Raygui lib enhancements and Raygui lib extensions example.
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100
examples/raygui_extensions/property_list.lua
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100
examples/raygui_extensions/property_list.lua
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local PropertyList = {}
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PropertyList.__index = PropertyList
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function PropertyList:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
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local object = setmetatable( {}, self )
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object._parent = nil
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object.bounds = bounds:clone()
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object.text = text
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object.content = content:clone()
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object.scroll = scroll:clone()
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object.view = Rect:new()
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.gui = Raygui:new() -- Contains full independent gui system.
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-- Set initial view and scroll.
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local _, scrollP, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
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object.scroll = Vec2:new( scrollP )
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object.view = Rect:new( view )
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object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
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object.framebuffer = RL.LoadRenderTexture( { object.view.width, object.view.height } )
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object.visible = true
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object.disabled = false
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object.draggable = true
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object.mouseScale = 1
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object:updateMouseOffset()
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return object
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end
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function PropertyList:process()
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if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
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self.gui.locked = true
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else
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self.gui.locked = false
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end
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self.gui:process()
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RL.BeginTextureMode( self.framebuffer )
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RL.ClearBackground( RL.BLANK )
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RL.rlTranslatef( { self.scroll.x, self.scroll.y, 0 } )
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self.gui:draw()
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RL.EndTextureMode()
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return self._parent:drag( self )
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end
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function PropertyList:draw()
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local oldScroll = self.scroll:clone()
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local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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self.view = Rect:new( view )
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self.scroll = Vec2:new( scroll )
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if self.scroll ~= oldScroll then
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self._parent:checkScrolling()
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self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
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self:updateMouseOffset()
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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RL.DrawTexturePro(
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RL.GetRenderTextureTexture( self.framebuffer ),
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{ 0, 0, self.view.width, -self.view.height },
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{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
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{ 0, 0 },
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0.0,
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RL.WHITE
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)
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end
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function PropertyList:updateMouseOffset()
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self.gui.mouseOffset = Vec2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale )
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end
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function PropertyList:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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self:updateMouseOffset()
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end
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function PropertyList:register( gui )
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function gui:PropertyList( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
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return self:addElement( PropertyList:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
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end
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end
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return PropertyList
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