Raygui tree view.
This commit is contained in:
@@ -10,6 +10,8 @@ Raygui = require( "raygui" )
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require( "sprite_button" ):register( Raygui )
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require( "property_list" ):register( Raygui )
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require( "tree_view" ):register( Raygui )
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require( "tree_item" ):register( Raygui )
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Gui = Raygui:new()
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@@ -72,11 +74,9 @@ local function addPropertyList()
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PropertyList = Gui:PropertyList(
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Rect:new( 20, 20, 256, 328 ),
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"Property List",
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-- Callback.
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nil,
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-- Grab callback.
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function( self ) Gui:set2Top( self ) end,
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nil,
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nil, -- Callback.
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function( self ) Gui:set2Top( self ) end, -- Grab callback.
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nil, -- Drag callback.
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{
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properties = {
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-- { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
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@@ -240,6 +240,42 @@ local function addPropertyList()
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end
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end
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local function selected( controls )
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for i, control in ipairs( controls ) do
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print( i, control.text, control._id )
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end
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end
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local function addTreeView()
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TreeView = Gui:TreeView(
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Rect:new( 600, 20, 256, 328 ),
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-- Rect:new( 600, 20, 256, 600 ),
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"Tree View",
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function( controls ) selected( controls ) end, -- Callback.
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function( self ) Gui:set2Top( self ) end, -- Grab callback.
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nil, -- Drag callback.
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{
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properties = {
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-- { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
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{ RL.LISTVIEW, RL.BORDER_COLOR_FOCUSED, RL.GuiGetStyle( RL.LISTVIEW, RL.BORDER_COLOR_NORMAL ) },
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{ RL.LISTVIEW, RL.BORDER_COLOR_PRESSED, RL.GuiGetStyle( RL.LISTVIEW, RL.BORDER_COLOR_NORMAL ) },
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}
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}
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)
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-- Items.
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local folder = TreeView:addItem( RL.GuiIconText( 1, "Images" ) )
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local folderEmpty = TreeView:addItem( RL.GuiIconText( 1, "Empty Folder" ) )
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local folder2 = TreeView:addItem( RL.GuiIconText( 1, "More images" ), folder )
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TreeView:addItem( RL.GuiIconText( 12, "Cat.png" ), folder )
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TreeView:addItem( RL.GuiIconText( 12, "Dog.png" ), folder2 )
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TreeView:addItem( RL.GuiIconText( 12, "Horse.png" ), folder2 )
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for i = 0, 10 do
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TreeView:addItem( RL.GuiIconText( 12, "Duck"..i..".png" ), folder2 )
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end
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end
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function RL.init()
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local monitor = 0
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local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
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@@ -264,6 +300,7 @@ function RL.init()
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addSpriteButtons()
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addPropertyList()
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addTreeView()
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end
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function RL.update( delta )
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@@ -1,25 +1,15 @@
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local PropertyList = {}
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PropertyList.__index = PropertyList
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local RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24
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function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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local object = setmetatable( {}, self )
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object._parent = nil
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object._gui = nil
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local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
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local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
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object.padding = 4 -- Content edges.
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object.spacing = 4 -- Between controls.
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object.bounds = bounds:clone()
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object.text = text
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object.content = Rect:new(
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0,
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RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
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bounds.width - scrollBarWidth - object.padding * 2 - borderWidth * 2,
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bounds.height - scrollBarWidth - object.padding * 2 - borderWidth * 2
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)
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object.scroll = Vec2:new()
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object.view = Rect:new()
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object.callback = callback
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@@ -31,19 +21,17 @@ function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, s
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object.gui = Raygui:new() -- Contains full independent gui system.
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object.controls = {}
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-- Set initial view.
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local _, _, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
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object.view = Rect:new( view )
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object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
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object.framebufferSize = Vec2:new( object.bounds.width, object.bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
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object.framebuffer = RL.LoadRenderTexture( object.framebufferSize )
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-- Set in setSize.
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object.framebufferSize = nil
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object.framebuffer = nil
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object.defaultControlSize = nil
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object.visible = true
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object.disabled = false
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object.draggable = true
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object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
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object.defaultControlSize = Vec2:new( object.content.width, 22 )
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object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) )
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object._forceCheckScroll = false
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object._posY = 0 -- In control list update.
