glBlitFramebuffer.
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26
API.md
26
API.md
@@ -921,6 +921,18 @@ LIGHT_DIRECTIONAL
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LIGHT_POINT
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## Globals - OpenGL
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GL_COLOR_BUFFER_BIT
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GL_DEPTH_BUFFER_BIT
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GL_STENCIL_BUFFER_BIT
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GL_NEAREST
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GL_LINEAR
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## Types
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Raylib structs in Lua
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@@ -6388,6 +6400,20 @@ Get the line drawing width
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---
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## OpenGL - Framebuffer management
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---
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> success = RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
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Copy a block of pixels from one framebuffer object to another.
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Use -1 RenderTexture for window framebuffer.
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- Failure return false
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- Success return true
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---
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## Easings - Linear Easing functions
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---
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