GC_UNLOAD build time define and replaced with flag to change it at runtime.
This commit is contained in:
@@ -294,5 +294,4 @@ function RL.draw()
|
||||
RL.EndTextureMode()
|
||||
|
||||
RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
|
||||
-- RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST )
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user