More rlgl General render state functions. Fixed rlgl function prefix to rl.
This commit is contained in:
75
API.md
75
API.md
@@ -933,6 +933,12 @@ RL_OPENGL_43
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RL_OPENGL_ES_20
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## Globals - rlCullMode
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RL_CULL_FACE_FRONT
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RL_CULL_FACE_BACK
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## Globals - OpenGL
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GL_COLOR_BUFFER_BIT
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@@ -6464,6 +6470,63 @@ Send light properties to shader
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---
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> RL.rlEnableColorBlend()
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Enable color blending
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---
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> RL.rlDisableColorBlend()
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Disable color blending
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---
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> RL.rlEnableDepthTest()
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Enable depth test
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---
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> RL.rlDisableDepthTest()
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Disable depth test
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---
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> RL.rlEnableDepthMask()
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Enable depth write
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---
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> RL.rlDisableDepthMask()
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Disable depth write
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---
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> RL.rlEnableBackfaceCulling()
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Enable backface culling
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---
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> RL.rlDisableBackfaceCulling()
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Disable backface culling
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---
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> success = RL.rlSetCullFace( int mode )
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Set face culling mode
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- Failure return false
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- Success return true
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---
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> success = RL.rlSetLineWidth( float width )
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Set the line drawing width
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@@ -6481,6 +6544,18 @@ Get the line drawing width
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---
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> RL.rlEnableSmoothLines()
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Enable line aliasing
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---
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> RL.rlDisableSmoothLines()
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Disable line aliasing
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---
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## RLGL - Initialization functions
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---
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@@ -23,6 +23,7 @@ if( EMSCRIPTEN ) # Web
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/libraylib.a )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/liblua.a )
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# Try "-s USE_PTHREADS" if not getting pixel perfect rendering.
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY" )
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set( CMAKE_EXECUTABLE_SUFFIX ".html" ) # This line is used to set your executable to build with the emscripten html template so that you can directly open it.
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set( resources_dir "resources" )
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@@ -44,7 +45,8 @@ else() # Desktop
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if( DRM ) # Mainly for Raspberry Pi
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# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread )
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target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt m dl pthread )
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# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm pthread rt m dl )
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target_link_libraries( ${PROJECT_NAME} raylib GLESv2 EGL pthread rt m gbm drm dl atomic )
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else()
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target_link_libraries( ${PROJECT_NAME} m dl pthread )
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endif()
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@@ -551,6 +551,11 @@ RL.RL_OPENGL_33=3
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RL.RL_OPENGL_43=4
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RL.RL_OPENGL_ES_20=5
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-- Globals - rlCullMode
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RL.RL_CULL_FACE_FRONT=0
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RL.RL_CULL_FACE_BACK=1
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-- Globals - OpenGL
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RL.GL_COLOR_BUFFER_BIT=16384
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@@ -5286,6 +5291,45 @@ function RL.UpdateLightValues( shader, light ) end
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-- RLGL - General render state
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---Enable color blending
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---@return any RL.rlEnableColorBlend
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function RL.rlEnableColorBlend() end
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---Disable color blending
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---@return any RL.rlDisableColorBlend
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function RL.rlDisableColorBlend() end
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---Enable depth test
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---@return any RL.rlEnableDepthTest
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function RL.rlEnableDepthTest() end
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---Disable depth test
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---@return any RL.rlDisableDepthTest
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function RL.rlDisableDepthTest() end
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---Enable depth write
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---@return any RL.rlEnableDepthMask
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function RL.rlEnableDepthMask() end
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---Disable depth write
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---@return any RL.rlDisableDepthMask
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function RL.rlDisableDepthMask() end
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---Enable backface culling
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---@return any RL.rlEnableBackfaceCulling
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function RL.rlEnableBackfaceCulling() end
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---Disable backface culling
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---@return any RL.rlDisableBackfaceCulling
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function RL.rlDisableBackfaceCulling() end
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---Set face culling mode
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---- Failure return false
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---- Success return true
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---@param mode integer
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---@return any success
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function RL.rlSetCullFace( mode ) end
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---Set the line drawing width
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---- Failure return false
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---- Success return true
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@@ -5298,6 +5342,14 @@ function RL.rlSetLineWidth( width ) end
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---@return any width
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function RL.rlGetLineWidth() end
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---Enable line aliasing
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---@return any RL.rlEnableSmoothLines
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function RL.rlEnableSmoothLines() end
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---Disable line aliasing
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---@return any RL.rlDisableSmoothLines
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function RL.rlDisableSmoothLines() end
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-- RLGL - Initialization functions
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---Get current OpenGL version
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@@ -69,7 +69,8 @@ Detailed changes:
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- ADDED: IsTextureReady
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- FIXED: UnloadTexture did not set texture id to NULL.
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- ADDED: DrawBillboardPro
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- ADDED: rlglGetVersion
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- ADDED: rlGetVersion
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- ADDED: More rlgl General render state functions.
