GC_UNLOAD build time define and replaced with flag to change it at runtime.
This commit is contained in:
11
src/core.c
11
src/core.c
@@ -1253,6 +1253,17 @@ int lcoreIsGCUnloadEnabled( lua_State *L ) {
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return 1;
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}
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/*
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> RL.SetGCUnload( bool enabled )
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Set Lua garbage collection to unload object data
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*/
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int lcoreSetGCUnload( lua_State *L ) {
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state->gcUnload = uluaGetBoolean( L, 1 );
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return 0;
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}
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/*
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## Core - Files management functions
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*/
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125
src/lua_core.c
125
src/lua_core.c
@@ -18,9 +18,10 @@
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/* Buffer. */
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static int gcBuffer( lua_State *L ) {
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Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
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unloadBuffer( buffer );
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if ( state->gcUnload ) {
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Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
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unloadBuffer( buffer );
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}
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}
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static void defineBuffer() {
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@@ -29,17 +30,16 @@ static void defineBuffer() {
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luaL_newmetatable( L, "Buffer" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcBuffer );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Image */
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static int gcImage( lua_State *L ) {
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Image *image = luaL_checkudata( L, 1, "Image" );
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UnloadImage( *image );
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if ( state->gcUnload ) {
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Image *image = luaL_checkudata( L, 1, "Image" );
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UnloadImage( *image );
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}
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}
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static void defineImage() {
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@@ -48,17 +48,16 @@ static void defineImage() {
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luaL_newmetatable( L, "Image" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcImage );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Texture */
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static int gcTexture( lua_State *L ) {
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Texture *texture = luaL_checkudata( L, 1, "Texture" );
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UnloadTexture( *texture );
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if ( state->gcUnload ) {
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Texture *texture = luaL_checkudata( L, 1, "Texture" );
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UnloadTexture( *texture );
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}
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}
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static void defineTexture() {
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@@ -67,17 +66,17 @@ static void defineTexture() {
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luaL_newmetatable( L, "Texture" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcTexture );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* RenderRexture. */
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static int gcRenderTexture( lua_State *L ) {
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RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
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UnloadRenderTexture( *renderTexture );
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if ( state->gcUnload ) {
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RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
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UnloadRenderTexture( *renderTexture );
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}
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}
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static void defineRenderTexture() {
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@@ -86,10 +85,8 @@ static void defineRenderTexture() {
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luaL_newmetatable( L, "RenderTexture" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcRenderTexture );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Camera2D. */
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@@ -112,9 +109,10 @@ static void defineCamera3D() {
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/* Shader. */
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static int gcShader( lua_State *L ) {
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Shader *shader = luaL_checkudata( L, 1, "Shader" );
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UnloadShader( *shader );
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if ( state->gcUnload ) {
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Shader *shader = luaL_checkudata( L, 1, "Shader" );
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UnloadShader( *shader );
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}
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}
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static void defineShader() {
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@@ -123,17 +121,16 @@ static void defineShader() {
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luaL_newmetatable( L, "Shader" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcShader );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Font. */
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static int gcFont( lua_State *L ) {
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Font *font = luaL_checkudata( L, 1, "Font" );
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UnloadFont( *font );
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if ( state->gcUnload ) {
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Font *font = luaL_checkudata( L, 1, "Font" );
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UnloadFont( *font );
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}
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}
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static void defineFont() {
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@@ -142,17 +139,16 @@ static void defineFont() {
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luaL_newmetatable( L, "Font" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcFont );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Wave. */
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static int gcWave( lua_State *L ) {
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Wave *wave = luaL_checkudata( L, 1, "Wave" );
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UnloadWave( *wave );
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if ( state->gcUnload ) {
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Wave *wave = luaL_checkudata( L, 1, "Wave" );
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UnloadWave( *wave );
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}
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}
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static void defineWave() {
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@@ -161,17 +157,16 @@ static void defineWave() {
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luaL_newmetatable( L, "Wave" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcWave );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Sound. */
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static int gcSound( lua_State *L ) {
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Sound *sound = luaL_checkudata( L, 1, "Sound" );
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UnloadSound( *sound );
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if ( state->gcUnload ) {
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Sound *sound = luaL_checkudata( L, 1, "Sound" );
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UnloadSound( *sound );
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}
