMusicVolume( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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float volume = luaL_checknumber( L, 2 );
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SetMusicVolume( *music, volume );
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@@ -596,8 +596,8 @@ int laudioSetMusicVolume( lua_State *L ) {
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Set pitch for a music (1.0 is base level)
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*/
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int laudioSetMusicPitch( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioSetMusicPitch( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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float pitch = luaL_checknumber( L, 2 );
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SetMusicPitch( *music, pitch );
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@@ -610,8 +610,8 @@ int laudioSetMusicPitch( lua_State *L ) {
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Set pan for a music (0.5 is center)
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*/
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int laudioSetMusicPan( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioSetMusicPan( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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float pan = luaL_checknumber( L, 2 );
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SetMusicPitch( *music, pan );
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@@ -624,8 +624,8 @@ int laudioSetMusicPan( lua_State *L ) {
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Set looping for a music
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*/
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int laudioSetMusicLooping( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioSetMusicLooping( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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bool looping = uluaGetBoolean( L, 2 );
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music->looping = looping;
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@@ -640,8 +640,8 @@ Get looping of a music
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- Success return bool
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*/
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int laudioGetMusicLooping( lua_State *L ) {
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Music *music = uluaGetMusic( L, 1 );
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int laudioGetMusicLooping( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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lua_pushboolean( L, music->looping );
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@@ -655,8 +655,8 @@ Get music time length (in seconds)
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- Success return float
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*/
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int laudioGetMusicTimeLength( lua_State *L ) {
|
||||
Music *music = uluaGetMusic( L, 1 );
|
||||
int laudioGetMusicTimeLength( lua_State* L ) {
|
||||
Music* music = uluaGetMusic( L, 1 );
|
||||
|
||||
lua_pushnumber( L, GetMusicTimeLength( *music ) );
|
||||
|
||||
@@ -670,8 +670,8 @@ Get current music time played (in seconds)
|
||||
|
||||
- Success return float
|
||||
*/
|
||||
int laudioGetMusicTimePlayed( lua_State *L ) {
|
||||
Music *music = uluaGetMusic( L, 1 );
|
||||
int laudioGetMusicTimePlayed( lua_State* L ) {
|
||||
Music* music = uluaGetMusic( L, 1 );
|
||||
|
||||
lua_pushnumber( L, GetMusicTimePlayed( *music ) );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user