Pointer variable declaration style change.

This commit is contained in:
jussi
2024-02-18 19:46:50 +02:00
parent 9b27daefc2
commit 836c9d1d00
33 changed files with 2476 additions and 2476 deletions

View File

@@ -12,7 +12,7 @@
Initialize audio device and context
*/
int laudioInitAudioDevice( lua_State *L ) {
int laudioInitAudioDevice( lua_State* L ) {
InitAudioDevice();
return 0;
@@ -23,7 +23,7 @@ int laudioInitAudioDevice( lua_State *L ) {
Close the audio device and context
*/
int laudioCloseAudioDevice( lua_State *L ) {
int laudioCloseAudioDevice( lua_State* L ) {
CloseAudioDevice();
return 0;
@@ -36,7 +36,7 @@ Check if audio device has been initialized successfully
- Success return bool
*/
int laudioIsAudioDeviceReady( lua_State *L ) {
int laudioIsAudioDeviceReady( lua_State* L ) {
lua_pushboolean( L, IsAudioDeviceReady() );
return 1;
@@ -47,7 +47,7 @@ int laudioIsAudioDeviceReady( lua_State *L ) {
Set master volume (listener)
*/
int laudioSetMasterVolume( lua_State *L ) {
int laudioSetMasterVolume( lua_State* L ) {
float volume = luaL_checknumber( L, 1 );
SetMasterVolume( volume );
@@ -62,7 +62,7 @@ Get master volume (listener)
- Success return float
*/
int laudioGetMasterVolume( lua_State *L ) {
int laudioGetMasterVolume( lua_State* L ) {
lua_pushnumber( L, GetMasterVolume() );
return 1;
@@ -80,7 +80,7 @@ Load sound from file
- Failure return nil
- Success return Sound
*/
int laudioLoadSound( lua_State *L ) {
int laudioLoadSound( lua_State* L ) {
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
uluaPushSound( L, LoadSound( lua_tostring( L, 1 ) ) );
@@ -100,7 +100,7 @@ Load wave data from file
- Failure return nil
- Success return Wave
*/
int laudioLoadWave( lua_State *L ) {
int laudioLoadWave( lua_State* L ) {
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
uluaPushWave( L, LoadWave( lua_tostring( L, 1 ) ) );
@@ -119,7 +119,7 @@ Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
- Success return Wave
*/
int laudioLoadWaveFromMemory( lua_State *L ) {
int laudioLoadWaveFromMemory( lua_State* L ) {
const char* fileType = luaL_checkstring( L, 1 );
Buffer* buffer = uluaGetBuffer( L, 2 );
@@ -135,8 +135,8 @@ Checks if wave data is ready
- Success return bool
*/
int laudioIsWaveReady( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioIsWaveReady( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
lua_pushboolean( L, IsWaveReady( *wave ) );
@@ -150,8 +150,8 @@ Load sound from wave data
- Success return Sound
*/
int laudioLoadSoundFromWave( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioLoadSoundFromWave( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
uluaPushSound( L, LoadSoundFromWave( *wave ) );
@@ -165,8 +165,8 @@ Create a new sound that shares the same sample data as the source sound, does no
- Success return Sound
*/
int laudioLoadSoundAlias( lua_State *L ) {
Sound *source = uluaGetSound( L, 1 );
int laudioLoadSoundAlias( lua_State* L ) {
Sound* source = uluaGetSound( L, 1 );
uluaPushSound( L, LoadSoundAlias( *source ) );
@@ -180,8 +180,8 @@ Checks if a sound is ready
- Success return bool
*/
int laudioIsSoundReady( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioIsSoundReady( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
lua_pushboolean( L, IsSoundReady( *sound ) );
@@ -193,8 +193,8 @@ int laudioIsSoundReady( lua_State *L ) {
Unload wave data
*/
int laudioUnloadWave( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioUnloadWave( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
UnloadWave( *wave );
@@ -206,8 +206,8 @@ int laudioUnloadWave( lua_State *L ) {
Unload sound
*/
int laudioUnloadSound( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioUnloadSound( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
UnloadSound( *sound );
@@ -219,8 +219,8 @@ int laudioUnloadSound( lua_State *L ) {
Unload a sound alias (does not deallocate sample data)
*/
int laudioUnloadSoundAlias( lua_State *L ) {
Sound *alias = uluaGetSound( L, 1 );
int laudioUnloadSoundAlias( lua_State* L ) {
Sound* alias = uluaGetSound( L, 1 );
UnloadSoundAlias( *alias );
@@ -234,8 +234,8 @@ Export wave data to file, returns true on success
- Success return bool
*/
int laudioExportWave( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioExportWave( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