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@@ -61,7 +49,22 @@ local function getControlBounds( control )
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return control.viewBounds or control.focusBounds or control.bounds
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end
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local function setGroupText( text, active )
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if active then
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return RL.GuiIconText( 120, text )
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else
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return RL.GuiIconText( 119, text )
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end
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end
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function PropertyList:updateControl( control )
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if control._defaultWidth then
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control.bounds.width = self:getDefaultBounds().width
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end
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if control._defaultHeight then
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control.bounds.height = self:getDefaultBounds().height
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end
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if control.visible then
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control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
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local bounds = getControlBounds( control )
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@@ -82,6 +85,8 @@ function PropertyList:updateControl( control )
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self:updateControl( groupControl )
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end
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control.text = setGroupText( control.text:sub( 6 ), control.active ) -- Sub skips icon.
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end
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self.gui:set2Back( control )
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end
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@@ -106,8 +111,11 @@ end
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function PropertyList:addControl( control, group, noYAdvance )
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control._noYAdvance = noYAdvance
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if control.bounds.width == 0 or control.bounds.height == 0 then
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control.bounds = self:getDefaultBounds()
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if control.bounds.width == 0 then
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control._defaultWidth = true -- Set defaultWidth on updateControl.
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end
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if control.bounds.height == 0 then
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control._defaultHeight = true -- Set defaultHeight on updateControl.
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end
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if control.bounds.x == 0 then
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control.bounds.x = self.padding
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@@ -123,14 +131,6 @@ function PropertyList:addControl( control, group, noYAdvance )
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return control
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end
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local function setGroupText( text, active )
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if active then
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return RL.GuiIconText( 120, text )
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else
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return RL.GuiIconText( 119, text )
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end
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end
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function PropertyList:addGroup( name, active, group )
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if active == nil then
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active = false
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@@ -148,6 +148,8 @@ function PropertyList:addGroup( name, active, group )
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}
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)
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control._controls = {} -- Prefix _ to try to prevent clashing with control definition.
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control._defaultWidth = true -- Set defaultWidth on updateControl.
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control._defaultHeight = true -- Set defaultHeight on updateControl.
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if group ~= nil then
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table.insert( group._controls, control )
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@@ -160,7 +162,7 @@ function PropertyList:addGroup( name, active, group )
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end
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function PropertyList:update()
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if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
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if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then
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self.gui.locked = true
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else
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self.gui.locked = false
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@@ -174,7 +176,7 @@ function PropertyList:update()
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self.gui:draw()
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RL.EndTextureMode()
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return self._parent:drag( self )
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return self._gui:drag( self )
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end
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function PropertyList:draw()
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@@ -185,7 +187,7 @@ function PropertyList:draw()
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if self.scroll ~= oldScroll or self._forceCheckScroll then
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if not self._forceCheckScroll then
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self._parent:checkScrolling()
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self._gui:checkScrolling()
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end
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self._forceCheckScroll = false
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@@ -218,6 +220,35 @@ function PropertyList:setPosition( pos )
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self:updateMouseOffset()
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end
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function PropertyList:setSize( size )
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self.bounds.width = size.x
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self.bounds.height = size.y
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local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
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local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
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self.content = Rect:new(
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0,
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self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
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self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2,
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self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2
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)
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self.defaultControlSize = Vec2:new( self.content.width, 22 )
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local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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self.view = Rect:new( view )
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self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
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self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
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if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then
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RL.UnloadRenderTexture( self.framebuffer )
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end
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self.framebuffer = RL.LoadRenderTexture( self.framebufferSize )
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self:updateContent()
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end
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function PropertyList:register( gui )
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function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) )
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@@ -3,7 +3,7 @@ SpriteButton.__index = SpriteButton
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function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles, tooltip )
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local object = setmetatable( {}, self )
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object._parent = nil
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object._gui = nil
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object.bounds = bounds:clone()
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object.text = text
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@@ -21,12 +21,11 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
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end
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function SpriteButton:update()
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-- print( self.tooltip )
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function SpriteButton:draw()
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._parent.scrolling then
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._gui.scrolling then
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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else
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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@@ -34,7 +33,7 @@ function SpriteButton:draw()
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local result = RL.GuiLabelButton( self.bounds, self.text )
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if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
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if result == 1 and self.callback ~= nil and self._gui:clickedInBounds( self.bounds ) then
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self.callback( self )
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end
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end
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96
examples/raygui_extensions/tree_item.lua
Normal file
96
examples/raygui_extensions/tree_item.lua
Normal file
@@ -0,0 +1,96 @@
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local TreeItem = {}
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TreeItem.__index = TreeItem
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function TreeItem:new( bounds, text, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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object._gui = nil
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object.spacing = 4 -- Between controls.
