Pointer variable declaration style change.
This commit is contained in:
130
src/rgui.c
130
src/rgui.c
@@ -15,7 +15,7 @@
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Enable gui controls (global state)
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*/
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int lguiGuiEnable( lua_State *L ) {
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int lguiGuiEnable( lua_State* L ) {
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GuiEnable();
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return 0;
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@@ -26,7 +26,7 @@ int lguiGuiEnable( lua_State *L ) {
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Disable gui controls (global state)
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*/
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int lguiGuiDisable( lua_State *L ) {
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int lguiGuiDisable( lua_State* L ) {
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GuiDisable();
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return 0;
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@@ -37,7 +37,7 @@ int lguiGuiDisable( lua_State *L ) {
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Lock gui controls (global state)
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*/
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int lguiGuiLock( lua_State *L ) {
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int lguiGuiLock( lua_State* L ) {
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GuiLock();
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return 0;
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@@ -48,7 +48,7 @@ int lguiGuiLock( lua_State *L ) {
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Unlock gui controls (global state)
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*/
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int lguiGuiUnlock( lua_State *L ) {
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int lguiGuiUnlock( lua_State* L ) {
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GuiUnlock();
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return 0;
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@@ -61,7 +61,7 @@ Check if gui is locked (global state)
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- Success return bool
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*/
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int lguiGuiIsLocked( lua_State *L ) {
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int lguiGuiIsLocked( lua_State* L ) {
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lua_pushboolean( L, GuiIsLocked() );
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return 1;
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@@ -72,7 +72,7 @@ int lguiGuiIsLocked( lua_State *L ) {
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Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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*/
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int lguiGuiSetAlpha( lua_State *L ) {
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int lguiGuiSetAlpha( lua_State* L ) {
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float alpha = luaL_checknumber( L, 1 );
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GuiSetAlpha( alpha );
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@@ -85,7 +85,7 @@ int lguiGuiSetAlpha( lua_State *L ) {
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Set gui state (global state)
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*/
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int lguiGuiSetState( lua_State *L ) {
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int lguiGuiSetState( lua_State* L ) {
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int state = luaL_checkinteger( L, 1 );
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GuiSetState( state );
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@@ -100,7 +100,7 @@ Get gui state (global state)
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- Success return int
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*/
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int lguiGuiGetState( lua_State *L ) {
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int lguiGuiGetState( lua_State* L ) {
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lua_pushinteger( L, GuiGetState() );
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return 1;
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@@ -115,8 +115,8 @@ int lguiGuiGetState( lua_State *L ) {
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Set gui custom font (global state)
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*/
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int lguiGuiSetFont( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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int lguiGuiSetFont( lua_State* L ) {
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Font* font = uluaGetFont( L, 1 );
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GuiSetFont( *font );
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@@ -130,7 +130,7 @@ Get gui custom font (global state)
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- Success return Font
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*/
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int lguiGuiGetFont( lua_State *L ) {
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int lguiGuiGetFont( lua_State* L ) {
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uluaPushFont( L, GuiGetFont() );
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return 1;
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@@ -145,7 +145,7 @@ int lguiGuiGetFont( lua_State *L ) {
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Set one style property
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*/
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int lguiGuiSetStyle( lua_State *L ) {
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int lguiGuiSetStyle( lua_State* L ) {
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int control = luaL_checkinteger( L, 1 );
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int property = luaL_checkinteger( L, 2 );
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int value = luaL_checkinteger( L, 3 );
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@@ -162,7 +162,7 @@ Get one style property