lua_pushboolean( L, ExportWave( *wave, luaL_checkstring( L, 2 ) ) );
@@ -249,8 +249,8 @@ Export wave sample data to code (.h), returns true on success
- Success return true
*/
int laudioExportWaveAsCode( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioExportWaveAsCode( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
lua_pushboolean( L, ExportWaveAsCode( *wave, luaL_checkstring( L, 2 ) ) );
@@ -266,8 +266,8 @@ int laudioExportWaveAsCode( lua_State *L ) {
Play a sound
*/
int laudioPlaySound( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioPlaySound( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
PlaySound( *sound );
@@ -279,8 +279,8 @@ int laudioPlaySound( lua_State *L ) {
Stop playing a sound
*/
int laudioStopSound( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioStopSound( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
StopSound( *sound );
@@ -292,8 +292,8 @@ int laudioStopSound( lua_State *L ) {
Pause a sound
*/
int laudioPauseSound( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioPauseSound( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
PauseSound( *sound );
@@ -305,8 +305,8 @@ int laudioPauseSound( lua_State *L ) {
Resume a paused sound
*/
int laudioResumeSound( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioResumeSound( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
ResumeSound( *sound );
@@ -320,8 +320,8 @@ Check if a sound is currently playing
- Success return bool
*/
int laudioIsSoundPlaying( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioIsSoundPlaying( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
lua_pushboolean( L, IsSoundPlaying( *sound ) );
@@ -333,8 +333,8 @@ int laudioIsSoundPlaying( lua_State *L ) {
Set volume for a sound (1.0 is max level)
*/
int laudioSetSoundVolume( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioSetSoundVolume( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
float volume = luaL_checknumber( L, 2 );
SetSoundVolume( *sound, volume );
@@ -347,8 +347,8 @@ int laudioSetSoundVolume( lua_State *L ) {
Set pitch for a sound (1.0 is base level)
*/
int laudioSetSoundPitch( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioSetSoundPitch( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
float pitch = luaL_checknumber( L, 2 );
SetSoundPitch( *sound, pitch );
@@ -361,8 +361,8 @@ int laudioSetSoundPitch( lua_State *L ) {
Set pan for a sound (0.5 is center)
*/
int laudioSetSoundPan( lua_State *L ) {
Sound *sound = uluaGetSound( L, 1 );
int laudioSetSoundPan( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
float pan = luaL_checknumber( L, 2 );
SetSoundPan( *sound, pan );
@@ -375,8 +375,8 @@ int laudioSetSoundPan( lua_State *L ) {
Convert wave data to desired format
*/
int laudioWaveFormat( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioWaveFormat( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
int sampleRate = luaL_checkinteger( L, 2 );
int sampleSize = luaL_checkinteger( L, 3 );
int channels = luaL_checkinteger( L, 4 );
@@ -393,8 +393,8 @@ Copy a wave to a new wave
- Success return Wave
*/
int laudioWaveCopy( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioWaveCopy( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
uluaPushWave( L, WaveCopy( *wave ) );
@@ -406,8 +406,8 @@ int laudioWaveCopy( lua_State *L ) {
Crop a wave to defined samples range
*/
int laudioWaveCrop( lua_State *L ) {
Wave *wave = uluaGetWave( L, 1 );
int laudioWaveCrop( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
int initSample = luaL_checkinteger( L, 2 );
int finalSample = luaL_checkinteger( L, 3 );
@@ -427,7 +427,7 @@ Load music stream from file
- Success return Music
*/
int laudioLoadMusicStream( lua_State *L ) {
int laudioLoadMusicStream( lua_State* L ) {
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
uluaPushMusic( L, LoadMusicStream( lua_tostring( L, 1 ) ) );
@@ -462,8 +462,8 @@ Checks if a music stream is ready
- Success return bool
*/
int laudioIsMusicReady( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioIsMusicReady( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
lua_pushboolean( L, IsMusicReady( *music ) );
@@ -475,8 +475,8 @@ int laudioIsMusicReady( lua_State *L ) {
