Platform web.
This commit is contained in:
@@ -13,7 +13,7 @@ set( CMAKE_C_STANDARD 99 ) # Requires C99 standard
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option( SHARED "Build using dynamic libraries." off )
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option( LUAJIT "Use LuaJIT." off )
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enum_option( PLATFORM "Desktop;Desktop_SDL" "Platform to build for." )
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enum_option( PLATFORM "Desktop;Desktop_SDL;Web" "Platform to build for." )
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if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
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set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
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@@ -29,16 +29,19 @@ if( PLATFORM STREQUAL "Desktop" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP" )
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elseif( PLATFORM STREQUAL "Desktop_SDL" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL" )
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elseif( PLATFORM STREQUAL "Web" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_WEB" )
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endif()
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if( EMSCRIPTEN ) # Web
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if( PLATFORM STREQUAL "Web" )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/libraylib.a )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/liblua.a )
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# Try "-s USE_PTHREADS" if not getting pixel perfect rendering.
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY" )
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# set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s FORCE_FILESYSTEM=1" )
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set( CMAKE_EXECUTABLE_SUFFIX ".html" ) # This line is used to set your executable to build with the emscripten html template so that you can directly open it.
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set( resources_dir "resources" )
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set( resources_dir "resources@/" ) # Sets resources as root for the virtual file system.
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set_target_properties( ${PROJECT_NAME} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}" )
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else() # Desktop
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if( SHARED )
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@@ -15,6 +15,7 @@ KEY CHANGES:
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- ADDED: SDL Events.
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- ADDED: Experimental GLFW Pen Touch events. Needs glfw PR https://github.com/glfw/glfw/pull/1445.
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- ADDED: Platform specific API documentation generation.
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- ADDED: Platform web.
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DETAILED CHANGES:
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- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
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@@ -31,6 +31,8 @@ void luaCallProcess();
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void luaCallDraw();
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void luaCallExit();
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void luaRegister();
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void platformDefineGlobals();
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void luaPlatformRegister();
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/* Lua get types. */
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bool uluaGetBoolean( lua_State *L, int index );
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Color uluaGetColor( lua_State *L, int index );
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@@ -14,8 +14,8 @@ static int getBufferElementSize( Buffer *buffer ) {
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case BUFFER_INT: return sizeof( int );
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case BUFFER_FLOAT: return sizeof( float );
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case BUFFER_DOUBLE: return sizeof( double );
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default: 1;
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}
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return 1;
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}
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void unloadBuffer( Buffer *buffer ) {
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2
src/gl.c
2
src/gl.c
@@ -15,6 +15,7 @@ Copy a block of pixels from one framebuffer object to another.
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Use -1 RenderTexture for window framebuffer
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*/
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int lglBlitFramebuffer( lua_State *L ) {
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#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL )
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if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" );
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lua_pushnil( L );
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@@ -52,4 +53,5 @@ int lglBlitFramebuffer( lua_State *L ) {
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glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
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return 1;
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#endif
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}
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@@ -18,6 +18,8 @@
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#include "platforms/core_desktop.c"
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#elif PLATFORM_DESKTOP_SDL
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#include "platforms/core_desktop_sdl.c"
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#elif PLATFORM_WEB
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#include "platforms/core_web.c"
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#endif
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/* Define types. */
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@@ -28,6 +30,7 @@ static int gcBuffer( lua_State *L ) {
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Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
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unloadBuffer( buffer );
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}
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return 0;
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}
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static void defineBuffer() {
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@@ -46,6 +49,7 @@ static int gcImage( lua_State *L ) {
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Image *image = luaL_checkudata( L, 1, "Image" );
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UnloadImage( *image );
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}
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return 0;
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}
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static void defineImage() {
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@@ -64,6 +68,7 @@ static int gcTexture( lua_State *L ) {
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Texture *texture = luaL_checkudata( L, 1, "Texture" );
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UnloadTexture( *texture );
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}
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return 0;
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}
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static void defineTexture() {
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@@ -83,6 +88,7 @@ static int gcRenderTexture( lua_State *L ) {
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RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
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UnloadRenderTexture( *renderTexture );
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}
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return 0;
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}
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static void defineRenderTexture() {
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@@ -119,6 +125,7 @@ static int gcShader( lua_State *L ) {
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Shader *shader = luaL_checkudata( L, 1, "Shader" );
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UnloadShader( *shader );
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}
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return 0;
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}
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static void defineShader() {
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@@ -137,6 +144,7 @@ static int gcFont( lua_State *L ) {
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Font *font = luaL_checkudata( L, 1, "Font" );
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UnloadFont( *font );
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}
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return 0;
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}
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static void defineFont() {
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@@ -155,6 +163,7 @@ static int gcWave( lua_State *L ) {
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Wave *wave = luaL_checkudata( L, 1, "Wave" );
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UnloadWave( *wave );
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}
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return 0;
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}
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static void defineWave() {
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@@ -173,6 +182,7 @@ static int gcSound( lua_State *L ) {
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Sound *sound = luaL_checkudata( L, 1, "Sound" );
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UnloadSound( *sound );
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}
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return 0;
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}
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static void defineSound() {
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@@ -191,6 +201,7 @@ static int gcMusic( lua_State *L ) {
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Music *music = luaL_checkudata( L, 1, "Music" );
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UnloadMusicStream( *music );
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}
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return 0;
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}