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object.bounds = bounds:clone()
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object.text = text
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object.callbacks = callbacks -- toggle, open.
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object.controls = {}
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object.active = false
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object.open = false -- Show controls.
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object.visible = true
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object.disabled = false
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object.styles = styles
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object.tooltip = tooltip
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object._depth = 0
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object._indentation = 0
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object._id = 0 -- Id in treeView.
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object._parent = nil
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object._childId = 0 -- Id in parent controls.
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return object
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end
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function TreeItem:update()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function TreeItem:setOpenIcon()
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if self.open then
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return RL.GuiIconText( 120, "" )
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else
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return RL.GuiIconText( 119, "" )
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end
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end
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function TreeItem:draw()
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local buttonRect = Rect:new()
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local hasContainer = 0 < #self.controls
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local lineCol = RL.GetColor( RL.GuiGetStyle( RL.DEFAULT, RL.LINE_COLOR ) )
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if hasContainer then
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buttonRect:set( self.bounds.x, self.bounds.y, self.bounds.height, self.bounds.height )
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end
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-- Draw indentation lines.
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for i = 0, self._depth - 1 do
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RL.DrawRectangle( {
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self.bounds.x - i * self._indentation - self._indentation / 2,
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self.bounds.y - self.spacing,
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1,
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self.bounds.height + self.spacing * 2
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}, lineCol )
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end
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local toggleRect = Rect:new(
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self.bounds.x + buttonRect.width,
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self.bounds.y,
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self.bounds.width - buttonRect.width,
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self.bounds.height
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)
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local oldActive = self.active
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_, self.active = RL.GuiToggle( toggleRect, self.text, self.active )
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if self.callbacks.toggle and oldActive ~= self.active then
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self.callbacks.toggle( self )
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end
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if hasContainer then
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local pressed = RL.GuiLabelButton( buttonRect, self:setOpenIcon() )
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if self.callbacks.open and 0 < pressed then
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self.open = not self.open
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self.callbacks.open( self )
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end
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end
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end
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function TreeItem:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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function TreeItem:register( gui )
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function gui:TreeItem( bounds, text, callbacks, styles, tooltip )
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return self:addControl( TreeItem:new( bounds, text, callbacks, styles, tooltip ) )
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end
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end
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return TreeItem
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414
examples/raygui_extensions/tree_view.lua
Normal file
414
examples/raygui_extensions/tree_view.lua
Normal file
@@ -0,0 +1,414 @@
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local TreeView = {}
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TreeView.__index = TreeView
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TreeView.SINGLE_SELECT = 0
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TreeView.MULTI_SELECT = 1
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TreeView.RANGE_SELECT = 2
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TreeView.MOVE_ITEM_NONE = 0
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TreeView.MOVE_ITEM_IN = 1
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TreeView.MOVE_ITEM_UP = 2
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TreeView.MOVE_ITEM_DOWN = 3
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function TreeView:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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local object = setmetatable( {}, self )
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object._gui = nil
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object.padding = 4 -- Content edges.
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object.spacing = 4 -- Between controls.
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object.indentation = 14 -- Indentation for one depth level.
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object.bounds = bounds:clone()
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object.text = text
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object.scroll = Vec2:new()
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object.view = Rect:new()
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.styles = styles
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object.tooltip = tooltip
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object.gui = Raygui:new() -- Contains full independent gui system.
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object.controls = {}
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-- Set in setSize.
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object.framebufferSize = nil
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object.framebuffer = nil
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object.defaultControlSize = nil
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object.visible = true
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object.disabled = false
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object.draggable = true
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object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
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object.selectedItems = {}
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object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) )
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object._forceCheckScroll = false
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object._posY = 0 -- In control list update.
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object._curDepth = 0 -- Current indentation.
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object._curId = 0 -- Running number to give id's for controls.
