Pointer variable declaration style change.
This commit is contained in:
6
src/gl.c
6
src/gl.c
@@ -14,7 +14,7 @@
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Copy a block of pixels from one framebuffer object to another.
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Use -1 RenderTexture for window framebuffer
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*/
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int lglBlitFramebuffer( lua_State *L ) {
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int lglBlitFramebuffer( lua_State* L ) {
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#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL )
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if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" );
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@@ -30,7 +30,7 @@ int lglBlitFramebuffer( lua_State *L ) {
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glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
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}
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else {
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RenderTexture *srcTex = uluaGetRenderTexture( L, 1 );
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RenderTexture* srcTex = uluaGetRenderTexture( L, 1 );
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glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex->id );
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}
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@@ -38,7 +38,7 @@ int lglBlitFramebuffer( lua_State *L ) {
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glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
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}
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else {
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RenderTexture *dstTex = uluaGetRenderTexture( L, 2 );
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RenderTexture* dstTex = uluaGetRenderTexture( L, 2 );
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glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex->id );
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}
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