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- Success return int
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*/
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int lguiGuiGetStyle( lua_State *L ) {
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int lguiGuiGetStyle( lua_State* L ) {
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int control = luaL_checkinteger( L, 1 );
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int property = luaL_checkinteger( L, 2 );
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@@ -183,7 +183,7 @@ Load style file over global style variable (.rgs)
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- Failure return nil
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- Success return true
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*/
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int lguiGuiLoadStyle( lua_State *L ) {
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int lguiGuiLoadStyle( lua_State* L ) {
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if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
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GuiLoadStyle( lua_tostring( L, 1 ) );
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lua_pushboolean( L, true );
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@@ -201,7 +201,7 @@ int lguiGuiLoadStyle( lua_State *L ) {
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Load style default over global style
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*/
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int lguiGuiLoadStyleDefault( lua_State *L ) {
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int lguiGuiLoadStyleDefault( lua_State* L ) {
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GuiLoadStyleDefault();
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return 0;
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@@ -216,7 +216,7 @@ int lguiGuiLoadStyleDefault( lua_State *L ) {
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Enable gui tooltips (global state)
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*/
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int lguiGuiEnableTooltip( lua_State *L ) {
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int lguiGuiEnableTooltip( lua_State* L ) {
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GuiEnableTooltip();
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return 0;
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@@ -227,7 +227,7 @@ int lguiGuiEnableTooltip( lua_State *L ) {
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Disable gui tooltips (global state)
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*/
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int lguiGuiDisableTooltip( lua_State *L ) {
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int lguiGuiDisableTooltip( lua_State* L ) {
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GuiDisableTooltip();
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return 0;
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@@ -238,7 +238,7 @@ int lguiGuiDisableTooltip( lua_State *L ) {
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Set tooltip string
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*/
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int lguiGuiSetTooltip( lua_State *L ) {
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int lguiGuiSetTooltip( lua_State* L ) {
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GuiSetTooltip( luaL_checkstring( L, 1 ) );
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return 0;
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@@ -255,7 +255,7 @@ Get text with icon id prepended (if supported)
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- Success return string
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*/
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int lguiGuiIconText( lua_State *L ) {
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int lguiGuiIconText( lua_State* L ) {
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int iconId = luaL_checkinteger( L, 1 );
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if ( TextIsEqual( luaL_checkstring( L, 2 ), "" ) ) {
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@@ -273,7 +273,7 @@ int lguiGuiIconText( lua_State *L ) {
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Set icon scale (1 by default)
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*/
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int lguiGuiSetIconScale( lua_State *L ) {
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int lguiGuiSetIconScale( lua_State* L ) {
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unsigned int scale = luaL_checkinteger( L, 1 );
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GuiSetIconScale( scale );
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@@ -288,7 +288,7 @@ Get raygui icons data pointer
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- Success return int
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*/
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int lguiGuiGetIcons( lua_State *L ) {
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int lguiGuiGetIcons( lua_State* L ) {
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lua_pushinteger( L, *GuiGetIcons() );
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return 1;
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@@ -302,12 +302,12 @@ Load raygui icons file (.rgi) into internal icons data
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- Failure return nil
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- Success return strings{}
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*/
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int lguiGuiLoadIcons( lua_State *L ) {
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const char *fileName = luaL_checkstring( L, 1 );
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int lguiGuiLoadIcons( lua_State* L ) {
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const char* fileName = luaL_checkstring( L, 1 );
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bool loadIconsName = uluaGetBoolean( L, 2 );
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if ( FileExists( fileName ) ) {
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char **iconNames = GuiLoadIcons( fileName, loadIconsName );
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char** iconNames = GuiLoadIcons( fileName, loadIconsName );