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object._idRange = { 1, 1 }
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object._lastActiveItem = nil
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object._clickedItem = nil
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object._movingItem = object.MOVE_ITEM_NONE
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object:updateMouseOffset()
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return object
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end
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function TreeView:getDefaultBounds()
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return Rect:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
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end
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local function getControlBounds( control )
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return control.viewBounds or control.focusBounds or control.bounds
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end
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function TreeView:updateControl( control )
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control.bounds = self:getDefaultBounds()
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control._depth = self._curDepth
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control._indentation = self.indentation
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control._id = self._curId
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self._curId = self._curId + 1
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if control.visible then
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control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
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local bounds = getControlBounds( control )
|
||||
|
||||
bounds.x = bounds.x + self._curDepth * self.indentation
|
||||
bounds.width = bounds.width - self._curDepth * self.indentation
|
||||
|
||||
if not control._noYAdvance then
|
||||
self._posY = self._posY + bounds.height + self.spacing
|
||||
end
|
||||
self.content = self.content:fit( bounds )
|
||||
end
|
||||
|
||||
if 0 < #control.controls then
|
||||
self._curDepth = self._curDepth + 1
|
||||
|
||||
for i, groupControl in ipairs( control.controls ) do
|
||||
groupControl.visible = control.open
|
||||
groupControl._parent = control
|
||||
groupControl._childId = i
|
||||
|
||||
if not control.open and 0 < #control.controls then
|
||||
groupControl.open = false
|
||||
groupControl.active = false
|
||||
end
|
||||
|
||||
self:updateControl( groupControl )
|
||||
end
|
||||
|
||||
self._curDepth = self._curDepth - 1
|
||||
end
|
||||
end
|
||||
|
||||
function TreeView:updateContent()
|
||||
self._posY = self.padding
|
||||
self._curId = 1
|
||||
|
||||
self.content.width = 0
|
||||
self.content.height = 0
|
||||
|
||||
for i, control in ipairs( self.controls ) do
|
||||
control._parent = nil -- Sets parent in updateControl if any.
|
||||
control._childId = i
|
||||
self:updateControl( control )
|
||||
end
|
||||
self.content.x = 0
|
||||
self.content.y = 0
|
||||
self.content.height = self.content.height + self.padding
|
||||
self.content.width = self.content.width + self.padding
|
||||
self._forceCheckScroll = true
|
||||
end
|
||||
|
||||
function TreeView:addItem( name, group )
|
||||
local control = self.gui:TreeItem(
|
||||
self:getDefaultBounds(),
|
||||
name,
|
||||
{ -- Callbacks.
|
||||
open = function( this ) self:updateContent() end,
|
||||
toggle = function( this ) self:itemSelect( this ) end,
|
||||
},
|
||||
{ -- Styles.
|
||||
properties = {
|
||||
{ RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT },
|
||||
{ RL.TOGGLE, RL.BASE_COLOR_NORMAL, RL.ColorToInt( RL.BLANK ) },
|
||||
{ RL.TOGGLE, RL.BORDER_COLOR_NORMAL, RL.ColorToInt( RL.BLANK ) },
|
||||
}
|
||||
}
|
||||
)
|
||||
if group ~= nil then
|
||||
table.insert( group.controls, control )
|
||||
else
|
||||
table.insert( self.controls, control )
|
||||
end
|
||||
|
||||
self:updateContent()
|
||||
|
||||
return control
|
||||
end
|
||||
|
||||
function TreeView:checkItem( controls, item, mode )
|
||||
for _, control in ipairs( controls ) do
|
||||
if mode == self.SINGLE_SELECT and control ~= item then
|
||||
control.active = false
|
||||
end
|
||||
if 0 < #control.controls then
|
||||
self:checkItem( control.controls, item, mode )
|
||||
end
|
||||
if mode == self.RANGE_SELECT then
|
||||
if self._idRange[1] <= control._id and control._id <= self._idRange[2] then
|
||||
control.active = true
|
||||
end
|
||||
end
|
||||
if control.active then
|
||||
table.insert( self.selectedItems, control )
|
||||
-- table.insert( self.selectedItems, 1, control )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if trying to move parent to child.
|
||||
function TreeView:isChild( item, newParent )
|
||||
local to = newParent
|
||||
|
||||
while to ~= nil do
|
||||
to = to._parent
|
||||
|
||||
if item == to then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function TreeView:itemSelect( item )
|
||||
-- Item move.
