Raygui lib enhancements and Raygui lib extensions example.

This commit is contained in:
jussi
2024-01-05 23:15:22 +02:00
parent 70a2bcba18
commit 863f596b76
12 changed files with 727 additions and 334 deletions

View File

@@ -1,89 +0,0 @@
package.path = package.path..";"..RL.GetBasePath().."?.lua"
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Util = require( "utillib" )
Rect = require( "rectangle" )
Vec2 = require( "vector2" )
Color = require( "color" )
Rect = require( "rectangle" )
Raygui = require( "raygui" )
Gui = Raygui:new()
SpriteButton = require( "spriteButton" )
SpriteButton:register( Gui )
local buttonTexture = nil
local resolution = Vec2:new( 640, 480 )
local winSize = Vec2:new()
local framebuffer = nil
local function addButton( bounds, text, callback )
local button = Gui:SpriteButton(
bounds,
text,
buttonTexture,
{ source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
callback
)
button.styles = {
{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
}
end
function RL.init()
local monitor = 0
local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
local winScale = 2
winSize = resolution:scale( winScale )
framebuffer = RL.LoadRenderTexture( resolution )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( resolution:scale( winScale ) )
RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
RL.SetMouseScale( { 1/winScale, 1/winScale } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" )
local buttonSize = Vec2:new( 216, 32 )
local bounds = Rect:new( resolution.x / 2 - buttonSize.x / 2, 200, buttonSize.x, buttonSize.y )
local gap = buttonSize.y + 2
addButton( bounds, "Start New Game", function() print( "New Game!" ) end )
bounds.y = bounds.y + gap
addButton( bounds, "Load Game", function() print( "Load Game!" ) end )
bounds.y = bounds.y + gap
addButton( bounds, "Options", function() print( "Options!" ) end )
bounds.y = bounds.y + gap
addButton( bounds, "Quit", function() RL.CloseWindow() end )
end
function RL.process( delta )
Gui:process()
end
function RL.draw()
RL.ClearBackground( RL.BLACK )
RL.BeginTextureMode( framebuffer )
RL.ClearBackground( { 50, 20, 75 } )
Gui:draw()
RL.EndTextureMode()
RL.DrawTexturePro(
RL.GetRenderTextureTexture( framebuffer ),
{ 0, 0, resolution.x, -resolution.y },
{ 0, 0, winSize.x, winSize.y },
{ 0, 0 },
0.0,
RL.WHITE
)
end