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lua_createtable( L, 255, 0 );
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@@ -331,7 +331,7 @@ int lguiGuiLoadIcons( lua_State *L ) {
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Draw icon
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*/
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int lguiGuiDrawIcon( lua_State *L ) {
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int lguiGuiDrawIcon( lua_State* L ) {
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int iconId = luaL_checkinteger( L, 1 );
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Vector2 pos = uluaGetVector2( L, 2 );
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int pixelSize = luaL_checkinteger( L, 3 );
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@@ -353,7 +353,7 @@ Window Box control, shows a window that can be closed
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- Success return int
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*/
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int lguiGuiWindowBox( lua_State *L ) {
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int lguiGuiWindowBox( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiWindowBox( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -368,7 +368,7 @@ Group Box control with text name
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- Success return int
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*/
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int lguiGuiGroupBox( lua_State *L ) {
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int lguiGuiGroupBox( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiGroupBox( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -383,7 +383,7 @@ Line separator control, could contain text
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- Success return int
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*/
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int lguiGuiLine( lua_State *L ) {
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int lguiGuiLine( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiLine( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -398,7 +398,7 @@ Panel control, useful to group controls
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- Success return int
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*/
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int lguiGuiPanel( lua_State *L ) {
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int lguiGuiPanel( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiPanel( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -413,12 +413,12 @@ Tab Bar control, returns TAB to be closed or -1
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- Success return int, int
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*/
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int lguiGuiTabBar( lua_State *L ) {
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int lguiGuiTabBar( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int active = luaL_checkinteger( L, 3 );
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int count = 0;
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const char **text = TextSplit( luaL_checkstring( L, 2 ), ';', &count );
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const char** text = TextSplit( luaL_checkstring( L, 2 ), ';', &count );
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lua_pushinteger( L, GuiTabBar( bounds, text, count, &active ) );
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lua_pushinteger( L, active );
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@@ -433,7 +433,7 @@ Scroll Panel control
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- Success return int, Vector2, Rectangle
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*/
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int lguiGuiScrollPanel( lua_State *L ) {
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int lguiGuiScrollPanel( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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Rectangle content = uluaGetRectangle( L, 3 );
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Vector2 scroll = uluaGetVector2( L, 4 );
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@@ -457,7 +457,7 @@ Label control, shows text
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- Success return int
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*/
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int lguiGuiLabel( lua_State *L ) {
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int lguiGuiLabel( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiLabel( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -472,7 +472,7 @@ Button control, returns true when clicked
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- Success return int
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*/
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int lguiGuiButton( lua_State *L ) {
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int lguiGuiButton( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiButton( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -487,7 +487,7 @@ Label button control, show true when clicked
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- Success return int
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*/
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int lguiGuiLabelButton( lua_State *L ) {
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int lguiGuiLabelButton( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiLabelButton( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -502,7 +502,7 @@ Toggle Button control, returns true when active
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- Success return int, bool
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*/
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int lguiGuiToggle( lua_State *L ) {
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int lguiGuiToggle( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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bool active = uluaGetBoolean( L, 3 );
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@@ -519,7 +519,7 @@ Toggle Group control, returns active toggle index
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- Success return int, int
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*/
