glBlitFramebuffer.
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8682
include/glad.h
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8682
include/glad.h
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File diff suppressed because it is too large
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4
include/lgl.h
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4
include/lgl.h
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@@ -0,0 +1,4 @@
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#pragma once
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/* Framebuffer management. */
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int lglBlitFramebuffer( lua_State *L );
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@@ -7,15 +7,16 @@
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#define VERSION_PATCH 0
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#define VERSION_DEV 1
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#include "glad.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "raylib.h"
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#include "rlgl.h"
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#include "raymath.h"
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#include "raygui.h"
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#include "rlights.h"
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#include "rcamera.h"
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#include "rlgl.h"
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#include "glfw3.h"
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#include "glfw3native.h"
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#include <lua.h>
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@@ -80,10 +80,8 @@ int ltexturesUpdateTextureRec( lua_State *L );
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/* Texture Drawing. */
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int ltexturesDrawTexture( lua_State *L );
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int ltexturesDrawTextureRec( lua_State *L );
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// int ltexturesDrawTextureTiled( lua_State *L );
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int ltexturesDrawTexturePro( lua_State *L );
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int ltexturesDrawTextureNPatch( lua_State *L );
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// int ltexturesDrawTexturePoly( lua_State *L );
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int ltexturesBeginTextureMode( lua_State *L );
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int ltexturesEndTextureMode( lua_State *L );
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int ltexturesSetTextureSource( lua_State *L );
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