Raygui lib enhancements and Raygui lib extensions example.

This commit is contained in:
jussi
2024-01-05 23:15:22 +02:00
parent 70a2bcba18
commit 863f596b76
12 changed files with 727 additions and 334 deletions

View File

@@ -76,8 +76,11 @@ end
function WindowBox:draw()
local result = RL.GuiWindowBox( self.bounds, self.text )
if result == 1 and self.callback ~= nil then
self.callback( self )
if result == 1 then
-- //TODO Could add self._parent:clickedInBounds( closeButtonBounds )
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -216,10 +219,17 @@ function GuiTabBar:draw()
result, self.active = RL.GuiTabBar( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
if not self._parent:clickedInBounds( self.bounds ) then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
if 0 <= result and self.closeCallback ~= nil then
if 0 <= result and self.closeCallback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.closeCallback( self, result )
end
end
@@ -268,7 +278,7 @@ function ScrollPanel:draw()
self.scroll = Vec2:new( scroll )
if self.scroll ~= oldScroll then
self._parent.scrolling = true
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -344,7 +354,7 @@ end
function Button:draw()
local result = RL.GuiButton( self.bounds, self.text )
if result == 1 and self.callback ~= nil then
if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -381,7 +391,7 @@ end
function LabelButton:draw()
local result = RL.GuiLabelButton( self.bounds, self.text )
if result == 1 and self.callback ~= nil then
if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -421,8 +431,15 @@ function Toggle:draw()
_, self.active = RL.GuiToggle( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
if not self._parent:clickedInBounds( self.bounds ) then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -449,6 +466,7 @@ function ToggleGroup:new( bounds, text, active, callback )
object.visible = true
object.disabled = false
object.focusBounds = {}
object.viewBounds = bounds:clone()
object:updateFocusBounds()
return object
@@ -472,17 +490,20 @@ function ToggleGroup:updateFocusBounds()
local _, rowItemCounts = getItemCount( self.text )
self.focusBounds = {}
self.viewBounds = self.bounds:clone()
for y, rowItemCount in ipairs( rowItemCounts ) do
for x = 1, rowItemCount do
local pos = Vec2:new( x - 1, y - 1 )
table.insert( self.focusBounds, Rect:new(
local focusBound = Rect:new(
self.bounds.x + pos.x * ( self.bounds.width + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
self.bounds.y + pos.y * ( self.bounds.height + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
self.bounds.width,
self.bounds.height
) )
)
table.insert( self.focusBounds, focusBound )
self.viewBounds = self.viewBounds:fit( focusBound )
end
end
end
@@ -502,8 +523,24 @@ function ToggleGroup:draw()
_, self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
local inBounds = false
for _, bounds in ipairs( self.focusBounds ) do
if self._parent:clickedInBounds( bounds ) then
inBounds = true
break
end
end
if not inBounds then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -531,69 +568,42 @@ function CheckBox:new( bounds, text, checked, callback )
object.visible = true
object.disabled = false
object.textBounds = Rect:new()
object.focusBounds = bounds:clone()
object:updateFocusBounds()
return object
end
function CheckBox:setText( text )
self.text = text
self:updateFocusBounds()
end
function CheckBox:updateFocusBounds()
if self.text == "" then
return
end
local textSize = Vec2:new( RL.MeasureText(
RL.GuiGetFont(),
self.text,
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
) )
local textBounds = Rect:new()
textBounds.width = textSize.x
textBounds.height = textSize.y
textBounds.x = self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
textBounds.x = self.bounds.y + self.bounds.height / 2 - RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_SIZE ) / 2
if RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_ALIGNMENT ) == RL.TEXT_ALIGN_LEFT then
textBounds.x = self.bounds.x - textBounds.width - RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
self.focusBounds.x = textBounds.x
else
self.focusBounds.x = self.bounds.x
end
self.focusBounds.y = self.bounds.y
self.focusBounds.width = self.bounds.width + textBounds.width + RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
self.focusBounds.height = self.bounds.height
end
function CheckBox:process()
self.focusBounds = self.bounds:fit( self.textBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
end
function CheckBox:draw()
local oldChecked = self.checked
local textBounds = nil
_, self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
_, self.checked, textBounds = RL.GuiCheckBox( self.bounds, self.text, self.checked )
self.textBounds:set( textBounds )
if self.checked ~= oldChecked and self.callback ~= nil then
self.callback( self )
if self.checked ~= oldChecked then
if not self._parent:clickedInBounds( self.focusBounds ) then
self.checked = oldChecked
end
if self.callback ~= nil then
self.callback( self )
end
end
-- RL.DrawRectangleLines( self.focusBounds, RL.RED )
end
function CheckBox:setPosition( pos )
self.bounds.x = pos.x
self.bounds.y = pos.y
self:updateFocusBounds()
end
-- ComboBox.
