More rlgl General render state functions. Fixed rlgl function prefix to rl.

This commit is contained in:
jussi
2023-05-15 14:18:58 +03:00
parent b387742850
commit 870e3a46a6
7 changed files with 290 additions and 5 deletions

View File

@@ -498,6 +498,9 @@ void defineGlobals() {
assignGlobalInt( RL_OPENGL_33, "RL_OPENGL_33" );
assignGlobalInt( RL_OPENGL_43, "RL_OPENGL_43" );
assignGlobalInt( RL_OPENGL_ES_20, "RL_OPENGL_ES_20" );
/* rlCullMode */
assignGlobalInt( RL_CULL_FACE_FRONT, "RL_CULL_FACE_FRONT" );
assignGlobalInt( RL_CULL_FACE_BACK, "RL_CULL_FACE_BACK" );
/* OpenGL */
assignGlobalInt( GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT" );
assignGlobalInt( GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT" );
@@ -1355,10 +1358,21 @@ void luaRegister() {
/* RLGL */
/* General render state. */
assingGlobalFunction( "rlglSetLineWidth", lrlglSetLineWidth );
assingGlobalFunction( "rlglGetLineWidth", lrlglGetLineWidth );
assingGlobalFunction( "rlEnableColorBlend", lrlglEnableColorBlend );
assingGlobalFunction( "rlDisableColorBlend", lrlglDisableColorBlend );
assingGlobalFunction( "rlEnableDepthTest", lrlglEnableDepthTest );
assingGlobalFunction( "rlDisableDepthTest", lrlglDisableDepthTest );
assingGlobalFunction( "rlEnableDepthMask", lrlglEnableDepthMask );
assingGlobalFunction( "rlDisableDepthMask", lrlglDisableDepthMask );
assingGlobalFunction( "rlEnableBackfaceCulling", lrlglEnableBackfaceCulling );
assingGlobalFunction( "rlDisableBackfaceCulling", lrlglDisableBackfaceCulling );
assingGlobalFunction( "rlSetCullFace", lrlglSetCullFace );
assingGlobalFunction( "rlSetLineWidth", lrlglSetLineWidth );
assingGlobalFunction( "rlGetLineWidth", lrlglGetLineWidth );
assingGlobalFunction( "rlEnableSmoothLines", lrlglEnableSmoothLines );
assingGlobalFunction( "rlDisableSmoothLines", lrlglDisableSmoothLines );
/* Initialization functions. */
assingGlobalFunction( "rlglGetVersion", lrlglGetVersion );
assingGlobalFunction( "rlGetVersion", lrlglGetVersion );
/* OpenGL */
/* Framebuffer management. */

View File

@@ -7,6 +7,114 @@
## RLGL - General render state
*/
/*
> RL.rlEnableColorBlend()
Enable color blending
*/
int lrlglEnableColorBlend( lua_State *L ) {
rlEnableColorBlend();
return 0;
}
/*
> RL.rlDisableColorBlend()
Disable color blending
*/
int lrlglDisableColorBlend( lua_State *L ) {
rlDisableColorBlend();
return 0;
}
/*
> RL.rlEnableDepthTest()
Enable depth test
*/
int lrlglEnableDepthTest( lua_State *L ) {
rlEnableDepthTest();
return 0;
}
/*
> RL.rlDisableDepthTest()
Disable depth test
*/
int lrlglDisableDepthTest( lua_State *L ) {
rlDisableDepthTest();
return 0;
}
/*
> RL.rlEnableDepthMask()
Enable depth write
*/
int lrlglEnableDepthMask( lua_State *L ) {
rlEnableDepthMask();
return 0;
}
/*
> RL.rlDisableDepthMask()
Disable depth write
*/
int lrlglDisableDepthMask( lua_State *L ) {
rlDisableDepthMask();
return 0;
}
/*
> RL.rlEnableBackfaceCulling()
Enable backface culling
*/
int lrlglEnableBackfaceCulling( lua_State *L ) {
rlEnableBackfaceCulling();
return 0;
}
/*
> RL.rlDisableBackfaceCulling()
Disable backface culling
*/
int lrlglDisableBackfaceCulling( lua_State *L ) {
rlDisableBackfaceCulling();
return 0;
}
/*
> success = RL.rlSetCullFace( int mode )
Set face culling mode
- Failure return false
- Success return true
*/
int lrlglSetCullFace( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetCullFace( int mode )" );
lua_pushboolean( L, false );
return 1;
}
rlSetCullFace( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlSetLineWidth( float width )
@@ -40,6 +148,28 @@ int lrlglGetLineWidth( lua_State *L ) {
return 1;
}
/*
> RL.rlEnableSmoothLines()
Enable line aliasing
*/
int lrlglEnableSmoothLines( lua_State *L ) {
rlEnableSmoothLines();
return 0;
}
/*
> RL.rlDisableSmoothLines()
Disable line aliasing
*/
int lrlglDisableSmoothLines( lua_State *L ) {
rlDisableSmoothLines();
return 0;
}
/*
## RLGL - Initialization functions
*/