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@@ -0,0 +1,229 @@
package.path = package.path..";"..RL.GetBasePath().."?.lua"
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Util = require( "utillib" )
Rect = require( "rectangle" )
Vec2 = require( "vector2" )
Color = require( "color" )
Rect = require( "rectangle" )
Raygui = require( "raygui" )
require( "sprite_button" ):register( Raygui )
require( "property_list" ):register( Raygui )
Gui = Raygui:new()
local buttonTexture = nil
local winSize = Vec2:new( 1024, 720 )
local function addButton( bounds, text, callback )
local button = Gui:SpriteButton(
bounds,
text,
buttonTexture,
{ source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
callback
)
button.styles = {
{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
}
end
local function addSpriteButtons()
buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" )
local buttonSize = Vec2:new( 216, 32 )
local bounds = Rect:new( winSize.x / 2 - buttonSize.x / 2, 200, 216, 32 )
local gap = buttonSize.y + 2
addButton( bounds, "Start New Game", function() print( "New Game!" ) end )
bounds.y = bounds.y + gap
addButton( bounds, "Load Game", function() print( "Load Game!" ) end )
bounds.y = bounds.y + gap
addButton( bounds, "Options", function() print( "Options!" ) end )
bounds.y = bounds.y + gap
addButton( bounds, "Quit", function() RL.CloseWindow() end )
end
local function addPropertyList()
local propertyList = Gui:PropertyList(
Rect:new( 20, 20, 214, 256 ),
"Property List",
Rect:new( 0, 0, 200, 400 ),
-- Rect:new( 0, 0, 400, 400 ),
Vec2:new( 0, 0 ),
-- Callback.
nil,
-- Grab callback.
function( self ) Gui:set2Top( self ) end
)
local bounds = Rect:new( 2, 2, 200 - 4, 22 )
local gap = bounds.height + 2
propertyList.gui:Button(
bounds,
"Button",
function() print( "Button clicked" ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:CheckBox(
Rect:new( bounds.x, bounds.y, 20, 20 ),
"Visible",
false,
function() print( "Checked!" ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Toggle(
bounds,
"Toggle",
false,
function( self ) print( "Toggled" ) end
)
-----
bounds.y = bounds.y + gap
local dropdown = propertyList.gui:DropdownBox(
bounds,
"Dog\nGiraffe\nLion\nHorse",
0,
false,
function( self ) print( self:getItem( self.active ) ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Spinner(
Rect:new( bounds.x, bounds.y, 96, 20 ),
"Health",
0,
0,
100,
false,
function( self ) print( "Spinner value changed to "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:TextBox(
bounds,
"Name",
32,
false,
function( self ) print( "Set text "..self.text ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ColorBarAlpha(
bounds,
"",
1.0
)
-----
bounds.y = bounds.y + gap
local valueBox = propertyList.gui:ValueBox(
Rect:new( bounds.x, bounds.y, 96, 20 ),
"Mana",
0,
0,
100,
false,
function( self ) print( "ValueBox value changed to "..self.value ) end
)
valueBox.styles = {
{ RL.VALUEBOX, RL.TEXT_PADDING, 2 },
{ RL.VALUEBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT },
}
-----
bounds.y = bounds.y + gap
propertyList.gui:Label(
bounds,
"Label"
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Line(
bounds,
"Divider"
)
-----
bounds.y = bounds.y + gap
propertyList.gui:Slider(
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:SliderBar(
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ProgressBar(
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ToggleGroup(
Rect:new( bounds.x, bounds.y, 64, bounds.height ),
"Cat;Dog;Car",
0,
function( self ) print( self:getItem( self.active ) ) end
)
-----
bounds.y = bounds.y + gap
propertyList.gui:ColorPicker(
Rect:new( bounds.x, bounds.y, 128, 128 ),
"",
Color:new()
)
propertyList.content.height = bounds.y + 130
propertyList.gui:set2Top( dropdown )
end
function RL.init()
local monitor = 0
local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
addSpriteButtons()
addPropertyList()
end
function RL.process( delta )
Gui:process()
end
function RL.draw()
RL.ClearBackground( { 50, 20, 75 } )
Gui:draw()
end

View File

@@ -0,0 +1,100 @@
local PropertyList = {}
PropertyList.__index = PropertyList
function PropertyList:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.text = text
object.content = content:clone()
object.scroll = scroll:clone()
object.view = Rect:new()
object.callback = callback
object.grabCallback = grabCallback
object.dragCallback = dragCallback
object.gui = Raygui:new() -- Contains full independent gui system.
-- Set initial view and scroll.
local _, scrollP, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
object.scroll = Vec2:new( scrollP )
object.view = Rect:new( view )
object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
object.framebuffer = RL.LoadRenderTexture( { object.view.width, object.view.height } )
object.visible = true
object.disabled = false
object.draggable = true
object.mouseScale = 1
object:updateMouseOffset()
return object
end
function PropertyList:process()
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
self.gui.locked = true
else
self.gui.locked = false
end
self.gui:process()
RL.BeginTextureMode( self.framebuffer )
RL.ClearBackground( RL.BLANK )
RL.rlTranslatef( { self.scroll.x, self.scroll.y, 0 } )
self.gui:draw()
RL.EndTextureMode()
return self._parent:drag( self )
end
function PropertyList:draw()
local oldScroll = self.scroll:clone()
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
self.view = Rect:new( view )
self.scroll = Vec2:new( scroll )
if self.scroll ~= oldScroll then
self._parent:checkScrolling()
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
self:updateMouseOffset()
if self.callback ~= nil then
self.callback( self )
end
end
RL.DrawTexturePro(
RL.GetRenderTextureTexture( self.framebuffer ),
{ 0, 0, self.view.width, -self.view.height },
{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
{ 0, 0 },
0.0,
RL.WHITE
)
end
function PropertyList:updateMouseOffset()
self.gui.mouseOffset = Vec2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale )
end
function PropertyList:setPosition( pos )
self.bounds.x = pos.x
self.bounds.y = pos.y
self:updateMouseOffset()
end
function PropertyList:register( gui )
function gui:PropertyList( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
return self:addElement( PropertyList:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
end
end
return PropertyList

