glBlitFramebuffer.
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@@ -80,10 +80,8 @@ int ltexturesUpdateTextureRec( lua_State *L );
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/* Texture Drawing. */
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int ltexturesDrawTexture( lua_State *L );
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int ltexturesDrawTextureRec( lua_State *L );
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// int ltexturesDrawTextureTiled( lua_State *L );
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int ltexturesDrawTexturePro( lua_State *L );
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int ltexturesDrawTextureNPatch( lua_State *L );
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// int ltexturesDrawTexturePoly( lua_State *L );
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int ltexturesBeginTextureMode( lua_State *L );
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int ltexturesEndTextureMode( lua_State *L );
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int ltexturesSetTextureSource( lua_State *L );
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