|
||||
|
||||
local moveItems = {}
|
||||
|
||||
if self._movingItem ~= self.MOVE_ITEM_NONE then
|
||||
|
||||
for i = #self.selectedItems, 1, -1 do
|
||||
local moveItem = self.selectedItems[i]
|
||||
-- print( moveItem.text, "moveItem._id", moveItem._id, item.text, "item._id", item._id )
|
||||
|
||||
if moveItem ~= item and not self:isChild( moveItem, item ) then
|
||||
local parentControls = self.controls
|
||||
|
||||
if moveItem._parent ~= nil then
|
||||
parentControls = moveItem._parent.controls
|
||||
end
|
||||
|
||||
local pos = #self.selectedItems - i + 1
|
||||
|
||||
if moveItem._parent == item._parent and moveItem._childId < item._childId then
|
||||
pos = 1
|
||||
end
|
||||
|
||||
table.insert( moveItems, pos, table.remove( parentControls, moveItem._childId ) )
|
||||
end
|
||||
|
||||
moveItem.active = false
|
||||
end
|
||||
|
||||
for _, moveItem in ipairs( moveItems ) do
|
||||
local newParentControls = self.controls
|
||||
|
||||
if item._parent ~= nil then
|
||||
newParentControls = item._parent.controls
|
||||
end
|
||||
|
||||
local offset = 0
|
||||
|
||||
if moveItem._parent == item._parent and moveItem._childId < item._childId then
|
||||
offset = -1
|
||||
end
|
||||
|
||||
if self._movingItem == self.MOVE_ITEM_IN then
|
||||
table.insert( item.controls, 1, moveItem )
|
||||
elseif self._movingItem == self.MOVE_ITEM_UP then
|
||||
local pos = RL.Clamp( item._childId + offset, 1, #newParentControls + 1 )
|
||||
table.insert( newParentControls, pos, moveItem )
|
||||
elseif self._movingItem == self.MOVE_ITEM_DOWN then
|
||||
local pos = RL.Clamp( item._childId + offset + 1, 1, #newParentControls + 1 )
|
||||
table.insert( newParentControls, pos, moveItem )
|
||||
end
|
||||
end
|
||||
|
||||
item.active = false
|
||||
self._movingItem = self.MOVE_ITEM_NONE
|
||||
self:updateContent()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- Item select.
|
||||
|
||||
local mode = self.SINGLE_SELECT
|
||||
|
||||
if RL.IsKeyDown( RL.KEY_LEFT_CONTROL ) or RL.IsKeyDown( RL.KEY_RIGHT_CONTROL ) then
|
||||
mode = self.MULTI_SELECT
|
||||
elseif RL.IsKeyDown( RL.KEY_LEFT_SHIFT ) or RL.IsKeyDown( RL.KEY_RIGHT_SHIFT ) then
|
||||
mode = self.RANGE_SELECT
|
||||
end
|
||||
|
||||
if self._lastActiveItem ~= nil then
|
||||
self._idRange = { math.min( self._lastActiveItem._id, item._id ), math.max( self._lastActiveItem._id, item._id ) }
|
||||
end
|
||||
self.selectedItems = {}
|
||||
self:checkItem( self.controls, item, mode )
|
||||
|
||||
if mode ~= self.RANGE_SELECT then
|
||||
self._lastActiveItem = item -- Old clicked.
