Removed MatrixNormalize. Fixed API and readme.

This commit is contained in:
jussi
2022-08-19 14:17:00 +03:00
parent 49f1dad6b9
commit 8972ac89f4
6 changed files with 817 additions and 815 deletions

69
API.md
View File

@@ -733,21 +733,21 @@ RAD2DEG
## Globals - GuiControlState
GUI_STATE_NORMAL
STATE_NORMAL
GUI_STATE_FOCUSED
STATE_FOCUSED
GUI_STATE_PRESSED
STATE_PRESSED
GUI_STATE_DISABLED
STATE_DISABLED
## Globals - GuiTextAlignment
GUI_TEXT_ALIGN_LEFT
TEXT_ALIGN_LEFT
GUI_TEXT_ALIGN_CENTER
TEXT_ALIGN_CENTER
GUI_TEXT_ALIGN_RIGHT
TEXT_ALIGN_RIGHT
## Globals - GuiControl
@@ -1205,7 +1205,7 @@ Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_R
---
> state = RL_IsWindowState( int flag ) )
> state = RL_IsWindowState( int flag )
Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
@@ -2050,9 +2050,9 @@ Get current working directory ( Uses static string )
---
> fileNames = RL_GetDirectoryFiles( string dirPath )
> fileNames = RL_LoadDirectoryFiles( string dirPath )
Get filenames in a directory path
Load directory filepaths
- Failure return false
- Success return string{}
@@ -2076,9 +2076,9 @@ Check if a file has been dropped into window
---
> files = RL_GetDroppedFiles()
> files = RL_LoadDroppedFiles()
Get dropped files names
Load dropped filepaths
- Success return string{}
@@ -4089,15 +4089,6 @@ Compute mesh tangents
---
> success = RL_GenMeshBinormals( Mesh mesh )
Compute mesh binormals
- Failure return false
- Success return true
---
## Models - Material
---
@@ -4365,15 +4356,6 @@ Get collision info between ray and box
---
> rayCollision = RL_GetRayCollisionModel( Ray ray, Model model )
Get collision info between ray and model
- Failure return nil
- Success return RayCollision
---
> rayCollision = RL_GetRayCollisionMesh( Ray ray, Mesh mesh, Matrix transform )
Get collision info between ray and mesh
@@ -4571,6 +4553,15 @@ Set pitch for a sound ( 1.0 is base level )
---
> success = RL_SetSoundPan( Sound sound, float pan )
Set pan for a sound ( 0.5 is center )
- Failure return false
- Success return true
---
> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
Convert wave data to desired format
@@ -4670,6 +4661,15 @@ Set pitch for a music ( 1.0 is base level )
---
> success = RL_SetMusicPan( float pan )
Set pan for a music ( 0.5 is center )
- Failure return false
- Success return true
---
> length = RL_GetMusicTimeLength()
Get music time length ( in seconds )
@@ -5196,15 +5196,6 @@ Invert provided matrix
---
> result = RL_MatrixNormalize( Matrix mat )
Normalize provided matrix
- Failure return false
- Success return Matrix
---
> result = MatrixIdentity()
Get identity matrix