@@ -626,8 +636,15 @@ function ComboBox:draw()
_, self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
if self.active ~= oldActive then
if not self._parent:clickedInBounds( self.bounds ) then
self.active = oldActive
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -655,7 +672,7 @@ function DropdownBox:new( bounds, text, active, editMode, callback )
object.visible = true
object.disabled = false
object.editModeBounds = bounds:clone()
object:updateFocusBounds()
object:updateEditModeBounds()
return object
end
@@ -663,14 +680,14 @@ end
function DropdownBox:setText( text )
self.text = text
self:updateFocusBounds()
self:updateEditModeBounds()
end
function DropdownBox:getItem( id )
return getItems( self.text )[ id + 1 ]
end
function DropdownBox:updateFocusBounds()
function DropdownBox:updateEditModeBounds()
if self.text == "" then
return
end
@@ -715,39 +732,55 @@ local Spinner = {}
Spinner.__index = Spinner
function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callback )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.visible = true
object.disabled = false
object.textBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function Spinner:setText( text )
self.text = text
end
function Spinner:process()
self.viewBounds = self.bounds:fit( self.textBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function Spinner:draw()
local result = 0
local oldValue = self.value
local textBounds
result, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
result, self.value, textBounds = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
self.textBounds:set( textBounds )
if result == 1 then
self._parent:editMode( self.editMode )
self.editMode = not self.editMode
end
if self.value ~= oldValue and self.callback ~= nil then
self.callback( self )
if self.value ~= oldValue then
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -765,30 +798,39 @@ ValueBox.__index = ValueBox
function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callback )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.bounds = bounds:clone()
object.text = text
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
object.visible = true
object.disabled = false
object.textBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function ValueBox:setText( text )
self.text = text
end
function ValueBox:process()
self.viewBounds = self.bounds:fit( self.textBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function ValueBox:draw()
local result = 0
local oldValue = self.value
local textBounds
result, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
result, self.value, textBounds = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
self.textBounds:set( textBounds )
if result == 1 then
self._parent:editMode( self.editMode )
@@ -867,32 +909,42 @@ Slider.__index = Slider
function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.textLeft = textLeft
object.textRight = textRight
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.callback = callback
object.bounds = bounds:clone()
object.textLeft = textLeft
object.textRight = textRight
object.value = value
object.minValue = minValue
object.maxValue = maxValue
object.callback = callback
object.visible = true
object.disabled = false
object.textLeftBounds = Rect:new()
object.textRightBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function Slider:process()
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function Slider:draw()
local oldValue = self.value
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
_, self.value, textLeftBounds, textRightBounds = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
self.textLeftBounds:set( textLeftBounds )
self.textRightBounds:set( textRightBounds )
if self.value ~= oldValue then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -925,26 +977,36 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
object.visible = true
object.disabled = false
object.textLeftBounds = Rect:new()
object.textRightBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function SliderBar:process()
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function SliderBar:draw()
local oldValue = self.value
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
_, self.value, textLeftBounds, textRightBounds = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
self.textLeftBounds:set( textLeftBounds )
self.textRightBounds:set( textRightBounds )
if self.value ~= oldValue then
self._parent.scrolling = true
if self.value ~= oldValue then
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
end
end
end
end
function SliderBar:setPosition( pos )
@@ -972,21 +1034,34 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
object.visible = true
object.disabled = false
object.textLeftBounds = Rect:new()
object.textRightBounds = Rect:new()
object.viewBounds = bounds:clone()
return object
end
function ProgressBar:process()
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function ProgressBar:draw()
local oldValue = self.value
_, self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value, textLeftBounds, textRightBounds = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
self.textLeftBounds:set( textLeftBounds )
self.textRightBounds:set( textRightBounds )
if self.value ~= oldValue then
self.callback( self )
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -1002,11 +1077,11 @@ local StatusBar = {}
StatusBar.__index = StatusBar
function StatusBar:new( bounds, text )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
