Pointer variable declaration style change.
This commit is contained in:
50
src/lights.c
50
src/lights.c
@@ -18,12 +18,12 @@ Create a light and get shader locations
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- Success return Light
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*/
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int llightsCreateLight( lua_State *L ) {
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int llightsCreateLight( lua_State* L ) {
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int type = luaL_checkinteger( L, 1 );
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Vector3 position = uluaGetVector3( L, 2 );
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Vector3 target = uluaGetVector3( L, 3 );
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Color color = uluaGetColor( L, 4 );
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Shader *shader = uluaGetShader( L, 5 );
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Shader* shader = uluaGetShader( L, 5 );
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uluaPushLight( L, CreateLight( type, position, target, color, *shader ) );
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@@ -35,9 +35,9 @@ int llightsCreateLight( lua_State *L ) {
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Send light properties to shader
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*/
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int llightsUpdateLightValues( lua_State *L ) {
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Shader *shader = uluaGetShader( L, 1 );
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Light *light = uluaGetLight( L, 2 );
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int llightsUpdateLightValues( lua_State* L ) {
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Shader* shader = uluaGetShader( L, 1 );
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Light* light = uluaGetLight( L, 2 );
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UpdateLightValues( *shader, *light );
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@@ -49,8 +49,8 @@ int llightsUpdateLightValues( lua_State *L ) {
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Set light type
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*/
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int llightsSetLightType( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsSetLightType( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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int type = luaL_checkinteger( L, 2 );
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light->type = type;
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@@ -63,8 +63,8 @@ int llightsSetLightType( lua_State *L ) {
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Set light position
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*/
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int llightsSetLightPosition( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsSetLightPosition( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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Vector3 position = uluaGetVector3( L, 2 );
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light->position = position;
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@@ -77,8 +77,8 @@ int llightsSetLightPosition( lua_State *L ) {
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Set light target
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*/
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int llightsSetLightTarget( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsSetLightTarget( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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Vector3 target = uluaGetVector3( L, 2 );
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light->target = target;
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@@ -91,8 +91,8 @@ int llightsSetLightTarget( lua_State *L ) {
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Set light color
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*/
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int llightsSetLightColor( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsSetLightColor( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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Color color = uluaGetColor( L, 2 );
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light->color = color;
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@@ -105,8 +105,8 @@ int llightsSetLightColor( lua_State *L ) {
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Set light enabled
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*/
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int llightsSetLightEnabled( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsSetLightEnabled( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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bool enabled = uluaGetBoolean( L, 2 );
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light->enabled = enabled;
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@@ -121,8 +121,8 @@ Get light type
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- Success return int
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*/
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int llightsGetLightType( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsGetLightType( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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lua_pushinteger( L, light->type );
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@@ -136,8 +136,8 @@ Get light position
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- Success return Vector3
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*/
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int llightsGetLightPosition( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsGetLightPosition( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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uluaPushVector3( L, light->position );
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@@ -151,8 +151,8 @@ Get light target
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- Success return Vector3
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*/
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int llightsGetLightTarget( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsGetLightTarget( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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uluaPushVector3( L, light->target );
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@@ -166,8 +166,8 @@ Get light color
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- Success return Color
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*/
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int llightsGetLightColor( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsGetLightColor( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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uluaPushColor( L, light->color );
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@@ -181,8 +181,8 @@ Get light enabled
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- Success return bool
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*/
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int llightsIsLightEnabled( lua_State *L ) {
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Light *light = uluaGetLight( L, 1 );
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int llightsIsLightEnabled( lua_State* L ) {
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Light* light = uluaGetLight( L, 1 );
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lua_pushboolean( L, light->enabled );
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