Some doc fixes.

This commit is contained in:
jussi
2022-05-21 17:30:26 +03:00
parent 043fd72698
commit 85fc6cd6a3
5 changed files with 14 additions and 12 deletions

View File

@@ -1808,7 +1808,7 @@ int lmodelsSetModelMaterial( lua_State *L ) {
/* Copy material data instead of using pointer. Pointer would result in double free error. */
model->materials[ modelMaterialId ].shader = material->shader;
model->materials[ modelMaterialId ].maps[ MATERIAL_MAP_DIFFUSE ] = material->maps[ MATERIAL_MAP_DIFFUSE ];
model->materials[ modelMaterialId ].maps[ MATERIAL_MAP_ALBEDO ] = material->maps[ MATERIAL_MAP_ALBEDO ];
model->materials[ modelMaterialId ].maps[ MATERIAL_MAP_METALNESS ] = material->maps[ MATERIAL_MAP_METALNESS ];
model->materials[ modelMaterialId ].maps[ MATERIAL_MAP_NORMAL ] = material->maps[ MATERIAL_MAP_NORMAL ];
model->materials[ modelMaterialId ].maps[ MATERIAL_MAP_ROUGHNESS ] = material->maps[ MATERIAL_MAP_ROUGHNESS ];
@@ -1829,7 +1829,7 @@ int lmodelsSetModelMaterial( lua_State *L ) {
}
/*
> success = RL_SetModelMaterial( Model model, Material modelMaterial, Material material )
> success = RL_SetModelMeshMaterial( Model model, int meshId, int materialId )
Set material for a mesh ( Mesh and material on this model )
@@ -2245,7 +2245,7 @@ int lmodelsGetRayCollisionModel( lua_State *L ) {
lua_pushnil( L );
return 1;
}
uluaPushRayCollision( L, GetRayCollisionModel( ray, *state->models[ modelId ] ) );
// uluaPushRayCollision( L, GetRayCollisionModel( ray, *state->models[ modelId ] ) );
return 1;
}