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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@@ -1,7 +1,18 @@
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#pragma once
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/* General render state. */
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int lrlglEnableColorBlend( lua_State *L );
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int lrlglDisableColorBlend( lua_State *L );
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int lrlglEnableDepthTest( lua_State *L );
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int lrlglDisableDepthTest( lua_State *L );
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int lrlglEnableDepthMask( lua_State *L );
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int lrlglDisableDepthMask( lua_State *L );
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int lrlglEnableBackfaceCulling( lua_State *L );
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int lrlglDisableBackfaceCulling( lua_State *L );
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int lrlglSetCullFace( lua_State *L );
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int lrlglSetLineWidth( lua_State *L );
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int lrlglGetLineWidth( lua_State *L );
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int lrlglEnableSmoothLines( lua_State *L );
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int lrlglDisableSmoothLines( lua_State *L );
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/* Initialization functions */
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int lrlglGetVersion( lua_State *L );
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@@ -498,6 +498,9 @@ void defineGlobals() {
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assignGlobalInt( RL_OPENGL_33, "RL_OPENGL_33" );
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assignGlobalInt( RL_OPENGL_43, "RL_OPENGL_43" );
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assignGlobalInt( RL_OPENGL_ES_20, "RL_OPENGL_ES_20" );
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/* rlCullMode */
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assignGlobalInt( RL_CULL_FACE_FRONT, "RL_CULL_FACE_FRONT" );
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assignGlobalInt( RL_CULL_FACE_BACK, "RL_CULL_FACE_BACK" );
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/* OpenGL */
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assignGlobalInt( GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT" );
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assignGlobalInt( GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT" );
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@@ -1355,10 +1358,21 @@ void luaRegister() {
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/* RLGL */
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/* General render state. */
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assingGlobalFunction( "rlglSetLineWidth", lrlglSetLineWidth );
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assingGlobalFunction( "rlglGetLineWidth", lrlglGetLineWidth );
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assingGlobalFunction( "rlEnableColorBlend", lrlglEnableColorBlend );
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assingGlobalFunction( "rlDisableColorBlend", lrlglDisableColorBlend );
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assingGlobalFunction( "rlEnableDepthTest", lrlglEnableDepthTest );
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assingGlobalFunction( "rlDisableDepthTest", lrlglDisableDepthTest );
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assingGlobalFunction( "rlEnableDepthMask", lrlglEnableDepthMask );
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assingGlobalFunction( "rlDisableDepthMask", lrlglDisableDepthMask );
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assingGlobalFunction( "rlEnableBackfaceCulling", lrlglEnableBackfaceCulling );
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assingGlobalFunction( "rlDisableBackfaceCulling", lrlglDisableBackfaceCulling );
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assingGlobalFunction( "rlSetCullFace", lrlglSetCullFace );
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assingGlobalFunction( "rlSetLineWidth", lrlglSetLineWidth );
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assingGlobalFunction( "rlGetLineWidth", lrlglGetLineWidth );
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assingGlobalFunction( "rlEnableSmoothLines", lrlglEnableSmoothLines );
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assingGlobalFunction( "rlDisableSmoothLines", lrlglDisableSmoothLines );
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/* Initialization functions. */
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assingGlobalFunction( "rlglGetVersion", lrlglGetVersion );
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assingGlobalFunction( "rlGetVersion", lrlglGetVersion );
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/* OpenGL */
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/* Framebuffer management. */
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130
src/rlgl.c
130
src/rlgl.c
@@ -7,6 +7,114 @@
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## RLGL - General render state
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*/
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/*
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> RL.rlEnableColorBlend()
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Enable color blending
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*/
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int lrlglEnableColorBlend( lua_State *L ) {
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rlEnableColorBlend();
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return 0;
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}
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/*
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> RL.rlDisableColorBlend()
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Disable color blending
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*/
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int lrlglDisableColorBlend( lua_State *L ) {
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rlDisableColorBlend();
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return 0;
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}
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/*
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> RL.rlEnableDepthTest()
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Enable depth test
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*/
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int lrlglEnableDepthTest( lua_State *L ) {
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rlEnableDepthTest();
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return 0;
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}
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/*
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> RL.rlDisableDepthTest()
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Disable depth test
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*/
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int lrlglDisableDepthTest( lua_State *L ) {
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rlDisableDepthTest();
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return 0;
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}
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/*
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> RL.rlEnableDepthMask()
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Enable depth write
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*/
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int lrlglEnableDepthMask( lua_State *L ) {
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rlEnableDepthMask();
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return 0;
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}
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/*
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> RL.rlDisableDepthMask()
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Disable depth write
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*/
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int lrlglDisableDepthMask( lua_State *L ) {
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rlDisableDepthMask();
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return 0;
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}
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/*
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> RL.rlEnableBackfaceCulling()
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Enable backface culling
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*/
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int lrlglEnableBackfaceCulling( lua_State *L ) {
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rlEnableBackfaceCulling();
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return 0;
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}
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/*
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> RL.rlDisableBackfaceCulling()
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Disable backface culling
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*/
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int lrlglDisableBackfaceCulling( lua_State *L ) {
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rlDisableBackfaceCulling();
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return 0;
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}
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/*
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> success = RL.rlSetCullFace( int mode )
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Set face culling mode
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- Failure return false
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- Success return true
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*/
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int lrlglSetCullFace( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetCullFace( int mode )" );
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lua_pushboolean( L, false );
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return 1;
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}
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rlSetCullFace( lua_tointeger( L, 1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlSetLineWidth( float width )
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@@ -40,6 +148,28 @@ int lrlglGetLineWidth( lua_State *L ) {
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return 1;
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}
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/*
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> RL.rlEnableSmoothLines()
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Enable line aliasing
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*/
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int lrlglEnableSmoothLines( lua_State *L ) {
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rlEnableSmoothLines();
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return 0;
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}
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/*
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> RL.rlDisableSmoothLines()
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Disable line aliasing
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*/
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int lrlglDisableSmoothLines( lua_State *L ) {
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rlDisableSmoothLines();
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return 0;
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}
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/*
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## RLGL - Initialization functions
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*/
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