View File

@@ -1,4 +1,3 @@
--- Button control
local SpriteButton = {}
SpriteButton.__index = SpriteButton
@@ -24,7 +23,7 @@ function SpriteButton:process()
end
function SpriteButton:draw()
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() then
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() and not RL.GuiIsLocked() and not self._parent.scrolling then
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
else
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
@@ -32,12 +31,9 @@ function SpriteButton:draw()
local result = RL.GuiLabelButton( self.bounds, self.text )
if result == 1 then
if self.callback ~= nil then
self.callback( self )
end
if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
function SpriteButton:setPosition( pos )

View File

@@ -190,6 +190,7 @@ function RL.init()
}
windowbox.texture = texture
windowbox.textureRect = textureRect
local groupbox = Gui:GroupBox(
Rect:new( 400, 700, 256, 256 ),
"GroupBox"
@@ -211,7 +212,7 @@ function RL.init()
}
tabBar = Gui:GuiTabBar(
Rect:new( 700, 520, 700, 32 ),
"Cat;Dog;Horse;Cow",
"Cat;Dog;Horse;Cow;Dog;Horse;Cow",
0,
nil,
closeTab
@@ -219,10 +220,10 @@ function RL.init()
local scrollpanel = Gui:ScrollPanel(
Rect:new( 800, 64, 256, 256 ),
"ScrollPanel",
Rect:new( 0, 0, 256, 600 ),
Rect:new( 0, 0, 300, 600 ),
Vec2:new( 0, 0 ),
-- Callback.
nil,
function( self ) print( self.scroll ) end,
-- Grab callback.
function( self ) Gui:set2Top( self ) end
)