object.text = text
object.bounds = bounds:clone()
object.text = text
object.visible = true
object.disabled = false
@@ -1034,7 +1109,7 @@ local DummyRec = {}
DummyRec.__index = DummyRec
function DummyRec:new( bounds, text )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._parent = nil
object.bounds = bounds:clone()
@@ -1144,7 +1219,7 @@ function ListView:draw()
_, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
if self.scrollIndex ~= oldScrollIndex then
self._parent.scrolling = true
self._parent:checkScrolling()
end
if oldActive ~= self.active and self.callback ~= nil then
self.callback( self )
@@ -1194,7 +1269,7 @@ function ListViewEx:draw()
_, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
if self.scrollIndex ~= oldScrollIndex then
self._parent.scrolling = true
self._parent:checkScrolling()
end
if oldActive ~= self.active and self.callback ~= nil then
self.callback( self )
@@ -1243,7 +1318,7 @@ end
function MessageBox:draw()
self.buttonIndex = RL.GuiMessageBox( self.bounds, self.title, self.message, self.buttons )
if 0 <= self.buttonIndex and self.callback ~= nil then
if 0 <= self.buttonIndex and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -1293,7 +1368,7 @@ end
function TextInputBox:draw()
self.buttonIndex, self.text, self.secretViewActive = RL.GuiTextInputBox( self.bounds, self.title, self.message, self.buttons, self.text, self.textMaxSize, self.secretViewActive )
if 0 <= self.buttonIndex and self.callback ~= nil then
if 0 <= self.buttonIndex and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then
self.callback( self )
end
end
@@ -1349,7 +1424,11 @@ function ColorPicker:draw()
self.color = Color:new( color )
if self.color ~= oldColor then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.focusBounds ) then
self.color = oldColor
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1393,8 +1472,15 @@ function ColorPanel:draw()
self.color = Color:new( color )
if oldColor ~= self.color and self.callback ~= nil then
self.callback( self )
if oldColor ~= self.color then
if not self._parent:clickedInBounds( self.bounds ) then
self.color = oldColor
return
end
if self.callback ~= nil then
self.callback( self )
end
end
end
@@ -1433,7 +1519,11 @@ function ColorBarAlpha:draw()
_, self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
if self.alpha ~= oldAlpha then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.alpha = oldAlpha
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1476,7 +1566,11 @@ function ColorBarHue:draw()
_, self.value = RL.GuiColorBarHue( self.bounds, self.text, self.value )
if self.value ~= oldValue then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1521,7 +1615,11 @@ function GuiScrollBar:draw()
self.value = RL.GuiScrollBar( self.bounds, self.value, self.minValue, self.maxValue )
if self.value ~= oldValue then
self._parent.scrolling = true
if not self._parent:clickedInBounds( self.bounds ) then
self.value = oldValue
return
end
self._parent:checkScrolling()
if self.callback ~= nil then
self.callback( self )
@@ -1553,14 +1651,22 @@ function Raygui:new()
object.scrolling = false
object.textEdit = false
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 )
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
object.mouseOffset = Vec2:new()
object.view = Rect:new() -- Active if larger than 0. Then only elements in view will be processed and drawn.
object._lastDisabled = false -- Last element disabled state in draw.
object._lastStyles = {}
object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
return object
end
function Raygui:inView( element )
-- CheckBox for example uses focusBounds and sliders viewBounds.
return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( element.viewBounds or element.focusBounds or element.bounds )
end
function Raygui:process()
if self.disabled or self.locked then
return
@@ -1568,24 +1674,28 @@ function Raygui:process()
-- If dragging, don't process element masking.
if self.dragging ~= nil then
self:drag( self.dragging )
return
end
-- Set mouse ofset if gui is for example embedded to some element.
RL.SetMouseOffset( self.mouseOffset )
if RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then
self._mousePressPos:set( RL.GetMousePosition() )
end
-- Focused is 0 if not over any element.
self.focused = 0
for i = #self.elements, 1, -1 do
local element = self.elements[i]
if element.visible and element.process ~= nil then
if element.visible and element.process ~= nil and self:inView( element ) then
if element:process() then
self.focused = i
return
end
end
end
RL.SetMouseOffset( { 0, 0 } )
end
function Raygui:drag( element )
@@ -1644,12 +1754,15 @@ function Raygui:draw()
self.scrolling = false
end
end
RL.SetMouseOffset( self.mouseOffset )
for i, element in ipairs( self.elements ) do
if not self.locked and not self.disabled and i == self.focused then
RL.GuiUnlock()
end
if element.visible and element.draw ~= nil then
if element.visible and element.draw ~= nil and self:inView( element ) then
if self._lastDisabled ~= element.disabled then
if element.disabled then
RL.GuiDisable()
@@ -1686,6 +1799,18 @@ function Raygui:draw()
end
RL.GuiUnlock()
RL.GuiEnable()
RL.SetMouseOffset( { 0, 0 } )
end
function Raygui:checkScrolling()
-- Don't set if scrolling with mouse wheel.
if RL.GetMouseWheelMove() == 0.0 then
self.scrolling = true
end
end
function Raygui:clickedInBounds( bounds )
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
end
function Raygui:set2Top( element )