Raygui lib enhancements and Raygui lib extensions example.
This commit is contained in:
229
examples/raygui_extensions/main.lua
Normal file
229
examples/raygui_extensions/main.lua
Normal file
@@ -0,0 +1,229 @@
|
||||
package.path = package.path..";"..RL.GetBasePath().."?.lua"
|
||||
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
|
||||
|
||||
Util = require( "utillib" )
|
||||
Rect = require( "rectangle" )
|
||||
Vec2 = require( "vector2" )
|
||||
Color = require( "color" )
|
||||
Rect = require( "rectangle" )
|
||||
Raygui = require( "raygui" )
|
||||
|
||||
require( "sprite_button" ):register( Raygui )
|
||||
require( "property_list" ):register( Raygui )
|
||||
|
||||
Gui = Raygui:new()
|
||||
|
||||
local buttonTexture = nil
|
||||
local winSize = Vec2:new( 1024, 720 )
|
||||
|
||||
local function addButton( bounds, text, callback )
|
||||
local button = Gui:SpriteButton(
|
||||
bounds,
|
||||
text,
|
||||
buttonTexture,
|
||||
{ source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
|
||||
{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
|
||||
callback
|
||||
)
|
||||
button.styles = {
|
||||
{ RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
|
||||
{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
|
||||
{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
|
||||
{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
|
||||
}
|
||||
end
|
||||
|
||||
local function addSpriteButtons()
|
||||
buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" )
|
||||
|
||||
local buttonSize = Vec2:new( 216, 32 )
|
||||
local bounds = Rect:new( winSize.x / 2 - buttonSize.x / 2, 200, 216, 32 )
|
||||
local gap = buttonSize.y + 2
|
||||
addButton( bounds, "Start New Game", function() print( "New Game!" ) end )
|
||||
bounds.y = bounds.y + gap
|
||||
addButton( bounds, "Load Game", function() print( "Load Game!" ) end )
|
||||
bounds.y = bounds.y + gap
|
||||
addButton( bounds, "Options", function() print( "Options!" ) end )
|
||||
bounds.y = bounds.y + gap
|
||||
addButton( bounds, "Quit", function() RL.CloseWindow() end )
|
||||
end
|
||||
|
||||
local function addPropertyList()
|
||||
local propertyList = Gui:PropertyList(
|
||||
Rect:new( 20, 20, 214, 256 ),
|
||||
"Property List",
|
||||
Rect:new( 0, 0, 200, 400 ),
|
||||
-- Rect:new( 0, 0, 400, 400 ),
|
||||
Vec2:new( 0, 0 ),
|
||||
-- Callback.
|
||||
nil,
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end
|
||||
)
|
||||
local bounds = Rect:new( 2, 2, 200 - 4, 22 )
|
||||
local gap = bounds.height + 2
|
||||
|
||||
propertyList.gui:Button(
|
||||
bounds,
|
||||
"Button",
|
||||
function() print( "Button clicked" ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:CheckBox(
|
||||
Rect:new( bounds.x, bounds.y, 20, 20 ),
|
||||
"Visible",
|
||||
false,
|
||||
function() print( "Checked!" ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:Toggle(
|
||||
bounds,
|
||||
"Toggle",
|
||||
false,
|
||||
function( self ) print( "Toggled" ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
local dropdown = propertyList.gui:DropdownBox(
|
||||
bounds,
|
||||
"Dog\nGiraffe\nLion\nHorse",
|
||||
0,
|
||||
false,
|
||||
function( self ) print( self:getItem( self.active ) ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:Spinner(
|
||||
Rect:new( bounds.x, bounds.y, 96, 20 ),
|
||||
"Health",
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
false,
|
||||
function( self ) print( "Spinner value changed to "..self.value ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:TextBox(
|
||||
bounds,
|
||||
"Name",
|
||||
32,
|
||||
false,
|
||||
function( self ) print( "Set text "..self.text ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:ColorBarAlpha(
|
||||
bounds,
|
||||
"",
|
||||
1.0
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
local valueBox = propertyList.gui:ValueBox(
|
||||
Rect:new( bounds.x, bounds.y, 96, 20 ),
|
||||
"Mana",
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
false,
|
||||
function( self ) print( "ValueBox value changed to "..self.value ) end
|
||||
)
|
||||
valueBox.styles = {
|
||||
{ RL.VALUEBOX, RL.TEXT_PADDING, 2 },
|
||||
{ RL.VALUEBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT },
|
||||
}
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:Label(
|
||||
bounds,
|
||||
"Label"
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:Line(
|
||||
bounds,
|
||||
"Divider"
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:Slider(
|
||||
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
|
||||
"min",
|
||||
"max",
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
function( self ) print( "Changed value "..self.value ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:SliderBar(
|
||||
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
|
||||
"min",
|
||||
"max",
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
function( self ) print( "Changed value "..self.value ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:ProgressBar(
|
||||
Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
|
||||
"min",
|
||||
"max",
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
function( self ) print( "Changed value "..self.value ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:ToggleGroup(
|
||||
Rect:new( bounds.x, bounds.y, 64, bounds.height ),
|
||||
"Cat;Dog;Car",
|
||||
0,
|
||||
function( self ) print( self:getItem( self.active ) ) end
|
||||
)
|
||||
-----
|
||||
bounds.y = bounds.y + gap
|
||||
propertyList.gui:ColorPicker(
|
||||
Rect:new( bounds.x, bounds.y, 128, 128 ),
|
||||
"",
|
||||
Color:new()
|
||||
)
|
||||
|
||||
propertyList.content.height = bounds.y + 130
|
||||
propertyList.gui:set2Top( dropdown )
|
||||
end
|
||||
|
||||
function RL.init()
|
||||
local monitor = 0
|
||||
local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
|
||||
local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
|
||||
|
||||
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||
RL.SetWindowSize( winSize )
|
||||
RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
|
||||
|
||||
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
|
||||
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
|
||||
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
|
||||
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
|
||||
|
||||
addSpriteButtons()
|
||||
addPropertyList()
|
||||
end
|
||||
|
||||
function RL.process( delta )
|
||||
Gui:process()
|
||||
end
|
||||
|
||||
function RL.draw()
|
||||
RL.ClearBackground( { 50, 20, 75 } )
|
||||
Gui:draw()
|
||||
end
|
||||
100
examples/raygui_extensions/property_list.lua
Normal file
100
examples/raygui_extensions/property_list.lua
Normal file
@@ -0,0 +1,100 @@
|
||||
local PropertyList = {}
|
||||
PropertyList.__index = PropertyList
|
||||
|
||||
function PropertyList:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
|
||||
local object = setmetatable( {}, self )
|
||||
object._parent = nil
|
||||
|
||||
object.bounds = bounds:clone()
|
||||
object.text = text
|
||||
object.content = content:clone()
|
||||
object.scroll = scroll:clone()
|
||||
object.view = Rect:new()
|
||||
object.callback = callback
|
||||
object.grabCallback = grabCallback
|
||||
object.dragCallback = dragCallback
|
||||
|
||||
object.gui = Raygui:new() -- Contains full independent gui system.