View File

@@ -76,8 +76,11 @@ end
function WindowBox:draw()
local result = RL.GuiWindowBox( self.bounds, self.text )
if result == 1 and self.callback ~= nil then
self.callback( self )
if result == 1 then
-- //TODO Could add self._parent:clickedInBounds( closeButtonBounds )
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -216,10 +219,17 @@ function GuiTabBar:draw()
result, self.active = RL.GuiTabBar( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
if not self._parent:clickedInBounds( self.bounds ) then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
if 0 <= result and self.closeCallback ~= nil then
if 0 <= result and self.closeCallback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.closeCallback( self, result )
end
end
@@ -268,7 +278,7 @@ function ScrollPanel:draw()
self.scroll = Vec2:new( scroll )
if self.scroll ~= oldScroll then
self._parent.scrolling = true
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -344,7 +354,7 @@ end
function Button:draw()
local result = RL.GuiButton( self.bounds, self.text )
if result == 1 and self.callback ~= nil then
if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -381,7 +391,7 @@ end
function LabelButton:draw()
local result = RL.GuiLabelButton( self.bounds, self.text )
if result == 1 and self.callback ~= nil then
if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -421,8 +431,15 @@ function Toggle:draw()
_, self.active = RL.GuiToggle( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
if not self._parent:clickedInBounds( self.bounds ) then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -449,6 +466,7 @@ function ToggleGroup:new( bounds, text, active, callback )
object.visible = true
object.disabled = false
object.focusBounds = {}
object.viewBounds = bounds:clone()
object:updateFocusBounds()
return object
@@ -472,17 +490,20 @@ function ToggleGroup:updateFocusBounds()
local _, rowItemCounts = getItemCount( self.text )
self.focusBounds = {}
self.viewBounds = self.bounds:clone()
for y, rowItemCount in ipairs( rowItemCounts ) do
for x = 1, rowItemCount do
local pos = Vec2:new( x - 1, y - 1 )
table.insert( self.focusBounds, Rect:new(
local focusBound = Rect:new(
self.bounds.x + pos.x * ( self.bounds.width + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
self.bounds.y + pos.y * ( self.bounds.height + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
self.bounds.width,
self.bounds.height
) )
)
table.insert( self.focusBounds, focusBound )
self.viewBounds = self.viewBounds:fit( focusBound )
end
end
end
@@ -502,8 +523,24 @@ function ToggleGroup:draw()
_, self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
local inBounds = false
for _, bounds in ipairs( self.focusBounds ) do
if self._parent:clickedInBounds( bounds ) then
inBounds = true
break
end
end
if not inBounds then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -531,69 +568,42 @@ function CheckBox:new( bounds, text, checked, callback )
object.visible = true
object.disabled = false
object.textBounds = Rect:new()
object.focusBounds = bounds:clone()
object:updateFocusBounds()
return object
end
function CheckBox:setText( text )
self.text = text
self:updateFocusBounds()
end
function CheckBox:updateFocusBounds()
if self.text == "" then
return
end
local textSize = Vec2:new( RL.MeasureText(
RL.GuiGetFont(),
self.text,
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
) )
local textBounds = Rect:new()
textBounds.width = textSize.x
textBounds.height = textSize.y
textBounds.x = self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
textBounds.x = self.bounds.y + self.bounds.height / 2 - RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_SIZE ) / 2
if RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_ALIGNMENT ) == RL.TEXT_ALIGN_LEFT then
textBounds.x = self.bounds.x - textBounds.width - RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
self.focusBounds.x = textBounds.x
else
self.focusBounds.x = self.bounds.x
end
self.focusBounds.y = self.bounds.y
self.focusBounds.width = self.bounds.width + textBounds.width + RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
self.focusBounds.height = self.bounds.height
end
function CheckBox:process()
self.focusBounds = self.bounds:fit( self.textBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
end
function CheckBox:draw()
local oldChecked = self.checked
local textBounds = nil
_, self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
_, self.checked, textBounds = RL.GuiCheckBox( self.bounds, self.text, self.checked )
self.textBounds:set( textBounds )
if self.checked ~= oldChecked and self.callback ~= nil then
self.callback( self )
if self.checked ~= oldChecked then
if not self._parent:clickedInBounds( self.focusBounds ) then
self.checked = oldChecked
end
if self.callback ~= nil then
self.callback( self )
end
end
-- RL.DrawRectangleLines( self.focusBounds, RL.RED )
end
function CheckBox:setPosition( pos )
self.bounds.x = pos.x
self.bounds.y = pos.y
self:updateFocusBounds()
end
-- ComboBox.
@@ -626,8 +636,15 @@ function ComboBox:draw()
_, self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