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}
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static void defineSound() {
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@@ -180,17 +175,16 @@ static void defineSound() {
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luaL_newmetatable( L, "Sound" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcSound );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Music. */
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static int gcMusic( lua_State *L ) {
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Music *music = luaL_checkudata( L, 1, "Music" );
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UnloadMusicStream( *music );
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if ( state->gcUnload ) {
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Music *music = luaL_checkudata( L, 1, "Music" );
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UnloadMusicStream( *music );
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}
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}
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static void defineMusic() {
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@@ -199,10 +193,8 @@ static void defineMusic() {
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luaL_newmetatable( L, "Music" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcMusic );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Light. */
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@@ -216,12 +208,11 @@ static void defineLight() {
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/* Material. */
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static int gcMaterial( lua_State *L ) {
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Material *material = luaL_checkudata( L, 1, "Material" );
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/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
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unloadMaterial( material );
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// UnloadMaterial( *material );
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if ( state->gcUnload ) {
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Material *material = luaL_checkudata( L, 1, "Material" );
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/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
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unloadMaterial( material );
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}
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}
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static void defineMaterial() {
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@@ -230,17 +221,16 @@ static void defineMaterial() {
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luaL_newmetatable( L, "Material" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcMaterial );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Mesh. */
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static int gcMesh( lua_State *L ) {
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Mesh *mesh = luaL_checkudata( L, 1, "Mesh" );
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UnloadMesh( *mesh );
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if ( state->gcUnload ) {
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Mesh *mesh = luaL_checkudata( L, 1, "Mesh" );
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UnloadMesh( *mesh );
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}
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}
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static void defineMesh() {
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@@ -249,18 +239,17 @@ static void defineMesh() {
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luaL_newmetatable( L, "Mesh" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcMesh );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Model. */
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static int gcModel( lua_State *L ) {
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Model *model = luaL_checkudata( L, 1, "Model" );
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UnloadModel( *model );
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// UnloadModelKeepMeshes( *model );
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if ( state->gcUnload ) {
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Model *model = luaL_checkudata( L, 1, "Model" );
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UnloadModel( *model );
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// UnloadModelKeepMeshes( *model );
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}
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}
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static void defineModel() {
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@@ -269,17 +258,16 @@ static void defineModel() {
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luaL_newmetatable( L, "Model" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcModel );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* ModelAnimation. */
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static int gcModelAnimation( lua_State *L ) {
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ModelAnimation *modelAnimation = luaL_checkudata( L, 1, "ModelAnimation" );
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UnloadModelAnimation( *modelAnimation );
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if ( state->gcUnload ) {
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ModelAnimation *modelAnimation = luaL_checkudata( L, 1, "ModelAnimation" );
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UnloadModelAnimation( *modelAnimation );
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}
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}
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static void defineModelAnimation() {
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@@ -288,10 +276,8 @@ static void defineModelAnimation() {
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luaL_newmetatable( L, "ModelAnimation" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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#ifdef GC_UNLOAD
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lua_pushcfunction( L, gcModelAnimation );
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lua_setfield( L, -2, "__gc" );
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#endif
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}
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/* Assing globals. */
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@@ -1591,6 +1577,7 @@ void luaRegister() {
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assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
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assingGlobalFunction( "OpenURL", lcoreOpenURL );
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assingGlobalFunction( "IsGCUnloadEnabled", lcoreIsGCUnloadEnabled );
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assingGlobalFunction( "SetGCUnload", lcoreSetGCUnload );
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/* Files management functions. */
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assingGlobalFunction( "GetBasePath", lcoreGetBasePath );
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assingGlobalFunction( "FileExists", lcoreFileExists );
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@@ -1471,7 +1471,6 @@ int lmodelsCreateMaterial( lua_State *L ) {
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if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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Texture *texture = uluaGetTexture( L, lua_gettop( L ) );
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material.maps[map].texture = *texture;
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printf( "Material Create material.maps[map].texture.id = %d\n", material.maps[map].texture.id );
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}
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else if ( strcmp( "color", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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material.maps[map].color = uluaGetColor( L, lua_gettop( L ) );
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@@ -17,12 +17,7 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
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state->resolution = (Vector2){ 800, 600 };
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state->luaState = NULL;
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state->logLevelInvalid = LOG_ERROR;
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#ifdef GC_UNLOAD
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state->gcUnload = true;
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#else
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state->gcUnload = false;
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#endif
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InitWindow( state->resolution.x, state->resolution.y, "ReiLua" );
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