glBlitFramebuffer.

This commit is contained in:
jussi
2023-04-12 00:05:57 +03:00
parent 3445d935d6
commit 895c7f1a06
13 changed files with 8829 additions and 15 deletions

8682
include/glad.h Normal file

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4
include/lgl.h Normal file
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@@ -0,0 +1,4 @@
#pragma once
/* Framebuffer management. */
int lglBlitFramebuffer( lua_State *L );

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@@ -7,15 +7,16 @@
#define VERSION_PATCH 0
#define VERSION_DEV 1
#include "glad.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "raylib.h"
#include "rlgl.h"
#include "raymath.h"
#include "raygui.h"
#include "rlights.h"
#include "rcamera.h"
#include "rlgl.h"
#include "glfw3.h"
#include "glfw3native.h"
#include <lua.h>

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@@ -80,10 +80,8 @@ int ltexturesUpdateTextureRec( lua_State *L );
/* Texture Drawing. */
int ltexturesDrawTexture( lua_State *L );
int ltexturesDrawTextureRec( lua_State *L );
// int ltexturesDrawTextureTiled( lua_State *L );
int ltexturesDrawTexturePro( lua_State *L );
int ltexturesDrawTextureNPatch( lua_State *L );
// int ltexturesDrawTexturePoly( lua_State *L );
int ltexturesBeginTextureMode( lua_State *L );
int ltexturesEndTextureMode( lua_State *L );
int ltexturesSetTextureSource( lua_State *L );