if not self._parent:clickedInBounds( self.bounds ) then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -655,7 +672,7 @@ function DropdownBox:new( bounds, text, active, editMode, callback )
object.visible = true
object.disabled = false
object.editModeBounds = bounds:clone()
object:updateFocusBounds()
object:updateEditModeBounds()
return object
end
@@ -663,14 +680,14 @@ end
function DropdownBox:setText( text )
self.text = text
self:updateFocusBounds()
self:updateEditModeBounds()
end
function DropdownBox:getItem( id )
return getItems( self.text )[ id + 1 ]
end
function DropdownBox:updateFocusBounds()
function DropdownBox:updateEditModeBounds()
if self.text == "" then
return
end
@@ -715,39 +732,55 @@ local Spinner = {}
Spinner.__index = Spinner
function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callback )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.visible = true
object.disabled = false
object.textBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function Spinner:setText( text )
self.text = text
end
function Spinner:process()
self.viewBounds = self.bounds:fit( self.textBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function Spinner:draw()
local result = 0
local oldValue = self.value
local textBounds
result, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
result, self.value, textBounds = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
self.textBounds:set( textBounds )
if result == 1 then
self._parent:editMode( self.editMode )
self.editMode = not self.editMode
end
if self.value ~= oldValue and self.callback ~= nil then
self.callback( self )
if self.value ~= oldValue then
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -765,30 +798,39 @@ ValueBox.__index = ValueBox
function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callback )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.visible = true
object.disabled = false
object.textBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function ValueBox:setText( text )
self.text = text
end
function ValueBox:process()
self.viewBounds = self.bounds:fit( self.textBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function ValueBox:draw()
local result = 0
local oldValue = self.value
local textBounds
result, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
result, self.value, textBounds = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
self.textBounds:set( textBounds )
if result == 1 then
self._parent:editMode( self.editMode )
@@ -867,32 +909,42 @@ Slider.__index = Slider
function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.textLeft = textLeft
object.textRight = textRight
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.callback = callback
object.bounds = bounds:clone()
object.textLeft = textLeft
object.textRight = textRight
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.callback = callback
object.visible = true
object.disabled = false
object.textLeftBounds = Rect:new()
object.textRightBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function Slider:process()
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function Slider:draw()
local oldValue = self.value
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
_, self.value, textLeftBounds, textRightBounds = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
self.textLeftBounds:set( textLeftBounds )
self.textRightBounds:set( textRightBounds )
if self.value ~= oldValue then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -925,26 +977,36 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
object.visible = true
object.disabled = false
object.textLeftBounds = Rect:new()
object.textRightBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function SliderBar:process()
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function SliderBar:draw()
local oldValue = self.value
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
_, self.value, textLeftBounds, textRightBounds = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
self.textLeftBounds:set( textLeftBounds )
self.textRightBounds:set( textRightBounds )
if self.value ~= oldValue then
self._parent.scrolling = true
if self.value ~= oldValue then
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
end
end
end
end
function SliderBar:setPosition( pos )
@@ -972,21 +1034,34 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
object.visible = true
object.disabled = false
object.textLeftBounds = Rect:new()
object.textRightBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function ProgressBar:process()
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function ProgressBar:draw()
local oldValue = self.value
_, self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value, textLeftBounds, textRightBounds = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
self.textLeftBounds:set( textLeftBounds )
self.textRightBounds:set( textRightBounds )
if self.value ~= oldValue then
self.callback( self )
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -1002,11 +1077,11 @@ local StatusBar = {}
StatusBar.__index = StatusBar
function StatusBar:new( bounds, text )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.text = text
object.bounds = bounds:clone()
