Removed MatrixNormalize. Fixed API and readme.
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69
API.md
69
API.md
@@ -733,21 +733,21 @@ RAD2DEG
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## Globals - GuiControlState
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GUI_STATE_NORMAL
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STATE_NORMAL
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GUI_STATE_FOCUSED
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STATE_FOCUSED
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GUI_STATE_PRESSED
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STATE_PRESSED
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GUI_STATE_DISABLED
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STATE_DISABLED
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## Globals - GuiTextAlignment
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GUI_TEXT_ALIGN_LEFT
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TEXT_ALIGN_LEFT
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GUI_TEXT_ALIGN_CENTER
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TEXT_ALIGN_CENTER
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GUI_TEXT_ALIGN_RIGHT
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TEXT_ALIGN_RIGHT
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## Globals - GuiControl
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@@ -1205,7 +1205,7 @@ Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_R
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---
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> state = RL_IsWindowState( int flag ) )
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> state = RL_IsWindowState( int flag )
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Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
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@@ -2050,9 +2050,9 @@ Get current working directory ( Uses static string )
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---
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> fileNames = RL_GetDirectoryFiles( string dirPath )
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> fileNames = RL_LoadDirectoryFiles( string dirPath )
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Get filenames in a directory path
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Load directory filepaths
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- Failure return false
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- Success return string{}
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@@ -2076,9 +2076,9 @@ Check if a file has been dropped into window
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---
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> files = RL_GetDroppedFiles()
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> files = RL_LoadDroppedFiles()
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Get dropped files names
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Load dropped filepaths
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- Success return string{}
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@@ -4089,15 +4089,6 @@ Compute mesh tangents
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---
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> success = RL_GenMeshBinormals( Mesh mesh )
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Compute mesh binormals
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- Failure return false
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- Success return true
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---
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## Models - Material
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---
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@@ -4365,15 +4356,6 @@ Get collision info between ray and box
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---
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> rayCollision = RL_GetRayCollisionModel( Ray ray, Model model )
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Get collision info between ray and model
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- Failure return nil
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- Success return RayCollision
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---
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> rayCollision = RL_GetRayCollisionMesh( Ray ray, Mesh mesh, Matrix transform )
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Get collision info between ray and mesh
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@@ -4571,6 +4553,15 @@ Set pitch for a sound ( 1.0 is base level )
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---
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> success = RL_SetSoundPan( Sound sound, float pan )
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Set pan for a sound ( 0.5 is center )
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- Failure return false
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- Success return true
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---
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> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
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Convert wave data to desired format
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@@ -4670,6 +4661,15 @@ Set pitch for a music ( 1.0 is base level )
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---
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> success = RL_SetMusicPan( float pan )
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Set pan for a music ( 0.5 is center )
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- Failure return false
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- Success return true
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---
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> length = RL_GetMusicTimeLength()
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Get music time length ( in seconds )
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@@ -5196,15 +5196,6 @@ Invert provided matrix
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---
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> result = RL_MatrixNormalize( Matrix mat )
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Normalize provided matrix
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- Failure return false
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- Success return Matrix
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---
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> result = MatrixIdentity()
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Get identity matrix
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