Unload music stream
*/
int laudioUnloadMusicStream( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioUnloadMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
UnloadMusicStream( *music );
@@ -488,8 +488,8 @@ int laudioUnloadMusicStream( lua_State *L ) {
Start music playing
*/
int laudioPlayMusicStream( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioPlayMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
PlayMusicStream( *music );
@@ -503,8 +503,8 @@ Check if music is playing
- Success return bool
*/
int laudioIsMusicStreamPlaying( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioIsMusicStreamPlaying( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
lua_pushboolean( L, IsMusicStreamPlaying( *music ) );
@@ -516,8 +516,8 @@ int laudioIsMusicStreamPlaying( lua_State *L ) {
Updates buffers for music streaming
*/
int laudioUpdateMusicStream( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioUpdateMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
UpdateMusicStream( *music );
@@ -529,8 +529,8 @@ int laudioUpdateMusicStream( lua_State *L ) {
Stop music playing
*/
int laudioStopMusicStream( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioStopMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
StopMusicStream( *music );
@@ -542,8 +542,8 @@ int laudioStopMusicStream( lua_State *L ) {
Pause music playing
*/
int laudioPauseMusicStream( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioPauseMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
PauseMusicStream( *music );
@@ -555,8 +555,8 @@ int laudioPauseMusicStream( lua_State *L ) {
Resume playing paused music
*/
int laudioResumeMusicStream( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioResumeMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
ResumeMusicStream( *music );
@@ -568,8 +568,8 @@ int laudioResumeMusicStream( lua_State *L ) {
Seek music to a position (in seconds)
*/
int laudioSeekMusicStream( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioSeekMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
float position = luaL_checknumber( L, 2 );
SeekMusicStream( *music, position );
@@ -582,8 +582,8 @@ int laudioSeekMusicStream( lua_State *L ) {
Set volume for music (1.0 is max level)
*/
int laudioSetMusicVolume( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioSetMusicVolume( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
float volume = luaL_checknumber( L, 2 );
SetMusicVolume( *music, volume );
@@ -596,8 +596,8 @@ int laudioSetMusicVolume( lua_State *L ) {
Set pitch for a music (1.0 is base level)
*/
int laudioSetMusicPitch( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioSetMusicPitch( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
float pitch = luaL_checknumber( L, 2 );
SetMusicPitch( *music, pitch );
@@ -610,8 +610,8 @@ int laudioSetMusicPitch( lua_State *L ) {
Set pan for a music (0.5 is center)
*/
int laudioSetMusicPan( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioSetMusicPan( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
float pan = luaL_checknumber( L, 2 );
SetMusicPitch( *music, pan );
@@ -624,8 +624,8 @@ int laudioSetMusicPan( lua_State *L ) {
Set looping for a music
*/
int laudioSetMusicLooping( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioSetMusicLooping( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
bool looping = uluaGetBoolean( L, 2 );
music->looping = looping;
@@ -640,8 +640,8 @@ Get looping of a music
- Success return bool
*/
int laudioGetMusicLooping( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioGetMusicLooping( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
lua_pushboolean( L, music->looping );
@@ -655,8 +655,8 @@ Get music time length (in seconds)
- Success return float
*/
int laudioGetMusicTimeLength( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioGetMusicTimeLength( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
lua_pushnumber( L, GetMusicTimeLength( *music ) );
@@ -670,8 +670,8 @@ Get current music time played (in seconds)
- Success return float
*/
int laudioGetMusicTimePlayed( lua_State *L ) {
Music *music = uluaGetMusic( L, 1 );
int laudioGetMusicTimePlayed( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
lua_pushnumber( L, GetMusicTimePlayed( *music ) );