|
||||
end
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self.selectedItems )
|
||||
end
|
||||
end
|
||||
|
||||
function TreeView:update()
|
||||
local mousePos = Vec2:new( RL.GetMousePosition() )
|
||||
local guiMousePos = mousePos + self.gui.mouseOffset
|
||||
local mouseInView = self.view:checkCollisionPoint( mousePos )
|
||||
|
||||
if not mouseInView then
|
||||
self.gui.locked = true
|
||||
else
|
||||
self.gui.locked = false
|
||||
end
|
||||
|
||||
self.gui:update()
|
||||
|
||||
local mouseInClickedItem = false
|
||||
|
||||
if RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then
|
||||
if 0 < self.gui.focused and mouseInView and self.gui.controls[ self.gui.focused ].active then
|
||||
self._clickedItem = self.gui.controls[ self.gui.focused ]
|
||||
else
|
||||
self._clickedItem = nil
|
||||
end
|
||||
end
|
||||
|
||||
if self._clickedItem ~= nil then
|
||||
mouseInClickedItem = self._clickedItem.bounds:checkCollisionPoint( guiMousePos )
|
||||
end
|
||||
|
||||
RL.BeginTextureMode( self.framebuffer )
|
||||
RL.ClearBackground( RL.BLANK )
|
||||
RL.rlTranslatef( { self.scroll.x, self.scroll.y, 0 } )
|
||||
|
||||
self.gui:draw()
|
||||
|
||||
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self._clickedItem ~= nil
|
||||
and not mouseInClickedItem and 0 < self.gui.focused then
|
||||
local focusBounds = self.gui.controls[ self.gui.focused ].bounds
|
||||
local relY = ( guiMousePos.y - focusBounds.y ) / focusBounds.height
|
||||
|
||||
if relY <= 0.35 then
|
||||
RL.DrawLine(
|
||||
{ focusBounds.x, focusBounds.y },
|
||||
{ focusBounds.x + focusBounds.width, focusBounds.y },
|
||||
6, RL.RED
|
||||
)
|
||||
self._movingItem = self.MOVE_ITEM_UP
|
||||
elseif 0.65 <= relY then
|
||||
RL.DrawLine(
|
||||
{ focusBounds.x, focusBounds.y + focusBounds.height },
|
||||
{ focusBounds.x + focusBounds.width, focusBounds.y + focusBounds.height },
|
||||
6, RL.RED
|
||||
)
|
||||
self._movingItem = self.MOVE_ITEM_DOWN
|
||||
else
|
||||
RL.DrawRectangleLines( focusBounds, RL.RED )
|
||||
self._movingItem = self.MOVE_ITEM_IN
|
||||
end
|
||||
elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then
|
||||
self._clickedItem = nil
|
||||
self._movingItem = self.MOVE_ITEM_NONE
|
||||
end
|
||||
RL.EndTextureMode()
|
||||
|
||||
return self._gui:drag( self )
|
||||
end
|
||||
|
||||
function TreeView:draw()
|
||||
local oldScroll = self.scroll:clone()
|
||||
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view:set( view )
|
||||
self.scroll:set( scroll )
|
||||
|
||||
if self.scroll ~= oldScroll or self._forceCheckScroll then
|
||||
if not self._forceCheckScroll then
|
||||
self._gui:checkScrolling()
|
||||
end
|
||||
self._forceCheckScroll = false
|
||||
|
||||
self:updateMouseOffset()
|
||||
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
|
||||
end
|
||||
|
||||
RL.DrawTexturePro(
|
||||
RL.GetRenderTextureTexture( self.framebuffer ),
|
||||
{ 0, self.framebufferSize.y - self.view.height, self.view.width, -self.view.height },
|
||||
{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
|
||||
{ 0, 0 },
|
||||
0.0,
|
||||
RL.WHITE
|
||||
)
|
||||
end
|
||||
|
||||
function TreeView:updateMouseOffset()
|
||||
self.gui.mouseOffset = Vec2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale )
|
||||
end
|
||||
|
||||
function TreeView:setPosition( pos )
|
||||
self.bounds.x = pos.x
|
||||
self.bounds.y = pos.y
|
||||
|
||||
self:updateMouseOffset()
|
||||
end
|
||||
|
||||
function TreeView:setSize( size )
|
||||
self.bounds.width = size.x
|
||||
self.bounds.height = size.y
|
||||
|
||||
local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
|
||||
local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
|
||||
|
||||
self.content = Rect:new(
|
||||
0,
|
||||
self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
|
||||
self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2,
|
||||
self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2
|
||||
)
|
||||
self.defaultControlSize = Vec2:new( self.content.width, 22 )
|
||||
|
||||
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
self.view = Rect:new( view )
|
||||
|
||||
self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
|
||||
self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
|
||||
|
||||
if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then
|
||||
RL.UnloadRenderTexture( self.framebuffer )
|
||||
end
|
||||
self.framebuffer = RL.LoadRenderTexture( self.framebufferSize )
|
||||
|
||||
self:updateContent()
|
||||
end
|
||||
|
||||
function TreeView:register( gui )
|
||||
function gui:TreeView( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
|
||||
return self:addControl( TreeView:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) )
|
||||
end
|
||||
end
|
||||
|
||||
return TreeView
|
||||
Reference in New Issue
Block a user