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static void defineMusic() {
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@@ -219,6 +230,7 @@ static int gcMaterial( lua_State *L ) {
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/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
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unloadMaterial( material );
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}
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return 0;
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}
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static void defineMaterial() {
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@@ -237,6 +249,7 @@ static int gcMesh( lua_State *L ) {
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Mesh *mesh = luaL_checkudata( L, 1, "Mesh" );
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UnloadMesh( *mesh );
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}
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return 0;
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}
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static void defineMesh() {
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@@ -256,6 +269,7 @@ static int gcModel( lua_State *L ) {
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UnloadModel( *model );
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// UnloadModelKeepMeshes( *model );
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}
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return 0;
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}
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static void defineModel() {
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@@ -274,6 +288,7 @@ static int gcModelAnimation( lua_State *L ) {
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ModelAnimation *modelAnimation = luaL_checkudata( L, 1, "ModelAnimation" );
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UnloadModelAnimation( *modelAnimation );
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}
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return 0;
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}
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static void defineModelAnimation() {
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@@ -1030,11 +1045,11 @@ bool luaCallMain() {
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char path[ STRING_LEN ] = { '\0' };
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/* If web, set path to resources folder. */
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#ifdef EMSCRIPTEN
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snprintf( path, STRING_LEN, "resources/main.lua" );
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#ifdef PLATFORM_WEB
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snprintf( path, STRING_LEN, "main.lua" );
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/* Alternatively look for main. Could be precompiled binary file. */
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if ( !FileExists( path ) ) {
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snprintf( path, STRING_LEN, "resources/main" );
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snprintf( path, STRING_LEN, "main" );
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}
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#else
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snprintf( path, STRING_LEN, "%smain.lua", state->exePath );
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@@ -1055,8 +1070,6 @@ bool luaCallMain() {
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/* Apply custom callback here. */
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SetTraceLogCallback( logCustom );
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platformRegisterEvents();
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lua_getglobal( L, "RL" );
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lua_getfield( L, -1, "init" );
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@@ -1077,6 +1090,7 @@ bool luaCallMain() {
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}
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void luaCallProcess() {
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#ifdef PLATFORM_DESKTOP_SDL
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platformSendEvents();
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#endif
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@@ -3,7 +3,7 @@
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#include "core.h"
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#include "platforms/core_desktop.h"
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static void platformDefineGlobals() {
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void platformDefineGlobals() {
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lua_State *L = state->luaState;
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lua_getglobal( L, "RL" );
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@@ -87,17 +87,6 @@ int lcoreGetKeyScancode( lua_State *L ) {
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return 1;
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}
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static void luaPlatformRegister() {
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lua_State *L = state->luaState;
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lua_getglobal( L, "RL" );
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/* Input-related functions: keyboard. */
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assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
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assingGlobalFunction( "GetKeyScancode", lcoreGetKeyScancode );
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lua_pop( L, -1 );
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}
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/* Events. */
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/*
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@@ -649,3 +638,16 @@ static void platformRegisterEvents() {
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// state->glfwtabletCursorCallback = glfwSetPenTabletCursorCallback( penTabletCursorEvent );
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// state->glfwtabletProximityCallback = glfwSetPenTabletProximityCallback( penTabletProximityEvent );
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}
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void luaPlatformRegister() {
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lua_State *L = state->luaState;
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lua_getglobal( L, "RL" );
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/* Input-related functions: keyboard. */
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assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
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assingGlobalFunction( "GetKeyScancode", lcoreGetKeyScancode );
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lua_pop( L, -1 );
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platformRegisterEvents();
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}
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@@ -3,7 +3,7 @@
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#include "core.h"
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#include "platforms/core_desktop_sdl.h"
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static void platformDefineGlobals() {
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void platformDefineGlobals() {
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lua_State *L = state->luaState;
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lua_getglobal( L, "RL" );
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@@ -111,17 +111,6 @@ int lcoreGetScancodeFromKey( lua_State *L ) {
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return 1;
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}
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static void luaPlatformRegister() {
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lua_State *L = state->luaState;
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lua_getglobal( L, "RL" );
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/* Input-related functions: keyboard. */
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assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
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assingGlobalFunction( "GetScancodeFromKey", lcoreGetScancodeFromKey );
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lua_pop( L, -1 );
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}
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/* Events. */
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/*
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@@ -555,3 +544,16 @@ Event occurs an event of type SDL_DOLLARGESTURE or SDL_DOLLARRECORD is reported.
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}
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state->SDL_eventQueueLen = 0;
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}
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void luaPlatformRegister() {
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lua_State *L = state->luaState;
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lua_getglobal( L, "RL" );
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/* Input-related functions: keyboard. */
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assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
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assingGlobalFunction( "GetScancodeFromKey", lcoreGetScancodeFromKey );
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lua_pop( L, -1 );
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platformRegisterEvents()
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}
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20
src/platforms/core_web.c
Normal file
20
src/platforms/core_web.c
Normal file
@@ -0,0 +1,20 @@
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#include "main.h"
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#include "lua_core.h"
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#include "core.h"
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void platformDefineGlobals() {
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lua_State *L = state->luaState;
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lua_getglobal( L, "RL" );
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/*DOC_DEFINES_START*/
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/*DOC_DEFINES_END*/
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lua_pop( L, -1 );
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}
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/* Functions. */
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/* Events. */
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void luaPlatformRegister() {
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return;
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}
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