Pointer variable declaration style change.

This commit is contained in:
jussi
2024-02-18 19:46:50 +02:00
parent 9b27daefc2
commit 836c9d1d00
33 changed files with 2476 additions and 2476 deletions

View File

@@ -18,12 +18,12 @@ Create a light and get shader locations
- Success return Light
*/
int llightsCreateLight( lua_State *L ) {
int llightsCreateLight( lua_State* L ) {
int type = luaL_checkinteger( L, 1 );
Vector3 position = uluaGetVector3( L, 2 );
Vector3 target = uluaGetVector3( L, 3 );
Color color = uluaGetColor( L, 4 );
Shader *shader = uluaGetShader( L, 5 );
Shader* shader = uluaGetShader( L, 5 );
uluaPushLight( L, CreateLight( type, position, target, color, *shader ) );
@@ -35,9 +35,9 @@ int llightsCreateLight( lua_State *L ) {
Send light properties to shader
*/
int llightsUpdateLightValues( lua_State *L ) {
Shader *shader = uluaGetShader( L, 1 );
Light *light = uluaGetLight( L, 2 );
int llightsUpdateLightValues( lua_State* L ) {
Shader* shader = uluaGetShader( L, 1 );
Light* light = uluaGetLight( L, 2 );
UpdateLightValues( *shader, *light );
@@ -49,8 +49,8 @@ int llightsUpdateLightValues( lua_State *L ) {
Set light type
*/
int llightsSetLightType( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsSetLightType( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
int type = luaL_checkinteger( L, 2 );
light->type = type;
@@ -63,8 +63,8 @@ int llightsSetLightType( lua_State *L ) {
Set light position
*/
int llightsSetLightPosition( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsSetLightPosition( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
Vector3 position = uluaGetVector3( L, 2 );
light->position = position;
@@ -77,8 +77,8 @@ int llightsSetLightPosition( lua_State *L ) {
Set light target
*/
int llightsSetLightTarget( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsSetLightTarget( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
Vector3 target = uluaGetVector3( L, 2 );
light->target = target;
@@ -91,8 +91,8 @@ int llightsSetLightTarget( lua_State *L ) {
Set light color
*/
int llightsSetLightColor( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsSetLightColor( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
Color color = uluaGetColor( L, 2 );
light->color = color;
@@ -105,8 +105,8 @@ int llightsSetLightColor( lua_State *L ) {
Set light enabled
*/
int llightsSetLightEnabled( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsSetLightEnabled( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
bool enabled = uluaGetBoolean( L, 2 );
light->enabled = enabled;
@@ -121,8 +121,8 @@ Get light type
- Success return int
*/
int llightsGetLightType( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsGetLightType( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
lua_pushinteger( L, light->type );
@@ -136,8 +136,8 @@ Get light position
- Success return Vector3
*/
int llightsGetLightPosition( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsGetLightPosition( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
uluaPushVector3( L, light->position );
@@ -151,8 +151,8 @@ Get light target
- Success return Vector3
*/
int llightsGetLightTarget( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsGetLightTarget( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
uluaPushVector3( L, light->target );
@@ -166,8 +166,8 @@ Get light color
- Success return Color
*/
int llightsGetLightColor( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsGetLightColor( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
uluaPushColor( L, light->color );
@@ -181,8 +181,8 @@ Get light enabled
- Success return bool
*/
int llightsIsLightEnabled( lua_State *L ) {
Light *light = uluaGetLight( L, 1 );
int llightsIsLightEnabled( lua_State* L ) {
Light* light = uluaGetLight( L, 1 );
lua_pushboolean( L, light->enabled );