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int lguiGuiToggleGroup( lua_State *L ) {
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int lguiGuiToggleGroup( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int active = luaL_checkinteger( L, 3 );
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@@ -536,7 +536,7 @@ Toggle Slider control, returns true when clicked
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- Success return int, int
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*/
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int lguiGuiToggleSlider( lua_State *L ) {
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int lguiGuiToggleSlider( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int active = luaL_checkinteger( L, 3 );
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@@ -553,7 +553,7 @@ Check Box control, returns true when active
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- Success return bool, Rectangle
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*/
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int lguiGuiCheckBox( lua_State *L ) {
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int lguiGuiCheckBox( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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bool checked = uluaGetBoolean( L, 3 );
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@@ -572,7 +572,7 @@ Combo Box control, returns selected item index
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- Success return int, int
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*/
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int lguiGuiComboBox( lua_State *L ) {
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int lguiGuiComboBox( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int active = luaL_checkinteger( L, 3 );
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@@ -589,7 +589,7 @@ Dropdown Box control, returns selected item
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- Success return int, int
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*/
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int lguiGuiDropdownBox( lua_State *L ) {
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int lguiGuiDropdownBox( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int active = luaL_checkinteger( L, 3 );
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bool editMode = uluaGetBoolean( L, 4 );
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@@ -607,7 +607,7 @@ Spinner control, returns selected value
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- Success return int, int, Rectangle
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*/
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int lguiGuiSpinner( lua_State *L ) {
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int lguiGuiSpinner( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int value = luaL_checkinteger( L, 3 );
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int minValue = luaL_checkinteger( L, 4 );
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@@ -629,7 +629,7 @@ Value Box control, updates input text with numbers
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- Success return int, int, Rectangle
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*/
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int lguiGuiValueBox( lua_State *L ) {
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int lguiGuiValueBox( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int value = luaL_checkinteger( L, 3 );
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int minValue = luaL_checkinteger( L, 4 );
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@@ -651,7 +651,7 @@ Text Box control, updates input text
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- Success return int, string
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*/
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int lguiGuiTextBox( lua_State *L ) {
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int lguiGuiTextBox( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int textSize = luaL_checkinteger( L, 3 );
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char text[ textSize + 1 ];
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@@ -671,7 +671,7 @@ Slider control, returns selected value
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- Success return int, float, Rectangle, Rectangle
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*/
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int lguiGuiSlider( lua_State *L ) {
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int lguiGuiSlider( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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float value = luaL_checknumber( L, 4 );
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float minValue = luaL_checknumber( L, 5 );
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@@ -694,7 +694,7 @@ Slider Bar control, returns selected value
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- Success return int, float, Rectangle, Rectangle
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*/
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int lguiGuiSliderBar( lua_State *L ) {
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int lguiGuiSliderBar( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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float value = luaL_checknumber( L, 4 );
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float minValue = luaL_checknumber( L, 5 );
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@@ -717,7 +717,7 @@ Progress Bar control, shows current progress value
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- Success return int, float, Rectangle, Rectangle
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*/
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int lguiGuiProgressBar( lua_State *L ) {
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int lguiGuiProgressBar( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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float value = luaL_checknumber( L, 4 );
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float minValue = luaL_checknumber( L, 5 );
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@@ -740,7 +740,7 @@ Status Bar control, shows info text
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- Success return int
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*/
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int lguiGuiStatusBar( lua_State *L ) {