object.text = text
object.visible = true
object.disabled = false
@@ -1034,7 +1109,7 @@ local DummyRec = {}
DummyRec.__index = DummyRec
function DummyRec:new( bounds, text )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
@@ -1144,7 +1219,7 @@ function ListView:draw()
_, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
if self.scrollIndex ~= oldScrollIndex then
self._parent.scrolling = true
self._parent:checkScrolling()
end
if oldActive ~= self.active and self.callback ~= nil then
self.callback( self )
@@ -1194,7 +1269,7 @@ function ListViewEx:draw()
_, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
if self.scrollIndex ~= oldScrollIndex then
self._parent.scrolling = true
self._parent:checkScrolling()
end
if oldActive ~= self.active and self.callback ~= nil then
self.callback( self )
@@ -1243,7 +1318,7 @@ end
function MessageBox:draw()
self.buttonIndex = RL.GuiMessageBox( self.bounds, self.title, self.message, self.buttons )
if 0 <= self.buttonIndex and self.callback ~= nil then
if 0 <= self.buttonIndex and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -1293,7 +1368,7 @@ end
function TextInputBox:draw()
self.buttonIndex, self.text, self.secretViewActive = RL.GuiTextInputBox( self.bounds, self.title, self.message, self.buttons, self.text, self.textMaxSize, self.secretViewActive )
if 0 <= self.buttonIndex and self.callback ~= nil then
if 0 <= self.buttonIndex and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -1349,7 +1424,11 @@ function ColorPicker:draw()
self.color = Color:new( color )
if self.color ~= oldColor then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.focusBounds ) then
self.color = oldColor
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1393,8 +1472,15 @@ function ColorPanel:draw()
self.color = Color:new( color )
if oldColor ~= self.color and self.callback ~= nil then
self.callback( self )
if oldColor ~= self.color then
if not self._parent:clickedInBounds( self.bounds ) then
self.color = oldColor
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -1433,7 +1519,11 @@ function ColorBarAlpha:draw()
_, self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
if self.alpha ~= oldAlpha then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.alpha = oldAlpha
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1476,7 +1566,11 @@ function ColorBarHue:draw()
_, self.value = RL.GuiColorBarHue( self.bounds, self.text, self.value )
if self.value ~= oldValue then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1521,7 +1615,11 @@ function GuiScrollBar:draw()
self.value = RL.GuiScrollBar( self.bounds, self.value, self.minValue, self.maxValue )
if self.value ~= oldValue then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1553,14 +1651,22 @@ function Raygui:new()
object.scrolling = false
object.textEdit = false
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 )
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
object.mouseOffset = Vec2:new()
object.view = Rect:new() -- Active if larger than 0. Then only elements in view will be processed and drawn.
object._lastDisabled = false -- Last element disabled state in draw.
object._lastStyles = {}
object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
return object
end
function Raygui:inView( element )
-- CheckBox for example uses focusBounds and sliders viewBounds.
return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( element.viewBounds or element.focusBounds or element.bounds )
end
function Raygui:process()
if self.disabled or self.locked then
return
@@ -1568,24 +1674,28 @@ function Raygui:process()
-- If dragging, don't process element masking.
if self.dragging ~= nil then
self:drag( self.dragging )
return
end
-- Set mouse ofset if gui is for example embedded to some element.
RL.SetMouseOffset( self.mouseOffset )
if RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then
self._mousePressPos:set( RL.GetMousePosition() )
end
-- Focused is 0 if not over any element.
self.focused = 0
for i = #self.elements, 1, -1 do
local element = self.elements[i]
if element.visible and element.process ~= nil then
if element.visible and element.process ~= nil and self:inView( element ) then
if element:process() then
self.focused = i
return
end
end
end
RL.SetMouseOffset( { 0, 0 } )
end
function Raygui:drag( element )
@@ -1644,12 +1754,15 @@ function Raygui:draw()
self.scrolling = false
end
end
RL.SetMouseOffset( self.mouseOffset )
for i, element in ipairs( self.elements ) do
if not self.locked and not self.disabled and i == self.focused then
RL.GuiUnlock()
end
if element.visible and element.draw ~= nil then
if element.visible and element.draw ~= nil and self:inView( element ) then
if self._lastDisabled ~= element.disabled then
if element.disabled then
RL.GuiDisable()
@@ -1686,6 +1799,18 @@ function Raygui:draw()
end
RL.GuiUnlock()
RL.GuiEnable()
RL.SetMouseOffset( { 0, 0 } )
end
function Raygui:checkScrolling()
-- Don't set if scrolling with mouse wheel.
if RL.GetMouseWheelMove() == 0.0 then
self.scrolling = true
end
end
function Raygui:clickedInBounds( bounds )
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
end
function Raygui:set2Top( element )