|
||||
|
||||
-- Set initial view and scroll.
|
||||
local _, scrollP, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
|
||||
object.scroll = Vec2:new( scrollP )
|
||||
object.view = Rect:new( view )
|
||||
|
||||
object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
|
||||
object.framebuffer = RL.LoadRenderTexture( { object.view.width, object.view.height } )
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
object.draggable = true
|
||||
object.mouseScale = 1
|
||||
|
||||
object:updateMouseOffset()
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function PropertyList:process()
|
||||
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
|
||||
self.gui.locked = true
|
||||
else
|
||||
self.gui.locked = false
|
||||
end
|
||||
|
||||
self.gui:process()
|
||||
|
||||
RL.BeginTextureMode( self.framebuffer )
|
||||
RL.ClearBackground( RL.BLANK )
|
||||
RL.rlTranslatef( { self.scroll.x, self.scroll.y, 0 } )
|
||||
self.gui:draw()
|
||||
RL.EndTextureMode()
|
||||
|
||||
return self._parent:drag( self )
|
||||
end
|
||||
|
||||
function PropertyList:draw()
|
||||
local oldScroll = self.scroll:clone()
|
||||
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
|
||||
self.view = Rect:new( view )
|
||||
self.scroll = Vec2:new( scroll )
|
||||
|
||||
if self.scroll ~= oldScroll then
|
||||
self._parent:checkScrolling()
|
||||
|
||||
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
|
||||
self:updateMouseOffset()
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
|
||||
RL.DrawTexturePro(
|
||||
RL.GetRenderTextureTexture( self.framebuffer ),
|
||||
{ 0, 0, self.view.width, -self.view.height },
|
||||
{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
|
||||
{ 0, 0 },
|
||||
0.0,
|
||||
RL.WHITE
|
||||
)
|
||||
end
|
||||
|
||||
function PropertyList:updateMouseOffset()
|
||||
self.gui.mouseOffset = Vec2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale )
|
||||
end
|
||||
|
||||
function PropertyList:setPosition( pos )
|
||||
self.bounds.x = pos.x
|
||||
self.bounds.y = pos.y
|
||||
|
||||
self:updateMouseOffset()
|
||||
end
|
||||
|
||||
function PropertyList:register( gui )
|
||||
function gui:PropertyList( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
|
||||
return self:addElement( PropertyList:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
|
||||
end
|
||||
end
|
||||
|
||||
return PropertyList
|
||||
50
examples/raygui_extensions/sprite_button.lua
Normal file
50
examples/raygui_extensions/sprite_button.lua
Normal file
@@ -0,0 +1,50 @@
|
||||
local SpriteButton = {}
|
||||
SpriteButton.__index = SpriteButton
|
||||
|
||||
function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
|
||||
local object = setmetatable( {}, self )
|
||||
object._parent = nil
|
||||
|
||||
object.bounds = bounds:clone()
|
||||
object.text = text
|
||||
object.buttonTexture = texture
|
||||
object.nPatchNormal = nPatchNormal
|
||||
object.nPatchPressed = nPatchPressed
|
||||
object.callback = callback
|
||||
|
||||
object.visible = true
|
||||
object.disabled = false
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function SpriteButton:process()
|
||||
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
||||
end
|
||||
|
||||
function SpriteButton:draw()
|
||||
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() and not RL.GuiIsLocked() and not self._parent.scrolling then
|
||||
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
|
||||
else
|
||||
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
|
||||
end
|
||||
|
||||
local result = RL.GuiLabelButton( self.bounds, self.text )
|
||||
|
||||
if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
|
||||
function SpriteButton:setPosition( pos )
|
||||
self.bounds.x = pos.x
|
||||
self.bounds.y = pos.y
|
||||
end
|
||||
|
||||
function SpriteButton:register( gui )
|
||||
function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
|
||||
return self:addElement( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
|
||||
end
|
||||
end
|
||||
|
||||
return SpriteButton
|
||||
Reference in New Issue
Block a user