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int lguiGuiStatusBar( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiStatusBar( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -755,7 +755,7 @@ Dummy control for placeholders
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- Success return int
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*/
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int lguiGuiDummyRec( lua_State *L ) {
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int lguiGuiDummyRec( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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lua_pushinteger( L, GuiDummyRec( bounds, luaL_checkstring( L, 2 ) ) );
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@@ -770,7 +770,7 @@ Grid control, returns mouse cell position
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- Success return int, Vector2
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*/
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int lguiGuiGrid( lua_State *L ) {
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int lguiGuiGrid( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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float spacing = luaL_checknumber( L, 3 );
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int subdivs = luaL_checkinteger( L, 4 );
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@@ -789,7 +789,7 @@ Scroll bar control
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- Success return int
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*/
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int lguiGuiScrollBar( lua_State *L ) {
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int lguiGuiScrollBar( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int value = luaL_checkinteger( L, 2 );
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int minValue = luaL_checkinteger( L, 3 );
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@@ -811,7 +811,7 @@ List View control, returns selected list item index
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- Success return int, int, int
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*/
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int lguiGuiListView( lua_State *L ) {
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int lguiGuiListView( lua_State* L ) {
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Rectangle bounds = uluaGetRectangle( L, 1 );
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int scrollIndex = luaL_checkinteger( L, 3 );
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||||
int active = luaL_checkinteger( L, 4 );
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@@ -830,14 +830,14 @@ List View with extended parameters
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- Success return int, int, int, int
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*/
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int lguiGuiListViewEx( lua_State *L ) {
|
||||
int lguiGuiListViewEx( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
int scrollIndex = luaL_checkinteger( L, 3 );
|
||||
int active = luaL_checkinteger( L, 4 );
|
||||
int focus = luaL_checkinteger( L, 5 );
|
||||
|
||||
int count = 0;
|
||||
const char **text = TextSplit( luaL_checkstring( L, 2 ), ';', &count );
|
||||
const char** text = TextSplit( luaL_checkstring( L, 2 ), ';', &count );
|
||||
|
||||
lua_pushinteger( L, GuiListViewEx( bounds, text, count, &scrollIndex, &active, &focus ) );
|
||||
lua_pushinteger( L, scrollIndex );
|
||||
@@ -854,7 +854,7 @@ Message Box control, displays a message
|
||||
|
||||
- Success return int
|
||||
*/
|
||||
int lguiGuiMessageBox( lua_State *L ) {
|
||||
int lguiGuiMessageBox( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
|
||||
lua_pushinteger( L, GuiMessageBox( bounds, luaL_checkstring( L, 2 ), luaL_checkstring( L, 3 ), luaL_checkstring( L, 4 ) ) );
|
||||
@@ -869,11 +869,11 @@ Text Input Box control, ask for text, supports secret
|
||||
|
||||
- Success return int, string, bool
|
||||
*/
|
||||
int lguiGuiTextInputBox( lua_State *L ) {
|
||||
int lguiGuiTextInputBox( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
const char *title = luaL_checkstring( L, 2 );
|
||||
const char *message = luaL_checkstring( L, 3 );
|
||||
const char *buttons = luaL_checkstring( L, 4 );
|
||||
const char* title = luaL_checkstring( L, 2 );
|
||||
const char* message = luaL_checkstring( L, 3 );
|
||||
const char* buttons = luaL_checkstring( L, 4 );
|
||||
int textMaxSize = luaL_checkinteger( L, 6 );
|
||||
bool secretViewActive = uluaGetBoolean( L, 7 );
|
||||
char text[ textMaxSize + 1 ];
|
||||
@@ -893,7 +893,7 @@ Color Picker control (multiple color controls)
|
||||
|
||||
- Success return int, Color
|
||||
*/
|
||||
int lguiGuiColorPicker( lua_State *L ) {
|
||||
int lguiGuiColorPicker( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
Color color = uluaGetColor( L, 3 );
|
||||
|
||||
@@ -910,7 +910,7 @@ Color Panel control
|
||||
|
||||
- Success return int, Color
|
||||
*/
|
||||
int lguiGuiColorPanel( lua_State *L ) {
|
||||
int lguiGuiColorPanel( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
Color color = uluaGetColor( L, 3 );
|
||||
|
||||
@@ -927,7 +927,7 @@ Color Bar Alpha control
|
||||
|
||||
- Success return int, float
|
||||
*/
|
||||
int lguiGuiColorBarAlpha( lua_State *L ) {
|
||||
int lguiGuiColorBarAlpha( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
float alpha = luaL_checknumber( L, 3 );
|
||||
|
||||
@@ -944,7 +944,7 @@ Color Bar Hue control
|
||||
|
||||
- Success return int, float
|
||||
*/
|
||||
int lguiGuiColorBarHue( lua_State *L ) {
|
||||
int lguiGuiColorBarHue( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
float value = luaL_checknumber( L, 3 );
|
||||
|
||||
@@ -961,7 +961,7 @@ Color Picker control that avoids conversion to RGB on each call (multiple color
|
||||
|
||||
- Success return int, Vector3
|
||||
*/
|
||||
int lguiGuiColorPickerHSV( lua_State *L ) {
|
||||
int lguiGuiColorPickerHSV( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
Vector3 colorHsv = uluaGetVector3( L, 3 );
|
||||
|
||||
@@ -978,7 +978,7 @@ Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
|
||||
|
||||
- Success return int, Vector3
|
||||
*/
|
||||
int lguiGuiColorPanelHSV( lua_State *L ) {
|
||||
int lguiGuiColorPanelHSV( lua_State* L ) {
|
||||
Rectangle bounds = uluaGetRectangle( L, 1 );
|
||||
Vector3 colorHsv = uluaGetVector3( L, 3 );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user