glBlitFramebuffer.
This commit is contained in:
65
src/gl.c
Normal file
65
src/gl.c
Normal file
@@ -0,0 +1,65 @@
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#include "main.h"
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#include "state.h"
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#include "lua_core.h"
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#include "textures.h"
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#include "lgl.h"
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/*
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## OpenGL - Framebuffer management
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*/
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/*
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> success = RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
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Copy a block of pixels from one framebuffer object to another.
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Use -1 RenderTexture for window framebuffer.
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- Failure return false
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- Success return true
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*/
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int lglBlitFramebuffer( lua_State *L ) {
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if ( !lua_isnumber( L, 1) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 )
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|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int srcTexId = lua_tointeger( L, 1 );
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int dstTexId = lua_tointeger( L, 2 );
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Rectangle srcRect = uluaGetRectangleIndex( L, 3 );
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Rectangle dstRect = uluaGetRectangleIndex( L, 4 );
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int mask = lua_tointeger( L, 5 );
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int filter = lua_tointeger( L, 6 );
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if ( ( !validRenderTexture( srcTexId ) && srcTexId != -1 ) && ( !validRenderTexture( dstTexId ) && dstTexId != -1 ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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if ( srcTexId == -1 ) {
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glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
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}
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else {
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glBindFramebuffer( GL_READ_FRAMEBUFFER, state->renderTextures[ srcTexId ]->id );
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}
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if ( dstTexId == -1 ) {
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glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
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}
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else {
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glBindFramebuffer( GL_DRAW_FRAMEBUFFER, state->renderTextures[ dstTexId ]->id );
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}
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glBlitFramebuffer(
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srcRect.x, srcRect.y, srcRect.width, srcRect.height,
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dstRect.x, dstRect.y, dstRect.width, dstRect.height,
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mask,
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filter
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// GL_COLOR_BUFFER_BIT, // mask
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// GL_NEAREST // filter
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);
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lua_pushboolean( L, true );
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return 1;
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}
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@@ -11,6 +11,7 @@
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#include "rgui.h"
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#include "lights.h"
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#include "lrlgl.h"
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#include "lgl.h"
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#include "reasings.h"
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static void assignGlobalInt( int value, const char *name ) {
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@@ -491,6 +492,12 @@ void defineGlobals() {
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/* LightType */
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assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
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assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
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/* OpenGL */
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assignGlobalInt( GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT" );
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assignGlobalInt( GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT" );
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assignGlobalInt( GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT" );
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assignGlobalInt( GL_NEAREST, "GL_NEAREST" );
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assignGlobalInt( GL_LINEAR, "GL_LINEAR" );
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/*DOC_END*/
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lua_pop( L, -1 );
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@@ -999,10 +1006,8 @@ void luaRegister() {
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/* Texture Drawing. */
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assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
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assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
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// assingGlobalFunction( "DrawTextureTiled", ltexturesDrawTextureTiled );
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assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
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assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
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// assingGlobalFunction( "DrawTexturePoly", ltexturesDrawTexturePoly );
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assingGlobalFunction( "BeginTextureMode", ltexturesBeginTextureMode );
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assingGlobalFunction( "EndTextureMode", ltexturesEndTextureMode );
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assingGlobalFunction( "SetTextureSource", ltexturesSetTextureSource );
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@@ -1038,7 +1043,6 @@ void luaRegister() {
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assingGlobalFunction( "DrawTriangle3D", lmodelsDrawTriangle3D );
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assingGlobalFunction( "DrawCube", lmodelsDrawCube );
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assingGlobalFunction( "DrawCubeWires", lmodelsDrawCubeWires );
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// assingGlobalFunction( "DrawCubeTexture", lmodelsDrawCubeTexture );
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assingGlobalFunction( "DrawSphere", lmodelsDrawSphere );
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assingGlobalFunction( "DrawSphereEx", lmodelsDrawSphereEx );
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assingGlobalFunction( "DrawSphereWires", lmodelsDrawSphereWires );
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@@ -1138,9 +1142,6 @@ void luaRegister() {
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assingGlobalFunction( "StopSound", laudioStopSound );
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assingGlobalFunction( "PauseSound", laudioPauseSound );
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assingGlobalFunction( "ResumeSound", laudioResumeSound );
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// assingGlobalFunction( "PlaySoundMulti", laudioPlaySoundMulti );
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// assingGlobalFunction( "StopSoundMulti", laudioStopSoundMulti );
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// assingGlobalFunction( "GetSoundsPlaying", laudioGetSoundsPlaying );
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assingGlobalFunction( "IsSoundPlaying", laudioIsSoundPlaying );
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assingGlobalFunction( "SetSoundVolume", laudioSetSoundVolume );
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assingGlobalFunction( "SetSoundPitch", laudioSetSoundPitch );
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@@ -1347,6 +1348,10 @@ void luaRegister() {
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assingGlobalFunction( "rlglSetLineWidth", lrlglSetLineWidth );
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assingGlobalFunction( "rlglGetLineWidth", lrlglGetLineWidth );
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/* OpenGL */
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/* Framebuffer management. */
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assingGlobalFunction( "glBlitFramebuffer", lglBlitFramebuffer );
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/* Easings */
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/* Linear Easing functions. */
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assingGlobalFunction( "EaseLinear", leasingsEaseLinear );
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