Raygui tree view.

This commit is contained in:
jussi
2024-03-20 19:18:01 +02:00
parent ae1d0b65f1
commit 842e0efe36
8 changed files with 693 additions and 112 deletions

View File

@@ -1,25 +1,15 @@
local PropertyList = {}
PropertyList.__index = PropertyList
local RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24
function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
local object = setmetatable( {}, self )
object._parent = nil
object._gui = nil
local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
object.padding = 4 -- Content edges.
object.spacing = 4 -- Between controls.
object.bounds = bounds:clone()
object.text = text
object.content = Rect:new(
0,
RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
bounds.width - scrollBarWidth - object.padding * 2 - borderWidth * 2,
bounds.height - scrollBarWidth - object.padding * 2 - borderWidth * 2
)
object.scroll = Vec2:new()
object.view = Rect:new()
object.callback = callback
@@ -31,19 +21,17 @@ function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, s
object.gui = Raygui:new() -- Contains full independent gui system.
object.controls = {}
-- Set initial view.
local _, _, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
object.view = Rect:new( view )
object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
object.framebufferSize = Vec2:new( object.bounds.width, object.bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
object.framebuffer = RL.LoadRenderTexture( object.framebufferSize )
-- Set in setSize.
object.framebufferSize = nil
object.framebuffer = nil
object.defaultControlSize = nil
object.visible = true
object.disabled = false
object.draggable = true
object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
object.defaultControlSize = Vec2:new( object.content.width, 22 )
object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) )
object._forceCheckScroll = false
object._posY = 0 -- In control list update.
@@ -61,7 +49,22 @@ local function getControlBounds( control )
return control.viewBounds or control.focusBounds or control.bounds
end
local function setGroupText( text, active )
if active then
return RL.GuiIconText( 120, text )
else
return RL.GuiIconText( 119, text )
end
end
function PropertyList:updateControl( control )
if control._defaultWidth then
control.bounds.width = self:getDefaultBounds().width
end
if control._defaultHeight then
control.bounds.height = self:getDefaultBounds().height
end
if control.visible then
control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
local bounds = getControlBounds( control )
@@ -82,6 +85,8 @@ function PropertyList:updateControl( control )
self:updateControl( groupControl )
end
control.text = setGroupText( control.text:sub( 6 ), control.active ) -- Sub skips icon.
end
self.gui:set2Back( control )
end
@@ -106,8 +111,11 @@ end
function PropertyList:addControl( control, group, noYAdvance )
control._noYAdvance = noYAdvance
if control.bounds.width == 0 or control.bounds.height == 0 then
control.bounds = self:getDefaultBounds()
if control.bounds.width == 0 then
control._defaultWidth = true -- Set defaultWidth on updateControl.
end
if control.bounds.height == 0 then
control._defaultHeight = true -- Set defaultHeight on updateControl.
end
if control.bounds.x == 0 then
control.bounds.x = self.padding
@@ -123,14 +131,6 @@ function PropertyList:addControl( control, group, noYAdvance )
return control
end
local function setGroupText( text, active )
if active then
return RL.GuiIconText( 120, text )
else
return RL.GuiIconText( 119, text )
end
end
function PropertyList:addGroup( name, active, group )
if active == nil then
active = false
@@ -148,6 +148,8 @@ function PropertyList:addGroup( name, active, group )
}
)
control._controls = {} -- Prefix _ to try to prevent clashing with control definition.
control._defaultWidth = true -- Set defaultWidth on updateControl.
control._defaultHeight = true -- Set defaultHeight on updateControl.
if group ~= nil then
table.insert( group._controls, control )
@@ -160,7 +162,7 @@ function PropertyList:addGroup( name, active, group )
end
function PropertyList:update()
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then
self.gui.locked = true
else
self.gui.locked = false
@@ -174,7 +176,7 @@ function PropertyList:update()
self.gui:draw()
RL.EndTextureMode()
return self._parent:drag( self )
return self._gui:drag( self )
end
function PropertyList:draw()
@@ -185,7 +187,7 @@ function PropertyList:draw()
if self.scroll ~= oldScroll or self._forceCheckScroll then
if not self._forceCheckScroll then
self._parent:checkScrolling()
self._gui:checkScrolling()
end
self._forceCheckScroll = false
@@ -218,6 +220,35 @@ function PropertyList:setPosition( pos )
self:updateMouseOffset()
end
function PropertyList:setSize( size )
self.bounds.width = size.x
self.bounds.height = size.y
local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
self.content = Rect:new(
0,
self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2,
self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2
)
self.defaultControlSize = Vec2:new( self.content.width, 22 )
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
self.view = Rect:new( view )
self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then
RL.UnloadRenderTexture( self.framebuffer )
end
self.framebuffer = RL.LoadRenderTexture( self.framebufferSize )
self:updateContent()
end
function PropertyList:register( gui )
function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) )